Realities360 Sessions
The 2018 Realities360 program delivers over 50 sessions covering the critical topics that will help you develop new skills, strategies, and expertise within the AR/VR world.
Looking for Hands-On Sessions?
Hands-On Learning BYOD (Bring Your Own Device) takes AR/VR solutions beyond theory and into practical application. In these sessions you will bring your mobile device or laptop, with the software being discussed installed. You'll have the unique opportunity to apply new techniques right then and there, following along step-by-step with an instructor.
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Sessions on Tuesday, June 26, 2018
Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.
Read MoreKick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.
Read MoreKick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.
Read MoreKick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.
Read MoreKick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.
Read MoreKick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.
Read MoreKick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.
Read More101 An Augmented Reality Cookbook for Interactive Learning
Concurrent Session
In a highly technical or complex classroom, trainers struggle to pass knowledge to learners in a manner that is both impactful and engaging. Technical classrooms include elaborate and costly pieces of equipment that are not easily shared among all learners in the classroom at the same time. Technical classes may also include diverse learners of varying technical ability and comprehension. How can AR help in this environment?
Read MoreConfused about 360-degree video? Not sure where to start, what hardware to use, what software to edit with, where to publish it, or how to use it in your next eLearning course? This session will address all these questions using a hands-on approach.
Read MoreYou’re building VR simulators, and you need to either scale up your company’s production capabilities or get more productivity out of the staff you have. Join this session to discuss a real-world case study that demonstrates the steps followed to accomplish both goals.
Read More104 3-D Clearance Rack: Add Affordable 3-D Content to eLearning Simulations, AR, and VR
Concurrent Session
10:45 AM Tue, June 26
Focus: Augmented Reality, Simulations, Virtual Reality
3-D content is phenomenally cool—from basic polygonal models to full human-like characters, buildings, vehicles, and even complete environments. Because 3-D content has historically taken vast resources (i.e., time and money) to create, 3-D resources are often relegated to video games, simulations, and/or VR only. However, creating, editing, or obtaining 3-D models for everyday use in eLearning doesn’t have to be cost-prohibitive or take a lot of time.
Read MoreVirtual reality has exploded over the past year, extending to conversations in the mobile, gaming, and video landscape. There’s a rapidly rising interest in how to use this new technology for learning and performance. With “VR” now one of the hottest buzzwords, how much is hype and how much is substance?
Read More106 Using VR in the Workplace: Lessons from Navy SEAL Training Simulations
Concurrent Session
Some job requirements can be hard to practice. Simulating tasks may be too dangerous, too expensive to set up, or too hard to distribute to employees across geographies. Vistual reality is a viable solution to address such challenges. In VR, risks are free, design and development can be cheaper than setting up real-world training scenarios, and, as VR headsets can easily be shipped to different places, the need to fly people into locations for training is reduced.
Read MoreWe’ve all heard that VR training experiences have a proven higher retention rate, with retention gains reaching 75 percent in comparison to standard video, eLearning, or textbook training. What we need to know is how to create and deploy VR training quickly and cost effectively, with the systems we have today. This session will cover the creation, editing, publishing, and tracking of VR training using 360 video.
Read MoreGetting started with augmented reality can be hard and can require complex code. What if you are not a coder and still want to build some level of augmented reality for your learners? Luckily, Wikitude Studio makes it easy to build augmented reality experiences.
Read More202 Virtual Reality for Learning: A Real-World Hilton/SweetRush Case Study
Concurrent Session
You’ve heard the buzz: Virtual reality for learning and development is coming! Are you intrigued? Do you really want to hear about a successful VR learning program and how it was developed, start to finish? Join this informative session with a case study to help you make the leap from theory to practice.
Read More1:00 PM Tue, June 26
Focus: Augmented Reality, Simulations, Virtual Reality
VR and AR are here. Apple ARKit and Google ARCore are turning two billion phones into a magic lens that can arm your workforce with superpowers. Full-body VR offers a digital rehearsal space of such convincing verisimilitude that learners feel they are actually there. How are Fortune 500 companies driving business results by leaving the glowing rectangular screens behind to step into the virtual and augmented reality of the future?
Read More204 360 Video: Processes for Creating Immersive Video Experiences
Concurrent Session
1:00 PM Tue, June 26
Focus: Virtual Reality
Virtual reality is a developing medium that requires a fresh approach and planning for case-based learning projects. Unlike traditional framed video, there are no close-ups, no pans, no reveal; everything is in frame all the time. Every aspect, from storyboarding to the design process to filming, must be approached from a new perspective and refined as you learn from previous projects.
Read MoreInstructional videos are an important tool when frontloading instructional content, but they are limited when it comes to engaging learners with real-world simulations. This session will provide an in-depth examination of how one team expanded their content offerings by developing a gamified driving simulation. The simulation was designed to introduce Honda sales consultants to a new advanced-powertrain vehicle, and show them how its complex powertrain operates when driving in different environments.
Read More206 Workflow for Augmented Reality and Virtual Reality Apps
Concurrent Session
1:00 PM Tue, June 26
Focus: Augmented Reality, Virtual Reality
Choosing between AR and VR for better learning experiences and efficacy is very important for digital learning. Once the concept or content is finalized, deciding the correct approach for developing AR or VR is vital. Selecting the best developmental tool and workflow can be tricky considering the diverse options available in tools, devices, platforms, and standards in the digital space.
Read MoreVirtual reality (VR) is predicted to be the next big thing in learning, but can this trend really impact the way people learn? When should you consider adopting VR as a strategy? Which tools and technologies should you invest in? What design approach should you follow? This session will answer all your questions and more, positioning you for success as you kick off your VR project.
Read More301 BYOD: Engaging Tech: Getting Started with Augmented Reality
Concurrent Session
Augmented reality (AR) is a widely used technology in games, marketing, and everyday apps, but what about learning and development? Where do you get started? Where do you use it? How should you use it? Finding answers to these questions can cause developers to overlook the potential this technology holds and just how easy, effective, and affordable it can be to get started.
Read MoreVirtual reality will lead to a revolution in business, professional development, education, and entertainment. But VR raises a new set of challenges due to the deeply compelling nature of immersive environments. Unlike media on a screen, VR hijacks your senses, turning the virtual into reality. What are some of the ethical issues VR creates? How do you address the emotional impact of deeply realistic, immersive environments?
Read More303 eLearning Simulation-Based Learning and Assessment for a Large QSR Chain
Concurrent Session
A large, US-based quick-service restaurant chain was entering the Indian market, planning to open about 1,500 stores in India. The number of trainers was not sufficient to cover the vast geography, and the organization decided to convert 50 to 70 percent of experiential and on-the-job training to simulated workbenches. The plan was to carve out simulations on point of sale (POS) using a limited number of trainers.
Read More304 Smart User Experience Design for VR and AR Learning Experiences
Concurrent Session
As technology delivers content directly into the hectic world of target audiences, user experience designers are faced with the challenge of presenting information that is disruptive and helpful all at once. With AR and VR, the UX is unique in that the designer builds the context on a screenless platform with nonlinear content. Attendees of this session will see proven methods and innovative examples of smart UX design for AR/VR.
Read More305 Overcoming Barriers to Virtual Reality
Concurrent Session
2:30 PM Tue, June 26
Focus: Virtual Reality
Moving your organization forward with new approaches to learning and development can be challenging—especially when the new approaches involve nontraditional ideas or technologies. Our Overcoming Barriers sessions bring together people who have already walked this path to share what they have learned. Join our panel of experts as they discuss how you can overcome the most common barriers to incorporating virtual reality into your training and development programs.
Read MoreYou don’t have to look very long to find reports and studies that say there is widespread dissatisfaction with the learning function inside organizations around the world. A 2017 study found that 91 percent of learning and development professionals believe new approaches to learning and new technologies are needed. And as the workplace continues its rapid changes, the need to upskill and develop employees has never been greater.
Read MoreVirtual reality-based training offers a potent opportunity to place workers in a close approximation of the point of work, where learning has the greatest impact. However, since this still is an emerging technology, there is a lack of long-term data and case studies, and there are many misconceptions surrounding cost and best operating practices.
Read MoreLearning to program using a new software development kit (SDK) requires a time commitment large enough to discourage new AR developers. This is compounded by the fact that there are multiple AR SDKs to choose from. Understanding the features, pros, and cons of Vuforia will help you determine whether it’s the right platform for you and will serve as a frame of reference for comparison if you explore other SDKs.
Read More402 When Is AR More than AR? Just Add Computer Vision and Machine Learning!
Concurrent Session
Augmented reality is “new,” but it’s already stuck in a rut. Games and entertainment abound, simple marker-based AR experiences are getting attention, but where are the truly groundbreaking applications? Join this session to explore some of the more advanced things that are possible when you add computer vision and machine learning to AR in order to bridge performance and learning.
Read More403 Case Study: Using VR for Training Venue Management Skills
Concurrent Session
You can have the best trainers possible, but the fact remains that most effective learning happens on the job. The ideal situation would be to immerse new employees into the job right away while minimizing the risk of mistakes. Virtual reality training has the potential to make this a reality. VR training immerses participants into a fun and engaging environment that closely simulates actual work situations.
Read MoreIn today’s workplace, one-size-fits-all onboarding methods won’t fit. There is a need to optimize the time-to-contribution metric: the time it takes employees to be productive. Role-specific and realistic onboarding becomes imperative. Ericsson’s multi-path learning platform, Jumpstart, is undergoing an extreme makeover. The original platform allows for role-specific onboarding experiences using multimedia content. Version 2.0 amplifies the learning by recreating real-life scenarios using 360 VR experiences, anchored in a multi-path environment.
Read More405 BYOD: eLearning Simulations with an Edge: Competition and Analytics
Concurrent Session
You’ve heard the proverb, “You give a man a fish and you feed him for a day. You teach him to fish and you feed him for a lifetime.” How can this be accomplished quickly, scalably, and effectively using simulations, both as team-based and self-directed learning activities?
Read MoreAugmented and virtual reality technologies are exciting. They offer new opportunities to support learning and performance, which is why training and education professionals are so interested in these emerging tools. While the technologies themselves are becoming more affordable, it’s still a significant expense to add AR and/or VR to your organizational learning strategy. How can you make sure you allocate your spending wisely?
Read More4:00 PM Tue, June 26
Focus: Augmented Reality, Virtual Reality
There’s fast-growing interest in the usage of AR and VR for education and training. According to SuperData Research, investments in AR and VR technologies will grow from $1.6 billion in 2017 to over $3.1 billion in 2020. Much of that investment is being funneled towards projects built with education and training in mind. AR and VR are emerging quickly, but what does it mean for today’s learning organizations?
Read More