FocusOn Learning Sessions
You’ll be able to learn from industry leaders and peers sharing case studies, examples, and best practices that will help you harness the opportunities presented by mobile, game, and video technologies. You’ll find sessions targeting management & strategy, design, and development.
Find sessions on topics like these:
Specialized Focuses
In addition to the great tracks at FocusOn Learning Conference & Expo, there are a number of specialized sessions curated to help you put your skills into practice immediately.
Bring Your Own Laptop® sessions ensure that you receive in-depth, hands-on training and enable you to follow along with the instructor step-by-step.
Advanced sessions take you further into the areas of your interest. Explore a level up and deepen your knowledge in the latest L&D technology and approaches.
Deconstructing Games sessions allow attendees to play or observe a game, then discuss how the mechanics can be applied in a learning context.
Filter By:
All Featured Session Sessions
There’s no doubt that augmented reality (AR) is a very popular technology right now. Most of the applications making headlines are focused on entertainment, such as games, video and movies, and other “time wasters.” What are organizations to make of the potential of AR for business in the face of growing consumer use and interest?
Read MoreAfter years of existing mostly in the world of science fiction, virtual reality is finally ready for its close-up. With VR normalizing itself within the consumer culture, the interest in using these technologies for learning and performance is growing. But where can curious learning professionals go to learn more about the power and potential of VR? The answer is simple: gaming.
Read MoreWhat separates amateur video from professionally shot and edited video presentations? Many in eLearning would be quick to blame small budgets and lack of equipment for less-than-professional video. However, the real problem is that many who shoot, composite, or produce video for learning aren’t visually literate. In other words, they don’t know the basics of visual design and how to apply it to the video medium.
Read MoreChances are that your favorite characters are your favorites because of what they taught you. How can you ensure that characters in your games are effective in supporting learning?
Read MoreSmartphones are well regarded as the “go-to gadget” for knowledge workers in the modern workplace, and learners increasingly rely on them to interact with learning communities and access developmental resources. But what technologies lie beyond the smartphone that can accelerate learning and engage your audience?
Read MoreIt seems video has been around forever. Video was a primary source of training for the military during World War II. Most classrooms used reel-to-reel players for video-based learning, a format that soon evolved into VHS/TV carts that easily rolled in and out of the room. In the early part of this century, video began to migrate online, but it’s only in recent years that the world of video has truly transformed itself and continues to do so rapidly. What lies ahead in the evolution of this powerful medium?
Read More