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John DiGiantomasso joined a "Computer Based Instruction" team in 1976, before the term "e-Learning" even existed. He developed some revolutionary forms of computer graphics data entry and output to illustrate the earliest educational software. Since that time, he has developed applications that do everything from track inventory levels to schedule passenger train service in Alaska. In 2007, John returned to the e-Learning arena, and now works on combining state-of-the-art graphics and animation with new educational and learning models.