SELR101 Increase Course Usage Through Communities of Practice
10:00 AM - 10:45 AM Wednesday, October 23
Expo Hall: eLearning Rockstars Stage
You’ve invested a lot of time and resources into your library of eLearning courses. They are good courses with sound instructional design, and yet usage is low. You’ve tried sending emails and posting notifications to the internal social media channels, but that only helped boost usage a little. You know more employees, partners, and customers could use the knowledge and skills held within these courses. So what do you try next?
In this session, we will explore the value of structured and unstructured communities of practice and how they can increase digital content usage and support learning as a long-term process.
We know that training doesn’t always result in learning. And training doesn’t guarantee improved performance on the job. But we also know that learning is a social and long-term process involving communities of all kinds. By connecting with communities of practice within your organization, you are exposed to the real world of learning. And more importantly, by engaging within those communities you gain valuable insights about the work being done. This in turn affords you the opportunity to promote just the right training content at just the right moments of need.
By putting some of your resources and attention towards communities you will naturally begin to understand your usage data. If certain courses have low usage, you may discover hidden reasons why those courses are no longer needed. Other courses may be low simply due to lack of awareness. Engaging with your users via communities not only promotes course usage but allows training departments to add value in new ways.
In this session, you will learn:
- How to define a community
- How to find your internal communities
- Community engagement techniques and strategies
- Why not all communities have a digital presence
- When it’s appropriate to create & manage training course communities
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Brent Schlenker
Community Director
dominKnow Inc.
Brent Schlenker is community director of dominKnow Inc. Previously, he was the chief learning strategist for Litmos by CallidusCloud. Throughout the last decade he has established himself as an eLearning industry leader blogging and speaking at industry events as an early adopter of new technologies. He has experimented with their viability as learning tools in small, medium, and large enterprises while (re)building training departments and learning the practical business impacts of the training function. From 2007 to 2012 Brent was program director for The eLearning Guild’s DevLearn conference. He holds a bachelor’s degree in media arts and a master’s degree in educational media and computers.
101 A 2020 View of UI Design Trends
10:45 AM - 11:45 AM Wednesday, October 23
St Croix AB
Each day we are exposed to multitudes of user interfaces (UI) in media, marketing, and design, all geared to grab our attention. Specific techniques are used to draw us to the next item, scroll down, click here/there, make that purchase, watch that video, or look at that picture. Adopting these techniques and implementing them into our eLearning designs can have a similar engaging impact on learners.
In this session, you will learn about current and future UI design trends from the web, marketing, and graphic designs. We'll examine what these trends are, why they are useful, where are they heading, and how they are being incorporated into instructional design projects. This will be of interest to anyone that is designing and developing instructional materials. You will understand the current trends in mainstream media, and how we can utilize this appeal to improve our own design processes. Together we will explore and see how these design elements can and have been used in eLearning development.
In this session, you will learn:
- Top design elements that are trending in web, marketing, and graphic design media
- Why these elements are important to users and designers
- How we can incorporate these design trends into our own projects
- Where to find examples, inspiration, and resources to incorporate into your own designs
Audience:
Designers, developers
Technology discussed:
Storyline
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Tracy Parish
Education Technology Specialist
Parish Creative Solutions
Tracy Parish is an accomplished instructional designer, eLearning developer, and consultant based in the Greater Toronto area. With a unique blend of skills in computer programming, adult education, and eLearning design/development, she has built a successful career in instructional design. With over 18 years of experience in instructional design, development, LMS implementation and administration, Tracy is a respected figure in her field. She is a speaker, active Articulate Community Hero, co-host of the Toronto Storyline User Group and webcast Nerdy Shop Talk, the marketing director for the Canadian eLearning Conference, and moderator of the monthly Twitter event #lrnchat.
SELR103 Unlocking the Potential of Responsive Design
12:15 PM - 1:00 PM Wednesday, October 23
Expo Hall: eLearning Rockstars Stage
Developing content that is meaningful, accessible, and maintainable in a world of multiple devices and varied platforms is a huge challenge.
Developing content that is meaningful, accessible, and maintainable in a world of multiple devices and varied platforms is a huge challenge. Responsive web design is the key, but to unlock its real power instructional designers need to differentiate between “true” responsive and many of the “pseudo-responsive” approaches in use today.
To be successful in a multi-device world, instructional designers need to let go of the control they’ve gotten used to with “slide-based” learning and embrace the idea that web-based learning doesn’t have to be so constrained.
This session will provide participants with a thorough understanding of the principles of responsive design and how to apply them to any type of learning—from traditional courses to knowledge bases and job aids. Recognizing the difference between true responsive design and other approaches equips designers with the knowledge they need to make more effective training that is easier to develop and maintain.
In this session, you will learn:
- The benefits of responsive design as applied to learning development
- The differences between true responsive design and other responsive design approaches
- Two simple but powerful metaphors to help you understand and apply true responsive design principles to all your learning development projects
- How true responsive design can benefit multiple types of learning development projects—from more traditional courses to other types of vehicles such as knowledge bases and job aids
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Chris Van Wingerden
Sr VP Learning Solutions
dominKnow Learning Systems
Chris Van Wingerden is Sr. VP Learning Solutions at dominKnow Learning Systems, where he leads dominKnow's content and its training and client success teams. In his almost 20 years with dominKnow, Chris has helped create hundreds of hours of online learning programs, from traditional eLearning courses to immersive game-based designs, as well as working in responsive design projects to meet mobile device needs. Chris is also co-host of the popular weekly live video session and podcast, Instructional Designers in Offices Drinking Coffee (#IDIODC). Chris has a BA in adult education and a BA in English literature.
215 CANCELLED - BYOD: Rapidly Develop Your First App with Bootstrap Studio
1:15 PM - 2:15 PM Wednesday, October 23
Montego C
Bootstrap Studio is a fantastic tool that allows rapid development and prototyping of your applications and web content. Built on top of the well-known Bootstrap framework, Bootstrap Studio comes with many built-in components that you can drag-and-drop to assemble responsive HTML5 code for your hybrid app. Bootstrap Studio has many ready-to-use templates, allows real-time preview for different device configurations, and exports clean, semantic HTML5.
In this hands-on session, you’ll learn how leverage Bootstrap Studio to rapidly develop responsive HTML5 apps that look great across various browsers and mobile devices. We’ll explore the implications for responsive design, and you’ll learn some key basics around multi-column layout, HTML classes, divs, and containers. You’ll leave with a solid foundation to begin your development process.
In this session, you will learn:
- How to create responsive applications using Bootstrap Studio
- What responsive design means
- The basics of multi-column layout
- About HTML classes, divs, and containers
- How to quickly develop responsive content
Audience:
Designers, developers
Technology discussed:
HTML5, Bootstrap framework, browsers, mobile, responsive layout
Participant technology requirements:
Participants should bring a laptop with internet connection, loaded with Bootstrap Studio. Participants can use the free "Run Browser Demo" on the Bootstrap Studio website (https://bootstrapstudio.io/) to experiment with the tool without having to download the app or purchase the affordable lifetime license.
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Michael Sheyahshe
Founder and Technologist
aNm
Michael Sheyahshe, a founder and technologist at aNm, has a vast breadth of experience in information technology, eLearning, and innovation spanning two decades and several industries. His extensive career encompasses design and development of various eLearning and training content, specializing in animation, simulations, and interactive content. Michael is an expert in numerous 3-D software tools, game engines, programming languages, mobile devices, platforms, and coding frameworks. He holds two bachelor of arts degrees from the University of Oklahoma in film and Native American studies, and a master of fine arts degree in 3-D modeling from the Academy of Art University.
216 BYOD: Create an Interactive eBook
1:15 PM - 2:15 PM Wednesday, October 23
St Thomas AB
As organizations integrate mobile as a learning platform, many designers and developers face the challenge of making content available on a variety of devices, with or without a consistent internet connection. Additionally, the workforce has an expectation that mobile experiences will be accessible, practical, and immediately applicable.
In this hands-on session, you will practice the steps to create your own mobile project as an interactive eBook. You will learn basic content formatting for multiple devices, learn about the types of media that you can include, and learn about the variety of development tools available. In addition to covering various resources, you will walk through a basic workflow to develop a project with a few simple media types to an EPUB format, and you'll make that file available to download directly to mobile devices.
In this session, you will learn:
- How to create content in an interactive, mobile-friendly format
- How to improve the quality of performance support materials by adding appropriate media
- How to quickly deploy simple, effective, multi-screen mobile learning solutions in your organization
- How to create native mobile content to support users who may not have consistent internet access
Audience:
Designers, developers
Technology discussed:
Sigil, iBooks Author, InDesign, iBooks, Kobo, Kindle, Overdrive, mp4, mp3, mobile, HTML5, JavaScript
Participant technology requirements:
Laptop with Sigil loaded: https://github.com/Sigil-Ebook/Sigil/releases/tag/0.9.10, and a mobile device
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Sarah Mercier
CEO & Strategic Consultant
Build Capable
Sarah Mercier, CEO and strategic consultant at Build Capable, specializes in instructional strategy and learning technology. Sarah is known for translating highly technical concepts and research to real-world practice. She is an international facilitator for the Association for Talent Development and Greater Atlanta ATD Past President. Her innovative learning solutions have been recognized by winning industry awards, such as Best of Show at FocusOn Learning DemoFest for xAPI for Interactive eBooks, and Best Performance Support Solution at DevLearn DemoFest for Critical Success Factors training and assessment tool. Sarah is a frequent speaker at industry conferences and business events on topics such as instructional design and development, accessibility, data strategy, and learning ecosystems. Her work has been published in ATD’s 2020 Trends in Learning Technology, The Book of Road-Tested Activities, TD Magazine, Learning Solutions Magazine, CLO Magazine, and a variety of other training and workforce publications.
SEMT105 Deeper Learning: A Collaborative Approach
2:15 PM - 3:00 PM Wednesday, October 23
Expo Hall: Emerging Tech Stage
The typical learning experience requires accessing content from disparate sources—leading to a frustrating learner journey and potentially negatively impacting learners’ success. Additionally, users typically have questions during the learning experience and might need to engage with other learners, SMEs, or instructors at the time of content consumption.
This session will address how organizations can help learners gain knowledge suited to their own unique style and process. The core content of a course is rarely enough to reach all learners due to unique learning styles, so by presenting additional resources and collaboration, you are able to fill the gaps for a more successful learner experience.
In this session, you will learn:
- How tools help bridge the gaps in geography and language
- How to create unique spaces for each topic, course, or area of collaboration
- How to pull in resources from anywhere, anytime to supply the best learner experiences for the topic
- How to create a mobile experience to learn anywhere
- How to use video for microlearning, programs, and collaboration during consumption
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Garfield Bolt
Solution Consultant
Peoplefluent
Garfield Bolt, a solution consultant at Peoplefluent, has been an IT consulting entrepreneur for 25 years, and has a strong interest in automation technologies of all kinds. Garfield taught IT to elementary and high school students, and he is also related to the world record holder for sprinting, Usain Bolt.
301 Maximizing Accessibility with eLearning Authoring Tools
3:00 PM - 4:00 PM Wednesday, October 23
Montego B
Electronic accessibility is increasingly important in digital learning, but it can be challenging to achieve in many eLearning authoring programs. There are myriad rules one must know and follow; different programs have different capabilities, including which browsers, devices, and assistive technologies offer the best and most reliable results; more development time is inevitably required, especially if accessibility is treated as an afterthought and not an integral component; and it's not uncommon to find a disconnect between purported performance and tangible, tested reality. What are development teams to do?
In this session, you’ll learn more about The University of California’s publicly available check list and guide to help instructional designers maximize accessibility within self-published eCourses, and prepare a pre-launch accommodation strategy. The guide includes specific Storyline 3/360 guidance that will assist you in developing programs and will serve as an illustration of how these guidelines could be applied through similar features in other authoring tools. We’ll review these guidelines, explore examples of how they can be efficiently enacted in Storyline 3/360, and discuss the equivalent lessons for development in other authoring programs.
In this session, you will learn:
- How to maximize accessibility in self-published eCourses
- How to efficiently incorporate accessibility into your development workflow
- How to prepare alternative accommodation strategies
- Why it's advantageous to prepare your accommodation strategy during initial development
- How to adapt to and blend best practices and program capabilities
- How to work around bugs
- How to test eCourses with a screen reader and other assistive technologies
Audience:
Designers, developers
Technology discussed:
Storyline 3/360, Captivate, JAWS, NVDA
Douglas Harriman
Instructional/Web Designer
University of California, Office of the President
Doug Harriman has spent the past decade as an instructional, web, and media designer in the field of online, higher education. He has worked with some of the top accessibility experts in the University of California system to develop electronic accessibility strategies and outreach programs. His goal is to increase electronic accessibility awareness and promote universal design.
SMNX201 Driving Business Results Through an Integrated Learning Ecosystem
10:00 AM - 10:45 AM Thursday, October 24
Expo Hall: Management Xchange Stage
As organizations scale at a rapid pace, it is always a challenge to manage and maintain systems in isolation. Today’s learners seek information at their fingertips and are getting overloaded with too much information with a push strategy.
Motivating, tracking, instilling a sense of ownership, and upskilling have become major challenges for product-based organizations where learning is the key to product adoption. There is always a challenge to improve the performance of learners, while keeping them motivated and hooked for a long period.
In this session, you will find out how AntWorks, in collaboration with Tesseract Learning, made use of integrated learning strategy to drive business results, and how a plethora of systems works in synch to create a successful learning culture. You will learn how to leverage the power of single sign-on, data analytics, and IOT that integrate and aid in continuous learning, and explore how digitation helps in building a successful learning culture that helps shorten the learning curve on the job. You will also learn how gamification as an overarching layer integrates with all the systems to drive learner behavior and keep them engaged on the platform.
In this session, you will learn:
- How technology can be used to connect employees, partners, and customers using an integrated learning platform
- What makes the integrated platform work well for organizations looking to drive business results using a learning ecosystem
- How gamification can be used as a reward mechanism for people accessing the platform
- How the integrated platform can be used to generate a variety of analytical reports
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Suresh Kumar DN
CEO
Tesseract Learning
Suresh Kumar DN, founder and CEO of Tesseract Learning, is a learning professional with 18+ years of experience with deep interests in learning strategy, design, and technology. He works with global customers, understanding their business challenges and proposing optimal learning solutions to enhance employees' performance and drive business growth.
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Sabahat M
VP Learning and Development
AntWorks
Sabahat M. is VP of learning and development at AntWorks. A strategic leader by profession, with credentials on building and leading top- performing teams focused on delivering leading-edge learning solutions and servicing large customer bases, she is dynamic in the orchestration of multi-million dollar business turnaround and growth ventures. She is a big-picture thinker, driven to impact the bottom line, and a skilled provider of advanced training, guidance, and motivation that result in the retention of top-performing professionals.
401 eLearning Renovations: Simple DIY Steps for Fixer-Uppers
10:45 AM - 11:45 AM Thursday, October 24
Antigua B
Like homeowners faced with the task of making home improvements, instructional designers might find themselves overwhelmed with the notion of making updates to an existing course. But what if there were five simple DIY steps to making renovations or additions to improve the overall usability, effectiveness, and look of your course?
In this unique learning experience, you'll learn five simple DIY steps to an eLearning remodel. You'll identify the reasons why remodeling can be a cost-effective way to expand your current list of learning opportunities. You'll explore ways to identify your remodeling goals, set priorities, and establish a budget. You'll determine if you need to hire a team of experts, or if you can make the revisions yourself. You'll observe demo day and learn how to declutter and get organized before the construction begins. Lastly, you'll leave this session with an easy-to-follow punch list to help complete your eLearning fixer-upper.
In this session, you will learn:
- How to identify your remodeling goal(s) and set priorities
- How to make pre-construction plans to outline your remodel, secure any permits (i.e., SME or stakeholder approvals), and order building materials or software needed to complete the job
- Ways not to overextend yourself financially or with your time
- How to make minor cosmetic changes, such as improvements to the landscape, or minor upgrades to the exterior and interior of the course using visual design principles
Audience:
Designers, developers
Technology discussed:
Rapid eLearning design authoring tools such as Storyline 360, Adobe Audition
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Reashonda Breckenridge
Sr. Instructional Designer
Medxcel
With 20 years of experience creating innovative learning experiences, Reashonda Breckenridge, senior instructional designer for Medxcel, believes that like bacon, color makes everything better. Reashonda mixes her love of color and design with her love for eLearning. She has spoken at national and local L&D conventions, workshops, and forums on the topic of color in learning, and has shared best practices at Purdue University. Reashonda received her masters degree from Indiana University. She is a member of the Association for Talent and Development (ATD) and The Learning Guild.
416 BYOD: Non-Linear eLearning Design Techniques for Captivate
10:45 AM - 11:45 AM Thursday, October 24
Montego C
It can be difficult to keep learners engaged when taking an online course. As designers, we may want to add more meaningful interactivity to address this issue, but may not be aware of available functionalities our eLearning authoring tools have to offer to help make this happen.
Learners become more invested and engaged if we provide them with the ability to interactively choose their own path when taking an online course. In this session, you will learn the development techniques to make this design style functional. You’ll learn non-linear navigation approaches for use in common authoring tools, and the techniques to present these to learners. We’ll explore how best to track and show completions and buttons and states for navigation.
In this session, you will learn:
- The technical skills to develop non-linear navigation in eLearning authoring software
- How to change states of and link menu options to specific slides
- How to create buttons at the end of sections that will take the learners back to your navigation slide
- How to track completion of sections and change states of navigation slides to represent completions
- Design techniques for presenting navigation options to the learner
- Organizational tips within your project
Audience:
Designers, developers
Technology discussed:
Adobe Captivate 2019 on a MacBook Pro
Participant technology requirements:
Laptop with eLearning authoring tool (Adobe Captivate if you would like to match what is being presented). A Captivate 2019 project file will be provided to use for the session.
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Adam Wylie
Lead Performance Support Analyst
Washington University in St. Louis
Adam Wylie has over 10 years of experience in the training development, media production, and instructional design industry, producing professional solutions for leading organizations including Swank Audio Visuals, Charter Communications, Dale Carnegie, and Washington University in St. Louis.
501 Going Beyond Standard eLearning Tools: Exploring Custom HTML5 Development
1:15 PM - 2:15 PM Thursday, October 24
Trinidad AB
Standard eLearning tools are great and you can do a lot with them, but they have their limits. There are parts of those tools that you can’t customize or control or, if you can, it takes a lot of hacking to get it the way you want. Some eLearning tools also produce large files with a lot of extra lines of code that make your courses slower and harder to interact with. Cost can be a factor too, as tools may be priced out for reach for some organizations.
In this session you’ll look at an alternative option for eLearning development - inexpensive HTML5 standards to build custom courses that have no limits. There are literally thousands of different coding libraries that allow you to add on and customize any type of functionality you want in your course. You’ll discover some of the libraries that you can use to create standard eLearning experiences as well as other libraries that allow you to add functionality that you can’t easily get with standard eLearning tools. The best part of all of this? Almost every library you’ll explore in this session is free! There is so much you can do with custom courses so let's start by exploring what's possible.
In this session, you will learn:
- About custom course structure
- Which JavaScript libraries can be used for eLearning
- Which JavaScript libraries have resources you can use for developing AR and VR experiences
- What you need to know about each library to use them effectively
Audience:
Designers, Developers, and Managers
Technology discussed:
HTML, CSS, JavaScript, Various HTML5 libraries
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Jeff Batt
Founder
Learning Dojo
Jeff Batt has 15+ years of experience in the digital learning and media industry. Currently, Jeff Batt is a Learning Experience Designer for Amazon. He is the founder and trainer at Learning Dojo, a company dedicated to training you to become a software ninja in various eLearning, web, and mobile-related software applications. He was also the program manager of DevLearn for The Learning Guild. Jeff often speaks on developmental technologies such as xAPI, HTML5, augmented reality, mobile development, eLearning development tools, and more.
STRS204 Capturing Peer-to-Peer Content & Scaling It
1:15 PM - 2:00 PM Thursday, October 24
Expo Hall: Strategic Solutions Stage
Learning from a peer is a powerful tool and most learner populations are very receptive to hearing best practices. Peer-to-peer learning is very personalized and direct, which allows for instant implementation. This type of strategy works very well in small group settings, but due to its personal nature, it is extremely difficult to scale. How can you create a curriculum that allows for this wonderful, small-scale interaction to be delivered at scale?
In this session, you will learn how to create an effective peer-to-peer learning strategy. You can leverage tools that you currently utilize today—webinar delivery tools, video microlearning, or in-person workshops. You will even participate in an activity during the workshop. You'll leave this session armed with an arsenal of tactics that will enable you to scale peer-to-peer learning in your organization.
In this session, you will learn:
- Strategies for scaling peer-to-peer learning
- How to leverage existing tools for delivery
- A framework to approach the design of peer-to-peer content
- How to identify experts that could assist with the content creation
Audience:
Designers, developers, managers
Technology discussed:
Video, webinar, ILT
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Edward Brice
Director of Talent and People Analytics
Allstate
Edward Brice is the director of talent and people analytics within the data, discovery, and decision science team at Allstate Insurance Company. He is responsible for deepening the digital mindset of the organization through a hybrid learning strategy, as well as the active management of the data science talent pipeline. Prior to this role, he served as the director of education strategy and operations for the Agency Sales organization, where he was responsible for the onboarding and continuing education for all producer distribution models. Edward began his career as a high school math teacher as a part of Teach For America in Chicago. He spent some time in operations at Sears Holdings before joining the Integrated Learning team. He holds an MBA from University of Chicago-Booth School of Business, a MAT in secondary education from Dominican University and a BS from Morehouse College with a dual concentration in mathematics and economics.
601 Test Instructional Ideas Quickly and Cheaply With Lean Prototypes
3:00 PM - 4:00 PM Thursday, October 24
Martinique B
You've got a great idea to increase learner engagement, decrease learner attrition, or improve learning outcomes by adding a new feature to your learning platform or purchasing a new product or service. Maybe you have clear research to back up your idea, or just a solid hunch based on your experience as an eLearning expert. But implementing your plan will take time, money, and personnel. If you're wrong or you implement the solution incorrectly, you'll end up wasting precious resources without improving your learners' outcomes. What you need is a way to quickly and cheaply test your idea before deciding to commit to a purchase or addition to your learning system.
In this case study session, learn how Treehouse—an online coding school—used lean prototyping to test ideas for improving student outcomes without investing excessive time, money, or personnel. You'll find out how we combined a simple patchwork of free tools to evaluate a student-driven assessment process promoting reflection and critical analysis through peer review. Throughout this story you’ll learn how to rapidly test and refine instructional ideas by combining readily-available tools like Google Forms and Docs, email, spreadsheets, and high-touch evaluation-like user interviews and surveys. You'll also explore how to create a prototyping plan, identify risks and rewards, measure and evaluate results, and iterate quickly to develop a solid solution that can convince decision makers to invest in your idea.
In this session, you will learn:
- How fast and lean prototyping can let you test your hunches without spending a lot of money, overcommitting resources, and locking yourself into a technology solution you don't need
- How rapid prototyping of a "great" idea can help you quickly and cheaply identify (and abandon) ideas that aren't so great after all
- Tips for using free and freely-available tools to test instructional ideas to improve learning outcomes
- Ways to identify and measure successful outcomes to move a prototype into production or lead to a purchasing decision
- How to create a prototyping plan to identify risks and rewards
Audience:
Designers, developers, managers
Technology discussed:
Google Sheets, Google Docs, Google Forms, Email
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Dave McFarland
Director of Learning
Treehouse Island
Dave McFarland is the director of learning at Treehouse, an online coding school. He is a passionate educator with over 15 years of experience teaching adult learners both online and in person. For the last five years, he's been applying what he's learned about instruction and the science of learning to help build an online learning platform to provide new career opportunities for individuals pursuing a career in tech.
701 Using xAPI With SCORM in Instructional Design
8:30 AM - 9:30 AM Friday, October 25
Jamaica AB
We want to improve our audience’s engagement and experience in the eLearning environment. They’ve expressed that they want eLearning experiences are personalized and dynamic, with content that adapts to their performance and choices. In addition to this added complexity, it’s also important that we have the ability to track and measure their completion, as well as the activity and pathways they took to get there. The solution? Leverage the benefits of traditional LMS/SCORM with the benefits of the evolving LRS/xAPI.
In this session, you’ll learn how to increase learning personalization by adding xAPI statements to the SCORM-compliant eLearning your team is already building. Doing this allows you to create content that adapts to user inputs related to their job role, their geographic location, and/or their level of knowledge. You’ll explore a case study on how results from an annual compliance training eLearning module were able to utilize both SCORM and xAPI concurrently, and why this was the right solution. You’ll then find out how a traditional eLearning module published in SCORM and hosted on an LMS can leverage the power of xAPI by sending xAPI statements to an LRS. You’ll leave this session with a practical approach that can be translated across various industries and/or applications.
In this session, you will learn:
- How xAPI can be used in Storyline
- How modules published in SCORM to an LMS can send xAPI statements to an LRS and why this is important
- How eLearning can be more adaptive to people’s input
- How mobile technology can be used to deliver and/or assess training
Audience:
Designers, developers, managers
Technology discussed:
xAPI, LMS, LRS
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Frank Pietrantoni
Director, Office of Health Professions Education
Nebraska Medicine
Frank Pietrantoni is the director of the office of health professions education at Nebraska Medicine/UNMC, and serves as an adjunct professor at Bellevue University. Frank has a BA in leadership and an MS in organizational performance. Frank has worked for Nebraska Medicine for 27 years in several managerial/leadership positions, as well as an organizational development consultant, an eLearning lead systems analyst, and a Six Sigma Black Belt. He's taught numerous professional development workshops and was a certified Achieve Global Instructor.
801 Principles of Experiment Design: Getting the Most Value from Rapid Prototyping
10:00 AM - 11:00 AM Friday, October 25
Montego B
Team mantras these days seem to be all about acceleration: Get stuff done. Fail fast. Learn fast. Move fast and break things. Even our methods emphasize the need for speed: Agile. Sprint. Rapid prototyping. And while there's no doubt that traditional design approaches are slow, it seems we're still wasting money on tech that doesn't meet our needs, building stuff we can't scale, disappointing stakeholders, and frustrating users.
In our rush to ditch waterfall approaches and heavy project plans for lightweight pilots and proofs-of-concept, we've missed a fundamental lesson: Prototypes require thoughtful experiment design to generate meaningful outcomes. In this session, apply the principles of rapid prototyping to prioritize what you should prototype and who you should test it with. Learn to test, evaluate, and ask the right questions to ensure you're investing your limited time, money, and resources on the right things. Walk away with the ability to design experiments that help you prioritize risk and learn the most in the cheapest, fastest way possible.
In this session, you will learn:
- The principles of experiment design and rapid prototyping
- How to prioritize your initiatives
- How to quickly generate valuable feedback about a prototype
- How to leverage customer insight and data to make rapid decisions
Audience:
Designers, developers, managers
Technology discussed:
usertesting.com, Google slides, Pop App
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Becca Wilson
Senior Product Manager, Training & Certification
Amazon Web Services (AWS)
Becca Wilson is a New York City-based product manager, designer, and facilitator with experience creating innovative and engaging education products for companies and individuals. She has more than 10 years of experience in instructional design, training delivery, and developing blended learning strategies for Fortune 500 organizations. Becca currently works at Amazon Web Services (AWS) on initiatives designed to close the global cloud skills gap at scale. Previously, she worked at IBM where she focused on addressing the scarcity of artificial intelligence skills in the marketplace. Becca was also an education product manager and learning experience architect at General Assembly, supporting the ongoing discovery and development of scalable learning products in UX and product management.