June 10 – 12 Austin, Texas

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111 B.Y.O.L.: Building Mobile HTML5 Learning Games Without Knowing Any Code

10:45 AM - 11:45 AM Wednesday, June 10

505

Building a native HTML5 mobile game can take very complex code to build. This is especially challenging if you want to add elements like flex and responsive layouts, natural motion that interacts with user actions and the device’s accelerometer, take user input, and more. While you may wish to build this type of interactive learning experience, you may not always have the resources, development team, or knowledge to build these types of games.

In this hands-on session you will learn to build interactive games and animations without having to know any code. You will explore a tool called Tumult Hype Pro that enables you to build responsive layouts that flex and change for any screen size to take advantage of any device. You will learn how to build games that use natural motion without using any keyframes or code that can interact with learner actions such as using the accelerometer to control motion of objects.

In this session, you will learn:

  • Tumult Hype Basics
  • How to create reusable parts that behave independently
  • How to create responsive layouts that can flex and change to any screen size
  • How to create games using natural motion and interact with user environment

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Mac OSX and Tumult Hype Pro.

Participant technology requirements:
Tumult Hype.

Jeff Batt

Founder

Learning Dojo

Jeff Batt has 15+ years of experience in the digital learning and media industry. Currently, Jeff Batt is a Learning Experience Designer for Amazon. He is the founder and trainer at Learning Dojo, a company dedicated to training you to become a software ninja in various eLearning, web, and mobile-related software applications. He was also the program manager of DevLearn for The Learning Guild. Jeff often speaks on developmental technologies such as xAPI, HTML5, augmented reality, mobile development, eLearning development tools, and more.

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205 Augmented Reality, eProcedures, Gamification, and Experiential Technology

1:00 PM - 2:00 PM Wednesday, June 10

401

Next generation visualization devices like Oculus Rift and Google Glass are changing the ways people learn. They will also change the ways we train in the eLearning industry with an emphasis on using mobile gamification, augmented reality, and electronic procedures across all mobile platforms.

In this session participants will explore how state-of-the-art experiential 3-D media and software will change the face of mobile learning and training. You will explore examples and case studies from some of the biggest companies in the oil and gas and technology industries. You will discuss obstacles related to augmented reality-based mobile learning. You will leave this session understanding where augmented reality fits into the future of mobile learning.

In this session, you will learn:

  • How to intelligently develop for training that integrates into operations simulations
  • How gamification facilitates retention and learning application
  • How to overcome obstacles specific to interactive AR mobile learning
  • Where the future of augmented reality lies and its place in eLearning and mLearning

Audience:
Novice designers, developers, project managers, and managers.

Technology discussed in this session:
Augmented reality, virtual reality, mobile apps for tablets, smartphones, and touch screens, and wearables.

Oliver Diaz

CEO

FuelFX

Oliver Diaz is the CEO of Fuel FX, where he is an industrial AR/VR creative technologist and evangelist to the energy, medical, and high-tech industries. As a 20 year veteran of industrial communication and training, leveraging 3-D experiential media and interactive software, Oliver has led FuelFX to being the leading provider of 3-D media and software to the energy industry, serving as a strategic communications specialist for several Fortune 500 companies and over 40 other energy and high-tech brands.

Kate Peiler

VP of Corporate Communications

FuelFX

Kate Peiler, the VP of corporate communications for FuelFX, has produced hundreds of video and multimedia projects grossing millions of dollars in revenue. After starting in television and film—where she worked with major networks like NBC News, Fox News, and PBS—and establishing and operating her own successful production company for seven years, Kate joined the FuelFX team. She manages the learning and development department, which produces online and instructor-lead training courses in the Oil & Gas and IT industries.

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407 Location-based Mobile Learning—Game On!

4:00 PM - 5:00 PM Wednesday, June 10

408

Location-based learning is not new. It aims to involve people with their local community as a primary resource for learning, and benefits them by focusing on problem-solving abilities and higher-level thinking skills. With the widespread availability of smartphones and tablets, location-based learning is massively extended by the integration of mobile technologies.

In this session you will explore how mobile technologies provide a new and exciting way of integrating storytelling and augmented reality with location-interaction to deliver learning in an authentic, meaningful, and personal context. You will discover how the addition of gaming techniques encourage players using their mobile device to explore, discover, and ultimately learn more. You will examine the factors that strategically influence the quality of mobile learning design.

In this session, you will learn:

  • What location-based mobile learning is
  • How location-based mobile adventures can provide authentic, meaningful, and personal ways to learn
  • How location-based mobile adventures can deliver new stories about people, local history, and the natural environment
  • How location-based mobile learning can transform learning into experiential practices

Audience:
Educators, learning and training coordinators, and novice and intermediate designers, developers, managers, and tourism specialists.

Technology discussed in this session:
Web-based game-maker platform, Mobile Learning Academy, and several mobile learning tours and games from an iPad.

Roger Edmonds

CEO/Creative Director

Mobile Adventures Australia

Roger Edmonds, CEO and creative director of Mobile Adventures Australia, works in eCollaboration and mobile learning. He pushes boundaries in using educational technology resulting in creative and ground-breaking applications that go well beyond their normal use. Roger’s project won laureate (and finalist) status in the 2011 Computerworld Honors Program for web conferencing. In 2003, he won a Brandon Hall Silver Award for excellence in eLearning. He was also awarded the Centenary Medal of Australia in recognition for his lead role in the team developing Australia’s Centenary of Federation’s Connecting-the-Kids online curriculum project in 2001.

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607 Get Going with Gamified Mobile

1:00 PM - 2:00 PM Thursday, June 11

401

So, you think you want gamified mobile learning? You’re not alone. By some projections, the market for gamified mLearning applications will reach $2.3 billion by 2017, spurred on by an increase in the use of mobile devices and bring-your-own-device (BYOD) approaches. Your learners are already turning to mobile, and they’re expecting more engaging learning. But where do you start?

In this session you will learn from the research Anthem conducted that looked across the industry to see what others were doing to capitalize on relevant opportunities for its organizations. You will explore what works, and how to avoid some of the pitfalls and common mistakes. You will examine the many choices and decision points along the path to gamified mobile implementation, including approaches to forming your mobile gamification strategy. You will leave this session with a better awareness of the range of issues associated with mLearning gamification, as well as insights and approaches that will help you make the right choices for your organization.

In this session, you will learn:

  • How to identify key milestones, approaches, and tactics for formulating your mobile gamification strategy
  • The elements required to formulate a solid business case for gamified mLearning
  • The types of mobile gamification and the contexts in which they’re appropriate
  • How to identify and evaluate gamified mLearning opportunities within your organization
  • About gamified mLearning design, development, and deployment approaches
  • The considerations for internally marketing and testing gamified mLearning solutions

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Mobile mockup and prototyping tools, mobile game design and development tools, mobile delivery platforms, and BYOD deployment management technologies.

Joe Fournier

Learning Infrastructure Designer

Anthem

A long-time learning professional, Joe Fournier has been a hands-on practitioner, manager, director, and consultant to many Fortune 100 companies. He is currently a learning infrastructure designer focusing on the edge and exploring the use of technology in learning and performance contexts. Joe's current projects and interests include mobile learning, AI/machine learning, chatbots, and blockchain. Joe leads the internal Learning Innovation and AI Enthusiasts learning communities at Anthem.

Aimee Yarwood

Program Manager

Anthem

Aimee Yarwood, a program manager at Anthem, has worked in learning and development for over 13 years, designing and delivering solutions ranging from instructor-led training programs (virtual and live) to self-paced, including eLearning. Aimee is passionate about using new strategies to deliver engaging learning in a variety of contexts. At Anthem she leads a cross-functional workgroup exploring the strategic use of gamification to enhance the value of learning and increase learner engagement. Aimee is a Certified Master Trainer with multiple specialty certifications, including instructional design, facilitation, performance technology, synchronous design, and eLearning design.

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