June 10 – 12 Austin, Texas

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108 Introduction to CMI-5, the Next Generation of SCORM

10:45 AM - 11:45 AM Wednesday, June 10

503

The SCORM specification is now over 10 years old and is showing its age. The need for mobile training content, distributed e-learning, and flexible data tracking are just some of the elements missing from SCORM. The Experience API (xAPI) has laid the foundation for a new generation of SCORM. Now that ADL has adopted the CMI-5 specification, it is clear that CMI-5 is the solution to many of SCORM's problems. 

In this session, you will learn why CMI-5 provides a solution to may of the limitations and challenges associated with SCORM. You will explore this powerful new specification. You will examine the history of the LMS to content communication, identify several problems in SCORM and show how CMI-5 resolves many long-standing issues for content developers and LMS users.

In this session, you will learn:

  • How to identify the problems and limits of SCORM
  • How to identify the benefits of CMI-5 over SCORM
  • How to define use cases where CMI-5 is preferable to SCORM
  • A brief history of content to LMS communication standards

Audience:
Intermediate designers and developers.

Technology discussed in this session:
The xAPI, SCORM, and CMI-5.

Art Werkenthin

President

RISC

Art Werkenthin, president of RISC, built his first learning management system (LMS) in 1988 and now has over 25 years' experience working with LMS in the oil and gas, retail, finance, and other industries. Art is keenly interested in the xAPI specification, and RISC was an early adopter of this technology. Interested in expanding the xAPI to the LMS, Art has served for the past three years on the ADL cmi5 committee. In 2015, RISC demonstrated the first implementation of a cmi5 runtime engine embedded in its LMS. Art has presented on cmi5 at several conferences, including mLearnCon, DevLearn, and xAPI Camp.

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109 Component-based Architecture for mLearning with the xAPI

10:45 AM - 11:45 AM Wednesday, June 10

501

While the popularity of mLearning has been growing, supports are needed to help trainers and educators discover apps and seamlessly integrate them into their curriculum and LMSs. At the same time, developers might find it problematic to use technologies like the xAPI due to the overhead required to adopt it in their apps and LMS systems.

In this session you will explore the challenges associated with the adoption of xAPI-ready mobile apps. You will examine key limitations to mobile app discovery in app stores. You will discuss how the above problems can be addressed by adapting xAPI solutions designed to support app discovery and overcome the technological challenges of integrating apps into the curriculum delivery. You will address issues that are vital for further development of the xAPI ecosystem as well as the integration of mobile learning apps using the xAPI.

In this session, you will learn:

  • To evaluate the xAPI as a new standard for mLearning
  • To explore technical and logistical challenges in the integration of mobile apps in the curriculum delivery and LMS platforms
  • To identify the benefits and limitations of the proposed xAPI solution from the educator’s point of view
  • To extend the xAPI to support mobile app integration
  • The components required to integrate mobile apps into an LMS

Audience:
Intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Proof-of-concept platform supporting app listing, discovery, and integration with LRS through key exchange protocol; Android and iOS sample apps that implement the xAPI and seamlessly integrate with an LRS.

Agnieszka Palalas

CEO

Mobi-Learning

Agnieszka Palalas is the chief executive officer of Mobi-Learning. An educator and innovator, Aga thrives on change and the opportunities it brings. For over two decades she has been exploring emerging approaches to teaching and learning as well as innovative technologies that enrich the teaching-learning relationship. She holds a doctor of education degree from Athabasca University. In her doctoral work, she concentrated on the effective design of mobile-assisted language learning solutions.

Przemyslaw Pawluk

CTO

Mobi-Learning

Przemyslaw Pawluk is a chief technology officer of Mobi-Learning. Przemyslaw tries to blend theory and practice in the areas of teaching, research, and a development. Since 2011 he has been professor in school of technology at George Brown College, teaching mobile and web development. Przemyslaw has extensive experience working as software developer, designer, and tester. His research is focused on two areas: cloud computing (as a candidate in PhD program at York University) and mobile education (as part of the work at Mobi-Learning).

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305 Adapt: The Responsive Learning Revolution

2:30 PM - 3:30 PM Wednesday, June 10

501

“There’s an app for that.” We hear this all too often and there’s definitely some truth in this statement. So how does this impact learning as a whole? We have to go beyond responsive design and develop learning that matches the way the learner uses their device, whether that’s at a desktop, tablet, or smartphone. Developing responsive content can be time-consuming and expensive.

In this session, you will explore common challenges in designing and developing responsive learning. You will examine the soon-to-be released open-source Adapt authoring tool. You will discuss tips and insights for developing responsive courses that meet learner needs and explore use cases of this design in practice, and you will leave this session understanding how to get the most out of responsive technology.

In this session, you will learn:

  • About the multi-device learning revolution
  • About the Adapt authoring tool and new features
  • Tips and insights for designing and developing for multiple devices
  • Use cases of responsive design in practice

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Adapt authoring tool, HTML5, and CSS.

Steve Lowenthal

CEO

Kineo US

Steven Lowenthal has more than 15 years of experience as a training and development leader. He has held leadership roles at organizations including Berlitz International, CognitiveArts, University HealthSystem Consortium, and SAI Global.

Serge Abellard

Solutions Consultant

Kineo US

Serge Abellard is a solutions consultant for Kineo US and has expertise developing and programming eLearning solutions using major authoring tools and custom development in HTML and Flash. Serge is also experienced in instructional design, graphic design, and developing blended learning programs.

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409 Creating a Rapid Mobile Prototype

4:00 PM - 5:00 PM Wednesday, June 10

402/403

Are you searching for ways to build upon your instructional design skills to design effectively for mobile? There are significant differences between designing for mLearning and for eLearning, but many instructional designers are unaware of what those differences are, let alone how to approach design for mobile devices. 

In this session, you will experiment with online tools that can help you practice better mobile design. Using a simple rapid design approach, you will explore different tools for mapping and designing your mobile interaction. You will also build a tappable mobile prototype. You will leave this session with the skills to begin the process of creating your own mobile solutions. 

In this session, you will learn:

  • To explore a simple rapid design approach for mobile
  • To practice mapping your mobile content
  • To create a wireframe for your mobile projects
  • How to build a basic mobile prototype 

Audience:
Novice to advanced designers and developers. 

Technology discussed in this session:
Mindmeister, POP App. 

Sarah Mercier

CEO & Strategic Consultant

Build Capable

Sarah Mercier, CEO and strategic consultant at Build Capable, specializes in instructional strategy and learning technology. Sarah is known for translating highly technical concepts and research to real-world practice. She is an international facilitator for the Association for Talent Development and Greater Atlanta ATD Past President. Her innovative learning solutions have been recognized by winning industry awards, such as Best of Show at FocusOn Learning DemoFest for xAPI for Interactive eBooks, and Best Performance Support Solution at DevLearn DemoFest for Critical Success Factors training and assessment tool. Sarah is a frequent speaker at industry conferences and business events on topics such as instructional design and development, accessibility, data strategy, and learning ecosystems. Her work has been published in ATD’s 2020 Trends in Learning Technology, The Book of Road-Tested Activities, TD Magazine, Learning Solutions Magazine, CLO Magazine, and a variety of other training and workforce publications.

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504 xAPIs and IoT Frameworks: The Future of Mobile Learning

10:45 AM - 11:45 AM Thursday, June 11

404

The coming explosion of the Internet of Things (IoT) will impact almost every aspect of human life. The integration of different sensors and wearable devices will play a key role in addressing some key challenges associated with mobile learning. However, to take advantage of these opportunities, it is important for organizations to understand the ways of bringing standards from both the IoT and mLearning worlds together, to enhance the overall learning experience.

In this session you will learn about different types of data sources, including sensors and other technologies, and how they will impact mobile learning. You will discuss several competing standards and platforms that need to be handled by IoT platforms and mobile learning applications together. You will discover how the IoT framework functions as an integral part of the solution, and you will also discover the importance and power of the xAPI in the implementation of IoT features for mobile learning.

In this session, you will learn:

  • The impact IoT will have on mobile learning
  • About IoT frameworks and specifications in the context of mobile learning
  • From a case study how to visualize an end-to-end solution using IoT frameworks and xAPIs
  • How to use the xAPI to bring data from different sensors and devices to LRS/LMS
  • Key factors to be considered in IoT frameworks for mobile learning applications

Audience:
Novice to advanced designers, developers, project managers, and directors.

Technology discussed in this session:
Mobile, wearable devices, IoT frameworks, and the xAPI.

Umesh Kanade

General Manager—Technology Solutions

Harbinger Systems

Umesh Kanade is a general manager of technology solutions at Harbinger Systems. With more than 15 years of experience, Umesh has been actively involved in designing technology solutions with innovation and passion for a variety of businesses across the US. Umesh heads the proposal engineering function at Harbinger. He has been instrumental in driving the research and development portfolios and is part of designing and delivering enterprise solutions for the health care, human capital management, and eLearning industries. With expertise on the latest mobile, cloud, and big data technologies, Umesh is recognized as an expert in design and product development. He holds a bachelor’s degree in computer engineering.

Maheshkumar Kharade

Associate Architect

Harbinger Systems

Maheshkumar Kharade is an associate architect at Harbinger Systems and a member of the company’s technology forum and proposal engineering group. He is an active contributor in the technology arm of Harbinger’s marketing division. Maheshkumar has over eight years of experience in the design and development of enterprise applications in the business intelligence, health care, and eLearning domains. His core technology expertise is in Java, J2ee, Java frameworks and libraries, Android, big data, and the cloud. He is frequently invited as a guest speaker at management colleges and universities. Maheshkumar holds a bachelor’s degree in information technology from Pune University.

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603 Using the xAPI and RFID to Create Personalized Interactive Learning

1:00 PM - 2:00 PM Thursday, June 11

406

Tracking the learning experience in typical eLearning scenarios is one thing, but how do you track the learning experiences of students scattered throughout a museum for their science field trip? Personalized learning is a growing interest in the workplace, but an understanding of the technology and path to get there is lacking. What are needed are examples of personalized learning in practice.

In this session you will explore a case study of personalized learning built using the Experience API (xAPI) and RFID. You will discover how RFID badges easily track which students are present at an exhibit. You will explore how content is then delivered via iPad displays and how xAPI enables you to report the interactions back to their teachers. You will discuss how TorranceLearnin g used an iterative development process to learn everything from good instructional design for kids to ideal hardware configurations. You will learn from the company’s mistakes and successes and discuss how you can apply this same model to your own learning environment.

In this session, you will learn:

  • How to apply a similar use of technology across various use cases
  • How to identify situations in which a similar model would work
  • How to evaluate whether your project would benefit from a similar structure
  • From TorranceLearning’s mistakes and successes

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
The xAPI and RFID.

Megan Torrance

CEO

TorranceLearning

Megan Torrance is CEO and founder of TorranceLearning, which helps organizations connect learning strategy to design, development, data, and ultimately performance. She has more than 25 years of experience in learning design, deployment, and consulting . Megan and the TorranceLearning team are passionate about sharing what works in learning, so they devote considerable time to teaching and sharing about Agile project management for learning experience design and the xAPI. She is the author of Agile for Instructional Designers, The Quick Guide to LLAMA, and Making Sense of xAPI. Megan is also an eCornell Facilitator in the Women's Executive Leadership curriculum.

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701 Bringing Mobile Learning to Life with Augmented Reality and 3-D

2:30 PM - 3:30 PM Thursday, June 11

408

When it comes to mobile learning, there are a number of challenges learning and development practitioners experience. It is necessary to add context to mobile learning experiences, including using mobile devices for performance support. It is also necessary to understand the possibilities posed by new technologies. Thankfully, you can learn much of this by looking at the examples provided by organizations that have already walked this path.

In this session you will learn from the approaches companies, universities, and the military are using to address the challenge of creating highly engaging and contextual experiences that result in effective learning and performance support solutions. You will explore the potential of augmented reality and 3-D technologies for mobile learning. You will examine a variety of learning solutions that have effectively leveraged augmented reality and 3-D imagery. You will leave the session with the knowledge needed to get started creating your own augmented reality solutions.

In this session, you will learn:

  • How augmented reality can provide real-world context to your mLearning solutions
  • How augmented reality is being used as a performance support tool
  • How to bring your mobile learning solutions to life with 3-D technologies
  • The three-step process for creating an augmented reality experience

Audience:
Novice and intermediate designers, developers, and project managers.

Technology discussed in this session:
Aurasma, 3D mHealth framework (3-D model framework used in healthcare), Google Glass, and smartphones (iOS and Android).

Brenda Enders

President & Chief Learning Strategist

Enders Consulting

Brenda Enders is the president and chief learning strategist for Enders Consulting, a St. Louis, MO-based company. She is a consultant, author, and public speaker specializing in leveraging innovative technologies to improve employee performance. She has 19 years’ experience in the learning and development field. Brenda’s first book, Manager’s Guide to Mobile Learning, was published in 2013. Prior to founding Enders Consulting, Brenda was the chief learning strategist and learning services practice leader for a custom learning solutions provider for 12 years, where she led the design and deployment of innovative and award-winning custom learning solutions.

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811 Rapid-fire Tips for Effective Mobile Learning Development

4:00 PM - 5:00 PM Thursday, June 11

505

Mobile learning is slowly working its way into enterprise training curriculums and blended learning strategies. As mLearning emerges from its nascent phase and becomes more common, designers, developers, and managers need practical advice and tips on how to get the work done.      

In this session, you will explore a surplus of practical tips and advice on how to produce mobile learning for the enterprise. You will explore rapid development tools, user interface design, metrics and analytics, user experience considerations, instructional design, and MDM/MAM options. In addition, you will gain knowledge of what is working and what has resulted in poor user experiences. You will walk away with realistic expectations of how you can produce mobile learning for your organization. 

In this session, you will learn:

  • Practical strategies for mobile learning implementation
  • Tips for intuitive mLearning interface design
  • The importance of understanding user context
  • How to leverage the unique affordances of mobile devices, such as geolocation
  • How social collaboration plays a role in mobile learning 

Audience:
Novice designers, developers, project managers, and managers. 

Technology discussed in this session:
N/A

Scott McCormick

CEO

Emergent Enterprise

Scott McCormick is a national speaker, CEO, editor and writer. In a 30+ year career he has helped launched three companies including his current business, Emergent Enterprise. He has spoken at ATD CETS Showcase, Learnaplaooza, Augmented World Expo, LiveWorx, Realities360,, and XR Immersive Enterprise 2020. Scott speaks and consults on topics such as emergent technology adoption strategy and user experience and is editor of emergent-enterprise.com, the tech news and insight website. He was featured in the 2019 eBook, What is Augmented Reality? and has delivered strategy webinars and onsite presentations to leaders in healthcare, manufacturing, hospitality, and consulting.

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812 B.Y.O.L.: Prototyping—Turning Concepts into Reality

4:00 PM - 5:00 PM Thursday, June 11

504

As more and more projects are being built to accommodate multiple devices, the need to prototype grows. Whether you are creating a new project, developing an app, or simply launching a new responsive course, prototyping can help you better understand what’s working and what needs to be changed. 

In this session, you will explore the latest strategies in prototyping. You will learn about specific tools, techniques, and workflows that will help you kick off any project the right way. You will discuss how to communicate a concept, beginning with low-fidelity prototypes, gather user feedback, and translate this into high-fidelity prototypes before you start development. You will leave this session with tools to turn your concepts into reality! 

In this session, you will learn:

  • How to get started
  • The tools and techniques for applying prototyping to your process
  • Techniques for paper-, web-, and app-based prototyping
  • New web-based apps to accelerate the process
  • How to collect feedback, review, and prioritize next steps
  • Dozens of resources and tools to get started 

Audience:
Novice designers and developers. 

Technology discussed in this session:
HTML5, Prototyping on Paper, Marvel, InvisionApp.com, iOS, Android phones, phablets, tablets, and laptops. 

Participant technology requirements:
PowerPoint or Keynote; Acrobat; mobile apps: Prototyping on Paper, Marvel; web: set up a trial account for InvisionApp.com, Flinto.com, or proto.io.

Nick Floro

Learning Architect/Imagineer

Sealworks Interactive Studios

Nick Floro, a co-founder and learning architect at Sealworks Interactive Studios, has over 25 years of experience developing learning solutions, applications, and web platforms. Nick is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate. As a learning architect, Nick gets to sketch, imagine, and prototype for each challenge. He has worked with start-ups to Fortune 500 companies to help them understand the technology and develop innovative solutions to support their audiences. Nick has won numerous awards from Apple and organizations for productions and services.

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903 Cutting the Complexity of Mobile Learning Solutions

8:30 AM - 9:30 AM Friday, June 12

501

Developing mobile learning solutions can become complicated if you’re not careful. One wrong turn can leave you mired in extra work you didn’t anticipate. Sometimes this happens due to design decisions. In other cases, the problem stems from choosing the wrong tool, failing to set up templates properly, or any number of other issues.  

In this session, participants will explore the complexity of developing mobile learning solutions via real-world examples of problems faced during development of actual mobile learning courses and performance support tools. You will examine courses and tools, as well as issues that made the development more complex than it needed to be. You will have an opportunity to formulate your own solutions to the problems, and review the specific steps to reduce the complexity.

In this session, you will learn:

  • The impact of choosing the wrong type of tool for the task
  • Techniques for making templates easier to use
  • Tips for efficient mLearning programming in a variety of authoring tools
  • Proven approaches to troubleshooting problems when they arise

Audience:
Intermediate and advanced developers.

Technology discussed in this session:
Articulate Studio, Articulate Storyline, Lectora, Captivate, HTML5, and JavaScript.

Matt Kurtin

Senior Director, Technology and Visual Design

Innovative Learning Group

Matt Kurtin, Innovative Learning Group's senior director of technology and visual design, provides leadership for ILG's programmers and graphic designers. For over 20 years, he has advised client organizations on their overall technology strategy for learning and performance improvement. Matt provides insight into leading best practices for use of mobile solutions, learning portals, and learning management systems. He consistently applies the latest advances in digital capability, such as augmented and virtual reality, to practical application in learning. Matt has a bachelor's and master's degree in electrical engineering from Virginia Polytechnic Institute and State University.

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1002 Emerging Tech from Qualcomm’s Mobile Learning Lab

10:00 AM - 11:00 AM Friday, June 12

503

How can you prepare for tomorrow when you spend so much of today addressing the needs of yesterday? Mobile technology continues to evolve at a rapid pace. Historically, the technologies themselves have always preceded L&D by two to four years. This is the time it takes for solid user trialing, new vendor products, and widespread platform adoption. Unfortunately, this lack of forward visibility makes it challenging to keep up with learner expectations and map out future learning technology strategies.

In this session you will learn from Qualcomm’s Mobile Learning Lab experiments with the very latest emerging mobile technologies to understand what might work well for future learners. You will discuss how these experiments can help us advise and inform future mobile learning developers and vendors. You will examine demonstrations, insights, and examples of the technologies that will be shaping our mobile learning of tomorrow.

In this session, you will learn:

  • The advantages and disadvantages of working with augmented reality
  • From experiments with gamification for mobile
  • How to evaluate emerging technologies for learning

Audience:
Novice to advanced designers, developers, managers, and directors.

Technology discussed in this session:
Augmented reality; gamification; Unity 3D; indoor positioning; and iBeacons.

Geoff Stead

Senior Director, Mobile Learning

Qualcomm

Geoff Stead, the senior director of mobile learning at Qualcomm, works internally to mobilize employee learning and externally to encourage smarter use of mobile learning at work. Geoff’s team works with cutting- edge mobile technologies to explore how they can and should use these technologies to enhance learning and performance. Geoff’s team also curates the popular WorkLearnMobile.org site, sharing best practice and industry insights. Considered one of the founders of mobile learning, Geoff has been creating innovative mobile learning tools since 2001. He advises the mobile industry (GSMA), education departments, and the EU, UK, and US governments on perfecting the blend between mainstream consumer technologies and enhanced learning and teaching.

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