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Session Details

201 Getting Your Video Mobile in Five Simple Steps

1:00 PM - 2:00 PM Tuesday, June 24

Marina 6

Video is rapidly becoming one of the most popular media formats for learning. However, many organizations struggle when it comes to distributing video for and to mobile devices. Some of the challenges that organizations developing mobile-ready video for the frst time encounter include bandwidth, closed captioning, tracking, and organization of content.

In this session you will learn how you can leverage YouTube as an effective platform for delivering mobile video. You will explore how easily and quickly you can distribute video, and especially how well this approach works for deploying videos for mobile devices. You will also learn about various YouTube tools—such as YouTube Analytics—that can further enhance your mobile efforts.

In this session, you will learn:

  • How to quickly create a customized YouTube channel
  • How to tag videos for dissemination into various channel sections
  • How YouTube analytics can help guide your video-creation process
  • How YouTube tools such as closed captioning and annotations allow you to further extend video capabilities

Audience:
Novice designers, developers, and managers with an interest in learning how to use YouTube as a video platform.

Technology discussed in this session:
Basic video-capture software common to handheld devices; YouTube.

Mike Enders

Director of Content

Articulate

Mike Enders is the Director of Content at Articulate. His eclectic background includes stints working in leadership development, running a martial arts studio, teaching psychology, and building a custom eLearning company. Mike is an award-winning educator and eLearning developer and has been the recipient of bronze and honorable mention awards in the Articulate Guru competition. He also captured the award for best software system solution at SolutionFest 2013.

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312 B.Y.O.L.: Interactive Video for Mobile Delivery

4:00 PM - 5:00 PM Tuesday, June 24

Nautilus 3

Video has long been respected as a great tool for training, but has often been dismissed due to costs. That is changing, and a dramatic drop in production costs and a wide array of YouTube-framework solutions has accelerated the role of video in corporate training. The challenge for eLearning developers is to move beyond traditional linear experiences and incorporate engaging interactions on top of traditional video.

In this session you will learn how to use HTML5 interactive-video frameworks to add to your learners’ mobile devices experience. You will review the planning process for interactive video including the available interaction types. You will also explore how you must modify the traditional video storyboarding process to accommodate the additional features present in a mobile environment.

In this session, you will learn:

  • The planning process for interactive video
  • Considerations for mobile delivery
  • About the HTML5 video tag
  • JavaScript’s role in interactivity
  • How to implement an interactive video framework
  • Student training with interactive video interactions

Audience:
Novice and intermediate designers and developers with a working knowledge of video production or a working knowledge of eLearning development. 

Technology discussed in this session:
HTML5 video, mobile UX design, and interactive video frameworks.

Participant technology requirements:
A laptop with Internet connectivity.

Josh Cavalier

Founder

JoshCavalier.ai

Josh Cavalier has been creating learning solutions for corporations, government agencies, and secondary education institutions for nearly 30 years. He is an expert in the field of learning & development and has applied his industry experience to the application of ChatGPT and other Generative AI frameworks for business and life skills. Josh is passionate about sharing his knowledge and has a popular YouTube channel that shares tips and tricks on Generative AI. He is a seasoned speaker, presenting at conferences like DevLearn, Learning Solutions, ATD ICE, TechKnowledge, NAB, and Adobe MAX.

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409 Copyright, Creativity, and Compliance: A Painless Guide to Using Media

10:45 AM - 11:45 AM Wednesday, June 25

Seabreeze 2

The Internet is full of compelling images, video, and sound, but most learning designers and developers struggle with understanding what content they are allowed to use, and which content is limited based on copyrights. There is a continuing struggle to quickly develop content while balancing speed with protecting our own work, respecting the work of others, and using copyrighted works fairly.

In this session you will learn how to develop an applied understanding of copyright law and how to find media you can use. You will discover how to use this knowledge to help you become more productive and focused as you maximize your financial and creative resources. You will find sites that already approve use of their content, so you don’t have to stress about copyright infringement. You will leave this session with an understanding of copyright law and how to apply legal concepts such as the fair use doctrine to everyday scenarios.

In this session, you will learn:

  • The important issues surrounding copyright law and fair-use of images, video, and music downloaded from the Internet
  • How to apply copyright law, and fair-use in particular, in the context of digital media
  • How to find websites that offer public-domain and open-access media
  • About Creative Commons licensing and which licenses are most accommodating

Audience:
Novice designers, developers, and project managers with basic graphic design, web, or app skills.

Technology discussed in this session:
API for Creative Commons licenses and plugins for proper attribution of work.

Barbara Waxer

Copyright & Media Educator

Seattle Film Institute

Barbara Waxer is a copyright and media educator, author, and trainer who teaches at the Seattle Film Institute and Santa Fe Community College. She has authored over two dozen textbooks and online products on copyright, finding and using media, writing for the web, and Adobe and Microsoft software. Her book, Internet Surf and Turf Revealed: The Essential Guide to Copyright, Fair Use, and Finding Media, won the TEXTY Textbook Excellence Award and the New England Book Show Award. Barbara thrives when developing best practices for users and creators of digital content.

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507 Integrating Mobile Media and Full-size Simulators

1:00 PM - 2:00 PM Wednesday, June 25

Spinnaker 2

Truck drivers are trained and tested on inspecting the exterior of the truck as well as driving techniques. Where full-size sit-down simulators are effective for driving training and assessment, it is impractical to simulate an exterior inspection with a life-size simulator. In addition, it is challenging to incorporate assessment of exterior inspections with driving techniques when they use different media. This issue is also analogous to airline pilots and other professions where training requirements include inspection of a large vehicle.

In this session participants will explore how a program built for a touch-capable mobile tablet provided the perfect solution to this challenge. You will explore how the program utilized the unique affordances of a tablet, including manipulating the vehicle by rotating and tilting to see each component that must be inspected. You will discover the depth available in a tablet-based simulation, with lights, tires, dents, leaks, cracked mirrors, and more all being present just as they would in a real-life situation. You will learn how this pre-trip inspection assessment is sent to an LMS that stores the results, which are then available to the full-size simulator via the LMS and can then be used to generate a cumulative score.

In this session, you will learn:

  • The value of a design with media integrated in an LMS
  • When a mobile solution is better than a full-size simulator solution
  • Cost effective methods for performance assessment

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Tablets, full-size simulators, and learning management systems.

Anne Knowles

Instructional Systems Designer

L3 Link Simulation and Training

Anne Knowles is a senior instructional designer for L3 Link Simulation and Training. She has a core expertise of seeing the big picture, absorbing complex information, developing strategies to overcome challenges, and attending to details for success. She has experience in applying this to instructional systems design projects for the US Air Force with L3 Link. Anne is currently on a research and development team creating a rules-based adaptive learning system. Previously, she was an engineer/scientist with the McDonnell Douglas Artificial Intelligence Lab and the director of a small company. She earned her MEd from the University of Oklahoma.

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611 B.Y.O.L.: Tricks for Creating Video Using Your Smartphone

2:45 PM - 3:45 PM Wednesday, June 25

Nautilus 3

Sometimes you have to capture video but don’t have access to your video camera, DSLR, or point-and-shoot camera. However, you do have something in your pocket, backpack, or purse that can capture exceptional video: your smartphone. These days, almost all smartphones are capable of recording high quality video. The trick is understanding how to use your smartphone camera effectively.

In this session you will learn how to record video with a smartphone that looks as good as a video you would record with a good video camera or DSLR camera. Participants will explore the opportunities and limitations of recording video with a smartphone. You will also explore the key considerations to keep in mind when recording video with a smartphone, and the conditions that might push you towards using a dedicated camera to ensure quality for your videos.

In this session, you will learn:

  • How to use your smartphone effectively to create video
  • What limitations your smartphone has for creating video
  • How to overcome the limitations that smartphones have to create video
  • What the best practices are for capturing video with a smartphone
  • What the must have apps are for helping you capture great video with your smartphone

Audience:
Novice and intermediate designers, developers, and managers.

Technology discussed in this session:
Smartphones.

Participant technology requirements:
A smartphone.

Stephen Haskin

Principal

Industrial Strength Learning

Stephen Haskin, the principal of Industrial Strength Learning, started in video production and computing in the 1970s. He has worked with digital video and eLearning since the late 1980s, and has been at the forefront of streaming media. Previously, Stephen was a producer and director of film and video and won many awards for his work. He worked for the University of Michigan for several years, but has now returned to the private sector where he currently directs and consults for distance-learning projects and video. Stephen frequently speaks at conferences and seminars, is the author of three books, and is writing a fourth book about media and learning.

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