MB29 Daily Docent Kickoff
7:30 AM - 8:15 AM Friday, October 27
St Thomas AB
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Karen Hyder
Online Event Producer and Speaker Coach
Kaleidoscope Training and Consulting
Karen Hyder, online event producer and speaker coach at Kaleidoscope Training and Consulting, has been teaching about technology since 1991, when she delivered instructor-led software courses for Logical Operations. She was promoted to director of trainer development, helping trainers improve skills and earn certifications. In 1999 she created a course for trainers using virtual classrooms, and helped launch The eLearning Guild Online Forums in 2004. She continues to host The Guild’s Best of DemoFest, and was honored with the Guild’s Guild Master Award. Currently, Karen provides coaching and production support for a series of online courses at Hearing First, a not-for-profit that serves audiology professionals earning CEUs.
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Tracy Parish
Education Technology Specialist
Parish Creative Solutions
Tracy Parish is an accomplished instructional designer, eLearning developer, and consultant based in the Greater Toronto area. With a unique blend of skills in computer programming, adult education, and eLearning design/development, she has built a successful career in instructional design. With over 18 years of experience in instructional design, development, LMS implementation and administration, Tracy is a respected figure in her field. She is a speaker, active Articulate Community Hero, co-host of the Toronto Storyline User Group and webcast Nerdy Shop Talk, the marketing director for the Canadian eLearning Conference, and moderator of the monthly Twitter event #lrnchat.
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Kevin Thorn
Director of Development
Artisan E-Learning
Kevin Thorn holds an EdD in instructional design and technologies and is an award-winning eLearning designer and developer. He is the director of development for Artisan E-Learning, and principal owner of NuggetHead Studioz, LLC., a boutique studio specializing in consulting and developing custom learning experiences. Kevin combines his skills in technology, instructional design, eLearning development, illustration, graphic design, animation, video, and educational comics to develop innovative learning solutions. He is a well- known industry speaker and trainer in visual communication, eLearning development, and design workflows and is a certified facilitator in LEGO® Serious Play® methodologies. ?
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Phil Cowcill
Senior eLearning Specialist
PJ Rules
Phil Cowcill is senior eLearning specialist at PJ Rules. He started his career in 1983 when he was hired as a technologist at a local college. In 1985 he joined a team to develop Canada's first Interactive Videodisc. He started teaching part-time in 1989, moving to full-time in 1995. He led his class to build one of the first news websites that streamed video in 1996. In 2011 he launched the very first dedicated mobile application development program. Phil retired from full-time teaching in 2015 and moved to working as a contractor with the Department of National Defence as a senior eLearning specialist.
MB30 Budget Video
7:30 AM - 8:15 AM Friday, October 27
Montego A
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Mark Lassoff
Founder
Dollar Design School
Over two million people have learned coding and design from Mark Lassoff. Mark and his company are pioneers in new media learning, having created the first streaming media network dedicated to learning workforce and career skills. They produce broadcast-quality learning content that focuses on digital skills such as design, coding, and digital productivity. Mark is an in-demand speaker and has traveled the world to teach. He was named to the 40 under 40 in both Austin, Texas, and Hartford, CT. In 2017, Mark was awarded the prestigious Learning Guild Guild Master Award.
MB31 Learning Personalization
7:30 AM - 8:15 AM Friday, October 27
St Croix A
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Jeff Batt
Founder
Learning Dojo
Jeff Batt has 15+ years of experience in the digital learning and media industry. Currently, Jeff Batt is a Learning Experience Designer for Amazon. He is the founder and trainer at Learning Dojo, a company dedicated to training you to become a software ninja in various eLearning, web, and mobile-related software applications. He was also the program manager of DevLearn for The Learning Guild. Jeff often speaks on developmental technologies such as xAPI, HTML5, augmented reality, mobile development, eLearning development tools, and more.
MB32 Mobile User Experience
7:30 AM - 8:15 AM Friday, October 27
St Croix B
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Scott McCormick
CEO
Emergent Enterprise
Scott McCormick is a national speaker, CEO, editor and writer. In a 30+ year career he has helped launched three companies including his current business, Emergent Enterprise. He has spoken at ATD CETS Showcase, Learnaplaooza, Augmented World Expo, LiveWorx, Realities360,, and XR Immersive Enterprise 2020. Scott speaks and consults on topics such as emergent technology adoption strategy and user experience and is editor of emergent-enterprise.com, the tech news and insight website. He was featured in the 2019 eBook, What is Augmented Reality? and has delivered strategy webinars and onsite presentations to leaders in healthcare, manufacturing, hospitality, and consulting.
MB33 Measuring ROI
7:30 AM - 8:15 AM Friday, October 27
Andros AB
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Sharon Link-Wyer
Principal Consultant
Leadership via Design
Sharon Link-Wyer is the principal consultant for Leadership via Design. She holds a PhD in leadership from Gonzaga University, an MEd in educational leadership with an emphasis in human resources, and a BA in education. After serving as a human resources director for several years, administering HR training, compliance management, and onboarding, Sharon worked as a classroom teacher with K-12 students and graduate students. Since then, she has focused on teaching adult learners. At Leadership via Design, Sharon provides instructional design consulting, leadership development, and course development for a variety of different industries. Her passion is leading and teaching.
MB34 Tactics for Designing Engaging eLearning
7:30 AM - 8:15 AM Friday, October 27
Martinique AB
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Wolmar Hernandez
eLearning Developer
G Adventures
Wolmar Hernandez is an eLearning developer for G Adventures, as well as an avid graphic designer and programmer. Having previously worked for companies like SwissVBS as a software developer, Wolmar takes a problem and turns it into a solution. His career as a designer and programmer, spanning five years, led him to his passion for eLearning.
MB35 How to Write a Winning Conference Speaking Proposal
7:30 AM - 8:15 AM Friday, October 27
Antigua A
Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.
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David Kelly
Chairman
The Learning Guild
David Kelly is the Chairman of the Learning Guild. David has been a learning and performance consultant and training director for over 20 years. He is a leading voice exploring how technology can be used to enhance training, education, learning, and organizational performance. David is an active member of the learning community, and can frequently be found speaking at industry events. He has previously contributed to organizations including ATD, eLearn Magazine, LINGOs, and more.
701 Getting Started with Learning Measurement
8:30 AM - 9:30 AM Friday, October 27
Martinique AB
While marketing departments have become increasingly adept at measuring their contribution to financial performance, L&D departments have traditionally been slower at using measurement techniques to prove their worth. There are increasingly sophisticated ways to measure the business impact of learning, yet many L&D professionals are struggling to get started with measurement. What’s the value of measuring learning impact, and how do you rise to the challenge?
This session will break down the latest measurement trends in L&D, from traditional measurement techniques to big-data solutions and data analytics made possible through the wider adoption of xAPI. You’ll learn practical tips for how to implement a successful impact measurement initiative, whatever your approach. The session will conclude with a segment on how to build a compelling business case for change to gain management buy-in.
In this session, you will learn:
- About current trends in learning impact measurement
- About the role of data analytics in L&D
- About the difference between traditional measurement approaches and big data
- Practical tips for getting a successful result from your measurement and data analytics projects
- How to build a great business case for future L&D investment in measurement
Audience:
Novice to intermediate designers, developers, project managers,
managers, directors, and senior leaders (VP, CLO, executive, etc.).
Technology
discussed in this session:
xAPI, learning record stores (LRSs), and big
data.
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Rose Benedicks
CEO
Dashe & Thomson
Rose Benedicks is a renowned learning design expert and CEO of Dashe & Thomson. She has won awards for her learning experiences and is recognized for her approach to workplace challenges. She excels in aligning learning with business needs and proving the ROI of well-designed learning experiences. She holds a masters in instructional systems technology from Indiana University, is a leading presenter in the industry, and teaches instructional technology at the University of Tennessee, Knoxville.
702 Using Prototyping to Revolutionize Your Development Process
8:30 AM - 9:30 AM Friday, October 27
Jamaica B
How many times have you had to redo a project after you thought you understood the challenge, the goals, or the requirements? As you start to build more complex interactions and applications, you need a process that will allow you to test a concept, measure its results, and iterate over and over until it meets the needs of your audience. These are not new concepts in software development, but L&D can learn how to adopt and utilize them.
This session will explore the software prototyping model as it pertains to L&D processes. You will learn about the best tools available for prototyping and the best techniques for sharing content, as well as gathering feedback. This session is ideal for L&D professionals at any level, including project managers and above. You will leave this session able to improve your process, improve your results, and reduce the amount of time you spend in development.
In this session, you will learn:
- How to use prototyping as soon as you get back to your office
- How to pick the best tool for your prototype
- How to effectively gather feedback from users before, during, and after each iteration
- Dozens of tips and resources to get you started
Audience:
Novice to advanced designers, developers, project managers,
managers, directors, and senior leaders (VP, CLO, executive, etc.).
Technology
discussed in this session:
Microsoft PowerPoint and Apple Keynote to get
started; the Marvel app for mobile devices; and Adobe Experience for advanced
prototyping.
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Nick Floro
Learning Architect/Imagineer
Sealworks Interactive Studios
Nick Floro, a co-founder and learning architect at Sealworks Interactive Studios, has over 25 years of experience developing learning solutions, applications, and web platforms. Nick is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate. As a learning architect, Nick gets to sketch, imagine, and prototype for each challenge. He has worked with start-ups to Fortune 500 companies to help them understand the technology and develop innovative solutions to support their audiences. Nick has won numerous awards from Apple and organizations for productions and services.
703 Understanding the Virtual Reality Development Workflow
8:30 AM - 9:30 AM Friday, October 27
Trinidad AB
Virtual reality has matured into a technology that you can incorporate into eLearning components. As with any newly developed technology or process, eLearning developers may have difficulty identifying the hardware, software, and other resources they need to create eLearning in a virtual environment.
In this session, you will learn about the hardware, software, and online resources you can use to create VR environments. Learn about the workflow involved from start to final product, including creating and finding free assets, characters, and animations. You will explore 3-D modeling software, game engines, and animation websites while learning about the different file formats that will come together in a final project. You will take a look at commercial software and freeware to begin designing VR and 3-D learning environments. After this session, you will have the resources to start exploring the world of VR design.
In this session, you will learn:
- About different VR hardware for delivering the final product
- About different software for creating VR and 3-D environments
- Where to find tutorials to begin the creation process
- About computer specifications needed to run VR environments
Audience:
Novice to intermediate designers, developers, and project
managers.
Technology
discussed in this session:
Unity and Unreal game engines, Maya, Blender, Adobe
Captivate, Articulate Storyline 2, Mixamo, Carnegie Mellon animation database,
HTC Vive VR system, and JavaScript/C#/C++ scripts.
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Keith Sensing
Training Specialist
American Homes 4 Rent
Keith Sensing is a training specialist at American Homes 4 Rent. He has been involved in multimedia design and the education industry for over 20 years. Keith has developed eLearning and multimedia and lectured for organizations including SAE Institute, the International Academy of Film and Television, the Audio Engineering Society, and Learning A-Z.
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Antonio Montano
Learning Partner (Media Design)
MGM Resorts International
Antonio Montano is a learning partner (media design) at MGM Resorts International. He is a creative, highly motivated artist skill-equipped in digital illustration, 3-D design, and traditional media, and his current role is in creative design consulting for training and development. Antonio works alongside a diverse team of facilitators and curriculum designers to create guidebooks, training collateral, visual presentations, and advertisements.
704 Game Changer: Playing Your Way Through Niche or Dry Content
8:30 AM - 9:30 AM Friday, October 27
Antigua B
We’ve all had it happen—your employees did the compliance training, the required certification, the new content module, etc.—but a week later you realize that they retained nothing. Companies often overlook content that begs to be gamified—the very niche, complex, or boring content. Your new-hire orientations, compliance training, and required or annual certifications that your employees complete because they have to are the exact training that require your gamification investment to ensure the content isn’t glossed over and that your employees actually learn and retain the content and skills they need to succeed at work.
In this session, you’ll learn how a three-day PowerPoint lecture series for new-hire orientation was revitalized by gamifying the experience, leaving lasting impact on its learners and making waves in the field of learning and development. You’ll learn all the game elements that you need to take niche or dry content and turn it into engaging in-person or online games that your employees will talk about for months. You’ll walk away with ways to break major functions of your organization into a game that feels both approachable and grounded in reality. Design an unforgettable experience that will promote your learning objectives and have sustainable impact!
In this session, you will learn:
- Why gamification is so effective for making niche content accessible and engaging
- How to work with SMEs to tease out vital content
- About specific ways in which gamification cultivated empathy among participants for the work performed by their colleagues
- About game design elements that break down silos across the organization and enable people to see how their specific role impacts others across the company
Audience:
Novice to advanced designers, developers, project managers, managers, directors, and senior leaders (VP, CLO, executive, etc.).
Technology discussed in this session:
Articulate Storyline 2 and Microsoft SharePoint.
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Marci Morford
Learning Strategist
MarSea Consulting
Marci Morford is a learning strategist and leads MarSea Consulting, which builds custom training for companies that have outgrown their startup phase and are ready for streamlined, scalable, efficient training. She develops programs based on business goals, with laser focus on the ROI that growing companies require. Marci is also the director of programs of ATD Puget Sound, where she is currently overhauling traditional monthly lectures into a series of learning games, workshops, and parties. Marci writes for TD Magazine and won DemoFest at DevLearn 2017 (Best of Show - Non-Vendor) with the immersive, blended-learning onboarding game she developed for a global health non-profit.
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Miranda Greenberg
Learning & Development Specialist
SightLife
Miranda Greenberg is a learning and development specialist at SightLife. She is a young L&D professional who’s already made a splash in the industry as the subject of a TD magazine article, “A Vision for Growth,” in 2016. Miranda combines her natural design talents with an innate sense of innovation to create learning experiences that drive results. She builds impactful training programs with stunning eLearning experiences and engaging instructor-led training. With a background in global health and medical anthropology, Miranda constantly seeks out new ways to impact lives around the world.
705 Cloud-Based Speech APIs for Spoken-Word Evaluation
8:30 AM - 9:30 AM Friday, October 27
Montego B
Imagine that you could simulate a customer call where your learner participates in a verbal conversation with a (pre-recorded) customer, rather than typing a response. Or that your learners could speak their responses to mobile devices rather than slowly tapping on a small software keyboard. You could then listen to and evaluate spoken responses, convert speech to text, and search for keywords and react to them.
In this session, you will be introduced to the latest cloud-based speech APIs and explore how to incorporate them into your courses. You will get an overview of the server-side code needed to bridge the connection between your course and APIs. You’ll walk through the JavaScript code needed to send audio to the server and evaluate the text response. And you’ll play with a live voice-enabled mini-course.
In this session, you will learn:
- About the Google Cloud Speech API
- How to capture the learner’s voice
- How to evaluate the text returned from the API
- How to update your course (in Articulate Storyline or Adobe Captivate) with the results
Audience:
Intermediate to advanced designers, developers, and senior leaders
(VP, CLO, executive, etc.). An understanding of JavaScript is helpful.
Technology
discussed in this session:
Cloud-based speech APIs; MEAN server using Node.js to bridge the
connection between the course and API; Adobe Captivate and Articulate Storyline.
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James Kingsley
Senior Director Product Development
ELB Learning
James Kingsley, with a rich tenure of over 15 years in the eLearning domain, has always had a penchant for morphing tools and applications to achieve beyond their initial capacity. His recent venture, MicroBuilder, is a testament to his innovative prowess. Developed at ELB Learning, MicroBuilder is conceived to equip eLearning developers with a streamlined pathway to craft MicroLearning modules. His expertise stretches across a wide technical spectrum including Node.js, Vue, Mongo, with particular adeptness in integrating APIs, xAPI, SCORM, and extending the capabilities of existing tools. Besides being a seasoned coder, James has an eye for identifying and molding viable eLearning solutions, making significant strides in web, mobile, and desktop-specific realms. His relentless pursuit of refining and evolving eLearning solutions continues to mark a substantial footprint in the industry.
706 More than Micro: Designing Learning that Fits
8:30 AM - 9:30 AM Friday, October 27
Andros AB
Microlearning is a popular topic. But, while people are clamoring for it, the industry has not really defined it. Worse yet, the concept seems to shift depending on who you talk to. Is it short content? Does it require repetition? Do you need technology? Without a consistent understanding of the concept, L&D risks turning microlearning into yet another short-lived trend that fails to help people do their jobs better.
In this session, you’ll learn why microlearning is actually an “informed reimagination” of familiar L&D tactics. You’ll see how you can design learning solutions that “fit” within the modern workplace. You will discuss the importance of technology in a microlearning strategy, especially for distributed organizations, and hear real-world examples of how microlearning is driving bottom-line results. Finally, participants will work together to apply microlearning tactics to solve a few familiar learning and performance challenges. You’ll leave armed with the principles necessary to start applying microlearning in your everyday work.
In this session, you will learn:
- About the meaning and value of microlearning within modern workplace learning
- How to establish guiding principles for learning solutions that fit today’s organizations
- About everyday learning behaviors that support effective microlearning
- Practical ideas for introducing microlearning tactics into existing L&D strategy
Audience:
Intermediate designers, developers, project managers, and managers.
Technology
discussed in this session:
Microlearning platforms, learning management
systems (LMSs), and social tools.
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JD Dillon
Chief Learning Architect
Axonify
JD Dillon became a learning and enablement expert over two decades working in operations and talent development with dynamic organizations including Disney, Kaplan, and AMC. A respected author and speaker in the workplace learning community, JD continues to apply his passion for helping people around the world do their best work every day in his role as Axonify's chief learning architect. JD is also the founder of LearnGeek, a workplace learning insights and advisory group.
707 User Interface Design for eLearning
8:30 AM - 9:30 AM Friday, October 27
St Croix B
It’s hard enough to get learners to engage with the content of your eLearning course. This issue is compounded even further when learners can’t figure out how to use the course in the first place. All too often, new eLearning designers put their focus solely into designing the learning content while ignoring the interface it’s encapsulated in.
This session will explore simple rules for designing an eLearning user interface that promotes engagement, interaction, and learning. Using real-life examples, you will examine how simple interface changes can remove visual distraction and redundancy. You will leave this session able to improve your eLearning courses by removing user interface distraction and promoting intuitive action by the learner.
In this session, you will learn:
- How bad user interface decisions distract from the learning process
- Simple rules for designing effective eLearning user interfaces
- How to visually distinguish interactive elements from your course content
- How to promote intuitive action by the user through visual cues
Audience:
Novice to intermediate designers, developers, and project managers
with a basic understanding of eLearning design and development.
Technology
discussed in this session:
General eLearning authoring tools (e.g.,
Articulate Storyline and Adobe Captivate).
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Tim Slade
Creator
The eLearning Designer's Academy
Tim Slade is a speaker, author, award-winning freelance eLearning designer, and creator of The eLearning Designer's Academy. Having spent the last decade working to help others elevate their eLearning and visual communications content, Tim has been recognized and awarded within the eLearning industry multiple times for his creative and innovative design aesthetics. Tim is also a regular speaker at international eLearning conferences, a recognized Articulate Super Hero, and author of "The eLearning Designer's Handbook."
708 CANCELLED - Cognition, Emotion, and Social Learning in Learning Design
8:30 AM - 9:30 AM Friday, October 27
Montego A
Historically, adult learning has been about facts. People are experts at filling their brains with facts, but sometimes they forget about relevancy, recall, usability, and impact. How can you design learning that speaks to the “whole learner”? How can you make a dramatic impact and ensure effective performance outcomes?
In this session, you will explore how to design learning programs for the “whole learner,” addressing learners’ cognitive, emotional, and social characteristics. You will examine the concept of learning as the interaction between three dimensions: content, incentive, and interaction. You’ll be introduced to real-world examples of this concept and be provided with an easy process to apply in your own learning design. This session will include an interactive exercise to demonstrate the application of the “whole learner” concept to microlearning and instructional videos.
In this session, you will learn:
- How to recognize the specific cognitive, emotional, and social aspects of a learning deliverable
- How to apply a “whole learner” design process to your learning design
- How to identify the potential for increasing performance through driving the incentive
- How to augment existing learning deliverables with emotional and social engagement
Audience:
Novice to advanced designers, developers, managers, and directors
who are familiar with adult learning theory and basic learning design concepts.
Technology
discussed in this session:
Desktop and mobile.
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Monica Savage
President
Obsidian Learning
Monica Savage is the president of Obsidian Learning. Her 16 years of experience in variety of industries have given her a structured yet flexible approach to efficient organization and successful management of complex processes and organizations. Her master’s degrees in Chemistry and Chemical Engineering add depth to many of Obsidian’s scientific and technical projects. Her straightforward, collaborative approach to communication—both internally and with customers—and her creative problem solving abilities have been fundamental to Obsidian’s delivery of out-of-the box ideas and projects on time and on budget.
709 Designing Virtual Training for Mobile Devices
8:30 AM - 9:30 AM Friday, October 27
Barbados A
A growing number of participants in live online virtual training classes are joining by mobile device, which means they connect via the platform mobile app instead of using the full desktop program. This creates a problem because most virtual training designs assume that all tools and features will be available for learning activities, yet most virtual classroom apps only have limited features. So how should you design for learning transfer?
In this interactive session, you will learn how to design engaging virtual training programs when some (or all) of your participants connect to the live online session from a mobile device. You’ll first learn the important details of why virtual training platform functionality is different on mobile devices, and you’ll explore several of the common key differences. You’ll explore three specific limitations that occur and corresponding challenges that mobile learners face. You’ll discover how to prepare learners in advance, and most importantly, you’ll learn five techniques to design engaging virtual training when your audience is either mixed or fully mobile.
In this session, you will learn:
- About common key differences between virtual classroom desktop programs and their corresponding mobile apps
- About three specific limitations that learners face when connecting to virtual training via mobile device
- How to prepare learners in advance when they plan to connect via mobile device
- Five techniques to design engaging virtual training for mobile participants
Audience:
Novice to intermediate designers.
Technology discussed
in this session:
Adobe Connect, Cisco WebEx, GoToTraining, and Zoom.
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Cindy Huggett
Principal Consultant
Cindy Huggett Consulting
As a leading industry expert and 20+ year pioneer of virtual training, Cindy Huggett, CPTD, has vast experience delivering engaging learning solutions via the virtual and hybrid classroom. She's the author of six acclaimed books on the subject, including The Facilitator's Guide to Immersive, Blended and Hybrid Learning. She is a past member of the ATD global board of directors and was one of the first to earn the Certified Professional in Learning and Performance (CPLP now CPTD) credential. She holds a master's degree from the University of Pittsburgh and was a Triangle Business Journal 30- Under-30 Award Winner.
710 What Does Community Mean in 2017?
8:30 AM - 9:30 AM Friday, October 27
Antigua A
With the advent of Web 2.0, the concept of community has been able to extend not only virtually, but also into different sectors inside and outside organizations. The extension and expansion has rekindled interest in community: how it forms, how it can be maintained, and how it can be leveraged for marketing consumer products and services as well as for learning.
In this panel session, three experts will share their experiences of, research into, and beliefs about the state of community in 2017. The discussion will explore its foundational elements and evolution, and will gaze into the future of learning communities and the role they can play in organizations.
In this session, you will learn:
- What community is and what it isn’t
- About the various types of community and their purpose
- How technology can positively and negatively impact community
- How community can be channeled for organizational learning
- About the role L&D can play in supporting community in the workplace
Audience:
Novice to intermediate designers, developers, managers, and directors.
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Trina Rimmer
Director, Community and Customer Engagement
Articulate
As the director of community and customer engagement with Articulate, Trina uses her many years of eLearning design and development expertise to guide the creation of inspiring content for our community of workplace learning professionals, E-Learning Heroes. Before joining Articulate, Trina worked as an instructional designer, eLearning developer, and writer focused on delivering creative, engaging, and effective learning solutions to various companies, from global aid organizations to Fortune 500s.
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David Kelly
Chairman
The Learning Guild
David Kelly is the Chairman of the Learning Guild. David has been a learning and performance consultant and training director for over 20 years. He is a leading voice exploring how technology can be used to enhance training, education, learning, and organizational performance. David is an active member of the learning community, and can frequently be found speaking at industry events. He has previously contributed to organizations including ATD, eLearn Magazine, LINGOs, and more.
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Julian Stodd
Author and Founder
Sea Salt Learning
Julian Stodd is an author and founder of Sea Salt Learning, a global learning consultancy helping organizations adapt and thrive in the social age. Much of his consultancy work is around the need for social leadership, the design of scaffolded social learning, planning for organizational change, and the impacts of social collaborative technology. Julian comes from an academic background in communication theory, psychology and neurophysiology, learning design, educational psychology, museum education, and philosophy. He is a proud global mentor with the Cherie Blair Foundation for Women, and a Trustee of Drake Music, a charity that works to break down disabling barriers to music through education and research. He was awarded the Learning Performance Institute’s Colin Corder Award for Services to Learning in 2016. He has written 10 books, including The Social Leadership Handbook, Exploring the World of Social Learning, and A Mindset for Mobile Learning.
711 From Content-Centric to Learner-Centric Design at Amazon
8:30 AM - 9:30 AM Friday, October 27
St Croix A
Corporations large and small are still too often hung up on content when it comes to enablement. For example, in situations where a tool (such as Salesforce or something proprietary) is being updated, enablement tends to focus on filling learners’ heads with knowledge and understanding of the changes. But knowledge transfer is not enablement. Focusing on content is the wrong approach.
You will leave this session armed with case studies of how one of the most complex organizations in the world slowly and iteratively pivoted from a content-centric focus on training and enablement to a learner-centric focus. These case studies are from right on the ground, and they will help you start telling the right stories to your stakeholders as you seek to make your training more learner-focused and thus more effective.
In this session, you will learn:
- What has not worked to turn a complex organization toward the learner
- About specific use cases for eLearning and instructor-led training
- How to manage organizational change toward learner obsession
- How to drive buy-in from stakeholders
- About the value of a competency-model-driven training architecture
Audience:
Novice to advanced project managers, managers, and senior leaders
(VP, CLO, executive, etc.).
Technology
discussed in this session:
eLearning modules and virtual instructor-led
training.
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Jared Garrett
Senior Instructional Designer
Amazon Media Group
Jared Garrett is a senior instructional designer at Amazon Media Group. He has led teams for over 16 years in a variety of settings: foreign language teaching, corporate training, eLearning, curriculum development, learning and training architecture, and team cultivation and building. He makes eLearning, architects complex training solutions, develops and delivers workshop training sessions, and consults on new and existing training—all while doing his own graphic design and writing and publishing adventure novels.
712 Building a Recording Studio for Less
8:30 AM - 9:30 AM Friday, October 27
Jamaica A
Many learning professionals are faced with limited and shrinking budgets, but at the same time, they’re expected to create professional audio and video. So how do you convince your management to let you build a recording studio?
In this session you will learn how, after some research on materials, a team at Micron Technology was able to take over a regular meeting room and convert it into a recording studio—complete with green screen, lights, and sound-dampening walls—for less than $1,400, with most of the materials costing less than $900. You’ll learn from their success, which included convincing budget approvers that their efforts were worth the money spent.
In this session, you will learn:
- About the difference between sound dampening and soundproofing
- Which sound material is best for you
- How to justify your needs to decision makers
- Tips on recording audio
Audience:
Novice to intermediate developers. Experience
recording voice-overs for eLearning events is good to have but not required.
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Andy DeCuir
IT Training Analyst
Micron Technology
Andy DeCuir, an information-technology (IT) training analyst with Micron Technology, has been in the learning and development profession for 22 years, with nearly 20 years' experience working within corporate IT departments. He has a broad range of experience in providing instructional design, online course development, instruction, and training for information systems, customer support, and human resource environments. Andy has been involved in multiple implementations of systems, including eLearning implementations at two different companies. He is an active member of The eLearning Guild, was on the team awarded Best Training Design in 2000 from the New Orleans Chapter of ASTD, was a judge for the 2006 Brandon Hall Excellence in Learning Awards, and has presented at multiple industry conferences.
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Tim Hush
Global L&D Sr. Specialist, eLearning
Micron Technology
Tim Hush, global eLearning specialist, has been in the learning and development profession for 28 years, with the past 23 years at Micron Technology. He has a vast experience in instructional design, web design, eLearning design, instruction, and training for manufacturing and HR systems. He has created and currently helps manage a global team of eLearning developers located in four different countries.
713 The Documentary Film as a Teaching Tool
8:30 AM - 9:30 AM Friday, October 27
Barbados B
Hands-on exercises and scenario-based training are effective, but they can’t always do the whole job. Storytelling with documentaries can engage learners and give them the context they need in topic areas like policy, leadership approaches, and organizational history.
In this session, you will learn how to find and develop documentary content and how to use it effectively in your courses. You’ll learn about rights and permissions and see examples of how carefully chosen documentary pieces can give your courses greater flexibility, an easier “sell” to learners, and higher retention of content. You'll examine sample lesson plans showing how instructors can use documentary materials from PBS and the New York Times Learning Network, and you'll explore the challenges and benefits of developing materials in-house using the de Beaumont Foundation’s Public Health and Politics course as an example.
In this session, you will learn:
- When to use and when not to use documentary video in your courses
- What you need to know about rights and permissions related to using existing AV materials in your courses
- How you can use lesson plans and discussion questions with documentary clips in your courses
- Where to look for videos you can use in your courses
- The basics of developing your own documentary-style videos
Audience:
Intermediate designers and developers.
Technology discussed in this session:
Vimeo, YouTube, Articulate Storyline, Adobe Captivate, and video editing software like iMovie, Windows Movie Maker, Final Cut, Sony/Magix Vegas, and Adobe Premiere.
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Adam Judge
Senior Learning Officer
de Beaumont Foundation
Adam Judge is a senior learning officer at the de Beaumont Foundation, a role he has held since 2012. Adam is involved in the design and development of the foundation’s distance learning and workforce development efforts, and he provides advice and technical expertise to partner organizations. In 2016, he produced the foundation’s short documentary Public Health and Politics: Examining the Surgeon General and designed the accompanying eLearning course. Adam’s goal is to use interactivity and rich media experiences to make online learning effortless, engaging, and enjoyable. He has a master’s degree in instructional systems design from New York University.
714 Getting Your Graphic Design Skills from Okay to Great
8:30 AM - 9:30 AM Friday, October 27
St Thomas AB
You design or develop learning content, but you didn’t go to art school and you don’t have a visual design background. Before entering L&D you could barely create a PowerPoint that wasn’t just a bullet list with 800 words, and now you’re asked to create visually complex projects like eLearning, apps, eBooks, and more. You may have learned some basic design principles on your own, but you still know your visuals could use some more polish. So how do you get your visual design work from merely sufficient to great?
In this session, you’ll take your visual design skills to the next level by exploring how to use a visual theme to guide your design process. You’ll apply graphic design principles to consider when to be visually consistent and when to add variety to your projects. You’ll also develop your own plan for deliberate practice for your next project. You’ll discover how to go beyond using visuals to just decorate the screen, and instead have them help organize, explain, and enhance your content!
In this session, you will learn:
- What a visual theme is, why it’s important, and how to create one
- When to apply visual consistency and when to add variety to your projects
- How to communicate visually first and use words to support a visual message
- Tips for developing a plan for deliberate practice of your visual design skills in the projects you create
Audience:
Novice to intermediate designers and developers.
Technology
discussed in this session:
The skills in this session are universal, but examples from Articulate
Storyline 2, Adobe Illustrator, and Adobe Photoshop will be used to demonstrate
some techniques.
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Caro Sanderson
E-Learning Developer II
Intermountain Healthcare
Caro Sanderson is an eLearning developer for Intermountain Healthcare with more than 10 years of experience. She started out as a graphic designer and after discovering the world of eLearning, fell in love with it. Caro completed a master’s degree in instructional technology and learning science at Utah State University in 2014. She is passionate about design, creativity, and ideas.
715 BYOL: Building an Adaptive Course in Storyline
8:30 AM - 9:30 AM Friday, October 27
Montego DE
“I don’t have time for this.” “I already know this stuff.” “Do I have to go through all of this?” How often have you heard complaints like these? Everyone is busy these days. Wouldn’t it be nice if you could do something to lighten the load?
In this hands-on session, you’ll use standard Storyline features to build a course that adapts itself to your audience based on how they’re doing. You’ll create a pretest to evaluate pre-existing knowledge and use that information to allow your learners to skip sections that cover content they already know. You’ll practice setting up remedial sections to give more content or practice to those who need it. Finally, you’ll develop a final test that ends as soon as the learner passes or fails, instead of making them go through the rest of the test questions.
In this session, you will learn:
- How to customize course content based on pretest results
- How to show remedial content only when needed
- How to end the final test early—as soon as the learner passes or fails
- How to make your course adjust itself based on learner performance
Audience:
Novice to advanced designers and developers with a basic knowledge
of Storyline, particularly working with triggers.
Technology
discussed in this session:
Articulate Storyline 1 or 2.
Participant
technology requirements:
Laptop running Articulate Storyline 1 or 2.
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Simon Blair
eLearning Specialist
SimonBlairTraining.com
Simon Blair is an evil genius and all-around great guy. He has developed eLearning and associated apps, spearheaded quality and efficiency initiatives, and is a go-to source for all things LMS and eLearning technology, supporting colleagues around the globe. At various points he has also been a software developer, a teaching assistant on back-country camping courses, a technical trainer, and a facilitator of virtual and in-person training across North America. He's also facilitated hands-on sessions at multiple North American conferences.
716 BYOL: Microvideo—Making Every Second Count
8:30 AM - 9:30 AM Friday, October 27
Montego C
Microlearning videos under one minute in length require rapid storyboarding and predefined video content structures. As the length of the video decreases, so does the optimal format of the video. Leaving out too many details will have a negative effect on your learning strategy. Every second counts for your learner!
In this session, you will learn the process for creating microvideo, including video length considerations, optimal short video structures, emotional push/pull events, and instructional media strategies. Explore the steps for creating microcontent and tricks for using video analytics to select the best content for a microvideo. You will leave with specific formulas for creating short-form video-based content.
In this session, you will learn:
- About the various structures for microvideo
- When to use microvideo for learning
- Formulas for opening and closing a microvideo
- About the importance of emotional pull and push techniques
- Effective instructional microvideo techniques
Audience:
Novice and intermediate designers and developers.
Technology
discussed in this session:
Video content management systems, video playback, and
storyboarding tools.
Technology required:
A computer with a video editing tool loaded.
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Josh Cavalier
Founder
JoshCavalier.ai
Josh Cavalier has been creating learning solutions for corporations, government agencies, and secondary education institutions for nearly 30 years. He is an expert in the field of learning & development and has applied his industry experience to the application of ChatGPT and other Generative AI frameworks for business and life skills. Josh is passionate about sharing his knowledge and has a popular YouTube channel that shares tips and tricks on Generative AI. He is a seasoned speaker, presenting at conferences like DevLearn, Learning Solutions, ATD ICE, TechKnowledge, NAB, and Adobe MAX.
801 xAPI: Where It’s At and How to Get Started
10:00 AM - 11:00 AM Friday, October 27
Antigua A
Is xAPI here to stay? This is the billion-dollar question. With any new technology, there’s a small set of early adopters who take the plunge while others wait in the wings. When you’re responsible for the learning and development of a large organization, it’s wise to wait and see if this is going to get traction or if it’s just a well-hyped flash in the pan.
Until recently, using xAPI meant custom programming, close work with your LRS provider, and custom reporting tools. It just wasn’t scalable for enterprise-wide adoption. Today, xAPI is ready for wider adoption. This session will cover the state of xAPI adoption and what you’ll need to get started. You’ll examine how many major courseware development tools have varying degrees of basic conformance with xAPI and can send statements to an LRS. You’ll discuss several LRSs that are commercially available, as well as the LMS providers that are adding an LRS to their suites. Conformance specifications are evolving, and more tools that previously never used SCORM are adopting xAPI.
In this session, you will learn:
- How to convince your organization that xAPI is here to stay and it’s time to begin adoption
- How to identify specific projects that are good candidates for early xAPI use
- A platforms and tools strategy for adopting xAPI
- How to work with vendors and partners to plot a course forward
Audience:
Novice to advanced designers, developers, project managers, and
managers.
Technology
discussed in this session:
xAPI
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Megan Torrance
CEO
TorranceLearning
Megan Torrance is CEO and founder of TorranceLearning, which helps organizations connect learning strategy to design, development, data, and ultimately performance. She has more than 25 years of experience in learning design, deployment, and consulting . Megan and the TorranceLearning team are passionate about sharing what works in learning, so they devote considerable time to teaching and sharing about Agile project management for learning experience design and the xAPI. She is the author of Agile for Instructional Designers, The Quick Guide to LLAMA, and Making Sense of xAPI. Megan is also an eCornell Facilitator in the Women's Executive Leadership curriculum.
802 Case Study: Leveraging xAPI to Reach Kirkpatrick Level 4 Impact
10:00 AM - 11:00 AM Friday, October 27
Jamaica B
Beyond measuring ROI and engagement, L&D should be considering the ongoing effect training has on business metrics. Understanding the financial impact of training is challenging. xAPI is a powerful enabler to help reach level 4. xAPI also triggers visualizations to manage learning impacts on business metrics. It can dynamically correlate learning to performance metrics, helping predict when business issues will occur and where coaching opportunities exist.
This xAPI case study session will explore business issues and best practices used to sell the project to leadership and gain ongoing adoption—aligning learning impacts to business priorities. You will learn how Applied Industrial Technologies created an LRS to visualize and correlate business competencies with sales and operational KPIs including revenue, gross profit, business acumen, and other performance metrics. See also how automatic aggregation of disparate data sources eliminated the need for manual data collection and resulting errors. By leveraging xAPI, Applied Industrial Technologies was able to create sustainability by identifying key areas requiring additional training, map competencies to key management benchmarks, and create visualizations to help managers understand comprehension versus application.
In this session, you will learn:
- How to look at learning skills and KPI metrics to identify the financial impact
- How this approach can reduce errors and time occupied by manual spreadsheets
- Why understanding business goals and getting executive buy-in should always be your first step to a new L&D initiative
- How to shift the role of learning staff from compliance to coaching
Audience:
Intermediate to advanced designers, managers, directors, and senior leaders (VP, CLO, executive, etc.).
Technology discussed in this session:
SAP SuccessFactors, SCORM Cloud, Knoa, Microsoft Excel, SQL Database, Experience API (xAPI), and Watershed.
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Andy Webb
Director of Training
Applied Industrial Technologies
Andy Webb is the director of training at Applied Industrial Technologies, where for 20 years he has been a catalyst for driving change in sales, operations, and finance. Andy led the development of Basic Business Finance (BBF), one of the first xAPI courses to dynamically correlate learning competencies with performance metrics. BBF received a 2017 Brandon Hall Gold award and a Learning & Performance Leadership Award from Greater Cleveland ATD and Cleveland State University.
803 Learning and Development in the Internet of Things
10:00 AM - 11:00 AM Friday, October 27
Martinique AB
For the past 30 years, L&D professionals have done everything they can to stuff the entire world into a computer screen. Building the perfect virtual environment for learners has been the “holy grail” for years and is still elusive. One wrong turn, and you’re leaving the Matrix and running straight into the uncanny valley! So why not use the real world already all around you?
What options are available? From talking to your students with Alexa to taking advantage of the smorgasbord of sensors available on smartphones, there are many to choose from. But they all come at a cost: costs like security, ease of use, and, obviously, financial costs. And the Internet of Things isn’t always the right answer. In this session, you will navigate the minefield that can be the IoT. You’ll look at how to assess the needs, the options, and the best ways to provide your learners the immersive learning environments they want.
In this session, you will learn:
- What the Internet of Things is
- How the IoT can help you create more immersive environments
- About IoT options that are available today
- How to assess whether IoT options will work for you
Audience:
Novice to intermediate designers, developers, project managers,
managers, and directors.
Technology
discussed in this session:
Internet of Things application programming
interface (API), Internet security, Amazon Alexa, Google Home, Particle Photon,
Arduino, Raspberry Pi, programming in general, Bluetooth, and Wi-Fi.
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Anthony Altieri
IDIoT in Chief/xAPI Evangelist
Omnes Solutions
Anthony Altieri is the IDIoT in Chief (instructional developer for the Internet of Things) and founder of Omnes Solutions, as well as an xAPI evangelist, authoring a course on xAPI Foundations for LinkedIn Learning. Anthony has worked on multiple projects implementing global LMS systems. He is a maker, focusing on user analytics and bringing the virtual learning world and the real world together through the use of Bluetooth beacons and other IoT devices using xAPI. Anthony has lectured to audiences on topics ranging from the spread of HIV to network security, content development, why it’s important to learn to code, and, of course, xAPI.
804 Create the Right Content Under a Ticking Clock
10:00 AM - 11:00 AM Friday, October 27
St Croix B
All education organizations struggle to work within the triple constraint: quality, cost, and time. When adding additional resources or extending a deadline is not an option, designers can be faced with sacrificing the quality of the product in order to stay within the project’s limitations. When faced with this dilemma, maximizing your design-per-minute ratio is key.
In this session, you will learn how to outline your content to fit most naturally into eLearning formats. You will learn techniques to stretch your work further to create interesting, related course models from a single design. You will explore how rapid modification of color, placement, and symmetry can very quickly add interesting design schemes to already developed content and richness to a course where repetition was prevalent. Additionally, you will learn some simple, quick practice exercises that will help train your mind to work faster while maintaining the creative edge that your courses deserve.
In this session, you will learn:
- How to outline your content to naturally align to an eLearning modality
- How to create base-functional designs to speed up your startup time
- How to modify base-functional designs and existing content to increase volume
- How to facilitate or complete short practice sessions to improve design speed
Audience:
Novice to advanced designers, developers, and managers. Students
will need a base understanding of how to use Articulate Storyline or a similar
design software.
Technology
discussed in this session:
Articulate Storyline 2 and Microsoft PowerPoint.
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Wade Wilder
Education Coordinator
Texas Department of Agriculture
Wade Wilder is head of education and training at the Texas Department of Agriculture and spends his workdays teaching schools and daycare centers how to feed healthier food to children. A former Texas Tech Red Raider, Wade has a two-decade history in various roles but never departed the education arena. He has spent his career asking the simple question, “What does success look like?” and working with students to arrive there.
805 Design Thinking for Problem-Solving
10:00 AM - 11:00 AM Friday, October 27
St Thomas AB
In today’s world, the first answer to every challenge seems to be a meeting. You hold meetings to talk about meetings, and then you schedule follow-up meetings. But how productive are you in those conversations, and are you really solving problems? Are you optimizing your time and ability to collaborate? Does everyone have a voice at the table?
This session explores the evolution of design thinking, techniques for identifying problems, and strategies for creative problem-solving to promote innovation in business and in the classroom. You will identify a problem and actively participate in various innovation and creative thinking exercises to address it, including affinity clustering, root cause analysis, and techniques such as Rose, Thorn, Bud and Visualize the Vote.
In this session, you will learn:
- How to identify problems using problem-framing techniques
- About design thinking methods for team collaboration
- Techniques to empathize with people and processes
- Techniques for ideation and prototyping new solutions to problems
- About the importance of gathering feedback and iterating to new solutions
Audience:
Novice to advanced designers, developers,
project managers, managers, directors, and senior leaders (VP, CLO, executive,
etc.).
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Kristin Machac
Design Thinking Consultant
Kristin Machac is a Design Thinking consultant She has more than a decade of instructional design experience in corporate and higher education environments. Kristin has led creative thinking and problem-solving workshops, and she has presented regionally and nationally on topics such as solving business problems with design thinking, enhancing online learning with personal interaction, and applying design thinking to course design.
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Holly Cline
Department of Design Chair and Professor of Interior Design
Radford University
Holly L. Cline is a department chair for the Department of Design and the online MFA in design thinking at Radford University. She holds a PhD and earned her degrees from Virginia Tech, University of Kentucky, and Centre College. Holly is certified by the National Council for Interior Designers (NCIDQ), is a LEED accredited professional, and has taught for over 21 years. She is passionate about finding innovative solutions and innovation within the parameters of design thinking and socially responsible design. Holly has received numerous professional awards, been a keynote speaker for multiple organizations in Virginia, and presented both nationally and internationally.
806 Building Your eLearning Portfolio
10:00 AM - 11:00 AM Friday, October 27
St Croix A
Regardless of your job title, if you’re working in the eLearning field, particularly in a production capacity, you need an eLearning portfolio. Why do you need an eLearning portfolio? Because it will work for you! Portfolios allow you to focus on the things you really enjoy doing, while potentially funneling prospective clients to your inbox.
Building your eLearning portfolio doesn’t need to be an overwhelming task. This session will equip you for the portfolio-building journey, and you’ll learn insider information about what works well, what doesn’t work at all, and lessons learned in building an eLearning portfolio. You will also have the opportunity to address your most pressing concerns.
In this session, you will learn:
- About the importance of an eLearning portfolio
- About common challenges in building an eLearning portfolio and how to overcome them
- How to build out and host your portfolio
- How to promote your portfolio
Audience:
Novice to advanced designers and developers.
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Ashley Chiasson
Senior eLearning Developer
Traliant
Ashley Chiasson is an award-winning instructional designer and eLearning developer with over 15 years of experience. She is the senior eLearning developer at Traliant, where she creates high-quality, binge-worthy compliance training. She holds a masters degree in education (post-secondary studies) and a bachelor of arts in linguistics and psychology.
807 Encouraging a Feedback Culture in the Course Production Process
10:00 AM - 11:00 AM Friday, October 27
Jamaica A
You know that it’s best to gather feedback from stakeholders early and often. But you also may have experienced times when inviting stakeholders to review early versions of your work made it difficult for projects to stay within scope, on schedule, and on budget.
In this session, you will learn how McKinsey & Company incorporates feedback into the course production process by using controlled iterations. This approach allows planned time and space for stakeholders to provide feedback throughout the course development process. You will learn about McKinsey’s course production process and how designers approach feedback with stakeholders and sponsors. You will also explore a sample project tracker, which McKinsey uses to track a project plan, move through different phases of the process, and communicate feedback to the course authoring team.
In this session, you will learn:
- About an approach to the course production process that is centered around stakeholder feedback
- How to balance stakeholder feedback with project scope, schedule, and budget
- About a sample project tracker
- Tips and tricks for moving a project through different phases of the process
Audience:
Novice to intermediate developers, project
managers, and managers who have some experience with the course production
process.
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Pam Lee
Client Delivery Director
McKinsey & Co.
Pam Lee is a leader within McKinsey Academy’s delivery organization at McKinsey & Company. She has over 20 years of experience at McKinsey, and has held roles in content development, instructional design, and course operations. Prior to entering the learning field, Pam held several IT-focused roles at McKinsey—from business analyst to portfolio manager. She has a master’s degree in education technology leadership from George Washington University.
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Jen Kruper
Senior Knowledge Expert & Learning Architect
McKinsey & Co.
Jen Kruper is a senior knowledge expert and learning architect with McKinsey Academy focused on leading a team of learning professionals who work with clients to diagnose, design, and develop learning solutions. She draws on research in cognitive science to design experiences that shift mindsets and accelerate behavior change to advance clients' business goals. In her role at McKinsey, she focuses on developing robust capability-building offerings for clients and advising clients on learning and development challenges.
808 Overcoming Barriers to Games and Gamification for Learning
10:00 AM - 11:00 AM Friday, October 27
Montego B
Games and gamification are new ideas to many organizations. Executives may perceive games for learning as child’s play, or may struggle to understand how they’re different from the scenario-based learning you already have. Furthermore, some see gamification as an artificial reward system that will have no long-term benefits.
Moving your organization forward with new approaches to learning and development can be challenging—especially when the new approaches involve nontraditional ideas or technologies. Join our panel of experts as they discuss how you can overcome the most common barriers to games and gamification and ramp up your organization’s performance.
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Bianca Woods (Host)
Customer Advocacy Manager
Articulate
Bianca Woods is a customer advocacy manager at Articulate. Her past experience includes working on the community and event programming for the Learning Guild, learning and communications roles at BMO Financial Group, and teaching art. Bianca is passionate about how visual design and multimedia can help people learn, loves test-driving new technology, and collects photos of bizarre warning signs.
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Nick Floro
Learning Architect/Imagineer
Sealworks Interactive Studios
Nick Floro, a co-founder and learning architect at Sealworks Interactive Studios, has over 25 years of experience developing learning solutions, applications, and web platforms. Nick is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate. As a learning architect, Nick gets to sketch, imagine, and prototype for each challenge. He has worked with start-ups to Fortune 500 companies to help them understand the technology and develop innovative solutions to support their audiences. Nick has won numerous awards from Apple and organizations for productions and services.
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Alexander Salas
Learning Experience Designer
StyleLearn
Alexander Salas is an instructional systems developer and learning experience designer with 14 years of experience specializing in the blend of learning technologies and gamification for performance outcomes. Since 2007, Alex has worked in every facet of corporate learning and performance enablement for Fortune 100 enterprises such as Philips, Centene Corporation, and Dell Technologies. He's the owner of StyleLearn, an eLearning design firm helping clients of all sizes. He's also the chief of awesomeness at eLearning Launch, the online academy for digital learning professionals.
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Marci Morford
Learning Strategist
MarSea Consulting
Marci Morford is a learning strategist and leads MarSea Consulting, which builds custom training for companies that have outgrown their startup phase and are ready for streamlined, scalable, efficient training. She develops programs based on business goals, with laser focus on the ROI that growing companies require. Marci is also the director of programs of ATD Puget Sound, where she is currently overhauling traditional monthly lectures into a series of learning games, workshops, and parties. Marci writes for TD Magazine and won DemoFest at DevLearn 2017 (Best of Show - Non-Vendor) with the immersive, blended-learning onboarding game she developed for a global health non-profit.
809 xAPI Basics for Mobile Learning
10:00 AM - 11:00 AM Friday, October 27
Barbados B
Mobile learning projects can be tremendously difficult to measure and track using SCORM. As a matter of fact, there is some data that cannot be captured at all. For organizations moving into multi-screen learning platforms, capturing important information about how the audience interacts with content is a critical missing piece.
In this session, we will review examples of how xAPI can be used to report data on interactions with mobile learning content. We will discuss how you can apply and customize this approach to your mobile content, gaining valuable insight from the rich data you can collect. Specifically, we will review two examples: an interactive eBook and a mobile learning solution and assessment tool built into Adobe Captivate. You will leave with sample files that you can apply to your own projects.
In this session, you will learn:
- How xAPI and cmi5 function
- How xAPI and cmi5 were applied to projects to collect specific interaction data
- How xAPI can be programmed into mobile learning solutions, what happens to the data, and how it can be used
Audience:
Intermediate and advanced designers and developers.
Technology
discussed in this session:
Sigil, Adobe Captivate, LRS, xAPI, LMS, HTML5, cmi5, and JavaScript.
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Sarah Mercier
CEO & Strategic Consultant
Build Capable
Sarah Mercier, CEO and strategic consultant at Build Capable, specializes in instructional strategy and learning technology. Sarah is known for translating highly technical concepts and research to real-world practice. She is an international facilitator for the Association for Talent Development and Greater Atlanta ATD Past President. Her innovative learning solutions have been recognized by winning industry awards, such as Best of Show at FocusOn Learning DemoFest for xAPI for Interactive eBooks, and Best Performance Support Solution at DevLearn DemoFest for Critical Success Factors training and assessment tool. Sarah is a frequent speaker at industry conferences and business events on topics such as instructional design and development, accessibility, data strategy, and learning ecosystems. Her work has been published in ATD’s 2020 Trends in Learning Technology, The Book of Road-Tested Activities, TD Magazine, Learning Solutions Magazine, CLO Magazine, and a variety of other training and workforce publications.
810 From LMS to Ecosystem: Going Beyond Implementation
10:00 AM - 11:00 AM Friday, October 27
Andros AB
There are many books, presentations, and consultants that focus on LMS implementation, but what you do after implementation can make the difference between simply putting a new system in place and shaping a learning ecosystem that becomes part of corporate culture, aligning compliance, talent development, and business goals. Failure to identify tools to evaluate the health of your learning infrastructure often leads to student abandonment and limits the value of L&D.
This session will cover the real-world keys to successful system implementation. Using case studies from a number of industries, you will see what happens in year two, three, and beyond to nurture an environment where learning and performance support are embedded into users’ daily lives. Topics will include: painting a vision of your learning ecosystem; leveraging system integration to streamline training; using xAPI and other tools to evaluate training content; how to know when you’ve outgrown your current systems; creating a learning system governance model; and managing learning projects, team members, and expectations.
In this session, you will learn:
- Steps for a successful LMS implementation
- How to define the key features of an LMS governance module
- About a continuous evaluation and improvement process for training
- About the components of your learning ecosystem
- How to avoid common pitfalls of L&D project management
Audience:
Intermediate to advanced project managers, managers, directors,
and senior leaders (VP, CLO, executive, etc.) with a basic understanding of
learning technologies, such as LMSs and authoring tools, and project
management.
Technology
discussed in this session:
Learning management systems (LMSs), learning
record stores (LRSs), human resource information systems (HRISs), document and
content management systems, and xAPI.
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Duncan Welder
Director of Client Services
RISC
Duncan Welder is a director of client services for RISC. He is an educational technology geek, having spent over 20 years implementing learning management systems, domestically and abroad, to manage regulatory compliance. As an xAPI evangelist with a career grounded in instructional design and eLearning, Duncan has provided presentations to professional organizations including the Connections Forum, The Learning Guild, and the Association for Talent Development. Duncan is an active member of the Houston ATD, currently serving as director of special interest groups.
811 Making Your Learning Content More Discoverable
10:00 AM - 11:00 AM Friday, October 27
Trinidad AB
The trend of shortening onboarding while still accelerating quality results on the job is driving the increased need for microlearning and performance support. Most of the content people need in those situations is already there in your courses, but making it available in smaller, bite-sized nuggets is only half the challenge; first, learners have to find those nuggets.
In this session, you will learn about the challenges of supporting the pivot away from systems of record that manage learning, and toward systems of engagement that help develop talent. There will always be a need for formal, highly structured courses, but the need to quickly access smaller, more focused morsels for a specific point of need or learning objective is growing faster than ever. To do that, learning ecosystems will need to tackle three challenges: managing assets in smaller, modular chunks; knowing what’s in those chunks; and delivering them when needed.
In this session, you will learn:
- Why you need to develop and manage your learning content as a series of smaller assets that can stand on their own, as well as being a part of a formal course
- How cognitive platforms can play a vital role in making your content discoverable to channels outside the LMS
- How cognitive platforms can work with your repositories to automate tagging of your learning content
- How skills and competency frameworks can help you develop personalized learning paths for your learners
Audience:
Novice to advanced designers, developers, and senior leaders (VP,
CLO, executive, etc.).
Technology
discussed in this session:
Learning content management systems, such as IBM’s
LCMS Premier, and cognitive platforms, like IBM’s Watson.
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Jerry Kitch
Offering Manager
IBM
Jerry Kitch is an offering manager with IBM Talent Management Solutions, focusing for nearly five years on learning solutions. He feels the best part of his role is working with clients across a wide variety of markets, ranging from Fortune 100 enterprises to governmental and defense entities to nonprofit organizations—which may all be different in many ways, but which all need to help educate their learners. Prior to joining IBM, Jerry worked in the telecommunications sector, gathering considerable experience developing complex software solutions for global network providers.
812 Integrating Budget-Friendly Mobile Apps into Your eLearning Development Processes
10:00 AM - 11:00 AM Friday, October 27
Barbados A
Today’s mobile devices pack tremendous computing power and affordable app options for content creation. Even so, they’re not much use for authoring today’s interactive eLearning experiences. Or are they? Could it be possible for something as simple as a 99-cent smartphone app to make your eLearning development workflows more effective? Absolutely!
In this session, you’ll discover how inexpensive smartphone apps can come in handy at all stages of your development process. Have a client who wants to see how a scripted interaction might play out? Say goodbye to scheduling a table read and hello to taking just a few minutes with Plotagon to produce a quick animated version. Save filming money by using Green Screen and a photograph instead of traveling to a distant facility. Use apps like ThingLink and Paper to prototype ideas and produce content you can easily drop into authoring software like Storyline 360. You’ll leave this session knowing how just a few affordable apps can save you development time, budget, and stress.
In this session, you will learn:
- How to prototype interactive dialog with Plotagon
- How to create an immersive video in minutes using Green Screen
- How to pull frames from a 4K video clip to use as stock images
- How to develop a live-streamed interview using a tablet and smartphone with TC Studio
Audience:
Novice to advanced designers, developers, project managers,
managers, directors, and senior leaders (VP, CLO, executive, etc.).
Technology discussed
in this session:
iPhone, iPad, Windows, Articulate Storyline 360,
4K video camera, Paper app, Green Screen app, ThingLink, Plotagon, and TC
Studio.
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Urbano Delgado
Learning Experience Designer
Connect the Dots
Urbano Delgado is a learning experience designer at Connect the Dots. Using mostly low-cost apps and mobile devices along with a design thinking workflow, he saves time, effort, and budgets by putting ideas to work soon after they first see the light of day. Urbie holds an MSEd in instructional design and a BA in behavioral science. Since 1998, he has produced interactive learning experiences for humans in high- technology manufacturing, finance, K-12, law enforcement, and healthcare.
813 Using Ambient Video Techniques to Create Visually Intriguing Training
10:00 AM - 11:00 AM Friday, October 27
Antigua B
Now, more than ever before, L&D professionals struggle to capture the attention and meet the high demands of the modern workplace learner. Technology continues to drive forward engaging and professional digital interactions, raising the expectations of today’s learners. Many training organizations aren’t producing content that meets this ever-increasing benchmark, resulting in dismissive and uninterested users. Luckily, there are many techniques that can aid learning professionals in creating these mesmerizing modules.
In this session, you’ll discover how to create visually intriguing eLearning modules through unconventional uses of easy-to-create ambient video assets. Learn how to achieve this goal using Adobe Captivate and GoAnimate, or take the core principles home with you to your applications of choice. You’ll explore how Captivate can leverage video made in GoAnimate to create striking training modules with systems training, client scenarios, and even assessments! You’ll leave this session with a broad understanding of Captivate’s video features, as well as best practices when using GoAnimate to simplify content creation.
In this session, you will learn:
- About the benefits of using ambient video techniques to enhance the professionalism of your training materials
- How to identify areas that could benefit from ambient video techniques
- How to properly implement ambient video assets in Adobe Captivate
- How to leverage GoAnimate to create an easy-to-use workflow for ambient video assets
- What pitfalls to avoid when working with ambient video techniques
Audience:
Intermediate to advanced designers who: are able to create basic eLearning
modules; have a basic understanding of working with media assets in eLearning
rapid development platforms; are able to work with and edit video assets; and are
familiar with Adobe Captivate and its workflow.
Technology
discussed in this session:
Adobe Captivate and GoAnimate.
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Steve Corbett
Instructional Design Lead
Insight Enterprises
Steve Corbett, a lead instructional designer for Insight Enterprises, is an Adobe Captivate expert with a passion for interactive eLearning and serious games. Steve presented “Creating Interactive Videos with Adobe Captivate” at Learning Solutions 2015, where he was awarded Best Sales Training Solution at DemoFest. At Insight Enterprises, he provides leadership to a team of instructional designers focused on sales enablement. Steve holds an MA in educational technology from San Diego State University. He has also obtained certificates at DevLearn pre-conference workshops including “Lights, Camera, Action: How to Create Outstanding eLearning Video” and “Play to Learn— Designing Effective Learning Games.”
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Kyle Jenkins
Instructional Designer
Insight Enterprises
Kyle Jenkins, an instructional designer for Insight Enterprises, is a multimedia professional whose focus lies in finding new ways to present online training. At Insight, he became the resident expert on eLearning interface design and multimedia production with GoAnimate, Adobe Captivate, Premiere, and After Effects. Previously, he worked as an independent game and app designer for smartphone platforms. A graduate of Columbia College Chicago, Kyle holds a BA in interactive arts and media with an emphasis on animation.
814 Hacking Storyline
10:00 AM - 11:00 AM Friday, October 27
Montego A
Do you wan to take Articulate Storyline to the next level? This session will show the eLearning community how a team at G Adventures uses JavaScript, HTML5, and CSS to edit the published content in Storyline 2 and 360 to create a unique custom design.
In this session, you'll learn how to tackle specific learning needs by customizing or "hacking" Articulate Storyline. You don’t need to be a programming whiz to do this; you just need some basic knowledge of these programming languages and a Storyline project. The G Adventures eLearning team uses a template to suit their needs with Storyline, but in this session you will learn how to create your own custom player with features like a custom player skin, issue report buttons, printable workbooks, and subtitle button.
In this session, you will learn:
- How to harness the power of JavaScript, HTML5, and CSS within Articulate Storyline
- How to create a customized player frame that’s not just the out-of-the-box format
- How to add unique features to your Storyline file like subtitles, full screen triggers, and printable workbooks
- How to hack the published content of Articulate Storyline
Audience:
Intermediate developers with basic knowledge of Articulate Storyline 2 or 360, JavaScript, HTML5, and CSS.
Technology discussed in this session:
Articulate Storyline 2 or 360; and Sublime Text for JavaScript, HTML, and CSS editing.
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Mathew Araujo
eLearning Developer
G Adventures
Mathew Araujo is an eLearning developer for G Adventures. He started his career in adult learning as a private music teacher, and found he had a strong passion for taking complex ideas and breaking them down for people to understand. Matthew then went on to complete a degree in history and computer science, developing a love of technology. He also enjoys 3-D animation and building video games with friends.
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Wolmar Hernandez
eLearning Developer
G Adventures
Wolmar Hernandez is an eLearning developer for G Adventures, as well as an avid graphic designer and programmer. Having previously worked for companies like SwissVBS as a software developer, Wolmar takes a problem and turns it into a solution. His career as a designer and programmer, spanning five years, led him to his passion for eLearning.
815 BYOL: Using PowerPoint as a Photo Editor
10:00 AM - 11:00 AM Friday, October 27
Montego C
When designing eLessons, you often have pictures to incorporate. And while it would be great to add some visual interest and effects to those images, you might think it’s not possible without a lot of time and a working knowledge of an expensive software like Photoshop.
It’s time to add some visual interest to your images with a tool you probably already have: PowerPoint. You don’t need a graphic design background or fancy software to produce creative and visually intriguing picture effects. In this session, you’ll use PowerPoint to create a fractured picture, isolate parts of a picture, pop out colors, pop out an entire element of the photo, create a photo mosaic effect, and more. You will animate images and export the animation to MP4 videos.
In this session, you will learn:
- How to create professional-looking photo effects
- How to animate pictures
- How to export the animation to MP4 videos
- How to create fractured pictures, a photo mosaic effect, isolated picture elements, and more
Audience:
Novice to advanced designers with basic PowerPoint knowledge.
Technology
discussed in this session:
Microsoft PowerPoint.
Participant
technology requirements:
A laptop running PowerPoint.
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Kristen Hull
Communication & Instructional Design Analyst
Choice Hotels
Kristen Hull is a communication and instructional design analyst with Choice Hotels. Previously, for 10 years, she was a technical trainer and instructional designer for various software applications, traveling all over the US and the world. Kristen has created and delivered content to hotel staff, accountants, and telecom administrators. She also has a background in choir singing and applies those vocal techniques to create eLearning voice-overs for her department.
816 BYOL: Building Your 1st L&D Chatbot
10:00 AM - 11:00 AM Friday, October 27
Montego DE
Over the past few months and years, you’ve been hearing about the impact that artificial intelligence will have on daily life and work. Today, robots are replacing humans for certain jobs, there’s lots of buzz around deep learning, and people can talk to chatbots. But what is AI, and how will it affect learning and development? How can you start experimenting with AI and the possibilities of chatbots for learning?
This session will provide a short introduction to AI and the good practices that are already being established in L&D. You’ll start by setting up your very own chatbot environment; then you’ll define the purpose of your chatbot and start writing your first scenarios. Once you’ve done that, you will select an application and learn how to integrate your chatbot into the app (Messenger, Slack, etc.). One thing is certain: You’ll get to know the possibilities of AI and how to use it in your own organization, starting with your own L&D chatbot!
In this session, you will learn:
- About the basics of artificial intelligence
- About the possibilities of AI for L&D
- About the possibilities of chatbots
- How to create your own chatbot
- How to integrate your chatbot into a platform of your choice
Audience:
Novice designers and developers.
Technology
discussed in this session:
Chatfuel, Flow XO, IBM Watson, Slack, Facebook Messenger, and Twilio.
Participant
technology requirements:
Laptop; having a free Flow XO account is helpful
but not required.
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Mathias Vermeulen
Founder
Winston Wolfe
Mathias Vermeulen, the owner of Winston Wolfe Innovative HR Solutions, has an eight-year track record in L&D and HR management. He received Belgian Learning & Development Awards in 2010 & 2011 and a nomination for 2013. Topics for the 2011 & 2013 awards were in the game-based learning and gamification domain.
GS04 KEYNOTE: How to Think Like a Futurist
11:15 AM - 12:30 PM Friday, October 27
Grand Ballroom
Thinking about the far-off future isn’t just a fun exercise in curiosity. New scientific research shows it’s a practical skill that primes your brain for greater creativity, empathy, and optimism. In other words, futurist thinking gives you the ability to create change in your own life and the world around you, today. In this interactive keynote session from master game designer and acclaimed futurist Jane McGonigal, you’ll learn and practice three “futures thinking” habits that will improve your powers of imagination. Dr. McGonigal has developed these habits using her game-design expertise so that they are easy to learn, fun to practice, and lead directly to leveling up your creative problem-solving skills. Along the way, you’ll also hear about the latest breakthrough findings in the neuroscience of creativity, and how thinking about the future improves your brain’s ability to invent, innovate, and adapt to change.
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Jane McGonigal
Game Designer and Author, SuperBetter and Reality Is Broken
Jane McGonigal is a game designer, best-selling author, and leading speaker on the engagement economy and the application of game design to the real world. She also serves as director of game research and development with the Institute for the Future. Dr. McGonigal holds a PhD from UC Berkeley. Her best-known project is SuperBetter, a mobile app and web-based game that helps individuals take on personal health challenges; her recent book, SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient, reveals scientific research into the ways games change how we respond to stress, challenge, and pain. Her previous book, Reality Is Broken: Why Games Make Us Better and How They Can Change the World, makes the case that the gamer spirit—an attitude of fun, dedicated, collective problem-solving—is our greatest asset as we face the problems of the 21st century.