101 The ABCs of xAPI: Lessons Learned and Shared

10:45 AM - 11:45 AM Wednesday, June 8

208

The Experience API (xAPI) has been in production for more than two years now, and it is becoming more important for training and development teams to learn the ABCs of this available set of technologies. Heed the call of that morning school bell and come ready to learn your ABCs. “A” is for the attributes, “B” is for benefits, and “C” is for the challenges of the xAPI experienced to date.

“A” is for the attributes: In this session, we will first discuss what the xAPI really is, how statements are structured, and how we typically see it being put into practice. “B” is for benefits: We plan to explore how the xAPI is being leveraged by progressive organizations to improve the learning experience, streamline tracking, perform common tasks, and drive engagement. Finally, “C” is for the myriad of challenges: Just because it’s out there doesn‘t mean your team will have the right platforms, tools, and mindset to take advantage of all the features (attributes) and benefits the xAPI has to offer.

In this session, you will learn:

  • Basic structure and tools that comprise the xAPI approach, including statement syntax, construction, and management
  • To determine which platforms and tools are xAPI ready and how they can be used in an existing learning environment
  • To balance when to use the xAPI over SCORM and whether they are mutually exclusive
  • To discover new use cases to apply tracking to nontraditional learning assignments and interactions
  • To contemplate new technical challenges to overcome with LMS integration, security, mobile access (even offline), and more

Audience:
Novice to advanced designers, developers, project managers, directors, and senior leaders.

Technology discussed in this session:
Examples of how the xAPI is used within a variety of content authoring tools, how statements are collected using both integrated and remote learning record stores, and how xAPI statements can be applied to traditional training and informal learning interactions alike—to automated tasks like streamlining learning progress, monitoring event attendance, reporting progress from other external applications and platforms, managing shared and private message threads, and organizing third party activity streams.

Robert Gadd

President

OnPoint Digital

Robert Gadd is president of OnPoint Digital and responsible for the company’s vision and strategy. OnPoint’s online and mobile-enabled offerings support more than one million workers and include innovative methods for content authoring, conversion, and delivery extended with social interactions, gamification, and enterprise-grade security for workers on their device or platform of choice. Prior to OnPoint, Robert spent 10 years as CTO of Datatec Systems and president/CTO of spin-off eDeploy.com. He is a frequent speaker on learning solutions—including mobile, informal learning, xAPI, and gamification—at national and international T&D conferences.

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102 BYOL: Moving Front-line Management Development from the Classroom to the Field

10:45 AM - 11:45 AM Wednesday, June 8

306

Organizations are investing more in developing front-line managers. Yet many are not satisfied with today’s solutions. They can provide high-quality learning content and deliver engaging classroom experiences, but they face a problem in helping learners transfer skills from the classroom and apply them in the field. How can we restructure front-line management development to reach beyond providing training and ensure that participants are actually proficient in the targeted skills?

In this session, you will learn of an approach for front-line managers based on leading participants through a journey that includes deliberate practice as a structured and tracked part of the program. Using technological support, a partnership is created between front-line managers and their direct managers to ensure both are accountable for the front-line manager’s progress. These journeys, while powerful, could be daunting without technology to make them simple to follow, track, and pursue. We will share the key ideas behind how we have structured the journey and leveraged mobile technologies to enable it to work in the field and on the go.

In this session, you will learn:

  • How to make learning paths more powerful by incorporating a journey with deliberate practice
  • How to improve learning paths by soliciting conclusions and lessons learned from participants incrementally
  • How learners and their managers can form a partnership for improvement supported by a technology-enabled workflow
  • How “mobile ready” technologies can support action learning activities done in the field

Audience:
Novice designers, developers, project managers, directors, and senior leaders.

Technology discussed in this session:
Totara learning management system and the Adapt content authoring framework.

Technology Required:
Internet connection and web browser.

Chip Cleary

VP of Solutions & Consulting

Kineo

Chip Cleary, vice president of Solutions & Consulting at Kineo, has over 20 years of experience. Chip has helped many organizations improve their approaches to learning. His professional background includes consulting with Boston Consulting Group, Institute for the Learning Sciences at Northwestern University, Cognitive Arts, and NIIT. Chip holds a bachelor of science degree from Yale University, a master’s degree in business administration from the University of Chicago, and a PhD from Northwestern University.

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105 The Keys to Crafting an SMS-based Campaign to Reinforce Training

10:45 AM - 11:45 AM Wednesday, June 8

308

The prerequisite to effective training retention is gaining the attention of students once they have left the training environment. This is not a trivial challenge! Employees ignore emails, never visit web portals, and forget about apps installed on their phones. How can you gain access to their attention to reinforce important training?

The use of text messaging is an effective strategy to not only gain student attention but also reinforce training content and follow up on key training objectives. In this session, you’ll learn the various attributes of writing a text message to yield the greatest user engagement after a training class. These attributes include message frequency, content personality, automation, personalization, and setting appropriate user expectations. You will also learn the dynamics of relying on employee mobile devices for a training-related use.

In this session, you will learn:

  • How text messaging can facilitate the ongoing learning process
  • To identify variables that impact the success of text message–based post-training, such as frequency, timeliness, and personalization
  • Why text messaging is the best technology to get learners’ attention when they have returned to their own workspace
  • How to set expectations for relying on employee mobile devices for training-related use

Audience:
Novice to advanced designers, directors, and senior leaders.

Technology discussed in this session:
SMS text messaging

Vince Han

CEO

Mobile Coach

Vince Han is the founder and CEO of Mobile Coach and a frequent speaker at conferences such as Training Conference, DevLearn, Learning Solutions, the Learning Conference, ATD ICE, ATD Techknowledge and others. He holds an MBA from the MIT Sloan School of Management. Vince is an industry thought- leader for learning and learning technology with an emphasis on artificial intelligence and chatbot technology. Vince has founded several successful technology companies and resides in Utah.

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201 Making the Case for Development with Video

1:00 PM - 2:00 PM Wednesday, June 8

306

Some research finds that customers who watch videos are 85 percent more likely to purchase. In addition, when leveraged appropriately, people may learn faster with video. The challenge today, then, is to leverage this information in a way that maximizes the impact of eLearning to increase knowledge and improve skills.

 In this session, you will learn how short, mobile-ready videos integrated into eLearning courseware increases the effectiveness of development. In addition, you’ll find out why short videos are an advantage in training and learn the five categories of training videos and how to use them effectively. You’ll gain key tips for creating great video content that inspires development and builds skills.

In this session, you will learn:

  • How video can support the business case for individual development
  • Why integrating mobile-ready videos into eLearning courseware increases the effectiveness of development
  • About the five categories of training videos and how to use them effectively

Audience:
Novice to advanced project managers and directors.

Cindy Pascale

CEO

Vado

Cindy Pascale is the CEO and co-founder of Vado. She has 16+ years of HR, training and development, and organization development leadership experience, and 12 years of experience running training, talent management, and assessment companies. She was a 2018 and 2019 LearningElite judge for Human Capital Media.

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202 BYOL: Camtasia Tricks and Best Practices

1:00 PM - 2:00 PM Wednesday, June 8

Lone Star G

Camtasia is a powerful tool for capturing and publishing conceptual videos and procedural demonstrations. But without some guidelines and best practices, it’s all too easy to spend days or weeks creating an ineffective video that is of little use to your audience. Not to mention that your organization increasingly expects your team to build more videos in half the time.

In this session, you will learn a practical, scalable and collaborative approach for quickly capturing and producing professional-looking videos with Camtasia. You will gain insight into increasing a video’s instructional effectiveness while also avoiding common mistakes. You will also gain insights into other productivity and time-saving tips.

In this session, you will learn:

  • A standard Camtasia development methodology
  • About recording guidelines for different devices
  • About the most productive Camtasia editing features
  • How to best incorporate zooms and transitions
  • How to design and storyboard for your audience
  • How to create custom visual effects and animations

Audience:
Intermediate and advanced designers and developers.

Technology discussed in this session:
TechSmith and Camtasia.

Technology Required:
Camtasia Studio 8 or later.

TJ Palazzolo

Consulting Curriculum Developer

Oracle

TJ Palazzolo is a consulting curriculum developer for Oracle. TJ has spent the past 15 years consulting on and implementing training development and evaluation processes for the enterprise software industry, including the introduction and integration of eLearning tools, multimedia, and agile methodologies. TJ’s passions include visual learning and process improvement.

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203 Interviewing Your Way to Content-rich Learning

1:00 PM - 2:00 PM Wednesday, June 8

209

Interviewing is a common way to gather information and a widely used approach in learning and development, HR, and marketing research. Capturing this information on video for analysis and reuse is a good way to extend the life of captured content. However, many people don’t know what makes one interview more effective than another in what they capture and the questions being asked.

In this session, you will gain the knowledge and practice to maximize the power of interviews to gather targeted, rich content for videos and performance support. You will learn an overview of the top 10 skills for effective interviewers. You will practice applying and mastering these skills, using customized examples, and explore the right questions to ask for different behavior outcomes so that learning provides just-in-time answers.

In this session, you will learn:

  • The top 10 skills for interviewers
  • How to overcome roadblocks in interviews
  • How to use different interview approaches from other methods of data collection
  • How to identify the right questions to ask for targeted content

Audience:
Novice to advanced designers and project managers.

Technology discussed in this session:
Templates, checklists, and scenarios.

Technology Required:
None.

Michele Medved

Owner

MBM Training Services

Michele B. Medved is passionate about using learning to improve performance. Michele began her career as a technical writer, helping learners understand software and hardware with manuals, job aids, and training guides. She continued her career by specializing in instructional design and performance consulting. Michele has worked for Fortune 500 companies and has been fortunate to apply her skills in diverse environments. She has a BA in organizational psychology and an MA in educational technology. She has worked in diverse industries including hospitality, finance, IT, automotive, health care, and retail. Michele has written numerous articles for Learning Solutions Magazine.

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204 Virtual VA IT Campus: Lessons from the Deep End

1:00 PM - 2:00 PM Wednesday, June 8

308

Learning organizations jump feet first into emerging trends without the right people, in the right seats, on the bus. The result of this approach is waste. Video production requirements go beyond the basic understanding of consumer electronics and, within the intersection of learning and development, can result in a considerable learning curve for quality production outcomes.

In this session, you will learn the critical elements for a successful deployment of video learning in your organization. You will hear about the people, process, and technology that will be needed for success. You will learn about both the high-end investments and low-end requirements with real examples at work in the federal training space. Finally, you will learn the critical competencies needed for quality video production, from videography to editing, producing, scripting, lighting, audio, and more.

In this session, you will learn:

  • About the people, processes, and technologies needed to produce quality video learning outcomes
  • The basic technologies involved in the video production process
  • Of various templates to assist your team in planning your investment in quality video production
  • Which critical competencies are needed for each team member responsible for producing quality video

Audience:
Novice to advanced designers, developers, and project managers.

Technology discussed in this session:
Studio technology requirements for virtual video production events, video production technologies for post-production workflows and outcomes, and media management technologies for on-demand and mobile consumption.

Stephen Crounse

Instructional Systems Specialist

IT Workforce Development

Stephen Crounse is an instructional systems specialist with IT Workforce Development. He served as a broadcast journalist in the US Army. Stephen has a master’s degree in instructional technology and extensive postgraduate studies in instructional design. He has served in private industry as an education executive, as an associate professor at a technical community college, and as an instructional designer with the VA Acquisition Academy.

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206 Improving Skills with Collaborative Interactive Video

1:00 PM - 2:00 PM Wednesday, June 8

Lone Star H

Practice makes perfect. Few would argue with that statement, but how do you provide enough time for ongoing practice and meaningful feedback with time-crunched employees?

In this session, you will learn how a video learning portal enabled with patented video interactivity directly impacts and improves the skills of students and employees. See how, by applying the power of a secure, interactive video portal, student practice is recorded, reviewed, and commented on privately or in peer groups. Learn how video enables subject matter experts to rate, rank, share, and collaborate with learners to both extend the reach of those subject matter experts and provide learners with more opportunity to practice new skills.

In this session, you will learn:

  • About the components of a measurable, collaborative learning environment
  • Best practices for improving skills through use of interactive video
  • Strategies for connecting, teaching, and maintaining student engagement
  • How to combine video-based learning, collaborative sharing, ranking, rating, and reinforcement

Audience:
Novice managers and directors.

Technology discussed in this session:
Viddler.

Carrie Strohl

VP, Product and Operations

Viddler

Carrie Strohl is a vice president of product and operations at Viddler. Previously, she accumulated more than 12 years’ experience developing educational software products for K-12, higher education, professional, and international education markets for Pearson. Carrie earned a bachelor of arts degree from Cornell University and is pursuing an MBA at Lehigh University.

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207 Best Practices and Innovations for Video Captions

1:00 PM - 2:00 PM Wednesday, June 8

301/302

The use of online video has become an essential part of teaching and learning. At the same time, it is challenging to provide accessible video accommodations for audiences across platforms and languages. Google thinks that all video material should be universally accessible—why not caption?

In this session, you will learn about various captioning solutions and the costs and benefits derived from each. You will learn how to visually design captions and some implementation best practices from cutting-edge use cases. Finally, you will explore the process of how to translate videos into other languages.

In this session, you will learn:

  • Captioning basics and best practices
  • How to translate videos
  • About the importance of video accessibility
  • How to visually design captions

Audience:
Novice and intermediate designers, developers, and project managers.

Technology discussed in this session:
Caption files, YouTube video editing, and automatic captioning tools.

Ben Cruz

Program Manager, Google Cloud

Google

Ben Cruz, a Google program manager and video accessibility evangelist, is an eLearning developer with five years of experience in online training. His previous work involved custom educational video production for Yamaha, Keyfax NewMedia, Alan Parsons’ Art & Science of Sound Recording, and HRmarketer. As training manager at Google for Work, he works with enablement teams—helping users get the most from their tools—while finding creative ways to build more engaging courses. He uses his experience as a filmmaker in his work as a digital training designer. Ben holds a BA in film and digital media from the University of California–Santa Cruz.

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209 Blending xAPI Analytics, DITA, and BPM for Next-gen Performance Support

1:00 PM - 2:00 PM Wednesday, June 8

211/212

Organizations transforming their businesses for new digital platforms and marketplaces need to make such transition as effective and painless as possible. During the rollout of new software platforms, companies need to continuously monitor the impact that new digital procedures and processes are having on workforce acceptance and customers’ engagement. More effective and intelligent solutions are needed to make companies cross the digital chasm—without falling into it.

In this session, you will learn how a new generation of interoperability specifications for learning analytics, process management, and technical documentation, such as the xAPI, BPMN, and DITA, may work together to help you design highly effective and efficient performance support solutions. You will see how such new standards may help you reduce the time and money it takes to produce quality software documentation and training materials, and help you reduce application maintenance ticketing and helpdesk calls. You will learn how customers from leading industries have adopted an electronic performance support solution based on such interoperability specs to effectively on-board new personnel and engage customers in real-life scenarios.

In this session, you will learn:

  • How new-generation performance support ecosystems can support digital transformation
  • How to reduce time and costs of producing quality software documentation and training materials
  • How to deliver better application maintenance with reduced ticketing and helpdesk calls during new software platform launch and migration initiatives
  • About xAPI, DITA, and BPMN in action

Audience:
Novice to advanced designers, developers, project managers, and directors.

Technology discussed in this session:
Skillaware, a process performance support solution

Alessandro Chetta

Skillaware EPSS Product Expert

sedApta Group

Alessandro Chetta manages large-enterprise projects for Skillaware EPSS at Hylasoft, a sister company of Skillaware, in the sedApta Group , a leading manufacturing IT services and solutions provider with sites in the US, South America, and Europe. In his current role Alessandro is engaged in large digital-transformation initiatives in Fortune 500 companies that address the rollout of large and complex IT platforms such as PLM, MES, ERP, and CRM solutions that integrate the Skillaware EPSS and its new business process orchestration and analytics modules to massively engage and onboard workforces. Alessandro holds a degree in computer science through a double master’s degree program between Politecnico di Milano in Italy and University of Illinois–Chicago.

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303 xAPI-enabled Interactive Video for a Mobile World

2:30 PM - 3:30 PM Wednesday, June 8

208

Two of the most popular technologies used to engage learners today are video and mobile. Videos are becoming increasingly interactive, even on mobile devices, but developing these videos can be complex. Where does an organization start?

In this session, you will explore how organizations can apply interactive video on any modern device to create an impactful experience. You will see how one organization in particular is managing the challenges that only bleeding-edge technology can provide. You will also explore how video interactions can be tracked and correlated with performance data, using the xAPI to measure real business impact from training.

In this session, you will learn:

  • About real interactive video examples in action
  • How xAPI statements can be added to interactive video to track user interactions and how long learners watch specific elements
  • How combining engaging and entertaining content with advanced metrics and analytics can benefit your organization
  • How entertainment techniques applied to training can benefit everyone involved

Audience:
Novice to advanced designers, developers, project managers, and directors.

Technology discussed in this session:
Mobile apps (web and native), LMS, LRS, interactive video, and the xAPI.

Robert Gadd

President

OnPoint Digital

Robert Gadd is president of OnPoint Digital and responsible for the company’s vision and strategy. OnPoint’s online and mobile-enabled offerings support more than one million workers and include innovative methods for content authoring, conversion, and delivery extended with social interactions, gamification, and enterprise-grade security for workers on their device or platform of choice. Prior to OnPoint, Robert spent 10 years as CTO of Datatec Systems and president/CTO of spin-off eDeploy.com. He is a frequent speaker on learning solutions—including mobile, informal learning, xAPI, and gamification—at national and international T&D conferences.

Jeff Joanisse

Co-Founder/Creative Director

th3rd coast Entertainment & Training

Jeff Joanisse, a creative director at th3rd coast Entertainment & Training, is an award-winning director of commercials and documentary films, a writer, and a music producer. From filmmaking to founding his own production company, where he serviced multiple global corporations’ marketing, training, and learning needs, Jeff has always been a storyteller. Jeff and his business partner have grown the training arm of their entertainment company year after year with the guiding principle that “training should never be boring.”

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304 Responsive Design: Rewriting the Rules of eLearning

2:30 PM - 3:30 PM Wednesday, June 8

Lone Star H

The explosion of mobile devices has revolutionized the web design world, which has shed approaches based on centuries-old printing methods to embrace a new grammar of design, responsive web design (RWD). But the world of learning has not caught up. Like learning any new language, working in RWD means learning to think differently. Thinking differently, though, gives you an opportunity to change how you design learning experiences for the better.

In this session, you will learn the differences between the grammar of “traditional” web design and the grammar of responsive design. Furthermore, you will learn how the grammar of RWD affects and alters the ways we can design and create web experiences. You will explore how to leverage the grammar of RWD to make better learning experiences. Finally, you will learn how RWD can support true single-sourcing of content to support learning—not only across multiple devices but across multiple learning needs, from formal learning to informal learning such as performance support, knowledge bases, and job aids.

In this session, you will learn:

  • The differences between the grammar of “traditional” web design and the grammar of responsive design
  • How the grammar of RWD affects and alters the ways we can design and create web experiences
  • How to leverage the grammar of RWD to make better learning experiences
  • How RWD can support true single-sourcing of content

Audience:
Novice and intermediate designers, developers, and project managers.

Technology discussed in this session:
Responsive web design.

Chris Van Wingerden

Sr VP Learning Solutions

dominKnow Learning Systems

Chris Van Wingerden is Sr. VP Learning Solutions at dominKnow Learning Systems, where he leads dominKnow's content and its training and client success teams. In his almost 20 years with dominKnow, Chris has helped create hundreds of hours of online learning programs, from traditional eLearning courses to immersive game-based designs, as well as working in responsive design projects to meet mobile device needs. Chris is also co-host of the popular weekly live video session and podcast, Instructional Designers in Offices Drinking Coffee (#IDIODC). Chris has a BA in adult education and a BA in English literature.

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305 Site-level Learning at ExxonMobil

2:30 PM - 3:30 PM Wednesday, June 8

307

For many organizations, the front-line staff would most benefit from mLearning, yet challenges arise when this audience has different levels of technological adoption and is geographically dispersed. For all learners, mLearning needs to be intuitive, effective, and simple. How can L&D professionals make the best possible mLearning solutions that truly deliver on the learning objectives?

In this session, you’ll explore 10 factors that led to the successful design of two large-scale mLearning projects at ExxonMobil. Through case studies, you’ll examine the practices that resulted in a successful mLearning user experience, from the choice of images to technology decisions to screen design. Finally, you’ll explore usability, learner context, user interface (UI) design, and accessibility through a practical look at design and implementation.

In this session, you will learn:

  • About different influences on the mobile learning user experience
  • About the critical factors for effective interaction
  • About the role of word choice, size, navigation, style, and object placement on the user experience
  • About the benefits of a simultaneous hybrid technology structure (web streaming and native app) to appeal to all users
  • Best practices to increase user adoption and knowledge transfer

Audience:
Novice and intermediate designers, developers, and project managers.

Technology discussed in this session:
iOS7+, Android Jellybean 4.1+ , and HTML5.

Christine Link

President

DLC

Christine Link, president of DLC, founded the company in 1993 with a vision of providing learning and performance solutions that would enhance clients’ business growth. As a senior performance consultant with over 20 years’ experience in the design, development, delivery, and management of performance solutions, she works with organizations to inspire maximum performance from their employees.

Dan Cully

Performance Solutions Consultant

DLC

Dan Cully, a performance solutions consultant with DLC, has more than a decade of experience creating human performance solutions that deliver business results for his clients. Dan brings his corporate experience working for a major integrated petroleum company to the successful implementation of integrated communications, learning, performance support, and performance strategy solutions. He has managed teams and designed solutions for global pharmaceutical, petroleum, health, and financial services companies. Dan has been involved in performance solutions that have won multiple ISPI awards (2007, ’08, ’11, and ’12). He looks for ways to include new and creative ideas in all aspects of his work.

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309 Creating High-quality Training Videos on a Tight Budget

2:30 PM - 3:30 PM Wednesday, June 8

310/311

You could buy a midsize house with the amount charged for training by some video production companies. So how do you produce a professional-quality training video on a nearly nonexistent budget? A video that you can be proud of, that “represents”? That includes on-screen talent and a technical demonstration at the same time?

In this session, you will learn how training developers at Cisco created a professional video using personal equipment, office supplies, basic video editing software, and on-staff talent. You will learn how you, too, can create a customer-facing video to represent your company and product like a pro. Finally, you will learn how it can all be done on almost no budget with some extra elbow grease—and a few laughs!

In this session, you will learn:

  • How professional-looking video is being done at Cisco
  • How cheaply it can be done
  • About the required equipment and office supplies
  • Methods to use to produce your own video on a budget
  • How to bring it all together with standard video editing software

Audience:
Intermediate and advanced designers, developers, and project managers.

Technology discussed in this session:
Mobile device to shoot video, Adobe Fireworks (or graphics editing program) to prepare screenshots, and Adobe Premiere or iMovie to edit video and effects.

Leila Ortega

Training Video Developer, On-screen and Voice Talent

Cisco Systems

Leila Ortega is an award-winning multimedia instructional designer and project manager at Cisco with an MA in multimedia. Over the past 10 years, she has created dozens of award-winning educational videos, with extensive experience in teaching and eLearning development from analysis through implementation. She has proven expertise in video shooting and post-production, script writing, animation, graphic design, and sound editing. Prior to her tenure at Cisco, she was an associate professor of multimedia at a number of colleges in the Bay Area and Sacramento for seven years.

Jason Bramlette

Project Manager, On-screen and Voice Talent

Cisco Systems

Jason Bramlette, the project manager for on-screen and voice talent for Cisco Systems, has 20 years of experience in the training development and web design industry, working with clients to identify instructional, marketing, and support strategies that support their organizational objectives and initiatives. He has a thorough understanding of current and future trends of eLearning, focused on top-shelf eLearning experiences. He has managed, created, programmed, and directed all aspects of eLearning projects, working with clients such as Ascend Communications, Lucent Technologies, and Avaya Communications. He holds a BS in instructional technology from California State University–Chico.

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311 Promoting the Learning Experience Through User-generated Videos

2:30 PM - 3:30 PM Wednesday, June 8

303/304

L&D is vital to the continued growth of any organization, but how do you develop relevant content that your employees can relate to? And how do you keep your employees engaged and involved in the process of learning?

In this session, you will see firsthand how Sierra Nevada Brewing Co. utilized a video contest to generate more than 90 training videos in just over 30 days, all of which were created by employees outside of the training department. You will see how these employee-created videos were used in the launch of a new learning management system and how they helped create a positive learning experience for our employees while building excellent training content for our LMS.

In this session, you will learn:

  • About informative training videos done by employees outside the training department
  • How to encourage employees to actively participate in development of training content
  • How to promote training initiatives through training-based rewards
  • How to successfully launch a new learning platform/system by engaging employees in its development
  • How to quickly create and gain training content by including all employees

Audience:
Novice to advanced designers, developers, and project managers.

Technology discussed in this session:
Mobile devices, including tablets and cell phones; DropBox; and Cornerstone LMS.

Melissa Council

LMS Administrator

Sierra Nevada Brewing Co.

Melissa Council works as a learning management system administrator at Sierra Nevada Brewing Co., one of the premier craft breweries in America. In her role, she manages both the learning and performance management systems as well as the design and development of learning solutions.

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401 Performance Support and Video Microlearning: The Perfect Marriage

4:00 PM - 5:00 PM Wednesday, June 8

Brazos

Performance support personnel need support themselves. This can range from teaching them how to set up and get started using an app to quickly training them in a few fundamental skills necessary to make the most of the tool.

In this session, you will explore how to combine mobile performance support apps with video-based microlearning and examine a real example of how this was done. You will learn how to determine where to use video-based microlearning and about the process of designing support for performance support tools. Finally, you will understand how to spend money wisely when developing video-based microlearning.

In this session, you will learn:

  • How to add video-based microlearning in an app
  • How to determine where and when to use video-based microlearning
  • About the process of designing support for performance support tools
  • About financial considerations in the development of video-based microlearning

Audience:
Novice and intermediate designers, project managers, and directors.

Technology discussed in this session:
Web apps and mobile devices.

John Boring

President and CEO

Accelerate Mobile Apps

John Boring founded Accelerate Mobile Apps in 2004 and is its president and CEO. John is responsible for setting the overall direction and product strategy for the company, and leads the design of Accelerate’s live training classes and products. After studying at Texas A&M University, John honed his skills at Atari, Apple, and Netscape. His work at Apple University was the catalyst for his vision to leverage evolving mobile technologies to simplify managing people.

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403 How to Deliver Bite-sized Learning

4:00 PM - 5:00 PM Wednesday, June 8

Lone Star F

Let’s face it: Learning content is getting out of control. Designers and developers can’t find anything and end up reinventing the wheel. This is a symptom of content overload, a condition as organizations try to make content more bite-sized, modular, and mobile to meet the needs of modern learners. Learners are experiencing it, too. As organizations adapt learning strategies, content strategy must follow.

In this session, you will see how a content strategy based on the principles of object-oriented design will empower you to manage bite-sized content. Also, learn how you can use multi-channel/multi-device publishing to produce multiple outputs from the same source content, from classroom training materials to individual learning nuggets for any device. Don’t miss this enlightening how-to session that will change the way you think about learning content.

In this session, you will learn:

  • What bite-sized learning is and is not
  • Why bite-sized learning is important today
  • How to author, publish, and deliver bite-sized learning to many systems of engagement
  • How to measure the effectiveness of bite-sized learning

Audience:
Novice and intermediate designers, developers, project managers, and directors.

Technology discussed in this session:
Xyleme, a learning content management system.

Monica Kraft

Director, Product Marketing

Xyleme

Monica Kraft, a director of product marketing at Xyleme, has extensive experience in operations, product management, and marketing for cloud-based solution providers in the online retail and learning industries. She started her career in corporate training at Xerox and quickly moved to software product development. Monica was on the forefront of the shift to hosted solutions and held a variety of positions, from website production for customer implementations to product manager for UniteU, ElementK, and Skillsoft. At Xyleme, she is responsible for educating the market on learning content management and building the Xyleme brand. She holds a bachelor’s degree in fine arts, in addition to an MS in software development and management from Rochester Institute of Technology.

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404 MMS Messaging for Just-in-time Sales Training

4:00 PM - 5:00 PM Wednesday, June 8

211/212

Mobile first is the standard in today’s learning and development industry. Companies need ways to be able to reach their sales reps wherever they are. Many companies do not have the means to develop device-agnostic mobile applications for learning in the time frame needed to provide just-in-time learning. Mobile messaging can offer a just-in-time learning solution without the development time.

In this session, you will learn why text messaging can have a powerful effect on learning. You will explore the many ways it can be used for training and how it can extend training efforts as a performance support service. You will learn how you can gain learning analytics quickly from mobile messaging feedback, and best practices for setting up educational messaging campaigns.

In this session, you will learn:

  • Applicable uses of text messaging for performance support
  • Why text messaging has a powerful impact
  • How text messaging can help you quickly get feedback on the effects of different learning initiatives
  • How to design an effective messaging campaign

Audience:
Novice to advanced developers and project managers.

Technology discussed in this session:
Smartphones, mobile messaging platforms, and A/B testing.

Lauren McDonald

Senior eLearning Developer

Medtronic

Lauren McDonald is a senior developer in the digital learning innovations department at Medtronic. She graduated from the College of Business at Ohio University in 2010 with majors in marketing and management information systems. She received her master’s in instructional technology from Kent State University in 2013. Lauren has received the quarterly innovation award twice at Medtronic: once for her work on building the department website and once for collaboration with sales training managers on iPad learning games. She also leads the mobile messaging project and manages this tool for educational purposes.

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406 Measure the Unmeasurable: How Mobile Can Transform the 70 of the 70:20:10

4:00 PM - 5:00 PM Wednesday, June 8

310/311

The 70:20:10 model holds that 70 percent of learning happens informally on the job. However, there are a lot of distractions at work that inhibit the amount of learning that can be achieved—deadlines, coworker interruptions, meetings, etc. Also, since learning is an afterthought when performing your job, it’s a fairly inefficient process, especially when compared to the other 30 percent, where learning is typically the overarching theme.

In this session, you’ll explore ways mobile technologies can be used to squeeze the best and most efficient learning process out of your normal, day-to-day work. Workers typically have a mobile device on them while performing a job—no matter if that job is computer-based, communication-focused, or manual labor—and this session will explore creative opportunities for mobile to revolutionize the 70 percent in the 70:20:10 model. All mobile technologies will be considered.

In this session, you will learn:

  • How to improve the 70 percent of learning that occurs on the job
  • How mobile can be used to increase the amount and efficiency of informal learning that occurs on the job
  • How wearables are underrated in learning
  • Creative ways phones can be used to document learning that occurs during your day-to-day work

Audience:
Novice designers, developers, project managers, and directors.

Technology discussed in this session:
All mobile technologies—phones, wearables, etc.—will be discussed.

Eric Duffy

CEO

Pathgather

Eric Duffy, the co-founder and CEO of Pathgather, is dedicated to providing an enterprise learning platform that both organizations and individuals truly value. Prior to Pathgather, Eric studied architecture at Washington University in St. Louis, taught in China as a Princeton in Asia fellow, and worked on a water cistern project in South Africa. Eric was named to the 2016 Forbes 30 Under 30 list for enterprise tech.

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408 Extending Your Learning Solutions Using Performance Support

4:00 PM - 5:00 PM Wednesday, June 8

307

Many people accept that the way to extend learning solutions to the moment of need is through performance support. But while L&D professionals recognize the value of this approach, actually knowing how to take existing projects and transform them into solutions that truly support people in the moment can be a challenge.

In this session, you will learn more about the methodology and tools needed to incorporate performance support into your current learning solution projects. You will learn applicable skills that you can use to transform a one-dimensional solution into dynamic approaches that include moment-of-need performance support. You will ultimately see how learning and performance support content can complement and reinforce each other.

In this session, you will learn:

  • The differences between learning and performance solutions (and how to recognize when to use each one)
  • About tools and methodology that can help you design performance support
  • How to transform a current project into a performance support solution

Audience:
Novice and intermediate designers.

Technology discussed in this session:
Performance support software.

Yanay Zaguri

Director of Product

Kryon Systems

Yanay Zaguri is Kryon Systems’ director of product. Yanay has more than 15 years of experience in general education and organizational learning, focusing mainly on learning technologies for the past eight years. Prior to becoming a product manager at Kryon Systems, he served as the head of instructional design and learning technologies with Pelephone Communications, Israel’s largest mobile carrier; as the head of learning technologies with HOT, a broadcasting provider; and as a learning manager at Meitav College where he redesigned and built all of the college’s core courses using eLearning. Yanay holds an MA degree in social psychology from Tel Aviv University and a BA degree in psychology.

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409 Applying Performance Support Across the Learning Continuum

4:00 PM - 5:00 PM Wednesday, June 8

301/302

“If you taught them this, why don’t they do it?” Educational services staff at Saint Vincent Hospital got tired of hearing this question and started looking for a new learning paradigm for the institution. The solution was found in performance support. By blending learning opportunities and performance support for associates before a class, during a class, and on the job, organizations are able to significantly impact job performance.

This session will discuss the principles of performance support (PS) and the process of gaining institutional buy-in for PS. You will learn the benefits of providing PS across a learning ecosystem and how PS was successfully blended into the learning continuum for several projects. Finally, you will examine the metrics used to measure the success of the implementation. Details will be provided and examples will be shared.

In this session, you will learn:

  • The difference between job aids and true performance support
  • The benefits of providing performance support throughout the learning ecosystem
  • Steps to implement performance support throughout the ecosystem
  • Potential metrics for determining the success of the implementation

Audience:
Novice to advanced designers, developers, project managers, and directors.

Technology discussed in this session:
Ontuitive’s LearningGuide Manager.

Molly Petroff

Education Specialist

Saint Vincent Hospital

Molly Petroff, an education specialist at Saint Vincent Hospital, is the architect of performance support (PS) at the hospital and has implemented several PS solutions focusing on the moment of apply for health system associates. She has worked in staff development for over 25 years, focusing the last 15 years on online learning technologies and the last five years primarily on PS design and development. She has authored numerous eLearning programs and PS solutions for in-house delivery and for other institutions. Molly, an RN, holds a BSN in nursing, an MEd in adult education, and certificates in eLearning instructional design and 5MoN design.

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412 New Approaches to Using Video in the Classroom

4:00 PM - 5:00 PM Wednesday, June 8

209

We all know that video is an incredibly effective learning method. Learners can remember up to six times more from trainings and classes that incorporate videos than they do from those that don’t. Many trainers, however, are not sure how to most effectively use videos; simply showing clips is not the best method. In fact, it’s a missed opportunity!

In this session, you will learn five major approaches to engaging learners with video. Most importantly, these are new approaches, as opposed to simply finding and using video clips in new ways. You will see how these are applicable to both corporate training workshops and academic classrooms. Finally you will learn real, easy-to-apply solutions that you can begin using right away. They are simple to learn, but make a big impact in your training.

In this session, you will learn:

  • How to develop a plan to effectively incorporate videos into your training
  • Best practices in using videos in trainings and the classroom
  • About resources to continue learning about videos in training and development
  • About a new paradigm of videos in training and development

Audience:
Novice to advanced, designers, project managers, managers, and directors.

Technology discussed in this session:
Mobile apps, MP4 videos, instructional design software (including Captivate and Camtasia), learning management software.

Angie Generose

Instructional Designer

SkillStore

Angie Generose, an instructional designer for SkillStore, has a master’s degree in educational psychology and a graduate certificate in online learning. She is currently a PhD candidate and is studying best practices in designing programs to develop people skills. Angie has taught and designed courses for the Community College of Denver for four years and has also worked on numerous grants to design and deliver innovative training programs. She has worked for organizations including Colorado State University–Global, Phronesis Global Solutions, and Denver Public Schools. At SkillStore, Angie designs mobile-based employee training modules.

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413 Forgetting What We Know: Re-conceiving Performance Support as Performance Learning

4:00 PM - 5:00 PM Wednesday, June 8

303/304

With its shift of learning away from information overload delivered in large chunks to learning in more manageable increments within the context of work, performance support is already an improvement on traditional methods of training. Looking to further improve learner performance, in this session we’ll discuss the possibilities of imagining “support” as “learning” with insights from psychological and neuroscience research. Building on unconventional notions about the nature of memory, constructing learning methods on a “remembering” curve, and attending to the learning environment are just a few of the opportunities we will explore in this open conversation with panelists.

Morris Davis (Host)

Associate Professor

Drew University

Morris Davis is an associate professor of history at Drew University, where he’s held a variety of administrative and teaching roles, served as an academic dean for a professional graduate school, and published widely. During his 13 years working closely with adult learners, he’s developed a keen interest in the way they learn and function in the workplace, and is rethinking what it means to prepare people to learn after formal schooling. Seeing many obvious connections between university teaching and workplace learning, and always looking to learn something new himself, he has been providing insights and consultation to Ontuitive. Morris holds a PhD.

Jeremy Smith

Senior Learning Solutions Manager

Herman Miller

Jeremy Smith, a senior learning solutions manager at Herman Miller, focuses on learning strategy, change management consulting, and global shared learning services under the umbrella of talent management. Jeremy has been a corporate learning professional for over 20 years, and during that time has played a leading role in learning organizational structure, infrastructure, design and development, governance, measurement, and resourcing strategies. For more than seven years Jeremy has led the effort to introduce and operationalize performance support strategies and systems at Herman Miller, including solutions for IT applications, product introductions, corporate competencies, talent planning, and management skills.

Rory Francis

Performance Development Design Manager

Huntington National Bank

Rory Francis is the performance development design manager for Huntington National Bank. He has been involved in learning and performance development for over 15 years, including 12 years in the financial services industry. Rory is responsible for the training curriculum and performance support tools for Huntington’s Customer Relationship Management application, and leads the implementation of a common performance-support solution across the organization. He is a graduate of Ohio Northern University.

Veronica Yan

Postdoctoral Researcher

UCLA

Veronica Yan is a postdoctoral researcher at UCLA and USC with a PhD in cognitive psychology from UCLA. Her research focuses on the cognitive underpinnings of memory and the strategies that lead to effective and efficient long-term learning. In particular, she studies “desirable difficulties” in learning, why they work, and the motivational mindsets required to appreciate them. She is a recipient of the UCLA Department of Psychology’s Distinguished Teaching Award and a winner of the UCLA Dissertation Launchpad. Veronica conducts training workshops for students, schoolteachers, and college professors across the United States.

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501 Using Video Effectively: Ten Tips and Tricks

10:45 AM - 11:45 AM Thursday, June 9

Brazos

The impact of video for learning is growing more evident, and its inclusion in traditional eLearning enhances the opportunities to impact performance. Are you ready to add videos to your online learning capabilities but don’t know where to start? This session’s 10 tips and tricks will set you on your way to incorporating video into your training.

In this session, you will learn how video should be used, what successful videos include, and what not to use video for in training. You’ll see specific examples of videos that illustrate the tips and tricks. You will be encouraged to discuss any experiences you’ve had with video, both successful and not, in your training. You’ll leave this session with a better sense of when and how to use video, and with some specific guidelines to help develop your next successful training video.

In this session, you will learn:

  • What makes a training video successful
  • At least 10 tips for creating training videos
  • About peers’ successful or not-so-successful projects and why they worked or didn’t work
  • How to incorporate videos into your training

Audience:
Novice designers and developers.

Technology discussed in this session:
Camtasia, Storyline, webcam recordings, and GoAnimate.

Nicole Sy

eLearning Designer/Developer

The Nature Conservancy

Nicole Sy is an eLearning developer and designer with The Nature Conservancy. She has been a graphic, web, and animation designer for 22 years, with the last 17 years being in the online learning arena. Prior to joining the Conservancy, Nicole held creative roles for Citrix, Convergys (formerly DigitalThink), and Bio Rad Laboratories, as well as her own design company for 10 years. She has also completed the Design Thinking training series through the d.school at Stanford.

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504 Interactive Videos, Video Analytics: Turning Learner Attention into Engagement

10:45 AM - 11:45 AM Thursday, June 9

Lone Star G

In the ever-shortening attention span, single-track video-based learning has started to fall behind, as traditional video-based learning tends to push learners into a passive role. On one side, new ways need to be identified to increase learner engagement; and on the other hand, making rightful use of existing video content is critical from a cost perspective. Moreover, abilities to measure learner engagement levels are very limited. Interaction turns attention into engagement, and interactive, personalized video is changing the learning landscape altogether.

In this session, you will learn how an interactive video learning experience gives the power of choice, fosters collaboration, and promotes increased knowledge retention. You will gain insights into how existing or new videos can be enriched with feedback personalization (such as Q&A, branching, quizzes, and surveys) and the factors to consider when onboarding an interactive video program. During the session, you will learn how analytics driven by interactions, captured using the xAPI, can help measure learner behavior and effectiveness of the program to further fine-tune the overall learning experience.

In this session, you will learn:

  • How interactive, personalized videos can help in learning
  • Techniques to make your videos interactive, demonstrated through use cases
  • About factors to consider when choosing an interactive video learning platform, such as ability to play on iPhone along with all devices, including Android, desktops, and tablets
  • Why video analytics is an important tool for your future learning programs
  • How the xAPI and LRS will enable capturing a wide range of analytical data to gain insights into the effectiveness of the learning program

Audience:
Novice to advanced developers, project managers, and directors.

Technology discussed in this session:
The xAPI, LRS, iPhone, iOS, and Android.

Shrikant Pattathil

President

Harbinger Interactive Learning

Shrikant Pattathil brings with him close to 25 years of experience in developing software products and services for all types of product development companies ranging from startups, medium-sized businesses to Fortune 500 companies. His innovations in formulating sound technical approaches to business problems are consistently appreciated by customers. Shrikant has led and implemented strategies in HR Tech, Health Tech, Learning Tech, and Ed Tech. In fact, he is also the company's go-to person for the latest know-how on shifting technology paradigms.

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505 CANCELLED - Using the xAPI to Improve Video Effectiveness

10:45 AM - 11:45 AM Thursday, June 9

310/311

Well-rounded eLearning courses leverage multiple elements to enhance learning.  These may include video, audio, activities, text, and images. How do you ultimately know whether these elements, in particular the complex activities and videos you crafted, are in fact enhancing understanding? How can you better determine whether there is a relationship between the activities and end-user performance?

In this session, find out how you can use the Experience API (xAPI) to capture data from different activities into a single, uniform format in the Learning Record Store (LRS). You’ll explore an authentic module containing video and associated assessment items. You will learn how to analyze results to see which of the elements contributed most to learner success and which assessment items could be improved. Simply put, see how better data can lead to improved design.

In this session you will learn:

  • How the xAPI can help you collect user data
  • How activity data can be combined to make sure your video is accomplishing its goal
  • How to use the xAPI to compare content consumption to performance

Audience:
Intermediate and advanced designers, managers, and project managers.

Technology discussed in this session:
The Experience API (xAPI).

Anthony Altieri

IDIoT in Chief/xAPI Evangelist

Omnes Solutions

Anthony Altieri is the IDIoT in Chief (instructional developer for the Internet of Things) and founder of Omnes Solutions, as well as an xAPI evangelist, authoring a course on xAPI Foundations for LinkedIn Learning. Anthony has worked on multiple projects implementing global LMS systems. He is a maker, focusing on user analytics and bringing the virtual learning world and the real world together through the use of Bluetooth beacons and other IoT devices using xAPI. Anthony has lectured to audiences on topics ranging from the spread of HIV to network security, content development, why it’s important to learn to code, and, of course, xAPI.

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507 Binge Learning in the Streaming Age: Trends, Technologies, and Strategies

10:45 AM - 11:45 AM Thursday, June 9

Lone Star H

Video is eating the Internet. We’re consuming and creating more of it than ever, and 64 percent of consumers identify as binge watchers. But these trends don’t just apply to entertainment content—they’re having a huge impact on learning, and learners’ expectations, too.

In this session, we’ll explore how learning and development professionals can leverage consumer content consumption trends to create powerful and impactful learning experiences. Through examples ranging from surfers in Hawaii to telecom companies in Europe, you will learn how video can amplify the reach of informal learning, empower employees to create and share, and increase retention and engagement. You will also learn how platforms like Netflix and YouTube leverage cloud technologies to create the seamless, frictionless video experiences that users have come to expect in 2016.

In this session, you will learn:

  • Learn the key trends and behaviors driving video usage in the consumer world
  • Learn how to leverage these trends to create powerful workplace learning experiences
  • Come away with practical ideas for piloting video learning at your organization
  • Receive a primer on the key video technologies underpinning these experiences

Audience:
Novice designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Mac Laptop and iPhone.

James Cross

Director, Learning Strategy

Workday

James Cross is the director of learning strategy for Workday. James is an Apple Distinguished Educator, with 10 years of experience in video-based learning. His experience ranges from classroom teaching using video every day to working with the world’s leading universities (Yale, Stanford, Brown, Berkeley) to create video learning experiences to his present position at Workday.

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508 Using a GoPro or 360 Camera (for VR) in On-the-job Training

10:45 AM - 11:45 AM Thursday, June 9

208

Learning practitioners strive to understand the real-life environment of experts as much as possible. But getting access to really see how people do their jobs when they are in a more technical or hands-on role (e.g., construction, refinery, or factory work) is difficult. Often, learning practitioners can’t use video or real-life images because of safety or clearance constraints. This poses a challenge as they try to create impactful learning materials.

In this session, you will see how you can equip subject matter experts with a GoPro or 360 camera that they can wear on their chests or hard hats and control from phones or tablets. You will see what it looks like within their environment, and you’ll capture it in the form of a video to put into a course, or an easy-to-access performance support video. This session will show you how to quickly set up and use the devices. You will also learn how to help your leadership understand the viability of this technology as a training tool.

In this session, you will learn:

  • How a GoPro and early VR tools can be useful additions to your design and development toolkit
  • How to discuss this as a viable option with a client (or a manager) and set a strategy for success
  • How to set up and use a GoPro
  • Tips and best practices for success

Audience:
Novice to advanced designers, developers, and managers.

Technology discussed in this session:
GoPro, VR tools, iPad and iPhone.

Tara Bryan

Owner

TLS Learning

Tara Bryan, owner of TLS Learning, has over 18 years of diverse experience in strategic consulting, instructional design, and eLearning design and development for clients in a variety of industries. She is recognized in her field as being an expert who is passionate about bringing engaging and interactive learning experiences to learners. She works with clients to design and build high-quality learning programs that improve performance in the workplace. Her unique skillset of instructional design, visual design, and technical expertise puts her in a position to work successfully with clients to create the right solution that exceeds their business requirements.

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509 Gamifying Change Readiness: Priming the Moment of Apply

10:45 AM - 11:45 AM Thursday, June 9

211/212

If your organization is going through change, you’re probably doing a lot to make sure your people are prepared—videos, emails, tools, learning, meetings, etc. The problem is motivating people to care enough before go-live (before the moment of apply) to engage in those helpful experiences. Here’s an example of how you can elevate your change initiative above the noise and get your people to want to get ready.

In this session, you will learn a new approach for creating a desire to change and driving the adoption of performance support resources and people networks. This case study session will present the quantitative game data and qualitative feedback that TiER1 has received (good, bad, and awesome) so you walk away with a clear picture of what works, and what doesn’t, when gamifying your change. You’ll learn a readiness model for change initiatives and pick up a few tricks to improve the effectiveness of your communication channels, gamified or not.

In this session, you will learn:

  • How game mechanics can be applied effectively in a non-game environment
  • To evaluate the effectiveness of gamification to drive the adoption of performance support resources in a change initiative
  • The concept of priming the moment of apply through games
  • About a change readiness model and the benefits of a unique communication channel

Audience:
Novice to advanced designers, developers, and directors.

Technology discussed in this session:
A custom web-based game with email communication templates.

Dustin Shell

Director of Innovation

TiER1

Dustin Shell, a director of innovation at TiER1, is passionate about people, learning, and technology (in that order). He loves combining these to help people do their best work and fulfill their potential. Dustin pushes the limits of technology to help people and organizations grow and connect. He has a strong background in multimedia production, eLearning authoring, instructional design, curriculum design, and learning strategy, and he has experience helping organizations scale their culture through onboarding, leadership development, and social intranets. Dustin is also a published author and speaker on topics such as learning space design, scaffolding and motivation, designing online communities, and gamification.

Jennifer Cahill

Senior Consultant

TiER1 Performance Solutions

Jennifer Cahill is a consultant for TiER1 with expertise in organizational change management (OCM). Her specialties include strategic communications, primary research, and data analysis. With a strong understanding of organizational theory and the flexibility to meet clients where they are, Jenn consults with leaders to guide their decision-making in many areas of OCM. She has designed and managed quantitative and qualitative research studies to understand employee behavior and improve job performance, created a strategic communications campaign for a company with over 500 employees, and directed a team in producing a comprehensive wage and benefit survey for a county chamber of commerce.

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512 Stop the Flow of Inaccessible and Out-of-date Information

10:45 AM - 11:45 AM Thursday, June 9

308

With more companies taking advantage of satellite offices and field employees, recognizing the differences in their needs from on-site teams is crucial. Their physical distance from training and marketing teams means they can’t easily access key information, and when they can, it’s often out-of-date. The result? A potentially negative impact on your relationships with top channel partners.

Don’t leave field employees to fend for themselves in the content wilderness—empower them to overperform by:

  • Enabling desktop and mobile access to the business-critical information
  • Ensuring the most up-to-date content is available, online or offline
  • Reducing risk of misinformation to employees and partners

Nolan Myers

VP, Strategy

Inkling

Nolan Myers, the VP of strategy for Inkling, has built a career on finding innovative ways to leverage technology for business results. At Inkling, he led product development to build the Habitat authoring platform, scaled content operations to produce thousands of titles, built the company's partnership program, and led client services to help customers design and implement their digital strategies for interactive content. As head of strategy, Nolan brings his insights to help key customers and partners and help Inkling realize its vision to make the world a smarter place through knowledge that matters.

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F04 Using Beacon Technology to Contextualize mLearning

10:45 AM - 11:45 AM Thursday, June 9

Lone Star A-E

Most learning solutions today fail to meet employees where they are in their learning journey. Cognitive overload while in training, knowledge and skill gaps in the moment of need, and information access issues prevent employees and teams from performing at their very best. Each of these has a major impact on productivity. The solution? Contextualized learning provides content at the moment of need, in the space where it is needed most.

In this session, you will learn about beacon-based learning solutions that support just-in-time, in-the-space learning. You will see how this approach is flexible, customizable, trackable, and doesn’t require an intense technology implementation cycle. Learn how beacon technology puts learning in your employees’ hands, enabling on-the-spot performance support and a flexible solution that is easily adaptable to changes in the business.

In this session, you will learn:

  • About beacon-based mLearning solutions
  • How beacon technology can be used to contextualize learning
  • About the components of a beacon-based mLearning solution and how they operate
  • To correlate beacon technology to potential opportunities in your environment

Audience:
Intermediate and advanced designers and directors.

Technology discussed in this session:
Beacon devices, mobile app front-end and server back-end interfaces, and beacon administrative interfaces.

Tom Pizer

Director, Learning Technologies

GP Strategies

Tom Pizer is a director of learning technologies for GP’s Learning Solutions Group and has over 20 years of experience in the technical digital-media field. He leads an exceptional team of developers who create unique learning solutions in response to atypical client challenges. During his career, Tom has created, specified, directed, and/or managed hundreds of hours of educational, instructional, and entertainment-based media for a variety of clients in both the public and private sectors. A key aspect of Tom’s responsibilities is staying abreast of emerging technologies and in tune with the latest development methodologies, standards, and practices.

Ann Rollins

VP, Custom Solutions and Chief Solutions Architect

The Ken Blanchard Companies

Ann Rollins is a modern learning champion with nearly 30 years of industry experience helping form and execute learning and leadership development strategy for Fortune and Global 500 companies. Unintimidated by global scale, she always has her eyes on the technology horizon and helps clients consider how the technology in our hands outside of work today may have a place inside the learning ecosystem tomorrow. She takes a practical, design thinking approach to support clients as they transform what leadership development (and learning in general) happens in their organizations, and help drive plans to innovate to prepare for what's next.

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601 Size Matters: Research on Small-screen Learning

1:00 PM - 2:00 PM Thursday, June 9

Brazos

The eLearning world has rapidly moved into a world of mobile everything. Media is delivered on devices that fit into the palm of a hand. People make calls and read emails on their phones, they communicate by texting, and they watch streaming video. They also have lessons on their mobile devices, but is this an entirely good thing?

This session will explore the research and outcomes of using mobile devices with small screens for eLearning. It will demonstrate the neuroscience of visual learning and show how using mobile devices to deliver lessons changes learners’ perceptions. It will also explore the cognitive nature of mobile devices and how designers and developers can use this to their advantage.

In this session, you will learn:

  • How a screen changes the learner’s perception
  • How lessons delivered on a mobile device work with the learner’s perceptions
  • How to take advantage of the smaller footprint of a mobile device
  • How to take advantage of the neuroscience behind the use of mobile devices

Audience:
Novice to advanced designers, developers, and project managers.

Technology discussed in this session:
PCs and mobile devices.

Stephen Haskin

Principal

Industrial Strength Learning

Stephen Haskin, the principal of Industrial Strength Learning, started in video production and computing in the 1970s. He has worked with digital video and eLearning since the late 1980s, and has been at the forefront of streaming media. Previously, Stephen was a producer and director of film and video and won many awards for his work. He worked for the University of Michigan for several years, but has now returned to the private sector where he currently directs and consults for distance-learning projects and video. Stephen frequently speaks at conferences and seminars, is the author of three books, and is writing a fourth book about media and learning.

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604 On Demand and Just in Time: Using Interactive PDFs for Side-by-side Training

1:00 PM - 2:00 PM Thursday, June 9

Lone Star F

Binders. One-sheets. Printouts. For salespeople and those who work on the road, the backseat is full of them. They are used not only for collateral but also for training customers on products and services. But are these the right tools? What if the customer has only five minutes? How can an individual quickly and efficiently discuss a topic in an engaging way and avoid the paper clutter?

In this session, you will see a solution to the endless paper and unclear training objectives by using interactive PDFs specifically designed for tablets. You will explore how Comcast employs a unique solution used by account executives (AEs) whose role is to support third-party dealers that sell Xfinity services. AEs, with the use of their iPads, access a portal, select a product or service from the list, and engage in a quick and targeted side-by-side training with a dealer, focusing on an entire product line or just one feature. The interactive design allows for complete customization and on-demand needs.

In this session, you will learn:

  • How using interactive PDFs specifically designed for tablets provides a solution to the endless paper and unclear training objectives
  • How Comcast employs a unique solution used by AEs whose role is to support third-party dealers that sell Xfinity services
  • What side-by-side training looks like using a mobile device (we will do a fun role-play)
  • How you can start the discussion in your organization to craft a similar solution

Audience:
Novice to advanced designers, developers, project managers, and directors.

Technology discussed in this session:
Adobe InDesign for interactive PDFs and Articulate Storyline 2 for a content portal.

Britney Cole

VP, Innovation

Blanchard

As vice president of innovation and the head of the Blanchard Innovation Lab and Experience Center, Britney Cole is a visionary leader who positively impacts lives through cutting-edge solutions that drive personal, professional, and organizational growth. With nearly 20 years of experience in corporate training and leadership development, Britney is a highly sought-after consultant, speaker, and thought leader. Her mission is to help employees learn new skills, enable managers to lead their teams effectively, and assist executives in running their businesses.

Sara Berry

Program Manager, Retail/Indirect

Comcast

Sara Berry, a program manager for learning and development at Comcast, designs dynamic training material for Xfinity sales reps, ranging from interactive PDFs to live virtual training sessions. Prior to Comcast, she designed and developed engaging training and marketing material for AT&T sales reps. Sara started her career as a trainer with the Nielsen Company, where she onboarded new employees for its TV ratings. Sara is passionate about condensing complex content into simple yet impactful information. She’s fascinated with branding and logos and is also a graphic designer.

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606 Mobile Design and Development Competencies for eLearning Professionals

1:00 PM - 2:00 PM Thursday, June 9

303/304

Desktop platforms are giving way to mobile in many contexts. Opportunities abound. But eLearning designers and developers are used to a different set of paradigms undergirded by different competencies than those they need to design and develop mobile solutions.

In this session, you will examine the key competencies needed to design and develop mobile solutions, and you will explore some of the options available to help eLearning professionals make the transition to mobile. You will learn of a mobile design and development competency roadmap, which identifies the skills and abilities an eLearning (or other) professional needs to master in order to become successful as a mobile designer or developer. This session will not only provide you with a copy of the competency roadmap, but also reveal the process behind its creation and provide suggestions for others to develop their own roadmaps in order to address similar gaps in their organizations.

In this session, you will learn:

  • Which design competencies are most important for building mobile solutions
  • Which development skills are most important for eLearning developers transitioning to mobile
  • How current eLearning tools stack up against mobile development needs, and where there are still gaps
  • Creative ways to identify opportunities and options for closing the skill gaps on your eLearning teams

Audience:
Novice and intermediate designers, developers, project managers, managers, and directors.

Joe Fournier

Learning Infrastructure Designer

Anthem

A long-time learning professional, Joe Fournier has been a hands-on practitioner, manager, director, and consultant to many Fortune 100 companies. He is currently a learning infrastructure designer focusing on the edge and exploring the use of technology in learning and performance contexts. Joe's current projects and interests include mobile learning, AI/machine learning, chatbots, and blockchain. Joe leads the internal Learning Innovation and AI Enthusiasts learning communities at Anthem.

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607 Flipping the Mobile Model: Beacons, Tablets, and xAPI Tracking

1:00 PM - 2:00 PM Thursday, June 9

208

It has always been tricky to track experiences and results when learning happens outside the LMS. Using the xAPI, you can track a huge amount of activity with a robust and flexible specification. The next challenge is to identify learners and capture what they do in the real world in digital format, then put that data to use for learners, their leadership, and the learning and development organization.

In this session, you will learn how the Ann Arbor (Michigan) Hands-On Museum guides the informal exhibit-based learning experience for school field trips via tablet interactions. You will see how the typical model in the industry is being flipped by using beacons on students that are picked up by museum exhibits. Activities are based on the individual grade level and tied to the Next Generation Science Standards. From registration and beacon management to a custom content development tool, you will learn about the interactive design and instructional strategies used to transmit data to the LRS and to generate individual, classroom, and museum-level reporting.

In this session, you will learn:

  • To apply similar use of technology across various use cases
  • To identify situations in your environment where a similar model would work
  • About the application of xAPI statement generation in a standards-based curriculum
  • About reporting and data visualizations for individual, group, and organization-wide use

Audience:
Novice to advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
The xAPI.

Megan Torrance

CEO

TorranceLearning

Megan Torrance is CEO and founder of TorranceLearning, which helps organizations connect learning strategy to design, development, data, and ultimately performance. She has more than 25 years of experience in learning design, deployment, and consulting . Megan and the TorranceLearning team are passionate about sharing what works in learning, so they devote considerable time to teaching and sharing about Agile project management for learning experience design and the xAPI. She is the author of Agile for Instructional Designers, The Quick Guide to LLAMA, and Making Sense of xAPI. Megan is also an eCornell Facilitator in the Women's Executive Leadership curriculum.

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609 Sprint University: Kindling a Mobile Learning Culture

1:00 PM - 2:00 PM Thursday, June 9

307

With the proliferation of mobile deployment to training audiences and rapidly emerging technology, training and development professionals often struggle with keeping their mobile knowledge and skills current. Sprint University confronted this problem head-on by implementing a mobile learning program.

In this session, you will be provided a roadmap for implementing your own program to rapidly accelerate mobile skills and knowledge of your training and development professionals. This session will showcase the Sprint University mobile learning program from initiation to deployment and ongoing management. This program is a great example of an initiative that effectively increased awareness and adoption of mobile development practices and solutions university-wide.

In this session, you will learn:

  • To create a comprehensive content strategy for your website
  • How to mobilize your community of subject matter experts to impart their knowledge and kindle enthusiasm for mobile
  • How to transform instructional designers and multimedia designers into bloggers and champions for mobile
  • How to curate mobile content for your training and development professionals so that mobile pushes are relevant or applicable
  • To leverage mobile mentors to drive content through feedback loop

Audience:
Novice designers, developers, and project managers.

Technology discussed in this session:
Desktop- and mobile-enabled websites.

Beverly Bensing

Program/Project Manager II

Sprint

Beverly Bensing is a program/project manager at Sprint University. Beverly’s 22-year career in training and development spans program management of the number one most profitable seminar line during her time at American Management Association to her current role as program/project manager for Sprint University, managing priority digital and interactive turnkey projects involving talent management, IT, digital, brand, and Sprint University. She enjoys helping Sprint’s award-winning teams deliver innovative solutions. Beverly holds an MA in communications studies and a BS in journalism from the University of Kansas.

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610 Performance Support in Practice at The Nature Conservancy

1:00 PM - 2:00 PM Thursday, June 9

308

The Nature Conservancy recently implemented a new constituent relationship management (CRM) application used by more than 1,000 staff members across the organization. The new CRM application not only changed how staff tracks and manages constituent relationships in an application, but also significantly changed the business processes surrounding CRM. An instructor-led training program was developed; however, staff needed ongoing support to address knowledge gaps and ongoing changes to the business processes.

In this session, you will learn how the Conservancy developed a performance support tool to provide ongoing support to staff using a new CRM application. You will see how Conservancy staff members access the performance support topics from the new application (based on topic) and from within the tool itself. The session will include a preview of the tool (built in SharePoint) that allows staff to access relevant content with just a few clicks. You will also learn how the Conservancy designed a process that allows both the business experts and technology staff to edit content and publish updates to end-users.

In this session, you will learn:

  • How to design an effective process that allows business experts, end-users, and technology staff to collaborate on a performance support system
  • Best practices for writing performance support content
  • Best practices for incorporating multimedia
  • How to organize and define help content to allow users to quickly find what they need

Audience:
Novice to advanced designers, developers, project managers, and directors.

Technology discussed in this session:
The Conservancy Performance Support Tool.

Chanda Carpenter

eLearning Manager

The Nature Conservancy

Chanda Carpenter is an eLearning manager with The Nature Conservancy’s Technology Learning Center. Specializing in instructional development, multimedia, and graphic design, Chanda has more than 15 years of experience developing online training and communications programs that focus on delivering an interactive, engaging experience to the user. She has received several national awards for her web and print design work. Prior to conservation, Chanda worked in the finance and telecommunication industries.

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612 Designing for the Moment of Apply

1:00 PM - 2:00 PM Thursday, June 9

301/302

Performance support can be a powerful addition to an organization’s learning and performance ecosystem as it is tasked with delivering more content in less time. Well-designed performance support solutions provide task-based information in a layered approach for intuitive fingertip access to specific resources at the performer’s moment of need. But how do you really design for the moment of apply?

In this session, you will learn why designing for the moment of apply requires a new way of thinking and a new way of working. You will explore a new instructional design methodology, EnABLE, and how this methodology supports designing for the moment of apply. You will also see examples of performance support utilizing the performance support pyramid concept.

In this session, you will learn:

  • About the EnABLE instructional methodology
  • How to get started mapping moments of apply in the workflow
  • About the performance support pyramid
  • How to design the performance support pyramid for a task
  • From several performance support examples

Audience:
Novice and intermediate designers, developers, project managers, and directors.

Technology discussed in this session:
Performance support solutions.

Conrad Gottfredson

Chief Learning Strategist

APPLY Synergies

Conrad Gottfredson, the chief learning strategist at APPLY Synergies, has deep experience in organizational learning, collaborative development, knowledge management, online learning, performance support, and instructional design and development. Conrad is the original developer of the Learning at the Five Moments of Need framework now in use around the world. He has worked with many of the world's largest organizations, helping them attain higher levels of learning agility. Conrad's experience includes the design and deployment of large-scale knowledge management and performance support systems within multinational corporations. In 2014 Conrad was awarded the Guild Master Award for his accomplishments and contributions to the eLearning community. He holds a PhD in instructional psychology and technology.

Beth Daniel

Senior Learning and Performance Strategist

APPLY Synergies

Beth Daniel, a senior learning and performance strategist with APPLY Synergies, has more than three decades of experience managing learning-and-development functions across the organization. She has led all aspects of learning, from developing strategic visions to designing, developing, and delivering classroom, virtual classroom, performance support, and eLearning solutions to meet rapidly changing business needs. Beth previously lead learning-transformation efforts at Bank of America, including the development and rollout of an AGILE learning methodology and the development and implementation of a performance-support strategy and approach.

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701 Getting Started with Mobile Implementation

2:30 PM - 3:30 PM Thursday, June 9

310/311

Classroom clickers, or student response systems, have become high-demand classroom tools in schools, universities, and training programs across the country. St. John Ambulance has several very traditional in-class public courses that needed more whole-class engagement through mobile technology. The company couldn’t afford $100,000 to equip 26 branches with hard-wired clickers but instead sought to boost knowledge of the material, student engagement, and instructor comfort with a bring-your-own-device (BYOD) solution.

In this case study session, you will learn how to select and implement mobile polling using a BYOD solution for public courses open to students from all walks of life. You’ll chart a path from concept to implementation, including finding a service, creating materials, training instructors, getting student buy-in, implementing in class, getting feedback, and reacting to feedback. Additionally, you will learn about the challenges St. John faced with a BYOD solution, such as training instructors and gaining their buy-in.

In this session, you will learn:

  • About benefits and challenges of the BYOD solution
  • How to integrate a polling app into the classroom
  • How to implement BYOD in public courses
  • About gaining instructor buy-in
  • About training instructors
  • About measuring the success of the BYOD solution

Audience:
Novice and intermediate designers and project managers.

Technology discussed in this session:
Polling applications.

Keith Tyler

Senior Training Specialist

St. John Ambulance

Keith Tyler is a training development manager for St. John Ambulance. Having completed his first first-aid course at age 10, he has been practicing, teaching, and designing courses in various roles ever since—one day he hopes to get it right. An alumnus of the Royal College of Surgeons (Edinburgh), Keith has taken his passion for pre-hospital care and applied it to education by completing a specialization certificate in virtual learning. He is a recognized subject matter expert who has created and contributed to several nationally recognized courses.

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704 Beyond Content: Using Mobile to Foster and Manage Informal Learning

2:30 PM - 3:30 PM Thursday, June 9

Lone Star H

Employees learn many of their job competencies from one another. But it’s hard for a manager to know what they’re learning, from whom, and how well they’ve learned it. These informal interactions are almost impossible to track, and it’s hard to keep bad habits from spreading. If managers had a way to track and guide this informal learning, it would become a powerful part of employee development.

In this session, you’ll learn how to use mobile devices and applications to shape peer-to-peer knowledge sharing into a structured development program. You’ll learn how to use mobile applications to assign individual learning paths for each employee, match them up with peers who help them learn, remind them of best practices, validate their new competencies, and track their accomplishments. You’ll learn how to set up a program, get it started, and incorporate it into your other training efforts. You’ll hear about two real-world examples: onboarding new employees and training a sales team.

In this session, you will learn:

  • How to use mobile to manage peer-to-peer learning
  • How to easily create individual informal learning paths for employees
  • How to match peers who can share knowledge with one another
  • How to validate what employees have learned in the field
  • How to track employees’ accomplishments
  • How to incorporate existing formal training into your program

Audience:
Novice to advanced project managers and directors.

Technology discussed in this session:
Smartphones, tablets, laptops, and applications including calendars, to-do lists, and Pract.us—a web application for informal learning management.

Mike Bleyle

CEO

Pract.us

Mike Bleyle, the CEO of Pract.us, began his career 26 years ago as an officer in the US Navy. As a nuclear reactor training officer, he learned the power of structured informal learning. In the civilian world, Mike has managed and trained teams in product development, project management, and software consulting. He created the certification and training program for Corticon Business Rules software in 2007. In 2014, he developed Pract.us software for informal learning management.

Carol Bleyle

Marketing Lead

Pract.us

Carol Bleyle, the marketing lead of Pract.us, began her career teaching English and linguistics at the university and community college level. She later moved into the speech recognition software industry and developed training courses and workshops for commercial software as well as her own services company. She writes extensively about the cognitive basis of learning, work-based learning, and employee development. Since 2013, Carol has partnered with Mike Bleyle, founder and CEO of Pract.us, to share the vision of guided informal learning. Carol holds a MA in linguistics.

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706 Advanced Augmented Reality: OCR Case Study on Facial Detection and More

2:30 PM - 3:30 PM Thursday, June 9

209

Optical character recognition (OCR) technology can take your magazine article, brochure, or PDF, single out letters on the image, and put them into words, enabling you to access and edit the content. Similarly, facial recognition software breaks down an image and can provide data related to gender, age, and ethnicity. Couple these with interior location technology, and you have the potential for powerful organizational learning opportunities.

In this session, you will explore an in-depth case study on an augmented reality (AR) application that handles OCR, facial detection, and microlocation (interior) wayfinding. You will learn the basics of image processing and the difference between off-the-shelf and custom AR solutions. Finally, you will experience a hardware and software demonstration and get a chance to try out the solution.

In this session, you will learn:

  • How advanced AR development differs from off-the-shelf solutions
  • About the intricacies of crafting custom AR
  • About basic image processing
  • About advanced custom AR software through a demonstration

Audience:
Intermediate and advanced designers, developers, and directors.

Technology discussed in this session:
Augmented reality, optical character recognition, numerical masks, facial detection, and local wayfinding.

Chad Udell

Chief Strategy Officer

Float and SparkLearn

Chad Udell is the award-winning managing partner, strategy and new product development, at Float and SparkLearn. He has worked with Fortune 500 companies and government agencies to create experiences for 20 years. Chad is an expert in mobile design and development, and speaks at events on related topics. He is author of Learning Everywhere: How Mobile Content Strategies Are Transforming Training and co-editor/author, with Gary Woodill, of Mastering Mobile Learning: Tips and Techniques for Success and Shock of the New.

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709 Interactive Video: Creating the Best of All Training Worlds

2:30 PM - 3:30 PM Thursday, June 9

Lone Star F

Have you ever watched television? If so, you understand the seductive power of video and its ability to engage and sustain our interest. Video can deliver vast amounts of information with phenomenal efficiency. The problem, however, is that video is a one-way medium. Learners remain passive and cannot participate in the rich interactions present in the traditional classroom, which increase both conceptual learning and learning transfer.

In this session, you will learn seven techniques that convert your standard training video into an immersive, integrative learning experience. These techniques include virtual audiences, immersive interactions, embedded LearningLinks, subject-sensitive branching, and community integration. Learn techniques that work together to create a powerful learning experience that can sustain audience interest and increase the chance that your employees will learn and transfer that learning into their daily tasks. You will also examine data showing how interactive video provides greater retention and transfer than either text or standard video technologies.

In this session, you will learn:

  • Seven techniques that can make traditional videos more effective through the use of interaction
  • How you can retrofit these interactions into your existing videos
  • How interactive video techniques produce the highest retention rates in both short- and long-term memory
  • How interactive video can produce the greatest transfer of learning

Audience:
Novice to advanced designers, developers, project managers, and directors.

Technology discussed in this session:
Video samples.

Art Kohn

Professor

ASPIRE Consulting Group

Dr. Art Kohn earned his PhD in cognitive science at Duke University and is a consultant with Google, helping the organization develop new programs which train more than 1.2 billion people. Dr. Kohn's professional research explores how to present information in order to maximize learning and memory. He was awarded the National Professor of the Year award from the American Psychological Association and he won a Fulbright Fellowship in cognitive psychology and a second Fulbright Fellowship in distance education. He consults with organizations around the world, helping them modernize and optimize their training programs.

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710 Insider Insights into Video Localization

2:30 PM - 3:30 PM Thursday, June 9

309

Text expansion is an inherent challenge with localizing any content. Accommodating the additional scripts or subtitles poses different technical and content challenges than do traditional eLearning courses developed using authoring tools.

In this session, you’ll learn strategies to alleviate—or better plan for—this expansion. You will explore the difference between captions and subtitles and how that can affect your on-screen real estate. Finally, you will learn to plan for increased audio running time when developing your video content and filming.

In this session, you will learn:

  • To manage text expansion
  • To manage audio expansion
  • To manage on-screen text localization
  • To plan for subtitles and captioning
  • To plan for increased audio time for narration

Audience:
Novice designers, developers, project managers, and directors.

Technology discussed in this session:
MP4, WAV, and Flash.

Susan Bowles

Director of Client Strategies

Local Concept

Susan Bowles is a director of client strategies for Local Concept, Inc. Since 2000, Susan has helped hundreds of clients launch global initiatives smoothly and effectively, resulting in a native level of engagement. Susan completed her undergraduate studies at Ohio University and continued her graduate studies in industrial psychology at the University of Cincinnati.

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712 Mirror and Model: Dual-purpose Video for Leadership Development

2:30 PM - 3:30 PM Thursday, June 9

307

Performance on leadership development competencies, like coaching, influencing, and speaking skills, has an ineffable quality difficult to capture in words. If you want to explain what’s great and what to work on while evaluating participants, you or they will miss something in the translation from behavior to observation to words on a page.

In this session, you’ll see how pictures can be worth a thousand words at 15 frames per second. Learn how Domino’s uses low-res mobile device video to capture behavior in simulations and actual performance situations, then distributes it as feedback to the participants and their supervisors and coaches. See how performances are incorporated into learning experiences as models. You’ll also learn how to use inexpensive, readily available devices to capture performance, and ways to integrate the results into software you are already using. Finally, you’ll get scoring templates you can use to assess soft skill performance.

In this session, you will learn:

  • How to use video to assess and improve soft skills
  • How to set up team members to successfully capture usable video
  • Tips on efficient workflows for capturing and processing video
  • Ways to incorporate video into learning experiences
  • Effective ways to quantify and evaluate performance with checklists and notes

Audience:
Novice and intermediate designers and developers.

Technology discussed in this session:
Tablets (iPad and Windows 10), Swivl app, Camera 365 app, and Adobe Premiere.

Eric Kammerer

Lead Specialist, Instructional Design

Domino’s

Eric Kammerer, an instructional design specialist at Domino’s, develops instructional materials for Domino's leadership and organizational development team. He is responsible for researching, writing, and facilitating learning experiences in Domino’s leadership curriculum. Prior to joining Domino’s, Eric worked for a division of Simon & Schuster creating multimedia help systems for educational software. Previously, as manager of video development for the Educational Institute of the AH&MA (now the AH&LA), he wrote and produced over 40 video-based training programs. Eric has a bachelor’s degree in psychology from Elmhurst College and holds CPLP certification.

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715 Tailoring Performance Support to Your Audience

2:30 PM - 3:30 PM Thursday, June 9

303/304

This session addresses learning designers’ challenges with determining which type of performance support is suitable for a given audience, their role, and the tools they have access to in their work environment. At the Bank of Montreal, access to technology-based performance support varies widely and affects how learning and transfer materials can be designed.

In this session, you will explore some challenges faced in particular learning programs, with examples of solutions and lessons learned. The recommendations and examples in this session come from the presenter’s experience designing and assessing corporate learning programs, as well as tips from recent evidence-based research by leading learning experts. Through scenarios and successes from real cases, you will take away practical suggestions for use in your own design practices.

In this session, you will learn:

  • Best practices for conducting a thorough needs assessment for performance support
  • About obstacles to anticipate
  • Key questions to ask before proposing a solution
  • Ideas for making the most of the tools available to your audience

Audience:
Novice and intermediate designers.

Technology discussed in this session:
Electronic files, interactive electronic files, on-screen performance support, and other electronic performance support.

Pandora Bryce

Senior Instructional Designer

Bank of Montreal Institute for Learning

Pandora Bryce is a senior instructional designer at the corporate university of the Bank of Montreal, one of Canada’s major banks, where she is accountable for courses for 20,000 retail employees. She has been a lead designer on several award-winning leadership and sales programs (Bersin WhatWorks Award 2011 and 2013, ASTD Best Award 2012 and 2013). Pandora has delivered presentations and workshops in Canada, the US, Mexico, Great Britain, Australia, and New Zealand, and she has delivered guest lectures at many North American universities. She has a PhD in education from the University of Toronto, where she researched adult peak performance.

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801 Identifying and Planning a Mobile-first Project

4:00 PM - 5:00 PM Thursday, June 9

209

Mobile is happening. These days, the question isn’t whether you should be going mobile, it’s whether your project should lead with mobile or whether mobile should be the companion. There is a difference between designing a mobile-first and an (insert other technology here)-first project—a difference that flips your project strategy on its head.

This session will cover, step by step, the process Maestro strategists took in deciding to develop a partner’s project mobile-first. Topics covered will include brain research, adult learning patterns, and a user-centric approach, among other things. You will leave with the ability to determine in which situations leading mobile-first would be most beneficial and how to strategically approach a mobile-first project.

In this session, you will learn:

  • About advantages and disadvantages of a mobile-first approach
  • How one company approached a mobile-first project and succeeded
  • About frameworks to help you design a mobile-first approach
  • Why it’s OK to say no to a mobile-first approach

Audience:
Novice to advanced designers, developers, project managers, and directors.

Technology discussed in this session:
iPhone and iPad.

Phillip Neal

Vice President of Business Development

Maestro

Phillip Neal is the vice president of Maestro. Phillip has been involved in business and learning-strategy design for the past 15 years in a variety of industries; in his current position he designs business-changing learning and performance support for online and mobile environments. His ultimate goal is to address business needs and create value for organizations. He holds bachelor’s and master’s degrees in business.

Jacob Bodnar

Strategist

Maestro

Jacob Bodnar is a strategist for Maestro. He has an undergraduate degree in media arts and several years of experience as a business analyst and strategist, working with Fortune 500 companies to define business problems and craft solutions.

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806 The Mobile Learning Primer: Getting Going with mLearning

4:00 PM - 5:00 PM Thursday, June 9

301/302

mLearning has been on the radar for a few years now, but many organizations are still getting started. And that’s a vulnerable position; there are a number of mistakes that are easy to repeat if you haven’t been paying attention and really gotten steeped in the possibilities. Further, the field is changing rapidly. Yet with some basic models that help you “think different,” you’re ready to take advantage.

This session will lay out frameworks that will help you recognize the real opportunities mobile has. Working from both principle and pragmatics, you’ll explore the potential in ways that prepare you to adapt to the changes. You’ll learn about common barriers that can trip you up, and you’ll leave with principles, tips, and examples. You will gain the framework to develop your plan to get started with mLearning.

In this session, you will learn:

  • About core mobile affordances
  • About new mobile opportunities
  • About common mobile mistakes
  • Practical tips for mobile success

Audience:
Novice designers, developers, managers, and directors.

Technology discussed in this session:
Smartphones, tablets, HTML5, apps, and wrapped apps.

Clark Quinn

Chief Learning Strategist

Upside Learning

Clark Quinn, PhD is the executive director of Quinnovation, co-director of the Learning Development Accelerator, and chief learning strategist for Upside Learning. With more than four decades of experience at the cutting edge of learning, Dr. Quinn is an internationally known speaker, consultant, and author of seven books. He combines a deep knowledge of cognitive science and broad experience with technology into strategic design solutions that achieve innovative yet practical outcomes for corporations, higher-education, not-for-profit, and government organizations.

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807 Design for Mobile: From Storyboards to Wireframes

4:00 PM - 5:00 PM Thursday, June 9

308

Most instructional designers have experience creating storyboards prior to developing eLearning solutions. The storyboarding process enables the designer to work through a concept and test various ways of structuring content. Storyboards are also used to communicate design concepts to eLearning developers when working in teams to build training solutions.

In this session, you will learn how the design process is similar and different for mobile. You will learn to apply a step-by-step approach to mobile design and the common approaches to creating design documents that translate well in a mobile environment. This approach may be incorporated into some existing storyboard processes. Yet, you will likely change the way you view design for all forms of eLearning!

In this session, you will learn:

  • About the differences between traditional eLearning design and a mobile design approach
  • Practices to create a mobile sketch
  • To develop a simple wireframe using standard templates and tools
  • About mockup tools to help you test and demonstrate your design’s functionality

Audience:
Novice and intermediate designers and developers.

Technology discussed in this session:
A variety of mobile design tools to support everything from wireframing to mockups.

Sarah Mercier

CEO & Strategic Consultant

Build Capable

Sarah Mercier, CEO and strategic consultant at Build Capable, specializes in instructional strategy and learning technology. Sarah is known for translating highly technical concepts and research to real-world practice. She is an international facilitator for the Association for Talent Development and Greater Atlanta ATD Past President. Her innovative learning solutions have been recognized by winning industry awards, such as Best of Show at FocusOn Learning DemoFest for xAPI for Interactive eBooks, and Best Performance Support Solution at DevLearn DemoFest for Critical Success Factors training and assessment tool. Sarah is a frequent speaker at industry conferences and business events on topics such as instructional design and development, accessibility, data strategy, and learning ecosystems. Her work has been published in ATD’s 2020 Trends in Learning Technology, The Book of Road-Tested Activities, TD Magazine, Learning Solutions Magazine, CLO Magazine, and a variety of other training and workforce publications.

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809 Effective Video for Learning on a Shoestring Budget

4:00 PM - 5:00 PM Thursday, June 9

310/311

Video can be an effective tool for workplace learning. In the past, producing video required sophisticated cameras, lighting, and editing equipment. Today, almost anyone can produce video, but the challenge is how to do so effectively, with sufficient quality, and on a limited budget.

In this session, you will learn of approaches to video production that work and gain an understanding of the overall production process. You will learn how to streamline production with effective up-front planning and how to use a variety of online and common desktop tools to produce the visual assets needed. You will also learn how to address the three critical issues of lighting, stability, and sound.

In this session, you will learn:

  • How to effectively plan your video production
  • How to focus videos for maximum effectiveness
  • How and why to write scripts rather than “wing it”
  • Why voiceover can make your videos more effective
  • How to use tools you already have to create visual assets
  • About inexpensive solutions related to the three key issues of stability, lighting, and sound

Audience:
Novice and intermediate designers, developers, and project managers.

Technology discussed in this session:
Video editing software, microphones, video cameras, and smartphones.

Thomas Spiglanin

Senior Project Leader

The Aerospace Corporation

Thomas Spiglanin is a senior project leader for The Aerospace Corporation. He has developed learning strategies and educational products for over 20 years, increasingly through using video for the workplace. He now leads technical education projects for Aerospace University, the educational division of The Aerospace Corporation. Thomas earned his PhD from Wesleyan University and his BS from the University of California–Riverside.

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810 Data-driven Meets Learning: Using Analytics to Measure ROI and Improve Design

4:00 PM - 5:00 PM Thursday, June 9

303/304

Video is the go-to medium in society, and it can be a valuable tool for delivering performance support and training. Most companies are searching for metrics to evaluate the impact of learning content produced, including videos, and asking learning teams to demonstrate ROI: Does their content produce measurable benefits? Which design techniques result in the best content? Without being able to successfully leverage analytics, learning teams cannot answer.

In this session, you will explore a real example of how analytics information was leveraged to demonstrate the benefits of learning content (specifically, YouTube performance support videos) to an organization and drive informed decisions on content creation within the learning development team. Throughout this case study, you will also brainstorm and discuss the important starting questions of any analysis, how to move beyond reporting the stats from your content management system, and why comparing content at the same benchmarks to improve design is critical.

In this session, you will learn:

  • Which types of metrics are available in YouTube Analytics
  • Techniques to benchmark content analytics for comparisons
  • Ways to leverage your platform’s analytics systems to determine your contents’ ROI
  • How to leverage free commercial business intelligence tools to help with your analysis
  • How to tie measured analytics to evaluating content success

Audience:
Novice to advanced designers, developers, project managers, and directors.

Technology discussed in this session:
YouTube channels, YouTube Analytics, Google Analytics, Microsoft Excel, and business intelligence tools.

Camille Metzinger

eLearning Specialist

OSIsoft

Camille Metzinger is an eLearning specialist at OSIsoft, responsible for managing and leading content development for OSIsoft’s customer-facing YouTube learning channel, OSIsoftLearning. This channel is the go-to place for over 4,000 subscribers to receive performance support to address their on-demand learning needs when using OSIsoft software. It received nearly half a million views in 2015. In addition to eLearning content development, Camille has spent the last five years teaching technical subjects, from training classes on OSIsoft software over the last three years to engineering classes as a teaching assistant at the University of California– Davis, where she received her MS in mechanical engineering.

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812 Augmenting Your Reality: Using Interactive Video

4:00 PM - 5:00 PM Thursday, June 9

208

Finding ways to make learning “stick” with technology is always a challenge. Augmented reality (AR) is one of those “make it stick” technologies. With AR, you enable students to interact with the world using their mobile devices. This can improve their understanding of lessons through direct interaction with the objects around them. Now add video to AR projects, and you’ve combined a popular medium of instruction with cutting-edge tech.

This session will define and compare augmented reality and virtual reality (VR). It will explore several existing AR solutions (apps) capable of using interactive video that are free to use. There are many apps available to use, but not all are easy to integrate with interactive video. The session will outline the types of video that work best when developing AR solutions, including capture/creation suggestions. You will also see several project ideas and plans (with examples you can take with you) that can help ensure a successful AR project with interactive video.

In this session, you will learn:

  • Which AR apps work best for interactive video
  • The difference between AR and VR and why it’s important to distinguish between the two
  • How to save your video for the best interactive AR results
  • From an interactive AR example using the Aurasma AR development tools and app
  • To prepare multiple ideas to use for an AR interactive video project

Audience:
Intermediate designers, developers, and project managers.

Technology discussed in this session:
iDevices (iPhone, iPad) and Android mobile devices (Galaxy, tablets); augmented reality apps and their associated cloud-based development tools; and video conversion tools (cloud- and desktop-based).

Destery Hildenbrand

XR Solution Architect

Intellezy

Destery Hildenbrand is an XR solution architect with Intellezy. Destery has over 17 years of experience in training and development and seven years focusing on immersive technologies. Destery has spent time in corporate environments and higher education. Destery's primary focus is helping organizations plan, design, and develop engaging learning experiences through Immersive technology.

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814 How Performance Support Saved the Classroom!

4:00 PM - 5:00 PM Thursday, June 9

Brazos

The performance support industry has been searching for a true “blended learning” solution for years and has fallen short because it has been about blending training only. That has limited instructors’ impact and reach beyond the classroom, leaving them to be seen as event-based only.

In this session, you will learn how to move from blended training to true blended learning. You’ll explore how performance support can be a powerful addition to the classroom experience, one that frees the instructor to do what they do best: remediate, model, and provide feedback. Learn how it also helps them extend their impact beyond the classroom in amazing ways, helping them prove true ROI related to the classroom.

In this session, you will learn:

  • How to redesign the classroom to incorporate PS
  • About an enablement model, rather than a dependent knowledge-based one
  • How to measure learning’s impact before and after class
  • To better understand the new role of the trainer in this new model

Audience:
Intermediate and advanced designers, directors, and senior leaders.

Technology discussed in this session:
Ontuitive, Panviva, AskDelphi, and Ancile.

Conrad Gottfredson

Chief Learning Strategist

APPLY Synergies

Conrad Gottfredson, the chief learning strategist at APPLY Synergies, has deep experience in organizational learning, collaborative development, knowledge management, online learning, performance support, and instructional design and development. Conrad is the original developer of the Learning at the Five Moments of Need framework now in use around the world. He has worked with many of the world's largest organizations, helping them attain higher levels of learning agility. Conrad's experience includes the design and deployment of large-scale knowledge management and performance support systems within multinational corporations. In 2014 Conrad was awarded the Guild Master Award for his accomplishments and contributions to the eLearning community. He holds a PhD in instructional psychology and technology.

Bob Mosher

CEO/founder/Chief Learning Evangelist

APPLY Synergies, a 5 Moments of Need Company

Bob Mosher, the chief learning evangelist at APPLY Synergies, has been an active and influential leader in the learning and training industry for over 30 years, and is renowned worldwide for his pioneering role in eLearning and new approaches to learning. Before co-founding APPLY Synergies consultancy with Conrad Gottfredson, Bob served as the chief learning evangelist for Ontuitive, director of learning strategy and evangelism for Microsoft, and executive director of education for Element K. He is an influential voice in the IT training industry, speaking at conferences and participating in industry associations. Bob was awarded the Guild Master Award in 2014 for his accomplishments and contributions to the eLearning community.

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903 SMS-based Performance Support System

8:30 AM - 9:30 AM Friday, June 10

310/311

Most performance support systems assume an environment where Internet and a tablet or laptop are available. However, there are situations in which access to Internet devices is not possible, like in remote education or when sales agents work in remote areas. In such places, SMS is the only channel for delivering performance support.

In this session, you’ll learn how a performance support system using mobile SMS technology is implemented. For people working in performance support, the session will provide a perspective on how nontraditional SMS-based systems can be designed. It will also be of use to those seeking applicability of the same in their domain. This session will explain how an SMS channel allows for limited communication but, when designed properly, can be effectively used for performance support delivery for various business contexts, such as sales training.

In this session, you will learn:

  • How SMS-based performance support systems work
  • About use cases in business contexts like sales, financial services, and credit card selling
  • About the complexity of such restricted systems and overcoming challenges
  • About other situations in which SMS systems can be of use

Audience:
Novice to advanced project managers and managers.

Technology discussed in this session:
Mobile SMS technology.

Sameer Nigam

Managing Director

Stratbeans Consulting

Sameer Nigam, the managing director of Stratbeans Consulting, has 18 years of experience in skill development and knowledge transfer across various domains. He’s worked in locations around the world, including the USA, the UK, and India. Sameer holds degrees from the Indian Institute of Management (IIM) and the Indian Institute of Technology (IIT), Kanpur. He’s worked with GENPACT to monitor knowledge transfer across large US MNCs in the retail, defense, aerospace, and engineering sectors. In 10 years with TCS, he has worked with Fortune 500 organizations including P&O Nedlloyd and Cummins Engine Company. In India, Sameer has done online learning development and LMS development projects with organizations such as KFC, Aviva, Metlife, the Ministry of Commerce, and the government of India.

Prasoon Nigam

CTO

Stratbeans Consulting

Prasoon Nigam is the vice president of technology at Stratbeans Consulting. He has more than 14 years of experience in the industry, and he has worked in fields as complex as chip design and compiler optimizations. He earned a bachelor of technology degree in electrical engineering from India Institute of Technology Kanpur (IIT-K) in 2001. Prasoon has won various awards. He invented a novel image-based search engine that fetched an award from TCS. His innovative solutions—using a broad range of technology like machine learning, expert systems, gamification, and decision support systems—have helped resolve various client problems ranging from technical to business critical.

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904 Using Mobile Devices to Create Design Assets

8:30 AM - 9:30 AM Friday, June 10

303/304

Including media in the training you create can be a fantastic way to make your content easier to understand and remember. But you don’t always have the time and budget to hire someone to create these design assets for you, and sometimes stock media just won’t cut it. There is another option, however: creating media yourself. And you likely already have two tools that can help you out—your smartphone and tablet. By knowing more about the apps and tools that can help you create some of the media needed, and by using a device you already own, you can be more efficient and keep project budgets down.

In this session, you’ll explore apps that can help you build animated videos in under an hour, create comics without needing to draw, quickly record your own podcasts, and make people who think they can’t draw look like competent artists. You’ll also learn about the physical tools that can push your mobile devices even further.

In this session, you will learn:

  • How to recognize situations where media created in an app can work for a project
  • About apps you can use to easily create images, videos, audio recordings, and more
  • About basic media design skills you’ll want to develop to push these apps even further
  • About physical tools, such as styluses and stand clips, that can help improve the content you create on mobile devices

Audience:
Novice designers.

Technology discussed in this session:
Adobe Voice, Tayasui Sketches, Comic Life, and Paper, as well as physical tools that can be used with these apps, such as the Jot Pro and the Pencil by FiftyThree.

Bianca Woods

Customer Advocacy Manager

Articulate

Bianca Woods is a customer advocacy manager at Articulate. Her past experience includes working on the community and event programming for the Learning Guild, learning and communications roles at BMO Financial Group, and teaching art. Bianca is passionate about how visual design and multimedia can help people learn, loves test-driving new technology, and collects photos of bizarre warning signs.

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907 Video Training for Simultaneous Practice in the Kitchen

8:30 AM - 9:30 AM Friday, June 10

208

When hiring entry-level employees who need to be able to start work immediately, you need to ensure they have the skills required to complete the job. It isn’t always practical to have a manager supervising them through each step of their job when working on a tight deadline. Using online video, the new hire can learn the processes of the organization while completing work.

In this session, you will learn how to create video lessons that allow the learner to work along with a video created by their supervisor to outline basic skills and requirements of their performance. See how managers can leverage video training for cost-efficient on-off situations. And finally, you will learn how to leverage your LMS to create video-based learning tracks.

In this session, you will learn:

  • New ways to optimize new employees’ productivity
  • How managers can teach one-off new hires throughout the year in a cost-effective manner using video
  • How employees can begin working simultaneously with learning
  • How to create learning tracks in an LMS with video learning

Audience:
Novice designers and project managers.

Technology discussed in this session:
Adobe Captivate 8, Adobe Premiere, Elements 10, iMovie, Canon Vixia HD, G20 Lavaliere microphones, Microsoft PowerPoint, IMC The Learning Suite, and Dell Inspiron 15 3000 series.

Emily Wood

Managing Director

Serenity Learning

Emily Wood is an innovative, award-winning senior-level development manager of learning and education with over 15 years of learning experience design, eLearning, and instructional design. She plans, manages, and executes the entire process, from gathering requirements to end-to-end course development to making courses available through the learning management system. She is a published author, noted speaker, and trusted thought leader with a track record of implementing learning best practices.

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908 Television-based Video Distribution Options

8:30 AM - 9:30 AM Friday, June 10

211/212

Educational video distribution is a moving target, and the options for distributing video can be daunting. Apple, Amazon, Google, and others all have separate ecosystems for video distribution. The ultimate solution for many is to have a presence in each ecosystem; however, learning exactly how to prepare videos, apps, and metadata content for each can be time-consuming and confusing.

This fast-paced session will focus on the video distribution landscape. You will hear about each of the major distribution options, with the advantages and drawbacks highlighted. For each of the major video ecosystems—including YouTube, Roku, Amazon TV and Apple TV—you will learn about back-end app development and ongoing maintenance requirements. The session will cover best practices for video distribution and common mistakes. You will leave with a better understanding of the various ecosystems used to distribute video content.

In this session, you will learn:

  • About the options for video distribution
  • How apps are developed and maintained on Roku, Apple TV, and Amazon Fire TV
  • To identify secondary video ecosystems
  • Best practices for distributing learning content
  • About the resources you will need to distribute video

Audience:
Novice and intermediate developers and directors.

Technology discussed in this session:
Roku, Apple TV, YouTube, and Amazon Fire TV.

Mark Lassoff

Founder

Dollar Design School

Over two million people have learned coding and design from Mark Lassoff. Mark and his company are pioneers in new media learning, having created the first streaming media network dedicated to learning workforce and career skills. They produce broadcast-quality learning content that focuses on digital skills such as design, coding, and digital productivity. Mark is an in-demand speaker and has traveled the world to teach. He was named to the 40 under 40 in both Austin, Texas, and Hartford, CT. In 2017, Mark was awarded the prestigious Learning Guild Guild Master Award.

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909 Making Video Brain-friendly

8:30 AM - 9:30 AM Friday, June 10

Lone Star F

Video is all around us. But what does video actually do to the brain? And are there best practices to keep in mind when you use video for learning? A nice video is not always a good video for learning purposes.

In this session, you will learn how the human brain consumes, processes, and learns from video. Based on neurological insights, you will learn the differences in the brain when using an animation vs. a human presenter. You will learn what to do, and what not to do, when you want to make a brain-friendly learning video, one that communicates most effectively. Additionally, you will learn what you can do to keep your learners watching until the end of the video.

In this session, you will learn:

  • How your brain processes images and videos
  • Which parts of your brain are active when watching video
  • How to optimize your videos to communicate more effectively to the brains of your viewers
  • Techniques to make your “talking head” instruction videos more “human” and trustworthy
  • About the different effects in the brain when using a cartoon or animation, compared to a human presenter

Audience:
Novice to advanced designers and developers.

Technology discussed in this session:
YouTube, interactive video, and live cameras (webcam, phone, or video cameras).

Hans de Graaf

eLearning and Video Expert

Dutch Knowledge Center for Online Learning

Hans de Graaf is an eLearning and video expert for the Dutch Knowledge Center for Online Learning (KCOL). In 1995, Hans started his own software firm, Talking Telecom Technologies. In 1998, the company made a product for computer-based examination; that’s why Hans started a company in eLearning: Education Permanente Internationale. In 2007, Hans started a new company called Icademy, which produced well over 350 online courses. In 2013, Hans founded HiHaHo, a tech startup with an online tool for making videos interactive. He joined KCOL in September 2015. As a "brain tweaker," Hans speaks on "brainful decisions," critical thinking, and effective learning.

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1001 Upskilling: All I Need Is My Phone

10:00 AM - 11:00 AM Friday, June 10

310/311

Teaching real-world skills and allowing learners to immediately apply those skills is challenging. Simulations can be effective, but expensive and time-consuming, especially when evaluating and giving feedback to help learners improve their practice.

In this session, you will discover how learners can use mobile devices to build real-world skills within their own schedules from anywhere in the world. Learn how instructors can easily create mobile- and video-based training exercises on their smartphones or tablets. Explore how voice control capabilities enable learners to seamlessly navigate through instructional video content while simultaneously practicing technical or soft skills.

In this session, you will learn:

  • How to create effective mobile- and video-basedl training exercises
  • How to build soft and technical skill training through a mobile device
  • How learners can build and develop skills asynchronously within a social community
  • How learners can use voice-controlled videos to practice technical skills

Audience:
Novice to advanced designers and directors.

Technology discussed in this session:
ApprenNet.

Marcia McInnes

Learning Specialist

ApprenNet

Marcia McInnes, an learning specialist with ApprenNet, is interested in creating meaningful learning opportunities. Marcia has worked in marketing and as an educator specializing in gifted learning and technology. She is also active in the nonprofit world, having worked as a speaker manager for TEDxPhiladelphia and an educational consultant for TechGirlz. She holds a master’s degree in educational leadership from Simon Fraser University.

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1004 Innovative Solutions: Using Real-world Practice in Mobile Learning

10:00 AM - 11:00 AM Friday, June 10

Lone Star F

As organizations realize the value of mobile learning, an increased number are jumping at the opportunity to offer their employees mobile training opportunities. Currently, many mobile learning applications focus on delivering content. However, the most effective learning comes from applying information, especially with peers. How can you create mobile learning opportunities for learners to practice new concepts and receive real-time feedback from peers?

In this session, you will learn the value of providing learners with the opportunity to practice new information in a nonthreatening setting in order to advance professional skills. You’ll also see how cutting-edge organizations are successfully implementing these innovative methods. You’ll then look individually at scenario-based practices and peer feedback opportunities in mobile learning, using a video platform. What exactly are these methods, why are they important, and how can you effectively use them to create valuable trainings?

In this session, you will learn:

  • How organizations are adopting more mobile training approaches to address training needs
  • About the value of scenario-based practices and peer feedback opportunities in mobile learning programs
  • To develop a plan to incorporate scenario-based practices and peer feedback opportunities in mobile learning programs
  • To view mobile learning opportunities in a new way
  • About real-life mobile practices to improve your professional skills

Audience:
Novice to advanced designers, project managers, and directors.

Technology discussed in this session:
Mobile phones (Apple or Android).

Angie Generose

Instructional Designer

SkillStore

Angie Generose, an instructional designer for SkillStore, has a master’s degree in educational psychology and a graduate certificate in online learning. She is currently a PhD candidate and is studying best practices in designing programs to develop people skills. Angie has taught and designed courses for the Community College of Denver for four years and has also worked on numerous grants to design and deliver innovative training programs. She has worked for organizations including Colorado State University–Global, Phronesis Global Solutions, and Denver Public Schools. At SkillStore, Angie designs mobile-based employee training modules.

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1006 Video on Demand: Keeping Success in the Workflow

10:00 AM - 11:00 AM Friday, June 10

301/302

The quickening pace of change and increasing learner expectations demand learning approaches that can be produced quickly, at lower cost, and are easily accessible and readily available. Removing employees from the workflow for classroom sessions is not always feasible, nor does it provide the necessary just-in-time support. At the same time, the knowledge and information learners must have to support customers has expanded. Finally, the workforce is more distributed, more virtual.

In this session, you will learn how State Farm successfully developed and deployed a new learning approach, video on demand, to address these challenges. You will explore the process for creating video on demand and how it is helping State Farm address just-in-time learning needs faster and at a lower cost while taking learners out of the workflow for shorter periods of time. This approach makes the learning solutions more sustainable, easier to maintain, and available to learners when and where they need them (email, website, learning management systems, collaborative communities, etc.).

In this session, you will learn:

  • How video on demand is creating a new learning culture that enables learning in the workflow
  • How video on demand allows L&D professionals, with little to no video production experience, to create short, relevant videos to address emergent learning and performance gaps
  • How video on demand is reducing cost and time to production
  • How people, technology, and processes were integrated to create a new learning approach
  • About the software tools available for creating short, effective video content

Audience:
Novice and intermediate designers.

Technology discussed in this session:
Camtasia Studio, Audacity, PowerPoint, and Skype for Business.

Jason Maloy

Learning Technologies Analyst

State Farm Insurance

Jason Maloy, a senior learning technologies analyst at State Farm Insurance Cos., has researched, tested, implemented, and supported eLearning tools, techniques, and technology for nearly eight years. He currently leads the video on demand learning approach efforts for L&D at State Farm. Jason is a lead virtual trainer for video on demand software including Camtasia Studio, Camtasia Relay, and Microsoft Lync/Skype for Business. He is a co-facilitator for the State Farm enterprise cultural awareness and Spanish skills aid program.

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1007 Designing Better Videos: From Concept to Delivery

10:00 AM - 11:00 AM Friday, June 10

Lone Star H

Video is beginning to dominate the focus of learning and development. The technology and techniques for creating effective video content are now reaching most people responsible for using this medium to improve organizational performance. With a plethora of approaches around animation, motion, and streaming, where is one to begin?

In this session, you will learn the steps of video production: from concept to pre-production (storyboarding), editing, reviews, using motion and animation, and finally, mastering delivery of your content with streaming options. You’ll learn about the tools, get some great templates and resources, and find out how you can use mobile apps and desktop apps to jump-start your next project.

In this session, you will learn:

  • How to determine what’s best for your audience, from length to type of content
  • How to prep for your video in pre-production
  • How to create your assets for production
  • How to improve your review process when working with video
  • When to use each tool or application

Audience (Identify all that apply):
Novice to advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Adobe Clip, Premiere, and After Effects; PowerPoint; and HTML5’s media tag.

Nick Floro

Learning Architect/Imagineer

Sealworks Interactive Studios

Nick Floro, a co-founder and learning architect at Sealworks Interactive Studios, has over 25 years of experience developing learning solutions, applications, and web platforms. Nick is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate. As a learning architect, Nick gets to sketch, imagine, and prototype for each challenge. He has worked with start-ups to Fortune 500 companies to help them understand the technology and develop innovative solutions to support their audiences. Nick has won numerous awards from Apple and organizations for productions and services.

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1009 What Do Viewers of Video Really Want?

10:00 AM - 11:00 AM Friday, June 10

Brazos

Video is not a new medium, but not every instructional designer or developer intuitively knows how to create video or what makes it good. It’s important to understand the qualities that make for great videos. Organizations need data to drive decisions, and research is available to do just that.

In this session, you’ll look at the research from survey data and identify what makes a great video. The data also includes a review of exemplary videos sent by survey participants. This session will break down the research results, including a few recent updates. In addition to looking at the data, it will provide practical information to help any participant create better, and more effective, video.

In this session, you will learn:

  • Which attributes make video engaging, according to viewers
  • Why viewers stop watching videos and how to reduce the number of viewers who stop watching
  • How viewers tend to find videos and what creators can do to improve findability
  • Tips, tricks, and ideas for improving performance of video, especially for learning environments
  • Attributes of great example videos provided by participants in the research study

Audience:
Novice and intermediate designers and developers.

Matthew Pierce

Learning & Video Ambassador

TechSmith

Matthew Pierce, learning & video ambassador from TechSmith, has created videos for learning and marketing for over a decade. He is the lead behind TechSmith Academy, a free platform teaching video and image creation for business, which has been used by tens of thousands of users. He is host of The Visual Lounge Podcast from TechSmith, which streams live on Youtube and LinkedIn weekly. Matthew is a regular speaker at multiple learning and development-focused conferences and is a regular contributor to various training publications.

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1012 Boost Individual and Group Performance Using Pervasive Digital Worlds

10:00 AM - 11:00 AM Friday, June 10

209

Performance is not just an end result but a continuous flow of interactions between the individual and the environment, leading to a defined goal. Organizations normally try to keep this process in line through periodic evaluations or other methods, but tracking performance at work on a continuous basis with a geographically dispersed workforce is a challenge. This can result in failed objectives or substandard outcomes.

Pervasive worlds are digital spaces that converge with the real world through distributed technology such as smartphones, wearables, and sensors, among others. By attending this session, you will learn about these worlds and how the different technologies can be used to gather key performance indicators from either individual or group processes. You will also experience, through a hands-on example, how the data obtained through different devices can be processed on the digital side, in order to visually show how performance is evolving through time and make the necessary adjustments.

In this session, you will learn:

  • About performance as a continuous interaction between the individual and the environment
  • About key performance indicators
  • About the potential of pervasive worlds and distributed technology
  • Gamification principles for designing pervasive experiences
  • How to visualize performance data for immediate feedback and correction

Audience:
Novice to advanced developers, project managers, and directors.

Technology discussed in this session:
Pervasive worlds and performance indicator dashboards (online), smartphones, and wearables.

Carlos Sanchez-Lozano

Innovation Director

Cenfotec University

Carlos Sanchez-Lozano helps companies effectively combine digital spaces and physical resources to achieve performance, training, and marketing goals. Carlos has worked with companies in Canada, Europe, and Latin America. He has also shared his ideas at several conferences in North America and Europe. He holds a degree in aerospace engineering, an MBA, and a PhD in educational technology.

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