Games & Gamification Summit Program
Dive into the world of games and gamification with eight sessions hosted by individuals in the games and gamification field. The program is broken into two days, with sessions exploring topics including the research behind games and game-based learning, game design and development practices, cutting-edge examples of games being used in a learning context, and more.
DAY 1: May 18
101: What’s So Serious About Serious Games?
Deborah Thomas, Founder and CEO, SillyMonkey
8:30 AM – 9:30 AM PT
Games can provide a credible, purposeful, and compelling opportunity for learning. Games provide players with engaging challenges that require skill development in order to achieve the game and learning objective. Learn more.
201: Serious Game Secrets: What, Why, Where, How, Who Cares?
Andrew Hughes, President, Designing Digitally
10:00 AM – 11:00 AM PT
Many eLearning designers and developers are thinking about using gamification and serious games to spark employee engagement, emphasize the learning objectives, and drive learning retention. But understanding what gamification and serious games are is one thing; using them effectively is something else. Learn more.
301: Case Study: Using Games to Transform Learning Experiences
Lucas Blair, Co-founder, Little Bird Games
11:30 AM – 12:30 PM PT
When it comes to learning, people naturally come to the table with expectations. For many, learning looks a lot like school, with a teacher sharing information with students. Even independent learning has expectations attached to it, such as the simplicity of reading a book. Learn more.
Andrew Hughes, President, Designing Digitally
Lucas Blair, Co-Founder, Little Bird Games
Deborah Thomas, Founder and CEO, SillyMonkey
David Kelly, Executive Director, The eLearning Guild (Moderator)
1:00 PM – 2:00 PM PT
Have you ever wanted to pick the brain of a game designer? Now’s your chance to ask your own questions of our panel and to share your own experiences with games and gamification. Learn more.
DAY 2: May 19
501: Gamification By the Numbers
Karl Kapp, Professor, Bloomsberg University
8:30 AM – 9:30 AM PT
Gamification is a hot topic, but where is the research to back up the use of gamification? People interested in gamification for learning will be interested in seeing empirical results to be better informed about whether or not gamification is appropriate for their learning environment. Learn more.
601: Applying the MDA Framework to Corporate Gamification
Kami Hanson, Sr. Manager Learning Program Office, Sears Holdings Corporation
Craig Tanner, Manager of Learning Strategy and Innovation, Sears Holdings Corporation
10:00 AM – 11:00 AM PT
Knowing when and how to apply gamification concepts in an adult learning setting can seem somewhat nebulous. What most learning professionals and organizations need to jump start their gamification efforts is a framework that can support their efforts. Learn more.
701: Lessons from the Trenches of Digital Game Design
Sharon Boller, President and Chief Product Officer, Bottom-Line Performance
11:30 AM – 12:30 PM PT
The interest in learning games has exploded, along with the interest in gamification. Many practitioners want to create digital game play experiences as opposed to “Click NEXT to continue” eLearning. Learn more.
801: What’s Next for Games & Gamification?
Sharon Boller, President and Chief Product Officer, Bottom-Line Performance
Kami Hanson, Sr. Manager, Learning Program Office, Sears Holdings Corporation
Karl Kapp, Professor, Bloomsburg University
Craig Tanner, Manager of Learning Strategy and Innovation, Sears Holdings Corporation
David Kelly, Executive Director, The eLearning Guild (Moderator)
1:00 PM – 2:00 PM PT
Games-based learning and gamification are two of the hottest topics in our field right now. They are also topics that continue to evolve at a rapid pace as designs, techniques, and technologies continue to advance. Learn more.
Sign up for an eLearning Guild Plus Package and attend all Summit events for free; plus, get access to other benefits for the next 12 months! Learn more about Guild content packages.