108 Seeing into the Unseen: Using Interactive 360 Video to Explore a Data Center
10:45 AM - 11:45 AM Tuesday, March 26
Salon 1
In many companies, all the most important data and technologies sit inside high-security locations that most employees can’t ever access. But the data and equipment represent a direct link to the customer experience, and it’s important for employees to understand what is inside these centers and what it means for their services. How can you give employees a realistic and immersive view inside what is typically unseen?
In this session, you will find out how one team took a standard request—“We want to convert this Flash course to Articulate Storyline”—and started the conversation of the “art of what’s possible” with an immersive 360 and panoramic experience, in which learners can feel like they are actually in the data center and explore key components and equipment. You will see how the team both solved a learning dilemma (old learning technologies) and an access dilemma (employees can’t go inside) in one solution.
In this session, you will learn:
- How the team designed and developed an immersive 360-degree video experience for a large telecommunications data center
- How they decided what hardware and software to invest in based on the client’s needs
- How they storyboarded the experience, planned the shoot, and filmed the footage
- How they developed the end solution by stitching together panoramic stills, creating 360 hotspots, and creating actual 360 video footage in one seamless experience
- How they deployed the solution within employee training programs that met all the needs of the learners, including those who wanted more (or less) immersive experiences
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.)
Technology discussed in this session:
Insta360 VR camera, camera gimbal mount, BorisFX Mocha VR, and Kolor Panotour Pro (as well as other off-the-shelf tools and why they were not chosen)
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Tom Pizer
Director, Learning Technologies
GP Strategies
Tom Pizer is a director of learning technologies for GP’s Learning Solutions Group and has over 20 years of experience in the technical digital-media field. He leads an exceptional team of developers who create unique learning solutions in response to atypical client challenges. During his career, Tom has created, specified, directed, and/or managed hundreds of hours of educational, instructional, and entertainment-based media for a variety of clients in both the public and private sectors. A key aspect of Tom’s responsibilities is staying abreast of emerging technologies and in tune with the latest development methodologies, standards, and practices.
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Britney Cole
VP, Innovation
Blanchard
As vice president of innovation and the head of the Blanchard Innovation Lab and Experience Center, Britney Cole is a visionary leader who positively impacts lives through cutting-edge solutions that drive personal, professional, and organizational growth. With nearly 20 years of experience in corporate training and leadership development, Britney is a highly sought-after consultant, speaker, and thought leader. Her mission is to help employees learn new skills, enable managers to lead their teams effectively, and assist executives in running their businesses.
208 Demystifying AI in L&D
1:00 PM - 2:00 PM Tuesday, March 26
Salon 10
Artificial intelligence technologies are transforming homes and workplaces. The World Economic Forum has started to talk about what is happening as the fourth industrial revolution. When you start to think about AI and L&D, it raises many questions: What do AI technologies mean for L&D? What is the impact on the capabilities that organizations need to be developing in people now and into the near future? How can you use AI technologies to enhance and automate L&D work? What is the reality of what you can do now? What is really happening with AI in workplaces now? AI can be a confusing area with jargon like decision trees, k-clusters, and regressions. Even most technically focused L&D people are not math and data experts.
In this session, you’ll learn about AI technologies in L&D. The session will explore two themes: How is AI changing the capabilities you need to focus on in L&D, and how is AI transforming L&D work at the moment? The session is based on findings from a series of interviews with leading pioneers in AI and L&D. Through their insights, you’ll explore how people are using AI to build personalized learning experiences, create systems to predict the right people to hire, pioneer the use of chatbots in L&D, and figure out the sentiment of employees from comments on social networks.
In this session, you will learn:
- What the effects of AI could be on L&D, and why AI is important
- About the link between AI and big data
- Key AI terminology
- How AI is being used in cutting-edge L&D platforms now
- About key technologies and platforms for working with AI and machine learning
Audience:
Designers, developers, and managers
Technology discussed in this session:
The new chatbot from Lever—Transfer of Learning; Yield, an xAPI-based recommendations engine and predication system; and HT2 Labs xAPI sentiment analysis platform
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Robin Petterd
Founder
Sprout Labs
Robin Petterd is the founder of Sprout Labs, where he works with organizations to transform how they learn. He has a PhD in interactive creative media. Sprout Labs is working on a new AI-based learning analytics platform. Robin is the host of the Learning While Working podcast and virtual conference, and he regularly runs webinars and other events.
314 BYOD: Building an Alexa Skill for Learning
2:30 PM - 3:30 PM Tuesday, March 26
Salon 2
Alexa is one of the most widely used smart devices in the US today. It’s a disruptive gamechanger in the learning and development space, but its integration into the learning ecosystem is drastically low. The number-one barrier today for learning professionals in using Alexa for learning and performance support is fear of the technology. The second barrier, and the one that’s easier to solve, is understanding how to even start developing learning content in this new platform. You cannot leverage what you do not understand, but it may be easier than you assume to learn to create experiences for Alexa.
In this session, you will hack your way through developing an Alexa skill with no coding skills required. You will discover the core concepts of voice user interface (VUI) development, learn basic VUI terminology, and brainstorm learning experiences you can create using Alexa. You’ll then get hands-on and develop your own Alexa skill prototype, so you will have a custom Alexa experience you can take back to your workplace to demonstrate and expand on.
In this session, you will learn:
- How to write a simple script for an Alexa skill
- How to build a working prototype
- How to test your skill
- About best practices
- How to identify potential use cases
Audience:
Designers, developers, and managers
Technology discussed in this session:
Amazon Alexa
Technology required:
Amazon Blueprint, Get Storyline, and Sayspring
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Myra Roldan
Program Manager, Technical Curriculum
Amazon Web Services
Myra is an L&D thought leader who brings a unique mix of technical, business, and adult education expertise to the game. She is a TEDx speaker, author, and technical designer who has won awards for her learning designs. Her superpower is her natural ability to make complex technical subjects easy to understand by breaking them down in a way that makes it easy to consume and move forward with action. She strives to evoke transformation by doing her part to decolonize technology. Myra works at Amazon and she has earned a Bachelor of Computer Science, MSEd, and an MBA.
408 From Tourist to Participant: Creating True Immersive VR
4:00 PM - 5:00 PM Tuesday, March 26
Salon 16
“Immersion” is a buzzword associated with virtual reality. But simply donning VR glasses and engaging the visual and auditory senses does not automatically result in deep mental or emotional involvement—the true meaning of immersion. Often, instead of being an active participant, the user is merely a spectator or tourist in a virtual world, observing it but never connecting. So, when does an experience become immersive? When you can create circumstances that elicit true emotional responses; when experiences become real to users in a way they hadn’t anticipated; when they feel surprise, fear, and excitement as a result of the content they’re engaging with. This was achieved in Walking in Mandela’s Footsteps, a VR experience for the Oculus Go.
This case study session will show you how to design a VR experience that engages with users on a mental and emotional level. You’ll find out how Walking in Mandela’s Footsteps not only created a linear journey experience but also managed to evoke very powerful emotions in the last two parts of the journey. On a more practical level, you’ll also unpack each of the processes involved in creating the journey: theme creation, journey outline, linear experience design, and identification and implementation of intangible, emotive aspects.
In this session, you will learn:
- Strategies to create VR journeys that will not merely engage users’ senses, but emotionally involve them
- Techniques to enhance user interactivity, both mentally and emotionally
- How to evoke emotion in VR
- How to create a journey
Audience:
Designers and developers
Technology discussed in this session:
Oculus Go
414 BYOD: Getting Started with Augmented Reality
4:00 PM - 5:00 PM Tuesday, March 26
Salon 7
Augmented reality (AR) is a widely used technology in games, marketing, and everyday apps, but what about learning and development? Where do you get started? Where do you use it? How should you use it? Finding answers to these questions can cause developers to overlook the potential this technology holds and just how easy, effective, and affordable it can be to get started. This session will answer these questions and more through discussion, development, and demonstration.
This session will demonstrate how easy it is to get started using AR in development. You will discover free and low-cost tools and resources that will make developing an AR project simple, effective, and engaging. During this session, you’ll get hands-on to create an AR experience and have the opportunity to live test some existing AR projects. You will learn where AR fits in a design workflow and how it can enhance different types of learning scenarios. You will leave this session with practical knowledge of how to plan, build, and share an AR project with the world.
In this session, you will learn:
- About low- to no-cost software and resources for creating AR experiences
- Where using AR makes sense in your projects and workflow
- What elements make a successful AR project
- How to build an interactive AR project from start to finish
Audience:
Designers, developers, and managers
Technology discussed in this session:
Zappar and Zappar Studio
Technology required:
Laptop and mobile device (phone or tablet)
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Destery Hildenbrand
XR Solution Architect
Intellezy
Destery Hildenbrand is an XR solution architect with Intellezy. Destery has over 17 years of experience in training and development and seven years focusing on immersive technologies. Destery has spent time in corporate environments and higher education. Destery's primary focus is helping organizations plan, design, and develop engaging learning experiences through Immersive technology.
STP107 Creating 360 Interactive VR Training in Minutes
4:00 PM - 4:45 PM Tuesday, March 26
Expo Hall: Tools & Platform Stage
Virtual reality training has held an allure for eLearning developers for many years, but creating custom interactive VR content has traditionally been too expensive and too time-consuming for most applications. Has it reached an inflection point? Is it time to re-evaluate the advantages and costs of producing 360-degree VR training? This session will explore the potential of 360 VR, look at the landscape of available technology solutions, and learn how to create interactive 360 VR solutions in record time.
In this session, you will learn about VR and the various applications for training and learning. You will explore various options for creating and consuming VR content. Discover how the democratization of media as a historic phenomenon has predicted the rise of VR as the cost of production reaches levels that make the technology far more accessible to a broad range of content creators. Learn what kinds of projects align well with immersive VR training solutions. Discover how to recognize potential projects and activities that are well suited for the technology, based on the learning objectives that you have developed for your projects.
In this session, you will learn:
- What kind of learning objectives indicate solid alignment with VR
- How to know when it’s the right time to consider using VR for your training
- About the technologies available for creating VR content
- Whether VR projects are any more effective than other training
- Whether creating a VR project takes longer
Audience:
Designers and developers
Technology discussed in this session:
Adobe Captivate, Sansar, Oculus Rift, Google Cardboard (or similar), and 360 cameras
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Allen Partridge
Head, Digital Learning Evangelism
Adobe Systems
Dr. Allen Partridge is a learning addict with a rebellious spirit and a passion for evidence-based reasoning. Allen served on the doctoral faculties of The University of Georgia and Indiana University of Pennsylvania before joining Adobe in 2007. As Adobe's Head of Evangelism, Digital Learning Solutions, he provides guidance by relating customer experiences and challenges to the product and engineering teams that create Captivate, Presenter Video Express (PVX), and Adobe's extraordinary new learning management system, Adobe Captivate Prime. Allen is well recognized for his videos and presentations to audiences around the world. He has published a host of articles and a handful of books on topics ranging from critical thinking for business training to 3D online game development.
SDD108 Virtual Reality Technologies & Tools For You!
5:15 PM - 6:00 PM Tuesday, March 26
Expo Hall: Design & Development Stage
Virtual reality technologies offer innovative ways to enhance our ability to perceive the world that surrounds us. With the focus being on the learner experience, VR offers new opportunities to organizations that implement this learning approach into their training toolkits. This session explains how to create an effective VR learning game, from a corporation that has built from them from the ground up.
Learn what it takes to make an effective VR learning game or simulation, from start to finish. This will describe the processes taken by Designing Digitally and their clients, through the use of the HTC VIVE and the Oculus Rift. We will share the effort it took to develop out a project from beginning to end, and review multiple case studies and virtual learning experiences. This will also discuss the current understanding of VR, and how long until it is fully adopted by L&D professionals.
In this session, you will learn:
- The difference between spatial 3-D VR and 360 video VR
- What it takes to implement VR in your organization
- How to produce a VR project
- What it costs to do VR
- What it takes to create a VR project
- What tools to use for VR
- Why VR is going to continue to dominate the industry
- When not to use VR for training
Technologies discussed:
Oculus Rift & Go, HTC VIVE, VR games, VR simulations, case studies of VR learning games
Target audience:
Novice designers, developers, managers, senior leaders
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Andrew Hughes
President
Designing Digitally, Inc.
Andrew Hughes is the president of Designing Digitally, Inc. and has over a decade in the strategical planning and development of enterprise custom gamified learning solutions for government and Fortune 500 clients. Andrew is also a professor at the University of Cincinnati and prior to this was a contractor for the US Department of Education, Ohio Board of Regents, and General Electric. Andrew oversees a team of 30 employees and is focused on ensuring the clients’ challenges are met with engaging, educational, and entertaining learning experiences.
508 Designing a 360 Virtual Reality Tour for Onboarding
10:45 AM - 11:45 AM Wednesday, March 27
Salon 10
Onboarding new employees is a critical step in preparing them for their new job. It also can be key to retaining talent, as a recent report by SHRM notes that half of all hourly workers leave new jobs in the first four months. Many organizations solve the onboarding challenge by relying on eLearning for policy, procedures, and other topics, but this approach often is not effective and does not truly prepare new employees. What about familiarizing new employees with an organization that has multiple buildings? Or showing them how to navigate a large warehouse, hospital setting, or manufacturing facility?
A 360-degree virtual reality tour is an alternative solution for onboarding new employees. With 360 VR photos and video, organizations can design fully immersive and interactive tours that not only familiarize new employees with their surroundings but also teach them areas of importance in the context of their job roles. In this session, you’ll look at an example of a university that sought to help distance students and new students familiarize themselves. The session will break down this example and discuss how this project was designed, including things to consider when getting started, the design process, and all the hardware, software, and technology used to implement it. Finally, you’ll look at some feedback and the value it added to the onboarding experience.
In this session, you will learn:
- How to get started with a 360 virtual reality project
- About the design process for creating 360 VR tours
- About cameras, software, and hosting platforms
- About delivery to smartphones and headsets
Audience:
Designers, developers, and managers
Technology discussed in this session:
Samsung Gear 360 camera, 360 photo/video stitching software, nadir and zenith patches, Oculus Go, VR headsets similar to Google Cardboard, and several WebVR hosting platforms
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Kevin Thorn
Director of Development
Artisan E-Learning
Kevin Thorn holds an EdD in instructional design and technologies and is an award-winning eLearning designer and developer. He is the director of development for Artisan E-Learning, and principal owner of NuggetHead Studioz, LLC., a boutique studio specializing in consulting and developing custom learning experiences. Kevin combines his skills in technology, instructional design, eLearning development, illustration, graphic design, animation, video, and educational comics to develop innovative learning solutions. He is a well- known industry speaker and trainer in visual communication, eLearning development, and design workflows and is a certified facilitator in LEGO® Serious Play® methodologies. ?
514 BYOD: Creating Your Own AI Chatbot for Adaptive Learning
10:45 AM - 11:45 AM Wednesday, March 27
Salon 7
When you’re faced with the difficult task of engaging learners, one of the best ways to drive that engagement is interactivity. Chatbots offer a way to easily create and deploy interactivity and adaptive learning sequences in learning engagements. While new technologies like chatbots may seem daunting and inaccessible at first, they don’t have to be.
This session will walk you through the creation of a simple chatbot based on Google’s Dialogflow. You’ll come away understanding how to think about conversational interfaces, especially how they look at language and how you can easily work within their frameworks to create powerful conversational interfaces for learner engagement. The lessons learned here also work for any conversational interface, as the same conventions apply.
In this session, you will learn:
- How chatbots work
- How to create a training set for a chatbot
- How to work with Dialogflow
- What intents, entities, and parameters are, and how they work
Audience:
Designers, developers, and managers
Technology discussed in this session:
Natural language processing, artificial intelligence, and chatbots
Technology required:
Laptop
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Hugh Seaton
GM
Adept Reality
Hugh Seaton is GM of Adept Reality, a software company focused on using VR/AR in adult learning. Prior to Adept, Hugh founded AquinasVR, a VR/AR software company which he sold to the Glimpse Group, parent of Adept. Hugh’s focus, whether in immersive technologies, IoT or artificial intelligence, is on the intersection of learning science, creativity, and the cutting edge technologies that can bring learning to new levels of effectiveness.
608 Leveraging Virtual Reality Simulations for Leadership Development
1:00 PM - 2:00 PM Wednesday, March 27
Salon 1
In the 2018 LinkedIn Workplace Learning Report, employers reported leadership, communication, and collaboration as the most crucial skills to learn from L&D programs. Yet when it comes to developing these complex skills, many current offerings may teach what to do but lack opportunities to practice and apply them. Learners may try games, role-plays, or pre-recorded simulations, but are you truly moving the needle on performance? In light of shrinking budgets, limited time, and lack of effectiveness, how can you demonstrate impactful gains at scale?
Virtual reality (VR) simulations solve the three most compelling training problems: cost, consistency, and measurable impact. In this session, you will explore how the emerging field of VR is being used in leadership development and discover how learning leaders use VR to realize cost savings. You will find out how Nationwide Insurance is using VR simulations to create highly impactful leadership development programs at an accelerated pace with learners who are distributed across the globe. You’ll hear about the latest research in VR from a leading researcher and experience an immersive, realistic learning event in 2-D VR without leaving the room.
In this session, you will learn:
- Why VR solves the three most compelling training problems—cost, consistency, and impact
- How role-playing with virtual avatars can modify behavior to drive performance results
- About the latest research in VR models for learning used by industry leaders
- How to apply this technology to leadership development and see how it can be easily customized to your workplace, using a case study from Nationwide as an example
Audience:
Designers, managers, and senior leaders (directors, VP, CLO, executive, etc.)
Technology discussed in this session:
Mursion’s software application
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Anna Strasshofer
Business Development Associate
Mursion
Anna Strasshofer is a business development associate at Mursion. She is a recent MBA graduate from the Rollins College Crummer Business School and leads projects on the market research and efficacy of simulation-based learning for multinational organizations. With a background in hospitality and restaurant management, Anna joined Mursion in 2017 because she believes that large organizations need better digital tools that give young professionals opportunities to learn from mistakes safely and become better leaders.
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Carrie Straub
Executive Director of Educational Programs and Research
Mursion
Carrie Straub is the executive director of educational programs and research at Mursion, where she is responsible for leading the design of immersive learning among more than 80 partners. Carrie, a PhD, provides guidance and consultation to researchers and educators about how to best leverage VR simulations to elevate soft skills for high-stakes professions. Previously, she was research director for TeachLivE, the project that originally developed and tested the core technology utilized by Mursion. In that capacity, she planned and directed activities for a national research study to discover whether practice in VR produced measurable changes in performance.
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Sherry Robinson
Learning & Performance Consultant
Nationwide Insurance
Sherry Robinson is a learning & performance consultant with Nationwide. She designs and develops learning solutions to support the claims organization, focusing on instructor-led training, learning cohorts, and other solutions as needed. For more than 18 years, Sherry trained people on selling skills and leadership. She is now applying her expertise in the insurance industry. Sherry is a graduate of Howard University and has a degree in political science. She also holds a master's in practical theology from Ohio Christian University.
611 Assessing Learning Performance in AR and VR Systems
1:00 PM - 2:00 PM Wednesday, March 27
Salon 13
Augmented, virtual, and other emerging “realities” provide opportunities, and challenges, for assessment of human performance at individual and team levels. These tools introduce endless possibilities for observing learning behaviors, but it can be tricky to align those behaviors with precise learning objectives for clean assessment and data collection.
In this session, you will explore why some assessment strategies work better in AR versus VR environments. You will see firsthand examples of techniques in VR and AR systems that help instructors, learners, and other stakeholders evaluate performance and learning. You will discuss strategies and have an opportunity to brainstorm solutions for assessment challenges.
In this session, you will learn:
- Why some assessment strategies are best suited for AR versus VR
- How to blend real-world and virtual data collection techniques
- Strategies for assessing learning at individual and group levels in VR environments
- What kinds of knowledge, skills, and attitudes are best measured outside of an AR/VR system
- How to help learners assess peers within AR/VR environments
- How to work with instructional design teams to align experiences with learning objectives
Audience:
Designers, developers, and managers
Technology discussed in this session:
HTC Vive, Microsoft HoloLens, and more
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Patricia Bockelman Morrow
Associate Professor
University of Central Florida
Patricia Bockelman Morrow is an associate professor at the University of Central Florida, where her research incorporates cognitive science, learning science, and modeling and simulation to support efforts from defense, healthcare, and energy industry sponsors. In addition to her research, she serves as graduate teaching faculty in the modeling simulation and training program at UCF. She holds a doctorate degree.
Eileen Smith
Program Director, Applied Research: E2i Creative Studio
University of Central Florida
Eileen Smith is a program director at the University of Central Florida. She creates learning opportunities for end users and emerging designers. Eileen leverages her background in performance theater and interpersonal communications. She has led creative teams in experience development in science centers, exploring engagement with direct interaction as a foundation for experiential learning. Her research projects at UCF have ranged from studying situational awareness in first-responder situations to understanding how to believe patients’ perceptions of pain, exploring how to improve the quality of life for TBI survivors, and understanding the tradeoffs necessary for true healthy, sustainable living.
708 Using Artificial Intelligence to Expand the Realm of Instructional Design
2:30 PM - 3:30 PM Wednesday, March 27
Salon 10
Artificial intelligence is gradually taking over significant aspects of many people’s lives. From virtual assistants to self-driving cars, from chatbots to the Internet of Things, AI seems to be spreading its wings. The eLearning domain is no exception. In theory, today’s machines can create eLearning content with the help of artificial intelligence. What does this mean for eLearning professionals? If AI will create eLearning courses at the click of a button, what will instructional designers do? Will they be out of jobs? Such a fear is understandable, but this session will explore whether or not it is reasonable.
In this session, you will learn why the fear of artificial intelligence replacing humans in the learning workforce is unwarranted. eLearning professionals deal with content, context, and comprehension. Artificial intelligence can process the first and make some inferences about the second, but the last one remains firmly in the realm of human intelligence. The session will touch upon various examples in this regard. You will also learn why AI is not a threat but an opportunity for instructional designers to take care of more complex, creative, higher-level work that humans alone can do. You will also explore how the new-age organizational learning models could be designed so that AI complements human intelligence to produce the best results.
In this session, you will learn:
- How artificial intelligence is changing the new-age organizational learning experience and design
- How the proliferation of chatbots in the customer service industry did not make humans redundant, but quite the opposite
- How the modern instructional designer’s role has changed with the emergence of artificial intelligence in the learning ecosystem
- Why artificial intelligence is a good bet for facilitating the eLearning process but not for eLearning creation
- How to design a learning model where artificial and human intelligence complement each other and produce better output
Audience:
Managers and senior leaders (directors, VP, CLO, executive, etc.)
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Poonam Jaypuriya
Vice President, eLearning
Harbinger Group
Poonam Jaypuriya is a seasoned eLearning solutions and education technology expert, with over 18 years of experience in eLearning design and development, program management, and product evangelism. She started her career as a programmer and joined the products division of Harbinger Group. She worked on multiple eLearning products, from ideation to product launch. Her responsibilities included everything from product design, engineering, and management to leading product marketing. She heads Harbinger Interactive Learning and is part of the core team managing sales planning, strategy, and learning solution design.
812 Using Chatbots to Engage, Support, and Inform Your Learning Audience
4:00 PM - 5:00 PM Wednesday, March 27
Salon 16
You can’t be available to provide coaching and feedback 24/7, but an intelligent chatbot can! All over the world, people are using artificial intelligence to manage their bank accounts, book travel, and find great products, so why not use this same technology to help people learn new skills and advance their careers? You might have already considered using artificial intelligence to bring the “wow factor” to your next project, but it can sound like a complicated and expensive endeavor—especially for your first time.
In this session, you’ll develop ideas for realistic, engaging, two-way conversations in your next learning program. You’ll review examples of chatbots that introduce a course and deliver prework, give embedded performance feedback during the course, and share personalized tips after the course. You’ll discover programming tools to get started without specialized skills or equipment. You’ll recognize how easy it is to integrate a chatbot with what you’re already using: Articulate Storyline, Adobe Captivate, Trivantis Lectora, even Microsoft PowerPoint. You’ll save money with a list of free or very low-cost sources for the tools and training you need to build your first bot. You’ll gain a checklist to avoid common beginner mistakes and ensure that your new AI is chatting away as soon as possible.
In this session, you will learn:
- How to identify at least three ways to incorporate a chatbot into your next learning project using the tools you have today
- Where to locate the training, software, and tools to help you implement a smart chatbot easily and affordably
- How to avoid common pitfalls experienced by new developers, so you can get your chatbot talking with your customers and learning audience as soon as possible
- Why artificial intelligence has a place in the near future of learning
Audience:
Designers, developers, managers, senior leaders (directors, VP, CLO, executive, etc.), and consultants
Technology discussed in this session:
Platforms for building chatbots, including SnatchBot, ChattyPeople, IBM Watson, and Botsify
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Joe Ganci
President
eLearning Joe
Joe Ganci is the owner and president of eLearning Joe, a custom learning company. Since 1983, he has been involved in every aspect of multimedia and learning development. Joe holds a computer science degree, writes books and articles about eLearning, and is widely considered an eLearning development guru. He consults worldwide and also teaches at conferences and client sites. Joe writes tool reviews and has received several awards for his work in eLearning, including a Lifetime Achievement Award in 1999 and an eLearning Guild Master Award in 2013. His mission is to improve the quality of eLearning with practical approaches that work.
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Margie Meacham
Chief Freedom Officer
Learningtogo.info
Margie Meacham is a leading expert in the application of neuroscience and machine learning to enhance knowledge management, learning, and performance. She teaches education, training, and leadership development professionals how to apply the latest discoveries in cognitive neuroscience, educational psychology, and artificial intelligence. Her first book, Brain Matters: How to help anyone learn anything using neuroscience, is a practical review of current research placed into practice. Her second book, AI in Talent Development: Capitalize on the AI Revolution to Transform the Way You Work, Learn, and Live, is a call to action for educators to embrace AI applications to accelerate learning. She has been recognized by the World Training Congress as a Top 100 Most Innovative learning professional and her blog is recognized as one of the Top 100 related to neuroscience.
F6 Panel: Lessons Learned from Early AR/VR Adopters
8:30 AM - 9:30 AM Thursday, March 28
Salon 1
Augmented and virtual reality are fast emerging in both the enterprise and consumer markets. While these technologies are still evolving, the potential these technologies have to support learning and performance are already emerging.
In this session we will explore AR and VR with L&D professionals that are already exploring the space. We will hear about the lessons they have learned in their projects, and the areas of our work where AR and VR may have the greatest impact.
In this session, you will learn:
- How AR and VR have been used successfully in L&D situations
- The challenges of advancing AR and VR for learning solutions
- Lessons from AR/VR projects that didn’t go as planned
- The types of outcomes that are best served by AR and VR solutions
- Tools and approaches to consider when getting started with these technologies
Audience:
Designers, Developers, Managers, Senior Leaders
Technology discussed in this session:
Augmented Reality, Virtual Reality
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David Kelly
Chairman
The Learning Guild
David Kelly is the Chairman of the Learning Guild. David has been a learning and performance consultant and training director for over 20 years. He is a leading voice exploring how technology can be used to enhance training, education, learning, and organizational performance. David is an active member of the learning community, and can frequently be found speaking at industry events. He has previously contributed to organizations including ATD, eLearn Magazine, LINGOs, and more.
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Destery Hildenbrand
XR Solution Architect
Intellezy
Destery Hildenbrand is an XR solution architect with Intellezy. Destery has over 17 years of experience in training and development and seven years focusing on immersive technologies. Destery has spent time in corporate environments and higher education. Destery's primary focus is helping organizations plan, design, and develop engaging learning experiences through Immersive technology.
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Hugh Seaton
GM
Adept Reality
Hugh Seaton is GM of Adept Reality, a software company focused on using VR/AR in adult learning. Prior to Adept, Hugh founded AquinasVR, a VR/AR software company which he sold to the Glimpse Group, parent of Adept. Hugh’s focus, whether in immersive technologies, IoT or artificial intelligence, is on the intersection of learning science, creativity, and the cutting edge technologies that can bring learning to new levels of effectiveness.
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Patricia Bockelman Morrow
Associate Professor
University of Central Florida
Patricia Bockelman Morrow is an associate professor at the University of Central Florida, where her research incorporates cognitive science, learning science, and modeling and simulation to support efforts from defense, healthcare, and energy industry sponsors. In addition to her research, she serves as graduate teaching faculty in the modeling simulation and training program at UCF. She holds a doctorate degree.
Eileen Smith
Program Director, Applied Research: E2i Creative Studio
University of Central Florida
Eileen Smith is a program director at the University of Central Florida. She creates learning opportunities for end users and emerging designers. Eileen leverages her background in performance theater and interpersonal communications. She has led creative teams in experience development in science centers, exploring engagement with direct interaction as a foundation for experiential learning. Her research projects at UCF have ranged from studying situational awareness in first-responder situations to understanding how to believe patients’ perceptions of pain, exploring how to improve the quality of life for TBI survivors, and understanding the tradeoffs necessary for true healthy, sustainable living.
1008 Exploring What's Possible & How to Get Started with Apple ARKit
10:00 AM - 11:00 AM Thursday, March 28
Salon 14
Apple announced its new ARKit in 2017, enabling iOS devices to view and interact with augmented reality. In 2018 they took it a step further by coming out with ARKit 2, enabling 3-D object recognition, persistent experiences, and even shared experiences between two devices. So how do you get started with Apple ARKit, and what application does it have to learning and performance support?
In this session you will explore what it takes to build ARKit-enabled apps, how to get started building ARKit apps, and what the possibilities are for using ARKit in learning. You will walk away from this session knowing what Apple ARKit can do and what it will take for you to develop your own ARKit apps.
In this session, you will learn:
- About Apple Xcode
- The basics of how Apple ARKit works
- The capabilities and strengths of ARKit
- How to get started building ARKit enabled apps
Audience:
Designers, developers, managers
Technology discussed in this session:
Apple Xcode, Swift 4, ARKit
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Jeff Batt
Founder
Learning Dojo
Jeff Batt has 15+ years of experience in the digital learning and media industry. Currently, Jeff Batt is a Learning Experience Designer for Amazon. He is the founder and trainer at Learning Dojo, a company dedicated to training you to become a software ninja in various eLearning, web, and mobile-related software applications. He was also the program manager of DevLearn for The Learning Guild. Jeff often speaks on developmental technologies such as xAPI, HTML5, augmented reality, mobile development, eLearning development tools, and more.