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What Will You Learn at mLearnCon?
mLearnCon offers the most comprehensive mLearning-focused program available anywhere. Whether you are defining your mobile learning strategy, designing for mobile delivery, or developing mLearning and performance support solutions, you’ll find real-world, practical strategies, case studies, ideas, information, and best practices to help you create successful mobile learning.
New for 2014! Mobile Foundations
If you’re new to mobile learning, the Mobile Foundations program offers you a set of carefully selected sessions that progress through the key areas you need to understand before launching your own mLearning effort.
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Sessions on Tuesday, June 24, 2014
This session will provide you with the foundation and resources to get started in mobile design. You’ll learn best practices for designing for mobile and what challenges you may face in platforms, frameworks, and technology including smartphones vs. tablets vs. next-generation touch devices. We’ll discuss and provide techniques for designing mobile apps that work from sketching to prototyping, the tools you can use to help visualize concepts, and how to prototype quickly without breaking the bank. You’ll learn about development tools and how you can use HTML5 and CSS3 with responsive frameworks to create courses and apps that can be delivered to mobile and desktop devices.
Read MoreScenarios are a great way to make eLearning content meaningful and relevant; they put your learners in a situation that requires them to make real-life choices, which leads to realistic consequences. But as learners move away from PCs to hand-held devices, what are the implications of building scenarios for these devices? This session will examine some of the design considerations that come along with building scenario-based learning for tablets and smartphones.
Read MoreDespite decades of research and years of touchscreen mobile phones and tablets being in use, there’s still a great deal of myth and disinformation in place about how these devices work, and how best to design touch-based interfaces. Mobile technology is now mature enough to mandate that we design mLearning solutions in a way that better matches the ways our learners actually interact with these devices. Too much mLearning design involves scaled-down desktop interfaces, or makes incorrect assumptions about how people’s thumbs work. We can’t design with poor foundational knowledge, and expect good outcomes.
Read MoreThe introduction of new technologies has continuously impacted personal and professional learning. Individuals have used desktops, smartphones, tablets, and other technologies to enhance the way they learn, and organizations have struggled to keep up with the changes. Organizations desiring to make the move to mLearning often hit roadblocks, and find it challenging to find a place and meaning for mobile learning.
Read MoreBlended mobile learning should be an experience that holds value for both training and performance support. The growing usage of tablets and mobile apps provides an opportunity to combine more traditional eLearning with user-friendly mobile applications that can also capture real-time data to enhance the overall instructional content. Pairing performance support apps with learning materials ensures that content delivered in a training session stays relevant to the user on the job.
Read MoreOrganizations are not using technology in ways that match with how we think, work, and learn. The learning and development (L&D) function is focused on limited options, when there’s so much more they could be doing. On the other hand, people are using mobile devices in ways that are natural, ways that augment their ability to do. The intersection here is the opportunity that mobile provides.
Read MoreAugmented reality (AR) can take any situation, location, environment, or experience to a whole new level of meaning and understanding. Mobile AR technologies provide an innovative tool for contextual learning, but mobile learning designers and developers are unaware of where to look for examples or development options.
Read MoreThere are close to a dozen different iOS devices and over 4,200 different Android devices on the market. Designing your content for these different devices is challenging. When considering building training material for mobile devices, you may wonder if it’s best to build a native application or a web application. It’s important to know the advantages and disadvantages of both native and web training applications, and to understand the significant differences between developing for mobile as compared to a traditional desktop.
Read MoreMobile technologies and web platforms are advancing faster than training methodologies so keeping up with the trends is getting more and more difficult. There is a growing need to develop training initiatives for a technology landscape that is evolving at a remarkable pace without having to redevelop content for each device or platform.
Read More108 Immersive mLearning and Its Impact on Learner Engagement
Concurrent Session
Organizational leaders often see gaming and immersive mLearning solutions as frivolous and potentially a waste of time. As a result, an engaging learning medium is often overlooked, resulting in missed opportunities to use mobile solutions as a strategy to improve employee skill building. Studies show that participants learn either because they are motivated to learn or because they are engaged in the learning. The challenge is in helping stakeholders understand that mLearning can be extremely immersive and effective for learning.
Read MoreA new approach to credentialing learning is on the horizon. Digital badges is a new credentialing model will have a profound impact on trainers, designers, developers, managers, and learners. A digital badge is a credential that is ideally suited for the age of electronic networked learning and work. But how does an organization initiate a badge program? Digital badges are transportable, sharable, embedded with information, and authenticatable. Before issuing badges, organizations must understand the process for issuing, storing, and sharing digital badges.
Read MoreFor most organizations, starting to explore adding mobile to an organizational learning strategy can be confusing. Some organizations see mobile learning as nothing more than HTML5. Some instructional designers think mobile learning is a concern only for developers. Still other organizations think mobile is nothing more than a different publishing option from an authoring tool. It’s only when you start walking down the path that you realize just how wrong those assumptions, and countless others, truly are.
Read MoreeLearning developers are used to being able to use rapid eLearning development tools to quickly build and prototype eLearning materials. In the mobile world, these tools are a bit different and have their own constraints and implementation considerations. Development of mobile apps can be a tricky, specialized skill set. If you are new to this world, the barrier to entry likely overwhelms you.
Read MoreTechnology innovations, increased learner expectations, and leadership demands continue to change the learning ecosystem. Learning organizations are challenged to deliver mobile learning solutions that range from just-in-case compliance training to on-demand performance support at the moment of need. As a result, gaining support and resources for mobile learning requires executing the correct business model and having the proper framework to have tough consultative conversations (i.e., trade-offs, budget) with executives.
Read MoreTraining is all about knowledge, skill, and attitude improvement, which relies on frequent post-training observations of skills trained, remediation of deficiencies, and reinforcement of mastery. In this session participants will explore a simple and highly effective way to implement ADDIE the way it was intended while training for mastery. You will learn why training content frequently requires tweaks when learner skills remain deficient even after training, and discover how a simple database focused on training objectives/observable skills can be used to identify skill and content strengths and deficiencies via a mobile device.
Read MoreWordPress is a free and simple website and blogging platform that powers over 18 percent of the web today. It has grown from a simple blogging tool to a powerful content-management system that anyone can use. In this session you will learn how you can start using WordPress today to quickly and easily build and deploy responsive performance-support solutions with some free themes and plugins.
Read MoreTired of your legacy desktop authoring tool failing to create the beautiful multi-device learning your learners want and need? Looking for responsive and adaptive learning without blowing the budget? It’s time to meet gomo, your new authoring tool. In this session you will see a live demo of gomo demonstrating how easy it is to create your own single-source content for desktops, smartphones, and tablets. You can create a course once and watch it adapt and respond on almost any device. You will discover why making the switch to multi-device is quick and painless with gomo. Find out more about why multi-device learning strategies are becoming so popular and why more and more organizations are deciding to build their own eLearning in-house. Discover how you can create engaging, interactive eLearning with no programming skills necessary whatsoever.
Read MoreToday’s learning context invites us to consider continuous learning as a more effective approach, based not on how learning professionals think it should be used but on how the key audience—sales reps—want and need to use it. In this session participants will explore examples of how mobile learning can directly influence sales teams, providing a way to equip them with continuous learning content that enables a direct impact on productivity.
Read MoreDeveloping mobile content for your employees is the easy part; what is much more challenging is ensuring that the initial app roll out is successful and continues to add value as time passes. How can you make mLearning entertaining and habitual? Participants in this session will explore the challenges of user engagement, creating demand, and ensuring your learning initiatives are a widespread success. Through exploring winning features from some of the highest-grossing mobile applications currently available, you’ll learn best practices for leveraging these techniques in your mLearning initiatives.
Read MoreVideo is rapidly becoming one of the most popular media formats for learning. However, many organizations struggle when it comes to distributing video for and to mobile devices. Some of the challenges that organizations developing mobile-ready video for the frst time encounter include bandwidth, closed captioning, tracking, and organization of content.
Read MoreToday more people have mobile access than have safe drinking water and electricity. There are now as many mobile subscribers as there are people on Earth. Gartner predicted that there will be close to 1 billion smartphones sold in 2013. Despite the rapid consumer adoption of ever-advancing mobile technologies, many organizations still struggle with adding mobile to their learning strategy. As learning professionals, we will have to adopt new strategies and learn new skills in order to support workers in an increasingly mobile-first world.
Read More203 Next Gen mLearning: Mixing Formal and Informal for Your Mobile Workers
Concurrent Session
Mobile has moved from an alternative delivery option to a mission imperative as companies seek ways to reach out and connect with their workers, partners, and customers through their omnipresent handsets and tablets. Accelerating learning delivery and increasing organizational performance have near universal appeal for companies of all sizes wanting to leverage a better informed, educated, and engaged audience through the many affordances mobile tools and technologies thus creating leverage.
Read MoreSome eLearning tools work great for desktop delivery, while others are geared more towards delivering to mobile devices. Then there are those tools that do a pretty good job of delivering to both desktop and mobile. It’s become increasingly challenging for organizations to know which tools really work well for developing for mobile, and which tools just claim that they do.
Read MoreIt’s been more than 20 years since Gloria Gery published her pioneering work, and still the promise of real-time performance support remains elusive. What opportunities do trainers now have to help employees improve skills while doing real tasks on the job? When is it appropriate to use mobile devices and when isn’t it? What new strategies are needed when developing mobile learning as performance support?
Read MoreApple has recently introduced support for indoor positioning via iBeacon (aka Bluetooth Low Energy (BLE)). Unlike GPS, iBeacon has much lower power consumption as well as being much more accurate in detecting and connecting to nearby devices, particularly indoors. iBeacons are poised to transform how retailers connect with people indoors. They also hold great potentional in their ability to deliver highly-customized, location-based learning performance materials in real-time.
Read MoreSelecting and purchasing mLearning technology to enhance classroom learning is getting more difficult as options proliferate. Tactical decisions today can have long-term consequences for near-term budgets, mid-term learning, and long-term lifecycle support. You need a way to sort through all the options, limits, and restrictions based on various use-cases and learner needs.
Read More208 Mobile Technology—Enabling Learning, Transforming Business Performance
Concurrent Session
Organizational learning infrastructures are constantly evolving, and mobile technology is now at the forefront of the new learning environment. Mobile technology provides the platform to provide informative and useful learning content to learners whenever and wherever they need or want it. Although the industry continues to stir with talk about mobile technology and the benefits it can provide to learning and development, CLOs have been slow to adopt mobile as a learning strategy. How do you best optimize mobile technology and ubiquitous connectivity for learning opportunities that have a positive impact on business performance?
Read More209 Using Mobile Technology to Maximize the Effectiveness of Learning
Concurrent Session
The social-service workforce in Scotland is around 192,000 employees. Most of the workers are community based and have a broad range of educational backgrounds. Its learning and development group faces logistical and financial challenges due to the economic climate and the bugetary impact when employees are brought to central locations for learning. Retention from these face-to-face learning events is marginal at best.
Read MoreEveryone seems to have an app these days. Many organizations are interested in developing an app, but do not have an understanding of what such a project entails. Before you spend time and money creating an app, it’s important to become familiar with terms, resources, and app-user behaviors.
Read More211 B.Y.O.L.: Designing a Template for Your mLearning Course Using Storyline or Studio ’13
Concurrent Session
Most of the standard players used in eLearning are optimized for display on a desktop or laptop computer. When creating a course for mobile, certain elements that work well for the desktop are far from perfect on a phone or an iPad. Designers and developers need to adjust their standard practices to work better in a mobile environment.
Read MoreMany organizations want to increase their deployment of performance-support (PS) programs, but are struggling to find a way to do so with a limited budget. You don’t need to spend lots of money on design and development tools for effective performance-support content. Performance support does not always need to be a product from a vendor; you can quite effectively create and deliver performance-support content using your existing software or free online tools.
Read MoreSome new directions in mobile learning are obvious, but other new directions may surprise you. The mobile revolution is about more than just smaller devices. The cloud and its supporting technologies keep our mobile devices connected and content synchronized across multiple devices 24/7. Smaller screens have forced software platforms to create minimal, and flexible, user-interface elements to support the seamless movement from desktop to mobile-content consumption. The introduction of the mobile ecosystem has had an impact across everything we do. In this session we’ll look at the mobile ecosystem’s impact on the training function. We’ll talk about the obvious impacts like smaller, more easily consumed learning chunks. But we’ll also look at how new platform technologies, driven by the mobile era, have disrupted the training department, it’s functions, and those responsible for creating, delivering, and tracking training content.
Read MoreToday’s learners routinely use multiple computing and communication devices throughout the course of a day—for learning, work, entertainment, and decision-making. They are on the move—in the workplace, but even more frequently outside the workplace—and they want to use their downtime effectively. In light of this reality, Upside Learning has developed an innovative framework for responsive eLearning development (FRED), which enables responsive learning and performance support interventions on multiple devices. This functionality gives users the ability to view key messaging and eLearning from a variety of devices, with zero content loss or diminished visual appeal. FRED also ensures accuracy and consistency of information within any type of media device in an efficient and cost-effective manner.
Read MoreSince Google announced Google Glass and launched its Explorer program, it seems that a new wearable device is announced almost every week. The more devices that are introduced, the more questions that seem to be posed about what these new types of devices can actually do. One thing is certain: These devices are coming and they will change the ways we look at mobile learning. In this session you’ll explore these technologies through the eyes of a software developer for Google Glass, Epson Moverio BT-200s, and various smart watches, who has been looking beyond what these devices do to explore what they can do. You’ll learn about the current landscape of wearable technology, consider some unknown pitfalls, and explore futuristic use cases.
Read MoreF2 What You Need to Know to Get Started with Mobile Learning
Featured Program
For many organizations, mobile learning has always been a future-focused topic. It dealt with technology that was out of reach, requiring a skill set that the organization did not possess. Even more challenging, there were no best practices to follow and no replicable processes that learning leaders and designers could pull from to adapt for their own organizational needs. mLearning was uncharted territory, and many organizations were tentative. For mLearning, the time to move forward is now. This session will provide an overview of each of the critical areas, giving you enough details on each to help you understand which areas you may need to explore more before getting started. This session also serves as a great kickoff to the Mobile Foundations, which will explore each critical area in greater detail.
Read MoreWhen it comes to content, context is king. When learning professionals create a learning experience, there is a desire to add as much context as possible, for it’s the context that helps build relevance to the learner. Mobile technologies have enabled us to add even more context to learning than ever before, and things are just getting started. In this session you’ll explore the new technologies are starting to appear in your smartphone today. Things like augmented reality. The Internet of Everything. iBeacons. Technologies that redefine content and build a stronger bridge between digital and reality. You’ll explore examples where context isn’t just being added to content, but where context is the content. You’ll learn how these technologies are already being implemented in the consumer world of mobile, and discover how they can be applied in a learning context.
Read MoreHow does digital literacy impact a mobile strategy? This session will address some commonalities around behaviors in the context of technology. Participants will explore obstacles, myths, and plain-old odd objections to technology. You will look at bizarre double standards like: “I can face-time my granddaughter, but am not comfortable with video conferencing.” You will learn how to identify those challenges, and learn new ideas and tactics to help make the ever growing technology garden more appealing. Participants will review techniques, tactics, and strategies that users can use to combat varying levels of digital literacy.
Read MoreEven after the best training courses, the real learning of how to apply skills and knowledge happens on the job. Although learning professionals recognize the benefits of learning on the job though informal and social methods, they struggle to implement it. The problem is that it is very difficult to track informal and experiential learning, to hold people accountable, and to support the process of situated learning. Mobile technology, in conjunction with the Experience API (xAPI) is making it possible to manage, capture, and optimize learning experiences in the real world. In this session you’ll see how to take advantage of mobile technology—especially the “sensors” in a phone or tablet (e.g., camera, audio recorder, GPS)—to manage, capture, and track learning experiences on the job. You’ll see examples of how organizations are using mobile devices to support learning of technical, leadership, sales, and professional skills.
Read MoreEmployees are different from each other, especially in the way they learn new information. The Experience API allows you to collect learning experiences from many different sources and store them in a learning record store (LRS). You can collect data from events within LMSs, mobile applications, live trainings, simulations, CRMs, and more. The amount of learning data that you can accumulate now is staggering and often difficult to make sense of. An LRS draws insights from learning experiences to help you better understand what and how employees learn, and then correlates those experiences to how they perform their jobs. This session will explore examples of how an LRS connects learning data to successful (or unfavorable) outcomes. Participants will experience how to identify opportunities and solve problems by using an adaptable LRS.
Read MoreIn this session you will explore how one organization overcame the issues related with shifting to mobile by integrating instructional design processes with the latest technology. Learn how to avoid the most common mistakes made by instructional designers moving to the development of mobile learning and create engaging mLearning courses by understanding your audience and technology.
Read More301 Is the IT Group Giving You a Hard Time? It May Be About to Get Worse.
Concurrent Session
Learning professionals have long battled what is allowable from an organization’s IT group. Understanding why IT has these issues is the best method of lowering these barriers. In today’s world, data theft has become big business. The IT group sees allowing personal laptops and mobile devices onto organizational networks as a surefire method to data disaster. As such, IT groups often shut all the doors to minimize risks. Opening those doors can yield huge benefits and can be relatively easy, if you know how.
Read MoreThere are so many variables to consider when L&D professionals or learning vendors try to decide how to best use mobile methods to boost the success of their learning initiatives. One critical element is understanding how to balance the amount of content and functionality you should include. Our recent experiences with testing several apps over the last three years has led us to some findings that will shape the role of how the Ken Blanchard Companies will use mobile tools and materials going forward.
Read More303 Management and Supervisory Training: Keep It Social, Professional, and Mobile
Concurrent Session
According to ASTD Research, the most common forms of training across all industries are management and supervisory. These also represent a large percentage of training budgets in many organizations. Finding ways to address these training needs in a cost-effective way is critical, as is the need to integrate the social aspect that will unlock knowledge and share personal experience.
Read More304 Assisting Transitioning Vets: A Mobile Performance-support Case Study
Concurrent Session
Every year, thousands of America’s service members separate from the military to start a new chapter in life as civilians. The re-entry into civilian life can be a difficult phase that results in unfamiliar challenges. The increased number of separations from the military strains the current infrastructure, resources, and techniques to prepare for post-military life.
Read More305 An Introduction to mLearning (and eLearning) for the Responsive Age
Concurrent Session
As a mobile usage grows, we no longer get to decide which device learners will use to access learning. Applying responsive design enables your customized, interactive course to display beautifully in both desktop and mobile learning environments. With true responsive design, course content needs to automatically rearrange and reflow depending on screen size and orientation. It is important to take the mobile environment into consideration beginning with the initial storyboarding of design and development.
Read MoreOnboarding is a universal issue for all organizations. Employee-orientation programs raise awareness about people, practice, and processes, but there are lingering challenges that a new employee faces to acclimate to their new job: Each workplace brings a different vocabulary set, often unique to the organization, and quite commonly heard in both formal and informal conversations. How do newcomers learn different lingos and acronyms to become part of the conversations?
Read MoreThe use of smart phones, tablets, and the apps they utilize has grown quickly in the corporate space. These devices provide educators and developers with an exciting new way of reaching audiences, but the skills needed to develop mobile-learning programs are very different from those for desktop-based eLearning. How much knowledge and expertise is required to develop mLearning?
Read More308 Make the Move to Multi-device Learning in 10 Easy Steps
Concurrent Session
Making the move to mobile can be overwhelming. There are many obstacles organizations fear that give them pause about making the shift. Some organizations doubt they have the budget, design, and delivery skills, or even the devices required to support multi-device delivery. The good news is that most of the perceived obstacles to making the move to multi-device learning can actually be easily overcome.
Read MoreThe amount of attention the topic of game-based learning is receiving in our industry makes the average practitioner who hasn’t implemented game-based learning in their curriculum feel like they are falling far behind the curve. Many professionals also feel as though they lack thorough understanding, necessary experience, human resources, and/or budget to get a game-based program up and running.
Read More310 College in Your Pocket: Active Native Application for Online Education
Concurrent Session
Online students and faculty are demanding mobile access to their online courses and institutional resources. Focus groups with our students and faculty have shown that mobile skins for the LMS, student portal, and library are not enough to satisfy mobile users.
Read MoreResearch shows that only 20 percent of corporate learning happens during formal training, regardless of the delivery modality. However, 70 percent of learning occurs during on the job experiences. One way of bringing more job experience into formal training is through online role-play simulations. The challenge most organizations have is a belief that simulations are too expensive, take too long to build, or require skill sets we cannot support.
Read MoreVideo has long been respected as a great tool for training, but has often been dismissed due to costs. That is changing, and a dramatic drop in production costs and a wide array of YouTube-framework solutions has accelerated the role of video in corporate training. The challenge for eLearning developers is to move beyond traditional linear experiences and incorporate engaging interactions on top of traditional video.
Read More