Realities360 Sessions
The 2018 Realities360 program delivers over 50 sessions covering the critical topics that will help you develop new skills, strategies, and expertise within the AR/VR world.
Looking for Hands-On Sessions?
Hands-On Learning BYOD (Bring Your Own Device) takes AR/VR solutions beyond theory and into practical application. In these sessions you will bring your mobile device or laptop, with the software being discussed installed. You'll have the unique opportunity to apply new techniques right then and there, following along step-by-step with an instructor.
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All Simulations Sessions
You’re building VR simulators, and you need to either scale up your company’s production capabilities or get more productivity out of the staff you have. Join this session to discuss a real-world case study that demonstrates the steps followed to accomplish both goals.
Read More104 3-D Clearance Rack: Add Affordable 3-D Content to eLearning Simulations, AR, and VR
Concurrent Session
10:45 AM Tue, June 26
Focus: Augmented Reality, Simulations, Virtual Reality
3-D content is phenomenally cool—from basic polygonal models to full human-like characters, buildings, vehicles, and even complete environments. Because 3-D content has historically taken vast resources (i.e., time and money) to create, 3-D resources are often relegated to video games, simulations, and/or VR only. However, creating, editing, or obtaining 3-D models for everyday use in eLearning doesn’t have to be cost-prohibitive or take a lot of time.
Read More1:00 PM Tue, June 26
Focus: Augmented Reality, Simulations, Virtual Reality
VR and AR are here. Apple ARKit and Google ARCore are turning two billion phones into a magic lens that can arm your workforce with superpowers. Full-body VR offers a digital rehearsal space of such convincing verisimilitude that learners feel they are actually there. How are Fortune 500 companies driving business results by leaving the glowing rectangular screens behind to step into the virtual and augmented reality of the future?
Read MoreInstructional videos are an important tool when frontloading instructional content, but they are limited when it comes to engaging learners with real-world simulations. This session will provide an in-depth examination of how one team expanded their content offerings by developing a gamified driving simulation. The simulation was designed to introduce Honda sales consultants to a new advanced-powertrain vehicle, and show them how its complex powertrain operates when driving in different environments.
Read More303 eLearning Simulation-Based Learning and Assessment for a Large QSR Chain
Concurrent Session
A large, US-based quick-service restaurant chain was entering the Indian market, planning to open about 1,500 stores in India. The number of trainers was not sufficient to cover the vast geography, and the organization decided to convert 50 to 70 percent of experiential and on-the-job training to simulated workbenches. The plan was to carve out simulations on point of sale (POS) using a limited number of trainers.
Read More405 BYOD: eLearning Simulations with an Edge: Competition and Analytics
Concurrent Session
You’ve heard the proverb, “You give a man a fish and you feed him for a day. You teach him to fish and you feed him for a lifetime.” How can this be accomplished quickly, scalably, and effectively using simulations, both as team-based and self-directed learning activities?
Read More10:45 AM Wed, June 27
Focus: Augmented Reality, Simulations, Virtual Reality
Both augmented reality and virtual reality technologies address a world that is 3-D, while most traditional digital learning technology addressed a flat landscape. The movement to 3-D landscapes is going to require new skill sets, including new coding skills. With many possible solutions out there for producing 3-D graphics, digital learning needs a way of producing 3-D that is congruent with tools and presentation methods in current use.
Read MoreTraining firefighters in the field is an expensive endeavor. Traditional field training exercises involve large teams of firefighters, their equipment, a dedicated training ground, and set-up and tear-down time for each field exercise. When training exercises are not performed frequently and with precision to shift tactical knowledge to long-term memory, lives are at stake on the fireground. Additionally, firefighters simply do not experience fires every day.
Read More505 Case Study: Using Social VR Simulations for Global Executive Education
Concurrent Session
Social VR has the opportunity to bring learners from all over the world into a shared environment for collaboration, simulations, and serious games. While the potential is immense, broad-scale adoption of VR hardware will take some time. This session will describe how companies are accommodating this adoption life cycle by offering social learning experiences that people can log in to on mobile (2-D), desktop, and fully immersive VR.
Read More603 A Simulation Makeover: The Make-It-Work Moments
Concurrent Session
It’s that herculean challenge, the digital makeover. Take a bi-weekly face-to-face simulation, costing the firm millions of dollars in travel expenses and staffing, and turn it into a rich digital experience. Prepare learners with tools, resources, and training to begin their careers. Also, make sure they feel welcomed, understand expectations, and are grounded in the company structure, priorities, and methodologies. Oh, you have four months to do it!
Read More605 Overcoming Barriers to Simulations
Concurrent Session
1:00 PM Wed, June 27
Focus: Simulations
Moving your organization forward with new approaches to learning and development can be challenging—especially when the new approaches involve nontraditional ideas or technologies. Our Overcoming Barriers sessions bring together people who have already walked this path to share what they have learned. Join our panel of experts as they discuss how you can overcome the most common barriers to incorporating simulations into your training and development programs.
Read More705 Business Simulations for Learning: Strategy, Design, and Serious Play
Concurrent Session
Today’s networked businesses must contend with unprecedented levels of complexity and variety. Business simulations provide active, dynamic learning solutions where learners can replicate realistic businesses environments as safe-to-fail spaces where learners can authentically model complex, long-term challenges and improve their performance without any real risk. Managing the conceptual and technical load of creating gamified simulations can be its own challenge—but this session will show you how it’s done.
Read More706 When and How to Use VR Simulations, and When Not To...
Concurrent Session
It can be expensive and time consuming to jump on the VR bandwagon. So how do you determine if, when, and how to utilize AR, VR, and MR in your training strategy? If the time is right, how do you get started?
Read More802 Beginner’s Guide to Low-Cost, High-Impact Immersive Learning Strategies in Higher Ed
Concurrent Session
Virtual reality offers a promising new strategy for teaching, engaging learners in a realistic and 360-degree environment. However, while the instructional possibilities are extraordinary, there have been two major challenges facing most classrooms: technology cost and instructional relevance.
Read MoreBehavioral video-based simulations are perfect for altering sales, coaching, customer service, assessment and selection, leadership, and other related behaviors. The only problem is that designing simulations is not easy. To further complicate the design process, adding in video can be daunting.
Read More901 Case Study: Using Interactive 360 Video to Explore a Data Center
Concurrent Session
In many companies, all of the most important data and technologies sit inside high-security locations that most employees can’t ever access. But this data and equipment represents a direct link to the customer experience, and it’s important for employees to understand what is inside these centers and what it means for their services. How can you give employees a realistic and immersive view inside what is typically unseen?
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