FocusOn Learning Sessions
You’ll be able to learn from industry leaders and peers sharing case studies, examples, and best practices that will help you harness the opportunities presented by mobile, game, and video technologies. You’ll find sessions targeting management & strategy, design, and development.
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Specialized Focuses
In addition to the great tracks at FocusOn Learning Conference & Expo, there are a number of specialized sessions curated to help you put your skills into practice immediately.
Bring Your Own Laptop® sessions ensure that you receive in-depth, hands-on training and enable you to follow along with the instructor step-by-step.
Advanced sessions take you further into the areas of your interest. Explore a level up and deepen your knowledge in the latest L&D technology and approaches.
Deconstructing Games sessions allow attendees to play or observe a game, then discuss how the mechanics can be applied in a learning context.
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Sessions in Management and Strategy Track
Your company may have implemented a mobile BYOD solution, but that doesn’t mean you can automatically use those devices for mobile learning. In order to implement mobile learning on a large scale, you’re going to need to partner with your IT department.
Read MoreProducing videos can be a complex endeavor for learning professionals attempting to bring their courses to life. By incorporating appropriate project management principles, instructional designers can create a smooth process for video production and avoid having to reshoot critical footage they need for a course.
Read More112 Does Gamification Work? Assessing Results Through Data and User Testing
Concurrent Session
It’s not unusual to find gamification elements in software applications across nearly every industry, but only a fraction of these platforms prove to have significant impact on performance. While individual gamification elements may increase engagement and enhance performance, they often are not designed with the user in mind, and there are not enough analytics integrated into the process to assess effectiveness.
Read MoreThe mobile learning landscape is continually growing and shifting. As intimidating as those changes may be, organizations must be prepared to formulate and execute strategies to harness this growing technology. An understanding of the various devices, the appropriate content, the impact of mobile on traditional training and development, and how to make a business case for mobile in your organization are of key importance in navigating today’s mobile learning landscape.
Read MoreMobile devices are ubiquitous and now an essential tool in everyone’s pocket or purse. But are these devices truly helpful, or are they more of a hindrance to how people connect, communicate, and collaborate with peers, teams, and organizations?
Read MoreToday’s learners want short, focused, and bite-sized chunks of content in easy-to-consume learning modules. While microlearning is not a new concept, it is better understood and implemented these days. Join this session for a closer look at microlearning and why it should be part of your eLearning strategy. The discussion will unpack what microlearning really means and what to look for in a microlearning platform. You’ll also learn why mobile plays such an important part in microlearning—and some dos and don’ts of mobile deployment. Discover the challenges facing today’s learners, and find out how microlearning can overcome them.
Read MoreThere’s no doubt that augmented reality (AR) is a very popular technology right now. Most of the applications making headlines are focused on entertainment, such as games, video and movies, and other “time wasters.” What are organizations to make of the potential of AR for business in the face of growing consumer use and interest?
Read More1:00 PM Tue, June 20
Track: Management and Strategy
Focus: Games, Mobile, Video
Workplace learning is a two-way relationship between a company’s desire to stay competitive and employees’ need for information to engage job functions. With the struggle for competitive advantage expected to only accelerate, it pays dividends to create a flexible and technology-enabled learning ecosystem that can foster the future generations in the workforce.
Read More209 Overcoming Barriers to Games for Learning - hosted by Brandon Hall, PhD
Concurrent Session
1:00 PM Tue, June 20
Track: Management and Strategy
Focus: Games
Games and gamification are new ideas to many organizations. Executives may perceive games for learning as child’s play, or may struggle to understand how they’re different from the scenario-based learning you already have. Furthermore, some see gamification as an artificial reward system that will have no long-term benefits.
Read MoreIE105 The Future Is Now: Using Virtual and Augmented Reality to Train Your Employees
Interactive Experiences Stage
How do you implement virtual reality–based training in an organization without breaking the bank? This session will provide a practical guide to implementing virtual reality, mixed reality, and game-based training solutions, and will bust some common myths about hot new technologies like VR and AR. The session will demonstrate impactful, interactive, gamified learning simulations from around the world and show you how to integrate these tools into your training in a cost-effective, practical, and powerful manner.
Read MoreMany organizations are eager to utilize mobile learning to meet the needs of an increasingly mobile workforce who may not have access to desktops yet all have mobile devices. However, stringent corporate policy concerning mobile phones often makes this tricky. The more organizations understand the dynamics of legal, corporate, and security-based issues, the more equipped they will be to make a compelling business case for mobile learning.
Read MoreInduction and onboarding has become one of the key business challenges of the moment. How do you successfully recruit and induct staff to become high-performing and fully integrated, at a speed that matches the speed of change in business? The answer may rest in the power of the mobile devices that are already in everyone’s hands.
Read MoreIE106 1-2-3 Action! Creating Guidelines for User-Generated Videos
Interactive Experiences Stage
Encouraging experts to create useful content for others in the workplace is a practical and effective way to extend knowledge in an organization. Video is rapidly becoming the medium for sharing demonstrations, quick tips, and longer-form overviews. But how do you fit user-generated videos into your overall learning strategy? What are the best ways to launch and support them as well as measure their use overall?
Read More4:00 PM Tue, June 20
Track: Management and Strategy
Focus: Games, Mobile, Video
Mobile, games, and video are all meaningful endeavors offering unique value propositions, but how do they fit together? Each can be linked, but has unique properties as well. How do you make sense of the opportunities?
Read MoreThe digital world is entering your learners’ world in a big way. Augmented reality is reshaping the way they interact with systems and websites, entertainment, and of course, education, and this change is ultimately coming to your organization!
Read More505 Is There a Positive ROI on Your Mobile eLearning? A Case Study
Concurrent Session
10:45 AM Wed, June 21
Track: Management and Strategy
Focus: Mobile
The innovative use of mobile learning products in education has significantly increased in recent years. Mobile applications are meant to be engaging and reach beyond the walls of a classroom. Instructors and educators can use these mobile apps to increase student learning. However, the value of integrating them into the overall training is unclear. Are there added values if the organization invests in mobile apps?
Read MoreIE203 Using Mobile Tech to Help Managers Engage with New Hires Effectively
Interactive Experiences Stage
New hires feel excitement, uncertainty, enthusiasm, and discomfort. It can be a roller coaster ride! Line manager engagement has a significantly beneficial impact on new hires’ learning curve and sense of belonging; however, managers are often stretched with multiple responsibilities, and new starters’ needs are relegated. This session will outline a project that utilized mobile device features to shift the new-hire experience from one of passive consumption to active participation while simultaneously making the managers’ role more time-efficient and impactful. The solution delivered better performance, earlier, while reducing attrition.
Read MoreSmartphones are well regarded as the “go-to gadget” for knowledge workers in the modern workplace, and learners increasingly rely on them to interact with learning communities and access developmental resources. But what technologies lie beyond the smartphone that can accelerate learning and engage your audience?
Read More607 Maximizing the Value of Games and Gamified Learning Solutions in Your Organization
Concurrent Session
You got the message about the value of games in helping people learn—and you buy in! Perhaps you’ve even built some games or selected a gamified learning platform. Having a good game or a well-designed gamified initiative is only half of the equation you need for success. The other half is a comprehensive, well-thought-out implementation strategy. Without it, your likelihood of deriving business value or learning results is low.
Read MoreThe mobile learning landscape is continually growing and shifting. As intimidating as those changes may be, organizations must be prepared to formulate and execute strategies to harness this growing technology. An understanding of the various devices, the appropriate content, the impact of mobile on traditional training and development, and how to make a business case for mobile in your organization are of key importance in navigating today’s mobile learning landscape.
Read More714 Strategies for Creating Single-Source, Multipurpose Learning Content
Concurrent Session
New for FocusOn this year! This is a popular session being offered twice. It's also available as session 904.
Read MoreYears of momentum have resulted in numerous use cases for teams seeking to leverage xAPI to better track, measure, and manage their mobile learning efforts. It’s clear that xAPI can improve the ways you create and deliver mobile content, track interactions, and measure performance. Armed with knowledge and the proverbial “Swiss Army knife” of xAPI functions, you can begin to “slice, saw, tweeze, and pick” your way through mobile training challenges.
Read MoreProfessional development generally means taking time away from your work to go and learn a concept, then return to your team, who may have a “What are you going to make us do now?” attitude. Take a moment to think “what if.” What if professional development were delivered where and when it was important to you? What if you did not have to leave your team to participate in behavior-based professional development? What if your professional development created greater cohesion within your team? What if your professional development were focused directly on issues and content that were meaningful to you and your team?
Read More809 From Research to Reality: Building a Holistic Gamification Strategy
Concurrent Session
Gamification is not just a trend. It works—when done well. Unfortunately, many organizations get caught up in the “let’s gamify everything” hype and fail to properly align game mechanics to meaningful objectives. L&D professionals continue to face stakeholder and employee objections when attempting to introduce game-based concepts. They also run into conflicting priorities when multiple game ideas are implemented without a holistic vision for employee engagement.
Read MoreAs technology continues to evolve, it creates new opportunities to let people play, explore, and learn from games that include video, animation, and biometric data, and from one another. How can these new technologies support immersive learning and enable you to re-create “real” experiences in learning games?
Read More813 Overcoming Barriers to mLearning - hosted by Brandon Hall, PhD
Concurrent Session
4:00 PM Wed, June 21
Track: Management and Strategy
Focus: Mobile
Suggesting a mobile learning program can still raise some eyebrows in even the most progressive organizations. Concerns about security, cost, device type, and use are just a few of the barriers that can stall your efforts.
Read MoreVirtual reality has exploded over the last year, extending to conversations in the mobile, gaming, and video landscape. There’s a rapidly rising interest in how to use this new technology for learning and performance. With “VR” now one of the hottest buzzwords, how much is hype and how much is substance?
Read More904 Encore Session: Strategies for Creating Single-Source, Multipurpose Learning Content
Concurrent Session
New for FocusOn this year! This is a popular session being offered twice. It's also available as session 714.
Read More8:30 AM Thu, June 22
Track: Management and Strategy
Focus: Games, Mobile
Mobile, video, gamification; these three trending industry technologies can increase learner engagement and drive business results (while hopefully adding some fun to the workday). Despite the sustained attention these technologies have received from learning leaders across organizations, many are still struggling to apply best practices when implementing them, or are finding subpar outcomes. A solution? Embrace outside-the-box thinking!
Read More1003 Video from the Business Perspective: Mitigating Risk and Maximizing Opportunities
Concurrent Session
Video is trending in L&D for good reasons. When video-based learning projects go right, they can resonate well with their audience and make a huge impact. However, when they go wrong, they can go very, very wrong. Why? Because there’s a substantial amount of financial, legal, branding, security, and relationship risk introduced when incorporating video into your learning strategy. So how can you safely create a more video-centric culture? And what processes and protocols need to be in place before you move forward?
Read More10:00 AM Thu, June 22
Track: Management and Strategy
Focus: Video
Videos in learning isn't new, but the video medium is seeing rapid expansion in use, from microlearning to interactivity. Before you can move forward, you need buy-in, and that can be challenging. Barriers to approval can range from bandwidth and hosting to skill sets and equipment costs.
Read More