MB01 Daily Docent Kickoff

7:30 AM - 8:15 AM Wednesday, September 30

108

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Karen Hyder

Online Event Producer and Speaker Coach

Kaleidoscope Training and Consulting

Karen Hyder, online event producer and speaker coach at Kaleidoscope Training and Consulting, has been teaching about technology since 1991, when she delivered instructor-led software courses for Logical Operations. She was promoted to director of trainer development, helping trainers improve skills and earn certifications. In 1999 she created a course for trainers using virtual classrooms, and helped launch The eLearning Guild Online Forums in 2004. She continues to host The Guild’s Best of DemoFest, and was honored with the Guild’s Guild Master Award. Currently, Karen provides coaching and production support for a series of online courses at Hearing First, a not-for-profit that serves audiology professionals earning CEUs.

Karl Kapp

Professor

Commonwealth University

Karl Kapp, EdD, is a professor of instructional technology at Commonwealth University in Bloomsburg, Pennsylvania who teaches instructional game design, gamification, and online learning design. He keeps busy internationally consulting, training, coaching, and counseling established companies, academic institutions, and startups. He co-founded L&D Mentoring Academy, which helps midcareer learning professionals move to the next level. Karl has authored many books and created several LinkedIn Learning courses. In 2019, he received the ATD Distinguished Contribution to Talent Development Award. His YouTube series, "The Unauthorized, Unofficial History of Learning Game," is his current passion project.

Tracy Parish

Education Technology Specialist

Parish Creative Solutions

Tracy Parish is an accomplished instructional designer, eLearning developer, and consultant based in the Greater Toronto area. With a unique blend of skills in computer programming, adult education, and eLearning design/development, she has built a successful career in instructional design. With over 18 years of experience in instructional design, development, LMS implementation and administration, Tracy is a respected figure in her field. She is a speaker, active Articulate Community Hero, co-host of the Toronto Storyline User Group and webcast Nerdy Shop Talk, the marketing director for the Canadian eLearning Conference, and moderator of the monthly Twitter event #lrnchat.

Brenda Enders

President & Chief Learning Strategist

Enders Consulting

Brenda Enders is the president and chief learning strategist for Enders Consulting, a St. Louis, MO-based company. She is a consultant, author, and public speaker specializing in leveraging innovative technologies to improve employee performance. She has 19 years’ experience in the learning and development field. Brenda’s first book, Manager’s Guide to Mobile Learning, was published in 2013. Prior to founding Enders Consulting, Brenda was the chief learning strategist and learning services practice leader for a custom learning solutions provider for 12 years, where she led the design and deployment of innovative and award-winning custom learning solutions.

Melissa Chambers

Online Instructional Specialist

MSC Consulting

Melissa Chambers is an online instructional specialist at MSC Consulting and a contract speaker coach/host for The Learning Guild's Online Forums and Guild Academy. Melissa has over 20 years' experience in creative media production, project and change management, online instructional design, and eLearning strategy development, and has been designing, producing, and coaching for synchronous online programs since 2002. She holds a master's degree in instructional design for online learning, and has spearheaded award-winning programs in eLearning, process improvement, and strategic development. Melissa has a passion for lifelong learning, technology, cultivating creativity, and having fun while working.

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MB02 eLearning Project Management

7:30 AM - 8:15 AM Wednesday, September 30

112

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Megan Torrance

CEO

TorranceLearning

Megan Torrance is CEO and founder of TorranceLearning, which helps organizations connect learning strategy to design, development, data, and ultimately performance. She has more than 25 years of experience in learning design, deployment, and consulting . Megan and the TorranceLearning team are passionate about sharing what works in learning, so they devote considerable time to teaching and sharing about Agile project management for learning experience design and the xAPI. She is the author of Agile for Instructional Designers, The Quick Guide to LLAMA, and Making Sense of xAPI. Megan is also an eCornell Facilitator in the Women's Executive Leadership curriculum.

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MB03 Developing Your Learning Technology Infrastructure Strategy

7:30 AM - 8:15 AM Wednesday, September 30

114

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Sarah Mercier

CEO & Strategic Consultant

Build Capable

Sarah Mercier, CEO and strategic consultant at Build Capable, specializes in instructional strategy and learning technology. Sarah is known for translating highly technical concepts and research to real-world practice. She is an international facilitator for the Association for Talent Development and Greater Atlanta ATD Past President. Her innovative learning solutions have been recognized by winning industry awards, such as Best of Show at FocusOn Learning DemoFest for xAPI for Interactive eBooks, and Best Performance Support Solution at DevLearn DemoFest for Critical Success Factors training and assessment tool. Sarah is a frequent speaker at industry conferences and business events on topics such as instructional design and development, accessibility, data strategy, and learning ecosystems. Her work has been published in ATD’s 2020 Trends in Learning Technology, The Book of Road-Tested Activities, TD Magazine, Learning Solutions Magazine, CLO Magazine, and a variety of other training and workforce publications.

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MB04 Mobile Learning Innovations and Ideas

7:30 AM - 8:15 AM Wednesday, September 30

121

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Joe Fournier

Learning Infrastructure Designer

Anthem

A long-time learning professional, Joe Fournier has been a hands-on practitioner, manager, director, and consultant to many Fortune 100 companies. He is currently a learning infrastructure designer focusing on the edge and exploring the use of technology in learning and performance contexts. Joe's current projects and interests include mobile learning, AI/machine learning, chatbots, and blockchain. Joe leads the internal Learning Innovation and AI Enthusiasts learning communities at Anthem.

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MB05 Getting Started with Gamification

7:30 AM - 8:15 AM Wednesday, September 30

122

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Mira Mendlovitz

Instructional Designer

Medline Industries

Mira Mendlovitz, an instructional designer with Medline Industries, has been in the learning and development field for over 25 years. She has been involved in strategy, analysis, delivery, design, and development of learning. Mira works with internal clients to develop a range of learning solutions with a focus on how to blend learning to ensure stickiness. Through the years, she has led the implementation of many new learning technologies at a large Fortune 500 company; and she currently works with Medline, a multibillion-dollar manufacturer and distributor of medical supplies.

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MB06 Challenges in Educating External Learners

7:30 AM - 8:15 AM Wednesday, September 30

123

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Laura Winzen

Educational Technology Strategist

American Academy of Family Physicians

Laura (Filla) Winzen has served as an educational technology strategist in the Continuing Medical Education Division of the American Academy of Family Physicians (AAFP) for almost four years, where she helped implement and continues to administer the company’s first learning management system. Laura previously served as an assistant director of online operations in the distance learning department at Park University in Parkville, Missouri. She has over 20 years of instructional design and technical writing experience and earned her master of education degree in instructional design for online learning in 2007.

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MB07 Exploring Mobile Authoring Tools

7:30 AM - 8:15 AM Wednesday, September 30

201

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Jeff Batt

Founder

Learning Dojo

Jeff Batt has 15+ years of experience in the digital learning and media industry. Currently, Jeff Batt is a Learning Experience Designer for Amazon. He is the founder and trainer at Learning Dojo, a company dedicated to training you to become a software ninja in various eLearning, web, and mobile-related software applications. He was also the program manager of DevLearn for The Learning Guild. Jeff often speaks on developmental technologies such as xAPI, HTML5, augmented reality, mobile development, eLearning development tools, and more.

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MB08 Learning Professionals: How Can We Do More with Less?

7:30 AM - 8:15 AM Wednesday, September 30

202

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Shawn Rosler

Senior Instructional Designer

Office Practicum

Shawn Rosler has been an instructional designer, project manager, and developer of dynamic, interactive, and highly efficient eLearning and other instruction for over 20 years. He's a frequent contributor to industry-based publications, and he has presented to academic, medical, and corporate audiences on an expansive array of topics. From the basics of adult learning theory to the real-world application of converting instructor-led training to a computer or web base, he is an evangelist for trimming down processes while keeping them effective. 

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MB09 Best Tools, Resources, and Apps to Use in Everyday Production

7:30 AM - 8:15 AM Wednesday, September 30

203

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Nick Floro

Learning Architect/Imagineer

Sealworks Interactive Studios

Nick Floro, a co-founder and learning architect at Sealworks Interactive Studios, has over 25 years of experience developing learning solutions, applications, and web platforms. Nick is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate. As a learning architect, Nick gets to sketch, imagine, and prototype for each challenge. He has worked with start-ups to Fortune 500 companies to help them understand the technology and develop innovative solutions to support their audiences. Nick has won numerous awards from Apple and organizations for productions and services.

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MB10 Localizing Learning for Global Audiences

7:30 AM - 8:15 AM Wednesday, September 30

204

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Kimberly Brastad

Director, Global Curriculum/Training

American Dairy Queen

Kimberly Brastad, the director of global curriculum/training for American Dairy Queen, is a seasoned professional with 20 years’ experience in training and education. She currently leads a team of developers and instructional designers at Dairy Queen’s global franchisee support center. Her team is responsible for the curriculum design, development, translation, and delivery of training for Dairy Queen’s franchise system and worldwide field operations.

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MB11 Learning and Performance Ecosystem: Making It Happen

7:30 AM - 8:15 AM Wednesday, September 30

205

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Steve Foreman

President

InfoMedia Designs

Steve Foreman is the author of The LMS Guidebook and president of InfoMedia Designs, a provider of eLearning infrastructure consulting services and technology solutions to large companies, academic institutions, professional associations, government, and military. Steve works with forward-looking organizations to find new and effective ways to apply computer technology to support human performance. His work includes enterprise learning strategy, learning and performance ecosystem solutions, LMS selection and implementation, learning-technology architecture and integration, expert-knowledge harvesting, knowledge management, and innovative performance-centered solutions that blend working and learning.

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MB12 Virtual Collaboration: Tips, Tricks, and Technologies

7:30 AM - 8:15 AM Wednesday, September 30

104/105

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

JD Dillon

Chief Learning Architect

Axonify

JD Dillon became a learning and enablement expert over two decades working in operations and talent development with dynamic organizations including Disney, Kaplan, and AMC. A respected author and speaker in the workplace learning community, JD continues to apply his passion for helping people around the world do their best work every day in his role as Axonify's chief learning architect. JD is also the founder of LearnGeek, a workplace learning insights and advisory group.

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MB13 Increasing Your Market Value as an eLearning Developer

7:30 AM - 8:15 AM Wednesday, September 30

106/107

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Mark Lassoff

Founder

Dollar Design School

Over two million people have learned coding and design from Mark Lassoff. Mark and his company are pioneers in new media learning, having created the first streaming media network dedicated to learning workforce and career skills. They produce broadcast-quality learning content that focuses on digital skills such as design, coding, and digital productivity. Mark is an in-demand speaker and has traveled the world to teach. He was named to the 40 under 40 in both Austin, Texas, and Hartford, CT. In 2017, Mark was awarded the prestigious Learning Guild Guild Master Award.

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MB14 The Learning Exchange: Community Knowledge Sharing at The eLearning Guild

7:30 AM - 8:15 AM Wednesday, September 30

109/110

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Janet Clarey

VP, Academy & Research

The eLearning Guild

Janet Clarey is the vice president of The eLearning Guild Academy and Research. Her background is in corporate learning and development where she worked on various learning technology platform implementations, technical training, curriculum development, and instructional design. Before joining The eLearning Guild, she spent several years as a senior analyst first at Brandon Hall Research and then at Bersin & Associates. As VP of The eLearning Guild Academy, Janet strives to help fellow learning professionals make sense of the changing learning environment. In her current role, she is responsible for development of Guild Academy to provide a comprehensive curriculum of courses and certificate programs for training and learning technology professionals around the world.

Jamie Lewis

Director, Curriculum and Learning Exchange

The eLearning Guild

Jamie Lewis is a director for The eLearning Guild. Prior to joining The eLearning Guild she worked at the Investment Management Consultants Association. She has also worked as a senior instructional designer for national training at Archstone and held different roles at Accenture, including curriculum management specialist and senior instructional designer. Jamie holds a master’s degree from University of Colorado at Denver, where she majored in eLearning design and development.

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GS1 KEYNOTE: Learning Disrupted: The Unrecognizable New World of Tech and Culture

8:30 AM - 10:00 AM Wednesday, September 30

Grand Ballroom

Wearable tech, the cloud, drones, the quantified self, the Internet of Things, self-driving cars, augmented reality: The tech of our world is changing faster and faster. But the fascinating part is the effect it’s having on the society and culture we once knew. What will life be like when printed newspapers and printed books are niche relics? And how will all of these changes affect the way we learn? In this funny, fast-paced snapshot of the new world, Yahoo Tech columnist David Pogue will bring you up to date—and help you consider what we’ll gain, what we’ll lose, and how learning will shift into something we’ve never seen before.

David Pogue

Host, NOVA ScienceNow and Founder & Columnist, Yahoo! Tech

David Pogue, the host of the PBS show NOVA ScienceNow and a columnist for Yahoo! Tech, is one of the preeminent voices on cutting-edge consumer technology. With over three million books in print, Mr. Pogue is one of the world’s best-selling “how-to” authors. He has written or co-written seven books in the For Dummies series and in 1999 launched his own line of computer books, the Missing Manual series, which now includes 120 titles. For 13 years Mr. Pogue was the weekly personal technology columnist for The New York Times; in the fall of 2013 he made the move to Yahoo, where he founded Yahoo Tech as a destination for non-techies. Mr. Pogue graduated summa cum laude from Yale in 1985 with distinction in music, then spent 10 years conducting and arranging Broadway musicals in New York. He has won two Emmys, a Loeb Award for journalism, and an honorary doctorate in music.

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SA101 Make It Your Own: Transforming Free Templates with Storyline

10:00 AM - 10:45 AM Wednesday, September 30

Expo Hall: eLearning Tools Stage

Using free templates for your eLearning projects can be a huge time-saver, but sometimes it’s hard to see past a template’s subject matter or its graphics. Learn tips and techniques for quickly customizing free templates using Storyline.

Trina Rimmer

Director, Community and Customer Engagement

Articulate

As the director of community and customer engagement with Articulate, Trina uses her many years of eLearning design and development expertise to guide the creation of inspiring content for our community of workplace learning professionals, E-Learning Heroes. Before joining Articulate, Trina worked as an instructional designer, eLearning developer, and writer focused on delivering creative, engaging, and effective learning solutions to various companies, from global aid organizations to Fortune 500s.

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SB101 Designing and Prototyping: Turning Ideas into Reality

10:00 AM - 10:45 AM Wednesday, September 30

Expo Hall: Emerging Tech Stage

Whether you are creating a new project, developing an app, or launching a new course or web app, join us to learn about the latest strategies in brainstorming and prototyping. During this session we will highlight specific tools, techniques, and workflows to help you kick off any project the right way. Learn how to communicate a concept beginning with low-fidelity prototypes, gather user feedback, and translate into high-fidelity prototypes before you start development. So bring your pens, crayons, markers, and paper to get your ideas out of your head and make them a reality!

Nick Floro

Learning Architect/Imagineer

Sealworks Interactive Studios

Nick Floro, a co-founder and learning architect at Sealworks Interactive Studios, has over 25 years of experience developing learning solutions, applications, and web platforms. Nick is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate. As a learning architect, Nick gets to sketch, imagine, and prototype for each challenge. He has worked with start-ups to Fortune 500 companies to help them understand the technology and develop innovative solutions to support their audiences. Nick has won numerous awards from Apple and organizations for productions and services.

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SC101 Harder, Better, Faster, Stronger

10:00 AM - 10:45 AM Wednesday, September 30

Expo Hall: Learning Media Studio Stage

Research shows that today’s learner craves video, but what does that mean, and how should video fold into a curriculum? Can high-impact visual messaging be used to shorten, or even replace, traditional eLearning delivery methods?

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SD101 How Caterpillar Uses Bite-sized Learning to Close the Skills Gap

10:00 AM - 10:45 AM Wednesday, September 30

Expo Hall: Management Xchange Stage

According to Deloitte University Press, 74 percent of business leaders view a shortage of skills as a major impediment to executing their business strategies; however, only 28 percent believe that their organizations are ready to meet this workforce capability challenge. In this session, learn how Caterpillar, a Bersin by Deloitte “High-Impact Learning Organization,” is successfully closing the skills gap through a learning ecosystem that creates bite-sized learning tailored to individual learning needs; delivers relevant learning content anywhere, anytime, and on any device; uses analytics to measure the impact of learning on performance; and personalizes learning paths for the most effective approach to closing organizational skill gaps

Dawn Poulos

Vice President of Marketing

Xyleme

Dawn Poulos is the vice president of marketing for Xyleme. With over 15 years of experience in both the US and Europe, Dawn is responsible for the market strategy that has driven Xyleme’s rapid revenue growth. She is the author of the popular Dawn of Learning blog and has written numerous white papers and trade articles focusing on the topics of next-generation mobile learning technologies, social learning, XML, and content reusability. Prior to Xyleme, Dawn worked for a number of start-ups, including network mediation and billing vendor Narus. She holds an undergraduate degree from the University of Cincinnati and an MBA from Harvard Business School.

Michael Miller

Division Manager Global Dealer Learning

Caterpillar

Michael Miller is the division manager of global dealer learning for Caterpillar. Michael has responsibility for processes, standards, and solutions for Caterpillar Global Service Training. His team is responsible for learning development and delivery and driving global consistency of technician capability to deliver the Cat brand customer experience.

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SE101 The Most Interesting LMS in the World

10:00 AM - 10:45 AM Wednesday, September 30

Expo Hall: Training Technologies Stage

When people log in, their IQs go up 25 points. When reports are run, company sales increase 200 percent. New hires instantly become employee of the year. Managers get promoted merely by reviewing their team’s performance. It is . . . the most interesting LMS in the world. With our proven methodology for current review, future recommendations, and a detailed roadmap for both business and system changes, Bluewater can help your LMS become the most interesting LMS in the world. Come learn, interact, and have fun with us at the Training Technologies Stage Wednesday at 10:00 AM to learn more.

Dave Seligsohn

VP, Strategic Accounts

Bluewater Learning

Dave Seligsohn has served as the vice president of operations, the vice president of business development, and is currently the VP of strategic accounts for Bluewater Learning. In this role, Dave serves as part of the Bluewater leadership team while focusing on building and sustaining partner relationships and working with clients to design solutions in response to complex and varying business needs. Prior to his time at Bluewater, Dave owned his own consulting firm, specializing in helping business owners ensure long-term viability and success. He also served as a teacher and principal in the public school system for 15 years.

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101 Free or Low-cost Learning Tools

10:45 AM - 11:45 AM Wednesday, September 30

123

Learning professionals often create and deliver learning without huge budgets for tools, but it is impossible to be effective instructional designers, training managers, or learning developers without knowing the tools of those trades. Fortunately, many of the best tools for creating and delivering online learning are free or very inexpensive!

In this session you will learn about a plethora of design and development tools that are completely free. You will also get a snapshot of each and how you can leverage them today in your organization. You will leave this session with information on accessing the websites of the curated tools and resources you’re exploring.

In this session, you will learn:

  • How to create your learning solution on a budget
  • How to access the various free or low-cost tools
  • How to access the website showing all the tools
  • An overview of the various tools

Audience:
Novice to advanced designers and developers.

Terri LoGiudice

Digital Solutions Manager

Alliance Data

Terri LoGiudice is a digital solutions manager with Alliance Data and has over 30 years of training and development experience in a corporate environment. Terri’s experience includes instructional design, facilitation, eLearning development, and project management. Terri is also on the marketing and communications committee for the Central Ohio ATD chapter.

Dana Monroe

Senior Coordinator, Digital Solutions

Alliance Data

Dana Monroe, the senior coordinator of digital solutions for Alliance Data, has instructional design experience in both virtual training and formal classroom training. She has been in a training and design role for the last eight years, working as a corporate trainer and a physician trainer. She is passionate about adult learning and loves to find new technology capabilities that enhance the learning experience. Dana holds a bachelor of science degree in organizational communication with a focus in business technology from the Ohio University.

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102 That 70’s Show: Embracing the 70:20:10 Learning Model

10:45 AM - 11:45 AM Wednesday, September 30

122

The way we learn is changing. In his Predictions for 2015 report, Josh Bersin states we are in an era where corporate learning is going through as much change as we witnessed when eLearning hit the scene. Corporate learning strategies have always treated learning as an event. That’s not how we learn best. We learn continuously, on the job. We learn by making mistakes and solving problems. Your learners are asking you to shift away from formal training to more focused, ad hoc learning. How do you evolve your learning strategy to adapt to this shift?

In this session you explore the revolutionary way technologies such as video, portable content, mobile, social, and analytics are changing the way we learn today, and how we are evolving to more ad hoc, on demand, self-directed learning. You will gain a better understanding of what we need to invest in today to support the new models of learning that will drive the way we learn tomorrow.

In this session, you will learn:

  • How the learning culture is changing, putting the learner in control
  • How innovations are driving the on-demand, granular, and contextual delivery of content
  • How portable and adaptive content is key to supporting the 70 percent of how we learn
  • How analytics, combining xAPI and cognitive computing, are essential to understanding the value of the 70:20:10 model

Audience:
Novice to advanced designers, developers, project managers, and managers.

Scott Edwards

Product Manager

IBM

Scott Edwards is a member of the Smarter Workforce team at IBM, responsible for the strategic direction of the Kenexa Learning Suite, which encompasses the learning content management system (LCMS), the social learning management system (LMS) and the mobile platform. Prior to joining Kenexa, Scott was a co-founder and VP at OutStart. He held many roles at OutStart, among them being the chief architect for OutStart’s flagship product, the Evolution LCMS. Scott has almost 30 years of experience in designing, building, and consulting on complex systems and learning technologies, with extensive experience as a speaker and evangelist promoting learning technologies.

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103 DIY Music Tracks: Loops and Virtual Instruments

10:45 AM - 11:45 AM Wednesday, September 30

106/107

Many eLearning developers neglect to use a soundtrack in eLearning programs. Music is used in film and television to set the mood, convey emotions, and provide transition cues yet many avoid using music in eLearning because of a perceived cost, lack of musical skills, possible copyright issues, or simply no recording space. Fortunately there are many tools and sources available for us to quickly build music tracks that can connect emotionally and enhance the learning.

In this session you will learn about building loop-based music and “playing” virtual instruments to enhance the program’s soundtrack through creating background tracks and transitional music. You will see a demonstration of Apple’s Garageband and Cockos Reaper digital audio workstations as the basics of loop-based music production. Additionally we will discuss available free or low-cost Windows applications.

In this session, you will learn:

  • How to place loops to build a music track
  • How to create music with virtual instruments
  • How to output your music mix
  • Where to get inspiration, free loops, and resources

Audience:
Novice designers and developers who have basic understanding of computer-based audio production and audio file formats.

Technology discussed in this session:
Apple’s Garageband and the cross-platform Cockos Reaper on a Macbook Pro. Soundation.com and EarSketch, two web-based DAW solutions will also be demonstrated.

Don Bolen

Principal

dBolen & Associates

Don Bolen, the principal of dBolen & Associates, provides project management for large-scale learning and HR initiatives, learning design, development, delivery, media production, and learning strategy. Formerly at Delta Air Lines, Don has managed video services, eLearning development, and corporate learning strategy. He also led the selection and implementation of Delta’s enterprise LMS. Don was responsible for multiple learning organization re-engineering initiatives that delivered positive business impact. Don holds an MA in mass communications and journalism and is a project management professional and certified scrum master. He is active in ASTD and PMI and has presented at a number of conferences.

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104 Learning with Friends: Best Practices in Adopting Social Learning

10:45 AM - 11:45 AM Wednesday, September 30

104/105

Social learning allows organizations to realize the benefits that eLearning promised 20 years ago. Social is flexible, cost efficient, and allows experts in an organization to directly connect with learners. Employees are already using social tools already with zero training required. How can training professionals leverage tools their employees already know how to use?

In this session, you will learn how social learning is bridging formal and informal learning and how training professionals can capitalize on the existing knowledge of their employees. You will explore how firms can use video in collaborative ways to diagnose and improve performance by combining behavioral metrics with productivity metrics to provide business leads and training managers with powerful insights. You will learn about the six drivers of change that have disrupted learning: technology advancements, access to free learning assets like massive open online courses (MOOCs), need for innovation, shift to a focus in skill development over knowledge distribution, changing workforce demographics, and the increased ability to measure productivity.

In this session, you will learn:

  • Why social learning is key to inspiring collaboration and sourcing innovation
  • How to use social learning for distance coaching and peer learning
  • How to measure social learning by blending behavior, data, and performance analytics
  • How to use social learning in formal and informal learning applications

Audience:
Novice to advanced designers, developers, and managers.

Technology discussed in this session:
Bloomfire, Coach’s Eye, Salesforce Chatter.

Christopher Nekvinda

Director of Global Learning Operations

Cannon Financial Institute

Christopher Nekvinda leads the global learning initiatives for Cannon Financial Institute. He has worked on sales, coaching, leadership, and compliance programs distributed throughout the UK, Dubai, China, Hong Kong, Malaysia, Indonesia, and Singapore. As a social learning and performance support evangelist, Christopher thrives on organizational change management, coaching, and performance-centered design projects that can be delivered through an informal approach using social learning tools.

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105 Navigating Today’s Learning Metaverse

10:45 AM - 11:45 AM Wednesday, September 30

205

The world of technology and information is changing rapidly. As emerging delivery and engagement technologies, including MOOCs, immersions, games, and badges, are disrupting expectations of relevant meaningful learning and development, new waves of learning technology innovation—wearable technologies and the Internet of Things – are promising to shake things up even more. Will you be ready to step up? In this session we’ll examine the current and emerging learning technology markets to anticipate the skills and capabilities required for success as eLearning professionals.

In this session, you will learn:

  • The role new technologies, such as wearables, will play in L&D
  • How MOOCs, games, and badges are and will be leveraged in organizations
  • How to best prepare yourself to remain relevant in the face of continual industry change

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Nothing specific.

Ellen Wagner

Managing Partner

North Coast EduVisors

Ellen Wagner is an accomplished learning technology professional with career experiences in academic, commercial, and non-profit organizations. She has worked as a tenured professor and university administrator, was a founding ed tech entrepreneur, a senior executive of publicly traded software companies, a journal editor, and a board member of a number of start-up ed tech companies. Her areas of expertise include ed tech, emerging tech, change management, instructional systems design and learning engineering, and digital learning (online and eLearning).

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106 Training the Whole Person: Biometrics for Learning

10:45 AM - 11:45 AM Wednesday, September 30

109/110

Training focuses on learning and performance improvement, but we typically only access the knowledge aspect of performance. What about emotion? To truly improve performance, training in context is essential and that includes training employees to leverage their knowledge and control their emotions.

In this session, you will explore the latest biometric technologies and how you can leverage them for learning and performance improvement. You will see examples in the entertainment and games industries, and look at how we can leverage these technologies for learning to expand our ability to not only train skills, but train performance within the content.

In this session, you will learn:

  • The potential for training the whole learner: knowledge, skills, and emotion
  • How games are currently leveraging biometrics to impact the game experience
  • How biometrics could improve immersive learning experiences
  • What the future holds for biometrics

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Games, mobile, and virtual reality.

Koreen Pagano

Founder & CEO

Isanno, Inc.

Koreen Pagano, founder and CEO of Isanno, Inc., is a globally recognized product leader with deep expertise in learning technologies, skills strategy, AI, analytics, and immersive technologies. Koreen has held product leadership roles building go-to-market strategies and technology and content products for learning, skills, and talent markets at Lynda.com, LinkedIn, D2L, Degreed, and Wiley. Koreen previously founded Tandem Learning in 2008, where she pioneered immersive learning through virtual worlds, games, and simulations. She has taught graduate courses at Harrisburg University and provided advisory and consulting services to emerging tech companies in the VR and education markets. Koreen is a seasoned international speaker and author of the book Immersive Learning.

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107 Performance Support as an Extended-blend Solution Component

10:45 AM - 11:45 AM Wednesday, September 30

204

Embedded performance support (EPS), while it has been described as a discipline, also serves a critical role as a component part of a holistic learning and performance solution. All too often however, performance support is viewed as a training add-on targeted to post-training applications. When this happens, we don’t fully realize the significant benefits of agile development, nor are sustainable performance results achieved by our end-users.

In this session you will learn how to structure learning and performance assets that follow a learning and performance continuum that extends from new hire onboarding to sustained capability at the point of work. You will learn about new skills, enhanced discovery, and agile extended-blend methods that mirror the 70:20:10 framework. This session ultimately serves as a roadmap to adopting an EPS discipline that leverages an extended-blend methodology in creating workforce performance solutions.

In this session, you will learn:

  • How to use change-management principles to position a performance paradigm to stakeholders
  • How to extend your discovery process to include key performance attributes that impact design, development, and delivery decisions
  • How to integrate an intentional design methodology
  • How to prioritize deliverables that improve time-to-impact as a priority

Audience:
Novice to advanced designers, developers, project managers, and managers.

Gary Wise

Founder/Principal Strategist

Human Performance Outfitters

Gary Wise, the founder and principal strategist at Human Performance Outfitters, is a workforce performance strategist and coach with performance consulting fueling his foundational discipline and perspectives. He is a 30- plus-year veteran of corporate L&D gigs and is now a Point-of-Work consultant and coach. Gary’s experience includes several performance support system integrations. He speaks at many local and national events, is a longtime blogger, and advocates for changing things mired in outdated paradigms. He recommends disruptive solutions that normally accompany shifting paradigms.

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108 Patterns for Successful Mobile Learning Games

10:45 AM - 11:45 AM Wednesday, September 30

203

Design is not only about aesthetics. It’s about intersections, and especially those intersections that connect to human emotions. Mobile learning-game designers must consider both the learning and gaming contexts as they develop solutions. Striking the right balance is a blend of art and science. So how do successful learning games get this right? Understanding the fundamentals of game design and learning design can help you lay the foundation, but it doesn’t get you to mastery. You have to look at the patterns.

In this session, you’ll learn about the patterns underlying successful learning design. Patterns that can make designing a successful learning game easier. You’ll see the process used, as well as examples of how to apply the patterns to simple designs. You’ll learn how top game designers baked success into their offerings, and see how we evaluated dozens of top Android and iOS games and categorized them based on dimensions of game and learning design to reveal patterns that you can apply in other contexts. This session will give you the tools to make sure you get game design right.

In this session, you will learn:

  • How to identify contexts in which mobile learning games are likely to be the right solution
  • The importance of key game elements in evoking emotions and enhancing engagement
  • How nuances in applying game elements tip the scales between motivating or distracting players from learning
  • The aspects of game design that are most important for mobile-learning designers to master
  • Resources that can help you level-up your mobile-learning game-design skills
  • How to leverage patterns to assure greater success in designing mobile learning games

Audience:
Novice and intermediate designers, developers, and managers.

Technology discussed in this session:
iOS and Android.

Joe Fournier

Learning Infrastructure Designer

Anthem

A long-time learning professional, Joe Fournier has been a hands-on practitioner, manager, director, and consultant to many Fortune 100 companies. He is currently a learning infrastructure designer focusing on the edge and exploring the use of technology in learning and performance contexts. Joe's current projects and interests include mobile learning, AI/machine learning, chatbots, and blockchain. Joe leads the internal Learning Innovation and AI Enthusiasts learning communities at Anthem.

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109 It’s Time to Do Learning Like Grown-ups: Content Systems

10:45 AM - 11:45 AM Wednesday, September 30

121

If you visit a Fortune 500 website today, what you see is not created by handcrafting a webpage. Amazon and Netflix recommendations, too, are not completed by someone watching your particular behavior and cobbling together those for you; instead, it’s a set of rules and tagged content. It’s quite likely that when you visit a site, it may be different than when others visit the same site. This isn’t magic, but it’s also not just your everyday content creation process—it’s a content strategy fueled by content systems. And these changes in traditional marketing have big implications for eLearning.

The future is within reach: personalized, even adaptive, learning; the costs are nontrivial, too. In this session, you’ll learn what’s happening and what it takes to be effective in areas such as content engineering, content management, content models, and content systems. We’ll review the elements, evaluate the tradeoffs, and identify the steps along the way so you can start putting together your content strategy for organizational eLearning.

In this session, you will learn:

  • How a content “system” differs from content creation
  • The elements of content engineering, management, and models
  • How content strategy and systems will affect eLearning design and delivery
  • The opportunity and financial costs associated with applying a content strategy

Audience:
Managers and executives interested in the future of content and learning.

Technology discussed in this session:
TBD

Clark Quinn

Chief Learning Strategist

Upside Learning

Clark Quinn, PhD is the executive director of Quinnovation, co-director of the Learning Development Accelerator, and chief learning strategist for Upside Learning. With more than four decades of experience at the cutting edge of learning, Dr. Quinn is an internationally known speaker, consultant, and author of seven books. He combines a deep knowledge of cognitive science and broad experience with technology into strategic design solutions that achieve innovative yet practical outcomes for corporations, higher-education, not-for-profit, and government organizations.

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110 The ABCs of xAPI: Lessons Learned and Shared

10:45 AM - 11:45 AM Wednesday, September 30

112

The Experience API (xAPI) has been in production for more than a year now, and it is becoming more important for training and development teams to learn the ABCs of this important new set of technologies and approaches to tracking and reporting.

In this session, you will learn what xAPI is and what it isn’t. You will learn how statements are generally structured, and how it is typically being put into practice. You will explore how xAPI is being leveraged by progressive organizations to improve the learning experience, streamline tracking, perform common tasks, and drive engagement. Finally, we will look at the myriad challenges. Just because it’s out there doesn’t mean your team will have the right platforms, tools, practices, and mind-set to take advantage of all the features (attributes) and benefits xAPI has to offer.

In this session, you will learn:

  • The basic structure and tools that comprise the xAPI approach, including statement syntax, construction, and management
  • To determine which platforms and tools are xAPI ready and how they can be used in an existing learning environment
  • To balance when to use xAPI over Sharable Content Object Reference Model (SCORM) and whether they are mutually exclusive
  • New use cases to apply tracking to nontraditional learning assignments and interactions
  • The new technical challenges to overcome with learning management system (LMS) integration, security, and mobile access (especially when offline)

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
xAPI , Learning Record Stores.

Robert Gadd

President

OnPoint Digital

Robert Gadd is president of OnPoint Digital and responsible for the company’s vision and strategy. OnPoint’s online and mobile-enabled offerings support more than one million workers and include innovative methods for content authoring, conversion, and delivery extended with social interactions, gamification, and enterprise-grade security for workers on their device or platform of choice. Prior to OnPoint, Robert spent 10 years as CTO of Datatec Systems and president/CTO of spin-off eDeploy.com. He is a frequent speaker on learning solutions—including mobile, informal learning, xAPI, and gamification—at national and international T&D conferences.

Dave Smelser

VP, Business Development

OnPoint Digital

Dave Smelser, a vice president of business development at OnPoint Digital, has helped design and deliver technology-enabled learning solutions in the enterprise for several years. Dave previously worked in software integration at Lockheed Martin Aeronautics and in Ernst & Young’s Technology and Security Risk Services practice. Through a strong understanding of technology and the practical realities of the business world, Dave has assisted many Fortune 1000 companies in yielding real, measurable results through implementations of various learning technologies. Dave holds both bachelor and master of science degrees in decision and information sciences from the University of Florida.

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111 Ten Projects Showcasing the Top 10 Reasons for Gamification

10:45 AM - 11:45 AM Wednesday, September 30

114

Gamification and games-based learning is a viable, effective strategy for learning and yet there is resistance when it comes to executive buy-in. We hear, “Gamification is too expensive!” “It’s too flashy!” “We don’t want our employees playing games on the job!” Turning the tide of perception takes a combination of highlighting programs in which gamification has been incredibly effective, understanding the science behind why gamification works so well for learners, and targeting those specific projects for which gamification is a perfect fit.

From reaching the target demographic, to creating experts, to maximizing downtime and making training more cost effective, you’ll see how gamification was used to address the business drivers, meet the learning objectives, and engage the audience beyond expectations through 10 real-world examples. In this session, you will learn 10 reasons why your learners will be and your company should be asking for gamification as a learning strategy. Finally, you will learn how to overcome resistance to gamification and gain ideas for how to successfully achieve buy-in from company leadership.

In this session, you will learn:

  • To identify reasons for resistance to gamification within your organization
  • To describe why gamification is an effective strategy for the modern adult learner
  • To describe best practices for pitching and developing gamification programs for learning
  • To list the types of projects that can be enriched with gamification

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Steve Yacovelli

Director, Inclusion & Change

SweetRush

Steve Yacovelli, the director of inclusion and change for SweetRush, focuses on helping clients embrace and adapt to using new and innovative ways to work with their employees. Steve has worked with such great organizations as The Walt Disney Company, IBM, Tupperware Brands, George Washington University, The Bill & Melinda Gates Foundation, and Bellsouth-AT&T. A published author, Steve holds a BS degree in public relations, an MA degree in educational policy and leadership development, and an EdD degree in instructional technology and distance education.

Cindy McCabe

Senior Instructional Designer/Program Manager

SweetRush

Cindy McCabe is a senior instructional designer and program manager at SweetRush, specializing in game-based learning experiences, including simulations and serious games. After earning her law degree and a successful career at Deloitte, she decided to pursue her passion for teaching and technology. With a master’s degree in instructional technology and more than 15 years in the field, Cindy is equally at home consulting with executives and SMEs, writing creative storylines for simulations, and fine-tuning the details of video and animation. Cindy’s expertise also extends to large-scale program management, SAP implementation, and marketing communications.

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112 Freeing Your Creativity Through Constraint

10:45 AM - 11:45 AM Wednesday, September 30

113

“Don’t limit yourself” is terrible advice, yet getting into a creative rhythm is not always easy. When the pressure is mounting, often we can find ourselves blocked in our effort to present a new and fresh idea for the project we’re working on. How can you stay in the flow and find the next great idea for your work?

In this session, you will learn how you can use constraints to free your creativity, rather than limit it. You will learn the importance of not saying “no” to ideas, but rather embrace them and try to use them as the new parameters for your creative work. You will find ways to build off of ideas rather than shutting them down and collect various tips you can use to jump-start your creative process.

In this session, you will learn:

  • To use constraints to free your creativity
  • How to get out of a “creative slump”
  • Techniques for kick-starting your creative process
  • To never say “no” and go with the flow (the rules of improv)

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Cory Casella

User Experience Designer

Alden Systems

Cory Casella is a user-experience designer for Alden Systems; he also contracts through Obsidian. A design professional with a passion for communicating complex ideas through simple and elegant designs, Cory has been animating since middle school when he used the pages of his textbooks. Now he brings his lifelong passion for animation and design to the business world through eLearning, graphic design, and programming.

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113 Employees Leave Bosses: Retaining Technical Talent

10:45 AM - 11:45 AM Wednesday, September 30

202

Nearly 48 percent of employees believe they are ready right now for a career change according to a survey by global talent-mobility consulting firm Lee Hecht Harrison. The hiring market is getting tighter as the economy improves. To attract and keep the technical talent required for your organization is a strategic project, and it will not be successful if you treat it like a “hope and a prayer.” Your competitors are trying right now to steal your top technical staff. To retain and grow your valuable technical talent requires three key accountabilities: hire the right person, onboard and grow the person, and manage him or her through career and succession plans.

In this session you will learn how to mitigate the risk of losing key employees by creating a solid hiring and retention strategy, then translating this into a successful and repeatable technical talent process. You will leverage a project charter template to define the boundaries of developing this repeatable process, and learn about automated tools that map to the phases.

In this session, you will learn:

  • The importance of investing in a proactive process to engage and keep valuable technical talent
  • How to charter a project to create this strategic process
  • The automated tools to support your technical talent’s ongoing engagement
  • How to use templates to determine the best approach for your organization

Audience:
Intermediate managers and directors.

Technology discussed in this session:
Job benchmark assessments and coaching reports.

Lou Russell

Managing Practice Director

Moser Consulting

Lou Russell is director of learning at Moser Consulting. As an executive consultant, speaker, and author, she channels her passion to create growth in companies by growing their people. Lou inspires greatness in leadership, projects, and teams. She is the author of seven popular books on leadership, teams, and project management. Most importantly to Lou, you will leave this session with a new tool.

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114 Designing for Performance: Nine Critical Elements

10:45 AM - 11:45 AM Wednesday, September 30

111

In early 2014 Jane Bozarth’s husband was diagnosed with a large tumor perched atop his brain stem like a golf ball on a tee. The story of his surgery and recovery became the most popular piece she’s ever published, “Performance Matters,” which appeared in The eLearning Guild’s Learning Solutions Magazine. Join Jane and Jeannette Campos as they explore the story, its associated observations, and issues learned throughout that are relevant to L&D.

In this session you will learn from practical examples the importance of human-centered design and systems design, how to address performance at the moments of learning need, and the important ties between learning, practice, and performance. The best L&D practitioners recognize that the performer is an actor in a system and the future L&D practitioner must design beyond the past limitations of the standalone course.

In this session, you will learn:

  • The significance of human-centered design for both learning and performance
  • How thoughtful intentional design considers the interaction of all elements in a systems (putting the S back in ISD)
  • To consider the moment of learning need(s) when designing for learning and extended performance support
  • Why designing beyond a discrete learning event will be a critical skill for L&D practitioners

Audience:
Designers, developers, and managers.

Technology discussed in this session:
N/A

Jane Bozarth

Director of Research

The Learning Guild

Jane Bozarth, the director of research for the Learning Guild, is a veteran classroom trainer who transitioned to eLearning in the late 1990s and has never looked back. In her previous job as leader of the State of North Carolina's award-winning eLearning program, Jane specialized in finding low-cost ways of providing online training solutions. She is the author of several books, including eLearning Solutions on a Shoestring, Social Media for Trainers, and Show Your Work: The Payoffs and How-To's of Working Out Loud. Jane holds a doctorate in training and development and was awarded the Guild Master Award in 2013 for her accomplishments and contributions to the eLearning community.

Jeannette Campos

Adjunct Faculty

University of Maryland, Baltimore County

Jeannette Campos, adjunct faculty at the University of Maryland, Baltimore County, has provided consultative services in the design, development, and delivery of creative learning solutions to clients in the government, nonprofit, academic, and commercial markets. She holds a master of arts degree in instructional systems designs from the University of Maryland, Baltimore County. She has also served as adjunct faculty at the National Labor College and the Community College System of New Hampshire.

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115 B.Y.O.L.: Story Hero: Create Comics and Motion Comics Interactions with Storyline

10:45 AM - 11:45 AM Wednesday, September 30

124

While Articulate Storyline is a wonderful development tool, many times developers end up with only content that resembles a (very pretty) slideshow, rather than enriched content with meaningful experiences that result in impactful learning.

In this session you will learn how to creatively use Storyline to develop learner-centric content and just how you can use digital comics and motion comics (MoComs) to effectively communicate within a visual milieu. You will learn the process of creating an interactive and responsive comic-like interaction that will focus on user engagement through the use of in and out transitions and enhanced touch and gesture control. Finally, you’ll get current theories of visual information and communication.

In this session, you will learn:

  • Tips and tricks of visual communication from digital comics
  • How to increase learner engagement by utilizing sequential storytelling
  • Basic Storyline use and layout
  • How to make use of in and out transitions in Storyline
  • Easy ways to add or enhance touch and gesture control to Storyline

Audience:
Novice and intermediate designers and developers who understand the basic use of Storyline and have basic knowledge of mobile devices and gesture control.

Technology discussed in this session:
Storyline, HTML5, mobile devices (tablets), touch and gesture controls, and the basic concepts of animation.

Participant technology requirements:
A laptop with Storyline loaded.

Michael Sheyahshe

Founder and Technologist

aNm

Michael Sheyahshe, a founder and technologist at aNm, has a vast breadth of experience in information technology, eLearning, and innovation spanning two decades and several industries. His extensive career encompasses design and development of various eLearning and training content, specializing in animation, simulations, and interactive content. Michael is an expert in numerous 3-D software tools, game engines, programming languages, mobile devices, platforms, and coding frameworks. He holds two bachelor of arts degrees from the University of Oklahoma in film and Native American studies, and a master of fine arts degree in 3-D modeling from the Academy of Art University.

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116 B.Y.O.L.: Applying Video Curation and Interaction in Student-driven Bite-sized Learning

10:45 AM - 11:45 AM Wednesday, September 30

101/102

Trends suggest that learners want to drive their own learning and have access to a variety of bite-sized materials in various media to learn what they want, when they want it. It’s not just the Millennials, and it is not because people have no attention span. It is because everything moves so quickly and we have become accustomed to making our own path ... quickly. Yet, corporate learning organizations are having trouble shifting fast enough.

In this session, you will get hands-on experience using tools in new, trending ways. You will learn tips and pitfalls to avoid so you deliver professional materials with limited resources. Learn how to maximize your development time and resources through video content creation combined with curation of other types of materials. See how to keep the attention and interest of students and focus on teaching the key aspects of a topic.

In this session, you will learn:

  • How to curate existing content as part of a curated video content plan
  • How to design a way to utilize interactions, playlists, and previously developed course content
  • Techniques to shorten, revise, and refine content so that it is transitioned into bite-sized information for learners
  • To use familiar tools with new online applications to create a tailored content experience for your audience

Audience:
Intermediate and advanced designers, developers, and managers.

Technology discussed in this session:
TechSmith Camtasia, Premiere Elements, HapYak, VideoScribe, HTML5, Lynda.com, Harvard Mentor Manage, and photo editors.

Participant technology requirements:
Laptop (Mac or PC), TechSmith Camtasia, Premiere Elements (trial versions will work, but unrestricted is better, of course), HTML editor, document editor, photo editor (you can use an online one, but a local copy of Photoshop/Photoshop Elements is best). You will also need to be able to access the Internet. Please download trial accounts for HapYak, Lynda.com, and Harvard Mentor Manage, if possible.

Ruth Ellen Heaton

Media Manager

Intel

Ruth Ellen Heaton is the media manager at Intel Security. She runs the internal production team that supports technical learning and other types of media projects across all of Intel. Her team also enables global employees to create DIY (informal) learning media products for employees, vendors, partners, and customers. Ruth Ellen has built a “creatively technical” career, gaining expertise in instructional design, information technology, media production, and marketing-application management. She has received several awards for her work and creative problem solving, including the CLO Award for Innovation in Learning.

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117 Unpacking Badge Analytics: What Metadata Can Tell Us

10:45 AM - 11:45 AM Wednesday, September 30

201

The promise of open digital badges extends beyond their potential to recognize informal learning and professional development. Open badges also provide data that can be mined and analyzed to benefit learners, educators, and learning organizations, both locally and globally across the ecosystem. What does the current universe of badges look like? What practical data can be conveyed through badges? How can usable data be extracted from digital badges that can be used by learners and institutions of learning?

In this session you will be introduced to the Open Badges Infrastructure. You will see examples of badge system designs that use learner analytics and explore the potential for ecology-wide data analysis using a badge discovery platform under development. You will learn the benefits of badge data analysis for learners, educators, learning institutions, and researchers, and learn some of the current challenges in data collection, including pitfalls for badge system designers.

In this session, you will learn:

  • Basics of open digital badges
  • What kind of additional information can be associated with an open badge
  • How badge metadata can help drive discovery and accessibility
  • How to harness metadata for practical usage

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Open Badges Infrastructure, application-programming interface, web services, IOS applications, and learner analytics.

Anh Nguyen

Developer

Credmos.com

Anh Nguyen is a software engineer and developer of the Credmos badge discovery platform. Credmos is designed to aggregate digital badges into a single platform that can be accessible to badge earners seeking to expand their collection of badges. Anh works for the UC Humanities Research Institute and HASTAC on the Digital Media and Learning Competition. Previously he designed the data architecture of a PCI-DSS compliant financial system that kept millions of credit card numbers and built Spigot.org, a unique digital media and learning aggregator.

Sheryl Grant

Director of Badge Research

HASTAC

Sheryl Grant is director of badge research at the Humanities, Arts, Science, and Technology Alliance and Collaboratory (HASTAC), which administered the Badges for Lifelong Learning Competition that awarded over $3 million to 30 digital badge development projects in 2012. Her book What Counts as Learning: Open Badges for New Opportunities is a synthesis of lessons learned from the first year of badge system design across 30 projects. Sheryl is currently completing her PhD dissertation on badges and reputation systems.

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118 Open Badges, Big Data, and Analytics: Harnessing Innovation to Motivate and Engage the Workforce

10:45 AM - 11:45 AM Wednesday, September 30

108

The world of work and the workplace is changing rapidly, and your internal business strategy needs to include motivational elements such as gamification, badging, and incentives to support workplace engagement and interest.

In this session you will gain a 360-degree prospective of badges and how they can be incorporated and used for recruitment, onboarding, education, motivation, and employee assessment. You will also learn key concepts to integrate analytics into your organization to maximize strategy, forecasting, and outcomes. 

In this session, you will learn:

  • What changes are coming in the workplace and what tools and technologies will best help prepare your organization
  • How gamification, badges, and incentives can be used to increase engagement
  • How to integrate analytics to impact strategy and better forecasting

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
N/A

Leslie Eldridge

International Business Manager

eCom-USA Learning Solutions

Leslie Eldridge started her career in corporate America, transitioned into state government, and is now the international business manager for eCom-USA. She understands the roles, hierarchy, and motivation it takes to keep employees engaged and motivated, which makes her keenly interested and excited in the digital badge movement and how it can be used in many areas, such as workforce development and education. Leslie is a member of the Badge Alliance Higher Education Working Group and the Digital Literacy Working Group and has spoken internationally regarding badges and technology.

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SA102 Fast, Easy, and Cheap: How to Use WordPress as an LMS

11:00 AM - 11:45 AM Wednesday, September 30

Expo Hall: eLearning Tools Stage

Learning management systems have evolved into large and complex platforms capable of supporting large institutions with thousands of students. But what about small to midsize organizations with tens to hundreds of students and more modest training needs? Learn through a case study example how WordPress meets basic requirements for online course management functionality, is fast and easy to set up, and keeps costs less than $500.

Dan Schwartz

Principal

Convergent Media Productions

Dan Schwartz, the principal of Convergent Media Productions, helps small businesses and nonprofits develop and deploy their online learning strategies. He has broad and deep experience building websites, eBooks, games, simulations, and information portals for educational publishers in the K-12, higher ed, and healthcare industries. Dan began his career as a video producer and is particularly focused on the use of online video to enhance teaching and learning. He holds a master’s degree in education from the Harvard Graduate School of Education.

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SB102 Be Like Harvard: Build a MOOC

11:00 AM - 11:45 AM Wednesday, September 30

Expo Hall: Emerging Tech Stage

Massive open online courses, or MOOCs, are a hot topic in learning technology. They are successfully implemented by higher education institutions, but organizations providing valuable training and development can leverage the model as well. Explore the building of a MOOC through lecture and small group activities. This combination reinforces the components of the MOOC model and demonstrates how it can be implemented as both an education and a marketing tool. You will leave with the practical knowledge to convince leadership to invest in building a MOOC for the reasons learned.

Jon Aleckson

CEO

Web Courseworks

Jon Aleckson is the CEO of Web Courseworks. He is an educational leader and a consultant in learning technologies and eLearning, who works with an extensive list of clients on LMS implementation and development, platform alignment and integration, and online curriculum development. This gives him a holistic view of business models, operational practices, and educational approaches in eLearning.

Andy Hicken

Product Innovation Specialist

Web Courseworks

Andy Hicken, a product innovation specialist for Web Courseworks, has worked in eLearning since 2006. He has been the lead instructional designer and, later, product innovation specialist on a number of projects, including the World Anti-Doping Agency’s PlayTrue Challenge game, which won a silver award in the Games for Good/Non-Profit category at the Serious Games Conference. Andy holds a PhD degree in ethnomusicology and stays active in the field.

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SC102 Video Production Lessons from a Basement Studio

11:00 AM - 11:45 AM Wednesday, September 30

Expo Hall: Learning Media Studio Stage

Many video producers remain unaware of how to produce high-quality, dynamic videos inexpensively, and grapple with the issue of how to create compelling online material. Learn simple techniques that can be used to create top-notch videos that have made the massive open online course (MOOC) Learning How to Learn, offered by the University of California, San Diego, on Coursera, one of the top MOOCs in the world, with well over half a million learners in the first six months.

Barbara Oakley

Professor of Engineering, Oakland University; Visiting Scholar, University of California, San Diego

Oakland University

Barbara Oakley, PhD, PE, is a professor of engineering at Oakland University in Rochester, Michigan; a visiting scholar at UC San Diego; and Coursera’s inaugural “innovation instructor.” Her work focuses on the complex relationship between neuroscience and social behavior. Barbara’s research has been described as “revolutionary” in the Wall Street Journal; she has published in outlets as varied as the Proceedings of the National Academy of Sciences, the Wall Street Journal, and the New York Times. She has won numerous teaching awards, including the American Society of Engineering Education’s Chester F. Carlson Award for technical innovation in engineering education.

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SD102 Learning Research Quiz Show: Critical Scientific Findings for eLearning

11:00 AM - 11:45 AM Wednesday, September 30

Expo Hall: Management Xchange Stage

Are you up-to-date in understanding the latest scientific research on learning and brain science? In this session, learn to separate fact from fiction! Avoid the myths that hurt learning and harm our learners. Build your knowledge. Win the most valuable prize: Proven research-based wisdom for eLearning design.

Will Thalheimer

Founder

Work-Learning Research

Will Thalheimer, PhD, MBA, is a world-renowned speaker, writer, researcher, and consultant focused on research-based best practices for learning design, learning evaluation, and presentation design. Will wrote the award-winning book Performance-Focused Learner Surveys (second edition); created LTEM, the Learning-Transfer Evaluation Model, the Presentation Science Workshop, and co-created the eLearning Manifesto. Will has the honor of being a Learning Guild Master.

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SE102 Tool Time: What’s in Your Toolbox?

11:00 AM - 11:45 AM Wednesday, September 30

Expo Hall: Training Technologies Stage

There are so many tools out there, which can be intimidating and overwhelming. Come take a look at the major tools on the market and see how they fit together to make up the ultimate eLearning toolbox. Learn how these tools can work together to maximize development and make the process more efficient.

Patrick Gurczynski

Digital Learning Developer

ResMed

Patrick Gurczynski is a digital learning developer at ResMed. After 10 years as a sports journalist, he transitioned into eLearning in 2013.

Dustin Bauman

Owner

iApproach

Dustin Bauman is the owner of iApproach. Dustin has helped several companies, including ResMed, Grocery Outlet, and Skillsoft, to implement an eLearning solution working from the ground up, supporting several LMS platforms globally. His solutions focus on client needs and user experience, utilizing compression technology, branching in single SCO, and customized multi-SCO packing with pre-requisites (SCORM 1.2/2004). Dustin's leadership and team building, coupled with his experience, have built, formed, and re-organized many successful teams, transforming inefficiency to high performance.

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SA103 DIY Online Simulation Tools for Business Education

12:15 PM - 1:00 PM Wednesday, September 30

Expo Hall: eLearning Tools Stage

During this workshop we will lead you through the techniques Forio has developed to build online simulations for use in the classroom. We will show you how you can leverage Forio Simulate, a web-based development environment, to create simulations using drag-and-drop design tools. No programming skills are required.

Michael Bean

President

Forio Business Simulations

Michael Bean co-founded Forio Business Simulations, a software company specializing in developing web simulations, and leads Forio’s consulting activities. Before Forio, Michael held several senior management posts at simulation consulting and simulation software firms in the United States and Europe. Michael has been exclusively consulting on strategic simulation and decision-support engagements for 20 years. Michael was also a research associate for the System Dynamics Group at MIT, where he developed simulations that examined the strategic implications of decision-making.

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SB103 Everyone Everywhere: How to Create and Deploy Multi-device Learning Content

12:15 PM - 1:00 PM Wednesday, September 30

Expo Hall: Emerging Tech Stage

The idea of connecting with learners via familiar, non-training environments like websites, direct links, and devices is pretty exciting, but often seen as expensive, difficult to implement, and hard to track. With the availability of the cloud for authoring and hosting, this is set to change. Whether you’re interested in new and exciting ways of deploying eLearning, want to connect better with learners, or understand of how to take advantage of personal and mobile devices for learning, this seminar is for you.

Mike Alcock

Global Sales Director

Instilled

Michael Alcock, global sales director for Instilled and Gomo, is responsible for the company's strategy for UK and worldwide sales, product development, and global marketing. Prior to Gomo, Mike founded Atlantic Link Limited, where he invented the world's first cloud-based authoring tool.

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SC103 Retained for Change

12:15 PM - 1:00 PM Wednesday, September 30

Expo Hall: Learning Media Studio Stage

You create training and development content to bring about behavioral change in your learners. But if they don’t remember your message when it’s needed, there will be no change. In our one-to-many world, video is your best tool for retention. But who has the time or budget to elevate all content to video yet? We’ll be discussing when and where to leverage video in your content mix to boost retention of your message. We’ll also introduce Scribology, the science behind creating video that will engage the brain and ensure your message will be retained for change.

Eric Oakland

Chief Innovation Officer

TruScribe

Eric Oakland, the chief innovation officer at TruScribe, is a leading expert in messaging and visualization and is the mind behind TruScribe’s products and brand. After creating the first TruScribe whiteboard videos in 2010, and working with psychologist and author Susan Weinschenk, he created Scribology, a unique method of creating engaging content based on principles of neuroscience and behavior.

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SD103 Using Mobile and xAPI to Make On-the-job Learning Practical

12:15 PM - 1:00 PM Wednesday, September 30

Expo Hall: Management Xchange Stage

The development of workplace skills happens primarily beyond the traditional eLearning course, through on-the-job experience and coaching by managers. Mobile technologies like the Experience API have made it practical to implement on-the-job learning. You’ll see how a 70:20:10 learning path was deployed on employees’ smartphones to increase speed to proficiency. Using the TREK Learning Experience Manager platform, they accessed video modeling and performance support at the moment of need. They used their phones’ sensors (camera, audio, video, and GPS) to capture evidence of work and submit it to coaches for feedback. You’ll see how to design and implement scalable apprenticeship.

Marty Rosenheck

Chief Learning Strategist

Cognitive Advisors

Marty Rosenheck, PhD, CEO and chief learning strategist at Cognitive Advisors, provides talent development, learning experience design, and learning technology ecosystem consulting. He is a thought leader and sought-after consultant, speaker, and writer on the application of cognitive science research to learning and performance. Marty has over 30 years of experience. He has created award-winning learning experiences, designed learning ecosystems, developed cognitive apprenticeship programs, built performance support systems, conducted needs assessments, specified learning paths, constructed virtual learning environments, and developed formal, informal, and social learning strategies for dozens of nonprofit and for-profit organizations.

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SE103 Delivering Seamless Digital Learning Globally to a Diverse and Large Workforce

12:15 PM - 1:00 PM Wednesday, September 30

Expo Hall: Training Technologies Stage

Discover how a modern, multigenerational organization can empower their employees to develop themselves anytime, anywhere, and on any device. Learn how other global organizations have enabled their entire workforce to have the power to learn new business skills and techniques at the click of a button. We will use case studies showcasing how seamless technological integration with your current learning offering reaps the highest learner engagement and financial return on investment.

Andrew Mechelewski

General Manager

Virtual Ashridge

Andy Mechelewski is the general manager at Virtual Ashridge. He leads and motivates a diverse team whose objective is the continued product development, brand awareness, and ultimately increased sales of Virtual Ashridge, a successful online digital learning resource. Andy is involved in the development of content and supplier partnerships and the strategic vision of the product and is responsible for new business development and client account management for over 50 clients in the UK and overseas. Andy and his team collectively won the Learning Technology of the Year 2014 Award and the LearnX 2015 Best Talent (Learning Partnership) Award in partnership with Lend Lease.

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201 Transform Existing Content Efficiently for Interactive Multi-device Learning

1:15 PM - 2:15 PM Wednesday, September 30

123

The training industry is going through a shift from eLearning to mLearning to take advantage of the capabilities of mobile technology. Many organizations are in need of transforming their training content and materials for learning on different devices such as smartphones, tablets, and laptop computers. The challenge is doing this cost effectively, rapidly, and with flexible solutions.

In this session you will learn some of the considerations in preparing content and designing the new look and feel of that content using interactive templates. You will learn the process steps to efficiently transform content through real-life examples highlighted during the session. Finally, you will be introduced to the platforms and architecture useful in efficiently transforming content for multi-device learning.

In this session, you will learn:

  • The platforms and architecture you can use to efficiently transform content
  • The process steps for designing and transforming existing print and digital content for multiple devices
  • How to prepare the existing content for transformation
  • What to consider when designing the activities for use with the interactive templates

Audience:
Novice designers, developers, project managers, and managers.

Technology discussed in this session:
XML, HTML5, JSON, and macros.

Carole Meade

Director of Learning Services

Sumaria Learning Solutions

Carole Meade has more than 20 years of experience in the training industry and is currently the learning services director for Sumaria Learning Solutions. She manages a group of more than 30 instructional designers, content developers, technical writers, editors, and certification specialists. Carole holds a CRP from the ROI Institute as well as a patent, a BS in management from Lesley University, and an MBA certification from Harvard University.

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202 Low-cost, High-impact Simulations for Healthcare

1:15 PM - 2:15 PM Wednesday, September 30

109/110

Simulations are an important component of training in many healthcare verticals. Mannequins, simulation labs, and computer-based simulations are well-established parts of many healthcare professionals’ education. They are however also expensive and difficult to deliver online. What’s needed is a solution that combines the low-cost, distributed model of eLearning with the power of simulation.

In this session you will explore examples of low-cost, easy-to-deliver simulations used in areas such as nursing, pharmacy technicians, and occupational therapy. Each have been used to improve skills in several healthcare verticals while satisfying the newest accreditation requirements. You will see how using nothing more than a smartphone or tablet, online video-based exercises offer learners more frequent and convenient opportunities to practice skills, including “soft skills” like critical thinking and communication.

In this session, you will learn:

  • How to create low-cost simulation exercises for teaching soft skills
  • How to create low-cost simulation exercises for teaching technical skills
  • How to use simulations as the centerpiece for a competency-based training program for healthcare professionals
  • How you can use video-based simulations to satisfy industry accreditation requirements

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
ApprenNet.

Karl Okamoto

Co-Founder

ApprenNet

Karl Okamoto is the co-founder of ApprenNet. He is also professor of law and director of the business and entrepreneurship law program at Drexel University. A nationally recognized expert in practical skills training, Karl created LawMeets, a series of live and online simulations for teaching lawyering skills. Karl taught the first MOOC for law students and is a frequent speaker on learning technology.

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203 B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage Learners

1:15 PM - 2:15 PM Wednesday, September 30

104/105

Learner engagement can be elusive. It is difficult to grab and hold a learner’s attention with so many smartphone distractions at their desk or at their fingertips. But engagement is possible through specific techniques that command attention and engage the learner.

In this session you will learn how to engage learners and how to present content using gamification techniques such as storytelling, feedback, and competition. During this session you will simultaneously learn about engagement techniques and experience them. These techniques will help you to create more engaging instruction within your own organizations or for your clients. You’ll be able to apply these simple techniques to your learning design almost immediately.

In this session, you will learn:

  • How to apply storytelling to engage learners
  • Three techniques for eliciting audience responses and summarizing content during a session (webinar or classroom)
  • How you can expand gamification beyond points, badges, and leaderboards
  • How to create an immersive learning experience with simple tools

Audience:
Intermediate designers.

Technology discussed in this session:
PollEverywhere, PowerPoint.

Participant technology requirements:
N/A

Karl Kapp

Professor

Commonwealth University

Karl Kapp, EdD, is a professor of instructional technology at Commonwealth University in Bloomsburg, Pennsylvania who teaches instructional game design, gamification, and online learning design. He keeps busy internationally consulting, training, coaching, and counseling established companies, academic institutions, and startups. He co-founded L&D Mentoring Academy, which helps midcareer learning professionals move to the next level. Karl has authored many books and created several LinkedIn Learning courses. In 2019, he received the ATD Distinguished Contribution to Talent Development Award. His YouTube series, "The Unauthorized, Unofficial History of Learning Game," is his current passion project.

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204 Social Learning: The Key Ingredient in the Blended-learning Recipe

1:15 PM - 2:15 PM Wednesday, September 30

203

Can the challenge of conducting annual onboarding for 700 volunteer leaders be met in a cost effective and engaging way? Leaders are located across time zones, supported by different technology platforms, and do not have common availability for a centrally-located training meeting. However, networking and sharing ideas are key learning requirements of the group. In addition, budgetary constraints mean that only half the population can be trained per year, leaving the other half with very little support from national headquarters. This uneven approach has led to inconsistent results in terms of membership retention, chapter programming, and volunteer engagement.

In this case-study session you will see how a blended learning approach, using social learning as a critical ingredient, met the challenge of onboarding a large, geographically-dispersed audience to prepare them as volunteer leaders. You will learn how 70 local facilitators were identified as orientation trainers and invited to an event focused on developing presentation skills and providing support tools. You will gain insight into using blended learning, and specifically social learning, to successfully match performance objectives to the most appropriate, and cost effective, delivery medium.

In this session, you will learn:

  • How to assess your organization’s readiness for implementing a social learning platform
  • Three best practices for integrating social learning into an existing training
  • The advantages of using a social media platform to facilitate collaboration among virtual learners
  • How to apply a blended learning model within your organization, using social learning as a key ingredient

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Blackboard Collaborate, and Yammer.

Rachel Troychock

Manager of Collaborative and Social Learning

National Kitchen and Bath Association

Rachel Troychock is the manager of collaborative and social learning at the National Kitchen and Bath Association. Previously with KPMG and Cendant, Rachel has a decade of experience in the field of eLearning. She holds a master's degree in instructional technology from Bloomsburg University.

Nancy Barnes

Director of Learning and Development

National Kitchen and Bath Association

Nancy Barnes, director of learning and development at National Kitchen and Bath Association, joined them in 2011 as manager of professional development and certification. With more than 15 years of corporate instructional design experience, Nancy specializes in the design, development, and delivery of virtual classroom sessions, as well as blended learning of in-person and online education. Nancy formerly served as manager of technology learning services for KPMG, senior learning manager for Toys ‘R’ Us, and learning solutions manager for PricewaterhouseCoopers. She holds an MS degree in education with an option in online teaching and learning from California State University—East Bay, as well as an MA degree in cinema studies from New York University.

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205 Take eLearning to the Next Level with JavaScript

1:15 PM - 2:15 PM Wednesday, September 30

112

Authoring tools natively lack sophistication of handling variables. Rapid authorware developers feel limited, and many fear tackling more advanced functionality such as JavaScript.

In this session will you will learn some basic yet very cool examples of JavaScript-enhanced rapid development possibilities. You will also learn how to break down the core components by integrating JavaScript within common rapid authoring tools. You will learn an effective planning process by walking through a dice game (Yahtzee-esque) built in Articulate Storyline. The session provides encouragement for individuals with little to no JavaScript experience to use their existing skill sets to begin leveraging JavaScript.

In this session, you will learn:

  • How JavaScript can enhance development
  • The core components integrating JavaScript into common rapid authoring tools
  • A planning process to assist in building solutions
  • What to do when things go wrong

Audience:
Novice designers and developers.

Technology discussed in this session:
Articulate Storyline, Sublime 2 text editor, Lectora JavaScript, search engines, and online communities.

Dan Frazee

Lead Developer

eLearning Brothers

Dan Frazee is lead developer at eLearning Brothers, where he deciphers the best solution for clients, innovating and leading custom development efforts. As the first hire of now two successful eLearning startup companies, Dan helped define, develop, and implement standards for course development and additional service offerings.

Thomas Reyes-Cairo

QA Specialist

eLearning Brothers

Thomas Reyes-Cairo is a QA specialist at eLearning Brothers, with a microscope in one hand and a double-edged yardstick in the other. Hailing from Brigham Young University, Thomas holds the company’s production of scripting, visuals, and interaction to the highest standard.

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206 How Performance Support Changes eLearning Development

1:15 PM - 2:15 PM Wednesday, September 30

202

Adding performance support to the learning ecosystem of an organization provides the opportunity to enhance the performance of workers in a powerful way. To take the best advantage of this new paradigm, the instructional design process and the content of online learning need to change.

In this session, you will learn about the advantages and challenges of implementing a new learning paradigm that includes performance support. You will learn what performance support is, a step-by-step plan for integrating performance support and learning with a focus on eLearning, and see how St. Vincent Hospital has implemented this. You will leave with both an understanding of how this planning process has worked and templates that will enable you to re-create this process in your organization.

In this session, you will learn:

  • How performance support can enhance the outcome in an organization
  • The essential components of a performance learning plan
  • A new approach to developing eLearning as part of a performance learning plan
  • How authoring tools have been used to build performance support tools

Audience:
Intermediate and advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Ontuitive Learning Guide Manager, Articulate Storyline, Adobe Flash, and Microsoft Office.

Molly Petroff

Education Specialist

Saint Vincent Hospital

Molly Petroff, an education specialist at Saint Vincent Hospital, is the architect of performance support (PS) at the hospital and has implemented several PS solutions focusing on the moment of apply for health system associates. She has worked in staff development for over 25 years, focusing the last 15 years on online learning technologies and the last five years primarily on PS design and development. She has authored numerous eLearning programs and PS solutions for in-house delivery and for other institutions. Molly, an RN, holds a BSN in nursing, an MEd in adult education, and certificates in eLearning instructional design and 5MoN design.

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207 Building Bite-sized Learning in a Traditional Training World

1:15 PM - 2:15 PM Wednesday, September 30

114

Given the choice, many learners will choose mobile abstracts over books, YouTube DIY over lecture, single-point lessons over ILT, and JIT mobile reinforcement over day-long training. This is a very real challenge most T&D departments are facing. While they all have legacy training courses that are traditionally a day longer or more, learners today do not enjoy or benefit by these long-form training methodologies.

In this session you will learn about the innate problems with traditional long-form training, as well as the necessary micro-learning skillset to start making improvements. You’ll learn the three elements of transforming your existing training content into engaging bite-sized chunks. The first element is “shock treatment,” where you will learn how bite-sized principles, reinforced by brain science, is the future of learning. The next element is “first aid,” where you will learn how to apply micro-learning principles to your existing ILT courses. The final element is “group massage,” where group discussion will assist you in troubleshooting your traditional training challenges.

In this session, you will learn:

  • Why we need to commit to breaking up our training into smaller pieces
  • From brain science, how bite-sized learning is the future
  • How to apply micro-learning principles to your existing ILT courses and other forms of traditional training
  • How to troubleshoot your traditional training challenges and come up with bite-sized solutions

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Matt Murdoch

Global General Manager of Digital Learning

FranklinCovey

Matt Murdoch has been with FranklinCovey for nearly a decade and has served in many strategic management roles, including head of corporate marketing, director of FranklinCovey’s Symposiums, director of product management and marketing, and director of web development. He and his team successfully designed and implemented LiveClicks Webinar workshops, FranklinCovey’s first delivery channel that effectively distributes a catalog of FranklinCovey training workshops to clients via online classrooms. Matt holds an MBA degree from the University of Utah with emphases in marketing and information technology.

Treion Muller

Chief Strategy Architect

ELB Learning

Treion Muller is ELB Learning's chief strategy officer. He has spent the past two decades helping some of the largest learning & development companies and their clients with their behavior change and digital transformation initiatives. Some of his roles have included CEO & founder of The Modern Learning Architect, chief product officer at Korn Ferry, and chief product officer at Strategy Execution (formerly ESI). Treion is an author and problem-solver who can align market and customer demand with successful product creation, CX, and go-to-market initiatives. He knows what the modern learner wants, how they want it, and what to do about it. Treion has a master's degree in instructional technology and learning science and is currently a PhD student in the same field. He is the author of several books and publications, including his new book, The Rise of the Mutant Learner (coming Fall 2022.)

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208 Ten Hidden Secrets of Top-performing International L&D Teams

1:15 PM - 2:15 PM Wednesday, September 30

106/107

Accelerated change, moving technologies, globally diverse audiences, increasing demand. We’ve been talking about these and other pressures that senior L&D leaders face for decades. The trouble is that the pressures are not going away. Today’s L&D leaders must align learning to needs, move quickly to improve performance, and add value. They are increasingly looking to technology to help.

In this highly interactive session, you will learn what actually works and what doesn’t. Our research reaches out to over 45 nations for 10 years, but this will be the first time any of the practical findings have been presented in the United States. You will take a fresh look at the hard evidence from over 17,000 learners and 3,500 international L&D leaders. You will learn the strategies of the top-performing L&D teams around the globe and see how they are improving productivity, increasing engagement, enhancing agility, AND improving efficiency.

In this session, you will learn:

  • The critical importance of having an evidence-driven rather than a technology-driven learning strategy
  • About evidence of bottom-line business impacts that will blow the minds of your senior stakeholders
  • Direct insights from learners that will change your thinking forever
  • How your strategy really compares with your top-performing peers in the rest of the world

Audience:
Intermediate and advanced designers and managers.

Technology discussed in this session:
N/A

Laura Overton

Award-winning L&D Analyst, Facilitator, and Author

Towards Maturity

Laura Overton is an award-winning learning analyst dedicated to uncovering and sharing effective practices in learning innovation that lead to business value. The author of over 40 reports and hundreds of articles, her work is based on 30 years of practical experience and a commitment to supporting evidence-based learning decisions. As the founder and original CEO of Towards Maturity, she is also known for leading a 15-year longitudinal study program (2004 – 2019) with thousands of Learning leaders and workers around the globe to uncover and share learning strategies that lead to business success

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209 Online Course Metrics You Should Measure (But Probably Don’t)

1:15 PM - 2:15 PM Wednesday, September 30

113

Free tools like Google Analytics can reveal important characteristics about online learner behavior, and help instructors and course developers make confident design and technology decisions. With a thoughtful analytics implementation derived from course learning goals, instructors can better understand what aspects of their course were successful and communicate this story to their businesses and institutions.

In this session, you will learn how the Google Analytics Edu team used Google Analytics to make more informed instructional design and technology decisions based on learner behavior in their Analytics Academy courses. You will learn how the team set up their Google Analytics instance, the importance of creating a measurement plan, how to use personas to help segment behavior data, create goals to understand the course value, how to set up tracking for specific behavioral events, and how to use all this data to engage learners and tell a compelling story about your course effectiveness.

In this session, you will learn:

  • How to use Google Analytics to promote online learner course engagement
  • How users navigate your online course, where they drop off, and how to re-engage them
  • How to track specific course events like video completions or clicking interactive graphics
  • How to design learner registration fields used to segment behavior data for analysis
  • How to create a measurement plan that maps back to course learning objectives
  • How to create Google Analytics goals to determine your online course return on investment (ROI)
  • How to better understand the demographics and geographic locations of your learners

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Google Analytics and the Google Analytics Academy CourseBuilder MOOC.

Chris Jennings

Instructional Lead for Analytics Academy

Google

Chris Jennings, the instructional lead for Analytics Academy at Google, has 14 years of experience in educational technology and instructional design. Currently, he’s an instructional lead at Google where he helped design the Analytics Academy learning platform for hundreds of thousands of users. Previously, he built a successful cross-product online training and certification program for Google advertisers and publishers. Chris has also worked at NYU where he managed the Center for Innovation in Teaching and Learning, and built online courses for The University of Texas System. He has published articles for Learning Solutions and eLearn magazine about online course design and strategies to build homegrown online training programs.

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210 Simple Techniques for Making Your Learning Content More Visual

1:15 PM - 2:15 PM Wednesday, September 30

121

Instructional designers and eLearning developers are not typically trained in how to design a visual experience for their learners, yet a cluttered presentation of information interferes with learner cognition and retention. Often, the effort to transform unappealing, text-heavy content can seem overwhelming, but there are simple approaches that you can master to create a visually appealing experience.

This session offers you techniques that can drastically transform even the most boring content into a visual presentation that improves cognition and retention. You will learn how to simplify your content for maximum impact and structure it with visual cues. See how to turn your initial text into engaging visuals that help your learners retain what is important. You will review real-life examples that demonstrate how these simple techniques create raving fans and effectively enhance your content.

In this session, you will learn:

  • How to simplify your content for maximum impact
  • How to structure your content with simple visual cues
  • How to turn text into visuals
  • How to use imagery to effectively enhance your content

Audience:
Novice and intermediate designers, developers, and managers.

Technology discussed in this session:
N/A

Katie Stroud

Master Story Crafter

Incremental Success

Katie Stroud is a master story crafter at Incremental Success. Her roles in instructional design, technical writing, and consulting led her to develop a story-based approach to address the unspoken culture that lingers in every corporate initiative. The process is based on scientific studies that explain why people do what they do. It helps to find what inspires them to change behaviors in support of corporate goals.

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211 Brain Science and Learning: Seven Tips That Will Dramatically Improve Your Training

1:15 PM - 2:15 PM Wednesday, September 30

111

As trainers, we work hard to create great training. As a result, we are disappointed when our employees fail to learn or don’t transfer learning back to their workplace. We may be tempted to blame our students, but the truth is that we often fail because we don’t understand the mind of the learner. As a result, we build training modules that are not consistent with the brain’s natural means of acquisition. Teaching should be more effective, and it can be more effective once we understand how the learner’s mind operates.

In this session, you will learn seven essential principles that will help you understand how the brain controls learning and memory. Through the presented demonstrations, you will gain an exciting new understanding of the mind, which you can immediately apply to create eLearning that will effectively engage the brain and maximize learning and recall. Come prepared to have fun ... and learn.

In this session, you will learn:

  • To design training and change management solutions that are compatible with the brain’s natural way of learning
  • To create social learning communities that are based on psychological principles of observational learning
  • To use authoring tools more effectively by understanding how the brain encodes metaphor and emotion
  • To develop incentive systems that reinforce desired behaviors and that are based on established principles of conditioning.

Audience:
Designers, developers, senior developers, and managers.

Technology discussed in this session:
N/A

Art Kohn

Professor

ASPIRE Consulting Group

Dr. Art Kohn earned his PhD in cognitive science at Duke University and is a consultant with Google, helping the organization develop new programs which train more than 1.2 billion people. Dr. Kohn's professional research explores how to present information in order to maximize learning and memory. He was awarded the National Professor of the Year award from the American Psychological Association and he won a Fulbright Fellowship in cognitive psychology and a second Fulbright Fellowship in distance education. He consults with organizations around the world, helping them modernize and optimize their training programs.

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212 Supercharge Your Writing for Instructional Design

1:15 PM - 2:15 PM Wednesday, September 30

122

Writing is an underdiscussed aspect of instructional design. In fact, many people get into the field without realizing that writing is a significant part of a learning designer’s job. It is difficult to do it well. Learning designers may be required to write in at least ten different forms that involve unique styles. Yet there is no single source of instruction for writing in all of these styles.

In this session, you will gain a deeper awareness of the different writing styles learning designers need to produce on the job. You will learn the different formats and techniques one can use to make each style effective. During the session, you will be able to compare examples of successful and less successful writing. You will leave this session being able to differentiate between the requirements and styles of writing microcopy, video scripts, test questions, and expositions, which is a basic skill that designers need to have.

In this session, you will learn:

  • How to meet the needs of varied writing requirements used in instructional design
  • How to inject creativity into the driest of topics
  • How to use journalistic techniques in your writing
  • How to use marketing techniques in your writing

Audience:
Novice and intermediate designers and project managers.

Technology discussed in this session:
N/A

Connie Malamed

Founder and Mentor

Mastering Instructional Design

Connie Malamed helps people learn and build instructional design skills at Mastering Instructional Design. She is a consultant, author and speaker in the fields of online learning and visual communication. Connie is the author of Visual Design Solutions and Visual Language for Designers. She also publishes The eLearning Coach website and podcast. She was honored with the Guild Master award in 2018 for contributions to the learning technologies industry.

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213 MOOCs: Will This Be Where Higher Ed and Corporate Training Meet Next?

1:15 PM - 2:15 PM Wednesday, September 30

204

While universities continue to explore the new possibilities of massive open online courses (MOOCs) in establishing global brand, learning research, and innovation, corporate training has begun a deeper look into using MOOCs for their own purposes. How would a landscape of higher ed–produced MOOCs being used by corporate training benefit both types of organizations?

In this session, you will learn the emerging trends in which global corporations are seeking to partner with MOOC providers for various types of offerings. You will learn how universities are using MOOCs as spaces to experiment with and research innovative online teaching practices and how these discoveries may lead to new opportunities for application in corporate training. By seeing how universities are approaching MOOCs, you will learn about an emerging framework for extending partnerships with higher ed for more cost-effective access to the subject matter expertise and learning practices that universities provide.

In this session, you will learn:

  • What MOOCs are and their current status in the higher ed market
  • Why universities decide to develop and deliver MOOCs
  • How using courses from MOOC providers may benefit corporate training functions
  • What emerging trends in MOOCs are pulling corporate interests and higher ed closer together

Audience:
Novice and intermediate designers, developers, project managers, and managers with a working knowledge of how to design, deliver, or manage training or educational offerings, including online, blended, or classroom.

Technology discussed in this session:
MOOCs.

Matt Meyer

Manager, Instructional Design & Development Group

Penn State University

Matt Meyer is the manager of the instructional design and development group within the Teaching and Learning with Technology (TLT) organization at Penn State University. Matt has over 20 years of experience in online and technology-based education, including design, development, management, and assorted leadership roles. Seeking to combine his experience in the private sector with the rapidly emerging digital learning solutions that Penn State continues to cultivate, Matt left corporate training to join the college in 2009. His team focuses on working with faculty on the redesign of strategically selected large-enrollment courses throughout the entire school. His focus is on faculty engagements related to improving teaching and learning practices via educational technology.

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214 DevLearn Hyperdrive Showcase

1:15 PM - 2:15 PM Wednesday, September 30

205

Back by popular demand, Hyperdrive returns to DevLearn this fall. This year’s Hyperdrive competition focuses on innovation, showcasing projects that are using technology and solutions to create new and exciting opportunities for learning and performance support.

In this session you will learn from the three winning entries from DevLearn Hyperdrive, the competition that took place before DevLearn began. You will learn from individuals and organizations that are pushing the boundaries of what learning and performance support looks like and explore examples of technology being harnessed in ways that most others have yet to consider.

In this session, you will learn:

  • From cutting-edge examples of innovative learning
  • How the projects provide business value
  • Why a design decision was made
  • The technologies used in innovative projects

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Various.

David Kelly

Chairman

The Learning Guild

David Kelly is the Chairman of the Learning Guild. David has been a learning and performance consultant and training director for over 20 years. He is a leading voice exploring how technology can be used to enhance training, education, learning, and organizational performance. David is an active member of the learning community, and can frequently be found speaking at industry events. He has previously contributed to organizations including ATD, eLearn Magazine, LINGOs, and more.

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215 B.Y.O.L.: How to Succeed in Storyline 2 Without Even Trying

1:15 PM - 2:15 PM Wednesday, September 30

124

Are you a Storyline 2 user? Maybe you were self-taught or used Storyline 1 and are now using Storyline 2? Storyline 2 offers expanded capabilities that are often underutilized, which if applied can create more engaging learning experiences. 

In this hands-on session, you will explore features that will make working on your courses easier and faster. Learn how to build interactivity with the new sliders feature, make your content dance with motion paths and slide transitions, and disable your Next button to better ensure learners have explored all the content they need to learn. 

In this session, you will learn:

  • How to navigate through some of the new features in Storyline 2
  • How to build a simple slider to create an interactive learning environment
  • How to add creative motion paths to your slides
  • How to restrict navigation until your learner has met certain expectations 

Audience:
Intermediate designers and developers who are familiar with Storyline and eLearning concepts.

Technology discussed in this session:
Storyline 2.

Stefanie Lawless

VP Training

Yukon Learning

Stefanie Lawless is the vice president of training at Yukon Learning, where she manages the design and development of customizable off-the-shelf courseware in Rapid Course and provides virtual training for the Articulate suite of tools. She has spent more than 10 years training people on software products and policies, as well as developing eLearning content and custom courseware for organizations worldwide. Stefanie holds a BS in information technology and an MBA from Western Governor's University.

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216 B.Y.O.L.: Designing and Building My First Game with GameSalad

1:15 PM - 2:15 PM Wednesday, September 30

101/102

The power of games for learning is well documented, yet the thought of undertaking the design and development building of a game seems overwhelming due to the perceived cost and hours to learn how to do it. The time and the energy just seem too large of a barrier.

In this session, you will learn how to get started with designing and building your first mobile game and understand game design principles. You’ll learn about the tools and environment, and you will use GameSalad to create dynamic, drag-and-drop game-based content that you can test and play within your own browser or on a mobile device.

In this session, you will learn:

  • How to design and build your first game
  • How to understand the app and environment and how to create a game using drag-and-drop programming techniques
  • What is required to create an app for a mobile environment
  • How to build a game and leave with the core knowledge to get started and demonstrate to your team and organization

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
GameSalad, Photoshop, PowerPoint, HTML5.

Participant technology requirements:
Mac or Windows laptop. Download free GameSalad.com app to participate.

Nick Floro

Learning Architect/Imagineer

Sealworks Interactive Studios

Nick Floro, a co-founder and learning architect at Sealworks Interactive Studios, has over 25 years of experience developing learning solutions, applications, and web platforms. Nick is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate. As a learning architect, Nick gets to sketch, imagine, and prototype for each challenge. He has worked with start-ups to Fortune 500 companies to help them understand the technology and develop innovative solutions to support their audiences. Nick has won numerous awards from Apple and organizations for productions and services.

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217 Helping Your Team to Be Appropriately Paranoid

1:15 PM - 2:15 PM Wednesday, September 30

201

Learning professionals commonly build online content, using both off-the-shelf and custom tools. These tools may create web content, be destination sites, or be content repositories of some sort, like an LMS or CMS. What do you know about the security vulnerabilities of these tools? One of the core principles of security is that you can never be 100 percent guaranteed safe from attackers. However, if you know and understand the potential vulnerabilities of your toolset, you can work proactively to reduce the risk that your work becomes the vector for a breach.

In this session you will learn about the workflow and toolset that you may use in your role as designer, developer, or training manager to identify potential vulnerabilities. You will also learn about mitigation strategies you can use today that can reduce your vulnerabilities.

In this session, you will learn:

  • About the potential vulnerabilities that you have in your workflow
  • What those vulnerabilities can mean for you and your organization
  • What you can do to mitigate potential vulnerabilities
  • The questions to ask of your vendors to ensure that your organization is protected and not the next big news headline

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
N/A

Steve Howard

Manager of Technical Training Development

FireEye

Steve Howard is manager of technical training development for FireEye. Steve has spent over 15 years developing engaging instructional content, both as an associate and a consultant, for many diverse industries, such as department stores, utilities, the US Navy, healthcare, finance, real estate, and high tech. Steve’s passion is utilizing technology to its best for learning solutions.

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218 Progressive Credentials, Digital Badges, and Talent Management

1:15 PM - 2:15 PM Wednesday, September 30

108

High-impact organizations invest in people. While some skills are prerequisites to employment, others can be acquired on the job, preparing people for more complex tasks, even future leadership roles. That is the promise and possibility of building a progressive credentialing system using competency-based digital badges as “curricular building blocks.”

In this session you will learn about several possible models for building such a system, how it can be used to address the changing demands in the workplace, and how it might help address critical skills gaps in organizations.

In this session, you will learn:

  • How the changing face of work, organizations, and credentialing is propelling the need for new competency models
  • Various models for competency-based digital badge systems
  • How digital badge systems can be used to address organizational and industry skills gaps

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Bernard Bull

Assistant Vice President of Academics and Associate Professor of Education

Concordia University Wisconsin and Ann Arbor

Bernard Bull is assistant vice president of academics and associate professor of education at Concordia University Wisconsin and Ann Arbor. His research, consulting, and speaking focus on the future of education, educational innovation and entrepreneurship, alternative models of education, and the intersection of education and digital culture.

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SA104 Four Seductive Tools to Spice Up Your eLearning or mLearning

1:15 PM - 2:00 PM Wednesday, September 30

Expo Hall: eLearning Tools Stage

Some eLearning developers have it easy. Food, wine, travel, sports? These are interesting topics and lend themselves to creating stimulating learning experiences. What about when a topic is not so stimulating? Learn how to spice up your learning using four key tools: Adobe Photoshop, Captivate, Premiere, and After Effects. Using case studies from previous learning projects, see how incorporating these tools into the development workflow transformed the learning experience into a multimedia adventure.

Anita Horsley

President

CALEX Learning Consultants

Anita Horsley is the founder and president of CALEX Learning Consultants, where she works with agencies internationally developing eLearning and mLearning. An Adobe certified instructor and expert in Captivate, she provides Adobe Captivate/Presenter and Storyline training and is the Adobe eLearning User Group manager for the Carolinas. Anita holds a master’s degree in education; she also is a technical reviewer for Packt Publishing and Adobe Systems, and an author for Packt Publishing.

Karen Blades

Principal Consultant

WhirlyBee Consulting

Karen Blades is a principal consultant with WhirlyBee Consulting where she is the driving force. Her over 20 years of experience in project and technology management enables Karen to draw upon a depth of skills in design, technology, and training to produce engaging learning solutions for academic, corporate, and nonprofit environments. She is a published author and international speaker who presents at numerous conferences, universities, and online webinars. Karen holds a master’s degree in engineering.

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SB104 Flipped Classroom: Case Studies in Continuing Medical Education

1:15 PM - 2:00 PM Wednesday, September 30

Expo Hall: Emerging Tech Stage

Examine the challenges inherent in designing and delivering a flipped classroom approach and how the continuing medical education product teams at the American Academy of Family Physicians have struggled with them. Learn from case studies of the three flipped classroom designs, and learn why it is important to overcome the challenges and the strategies exist to do so.

Laura Winzen

Educational Technology Strategist

American Academy of Family Physicians

Laura (Filla) Winzen has served as an educational technology strategist in the Continuing Medical Education Division of the American Academy of Family Physicians (AAFP) for almost four years, where she helped implement and continues to administer the company’s first learning management system. Laura previously served as an assistant director of online operations in the distance learning department at Park University in Parkville, Missouri. She has over 20 years of instructional design and technical writing experience and earned her master of education degree in instructional design for online learning in 2007.

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SC104 We Don’t Own Social in the Workplace … and We Never Will

1:15 PM - 2:00 PM Wednesday, September 30

Expo Hall: Learning Media Studio Stage

Social technology is ubiquitous in everyday life. Meanwhile, many organizations remain hindered in their attempts to leverage social tools to improve the employee experience in the workplace. L&D teams often try to lead the charge under the guise of “social learning,” but are often unable to achieve meaningful levels of user engagement. In this session, you will explore the cultural foundation of the evolving social workplace using practical examples. While you will discuss specific technologies, the main focus will be on the employee and organizational behaviors necessary to facilitate meaningful, relevant continued collaboration and knowledge sharing.

JD Dillon

Chief Learning Architect

Axonify

JD Dillon became a learning and enablement expert over two decades working in operations and talent development with dynamic organizations including Disney, Kaplan, and AMC. A respected author and speaker in the workplace learning community, JD continues to apply his passion for helping people around the world do their best work every day in his role as Axonify's chief learning architect. JD is also the founder of LearnGeek, a workplace learning insights and advisory group.

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SD104 A Is for Analysis, E Is for Evaluation

1:15 PM - 2:00 PM Wednesday, September 30

Expo Hall: Management Xchange Stage

Learning professionals are experts in learning, but are we as adept in analysis and evaluation? These are the pillars of effective design and calculation of ROI, but often we are rushed to design and development before critical analyses can be completed. When “A” and “E” are left out of the instructional design process, we can end up delivering the wrong solution and be unable to calculate ROI through appropriate evaluation. This session will focus on how to conduct an in-depth organizational analysis to determine the root cause of the problem you are trying to solve. 

Koreen Pagano

Founder & CEO

Isanno, Inc.

Koreen Pagano, founder and CEO of Isanno, Inc., is a globally recognized product leader with deep expertise in learning technologies, skills strategy, AI, analytics, and immersive technologies. Koreen has held product leadership roles building go-to-market strategies and technology and content products for learning, skills, and talent markets at Lynda.com, LinkedIn, D2L, Degreed, and Wiley. Koreen previously founded Tandem Learning in 2008, where she pioneered immersive learning through virtual worlds, games, and simulations. She has taught graduate courses at Harrisburg University and provided advisory and consulting services to emerging tech companies in the VR and education markets. Koreen is a seasoned international speaker and author of the book Immersive Learning.

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SE104 Transforming Face-to-face Events into eLearning

1:15 PM - 2:00 PM Wednesday, September 30

Expo Hall: Training Technologies Stage

Moving from classroom to online delivery can be a time-consuming and confusing process. Learn ways to leverage technology to streamline the process and improve the end product. Learn how to use current content and transform it into an eLearning product, how to select the appropriate methodologies for replacing face-to-face activities, and how to select from the different tools available today.

Laurie MacDonald Steele

Senior eLearning and LMS Specialist

UCHealth Organizational Development

Laurie MacDonald Steele is the senior eLearning and LMS specialist for UCHealth Organizational Development. A skilled educational curriculum developer and technical educator with experience in web design, instructional design, interaction, and digital media, Laurie has expertise in a number of areas, including multimedia production, data analysis, and technical supervision. She holds a PhD in educational technology with a focus in distance education and interactive technologies.

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SA105 Simply Effective Mobile Learning: A New Mobile Learning Tool Hits the Stage

2:15 PM - 3:00 PM Wednesday, September 30

Expo Hall: eLearning Tools Stage

With mobile devices becoming the go-to medium for learning content consumption, the potential for innovative instructional design has never been greater. But how do learning professionals optimize outcomes for on-the-go audiences—without overstretching development budgets or requiring specialized programming skills? In this session, learn strategies for preparing effective mobile learning nuggets and see how the developers at obsidian.black have made creation of responsive HTML5 output easier than ever.

Monica Savage

President

Obsidian Learning

Monica Savage is the president of Obsidian Learning. Her 16 years of experience in variety of industries have given her a structured yet flexible approach to efficient organization and successful management of complex processes and organizations. Her master’s degrees in Chemistry and Chemical Engineering add depth to many of Obsidian’s scientific and technical projects. Her straightforward, collaborative approach to communication—both internally and with customers—and her creative problem solving abilities have been fundamental to Obsidian’s delivery of out-of-the box ideas and projects on time and on budget.

Steven Westmoreland

Director of Software Design

Obsidian

Steven Westmoreland is director of software design at Obsidian Learning. He is a software and user interface designer with an extensive technical background and over 10 years of experience in web software and services. His core competencies include user interface and graphic design, user experience strategy and planning, and development of client and server software. Steven leads all software design and front- and back-end web development efforts at Obsidian, and has architected a variety of SharePoint solutions that achieve business goals and provide an excellent user experience. He is also the brain behind obsidian.black.

Shannon Hart

Learning Strategist

Obsidian Learning

Shannon Hart is an accomplished and committed learning strategist at Obsidian Learning with more than 20 years of experience in facilitation, design and assessment of learning events, and training/communications project management. Her mission is to rid the world of boring learning and to help those with specialized knowledge share it in an accessible way. She is a little obsessed with how people learn new things and change their behavior for the better. She is an experienced and certified Accelerated Learning Practitioner and works with a wide range of audience and content types.

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SB105 The Future of Learning: What Should We Focus on This Year?

2:15 PM - 3:00 PM Wednesday, September 30

Expo Hall: Emerging Tech Stage

Join us for this in-depth look at what tools, design, and technologies we should be using in learning today, and what’s just around the corner. We’ll dissect the latest technologies and what’s headed our way, and how it will affect your development and engagement with your audience. What can we learn from the new tools appearing in the consumer and corporate environments, and how can we take advantage of them to help our users learn? This fun session will give you dozens of ideas and reboot your brain for fresh perspectives on how to enhance your learning today.

Nick Floro

Learning Architect/Imagineer

Sealworks Interactive Studios

Nick Floro, a co-founder and learning architect at Sealworks Interactive Studios, has over 25 years of experience developing learning solutions, applications, and web platforms. Nick is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate. As a learning architect, Nick gets to sketch, imagine, and prototype for each challenge. He has worked with start-ups to Fortune 500 companies to help them understand the technology and develop innovative solutions to support their audiences. Nick has won numerous awards from Apple and organizations for productions and services.

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SC105 Leveraging Video in Your PowerPoint Courses with iSpring 8

2:15 PM - 3:00 PM Wednesday, September 30

Expo Hall: Learning Media Studio Stage

If you’ve ever felt that you just couldn’t make PowerPoint do all the things you wanted in an eLearning or mLearning lesson, you won’t want to miss this session. iSpring 8 has some new POWER features that can push your PowerPoint-based eLearning to new levels—and all with the ease of use that goes along with PowerPoint. On top of working with PowerPoint triggers and every animation and transition, there’s a new screen recording tool, new enhanced audio/video editor for narrations, a new video lecture player for slides and talking head, new conversion options for MP4 and YouTube, and more.

Mark Simon

Principal Training Consultant

HiMark Solutions

Mark Simon, a principal training consultant at HiMark Solutions, has over 25 years of hands-on experience with design, development, and delivery of eLearning and instructor-led training. Mark is also an adjunct professor in the instructional design graduate program at UMass-Boston, and is currently VP of programs for the ATD Greater Boston group.

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SD105 Next-generation Training: Tools & Trends Driving Measurable Cost Savings & User-performance Improvements

2:15 PM - 3:00 PM Wednesday, September 30

Expo Hall: Management Xchange Stage

Over the past decade, technology has drastically altered the way we do business. However, the tools and strategies that most organizations use to train employees on these technologies have remained the same. These outdated toolsets can cause frustration for learners, and many are time intensive, require significant maintenance, and have little impact on workplace performance. Join us as we examine the gap between training and performance and the cloud-based application cloning and authoring platforms that the Home Depot, Coca-Cola, SunTrust, Cargill, and other Fortune 500 companies are utilizing to drive measurable cost savings and performance improvements from their system training initiatives.

Barry Smith

Client Partner

Assima

Barry Smith, a client partner at Assima, has an extensive background with supporting enterprise systems through change management, business analysis, business process re-engineering, project management, end-user performance strategy, and training delivery. Barry has over 15 years of project management experience, spanning industries including pharmaceutical, government, manufacturing, beverage, defense, and energy. His current focus is helping clients leverage advanced software cloning technologies to optimize enterprise system implementation and end- user performance. Barry holds a bachelor of science degree in mechanical engineering from the University of Texas at Austin.

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SE105 Learning for Profit

2:15 PM - 3:00 PM Wednesday, September 30

Expo Hall: Training Technologies Stage

iLearning PLUS supports some of the largest and most sophisticated for-profit learning organizations in the world. Learn how these organizations have maximized their training revenue securely while reducing their administrative overhead through our iLearning PLUS LMS eCommerce capabilities. This session will provide valuable insights into how different training sales business models are supported in delivering millions of dollars of revenue through iLearning PLUS’s secure, feature-rich, and powerful integrated eCommerce functionality.

Scott Mahoney

Managing Director Americas

Seertech Solutions

Scott Mahoney, the managing director of Seertech Solutions, joined the company a 15-year career in learning and development and a 20-year career in banking and finance. In Scott’s current role he is responsible for the strategic growth and operations of Seertech’s multi-million dollar business focused on the Americas region. One of the pioneers of the corporate eLearning industry in Australia, Scott is an expert on the application of learning systems to leverage corporate capability, and has led learning, workforce capability development, talent management and aligned projects across the globe. He holds a master’s degree in adult education and is currently studying for his doctorate in adult education and design.

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301 Supporting End-user Training with Cloning Simulation Technology at SunTrust Bank

3:00 PM - 4:00 PM Wednesday, September 30

201

In 2013, SunTrust Bank began a multi-year journey to consolidate its key mortgage underwriting business applications that would enable strategic growth and improved customer service. This new way of doing business required a pioneering approach to capability building and systems training for end-user adoption of their business application.

In this session you will learn how a flexible training and adoption program led to successfully preparing thousands of geographically dispersed users. You will learn the strategies employed to streamline the content creation and content maintenance efforts and how SunTrust and Assima scoped a large multi-vendor project. Finally, this session will reveal the methods used to create and maintain a strong, successful partnership.

In this session, you will learn:

  • Flexible approaches to assuring end-user training and adoption during multi-phased, large-scale system implementations
  • Strategies for streamlining large-scale content creation and maintenance
  • Strategies for scoping large projects and dealing with multiple vendor dynamics
  • Proven methods in building and sustaining long-lasting partnerships that drive success

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Wayne Zitsch

Global Director of Learning, Leadership & Capabilities

Coca Cola

Wayne Zitsch is the global director of learning, leadership and capabilities at Coca-Cola. He has over 25 years in the industry with extensive experience in talent management and multiple successful learning and organizational transformation projects under his belt. Prior to Coca-Cola, he was director of learning at Truist and SunTrust Bank, and managed the curriculum architecture, design, and development at Bank of America. He is passionate about designing forward-thinking learning strategies that empower organizations for long-term success. He has won numerous awards including multiple Training Top 125 and ASTD BEST awards for demonstrating enterprise-wide success through employee talent development.

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302 Level Up Your eLearning with Game Elements

3:00 PM - 4:00 PM Wednesday, September 30

114

If you’re in the world of eLearning, it goes without saying that you’ve probably heard the term gamification thrown around quite a bit. But what does it mean for your eLearning projects? Is it as simple as leaderboards and badges? Fundamentally, gamification is about applying game elements and gaming techniques to otherwise static content, with the intention of making that content a little more fun, engaging, and impactful. These days, designing game elements and applying gaming techniques to eLearning content doesn’t have to require a lengthy design and development timeline, nor the use of complex programming tools.

In this interactive session you will learn how to apply simple game elements and gaming techniques to your eLearning using Storyline 2. We’ll walk through the use of some of Storyline’s most powerful features, including variables, triggers, states, animation, and sliders to add some simple, game-like interactions to your eLearning.

In this session, you will learn:

  • The difference between games and gamification
  • How to identify the right content for a game
  • Best practices for planning your game interactions before you build
  • How to use variables, triggers, states, animation, and sliders in Storyline 2

Audience:
Intermediate and advanced designers and developers.

Technology discussed in this session:
Articulate Storyline 2.

Trina Rimmer

Director, Community and Customer Engagement

Articulate

As the director of community and customer engagement with Articulate, Trina uses her many years of eLearning design and development expertise to guide the creation of inspiring content for our community of workplace learning professionals, E-Learning Heroes. Before joining Articulate, Trina worked as an instructional designer, eLearning developer, and writer focused on delivering creative, engaging, and effective learning solutions to various companies, from global aid organizations to Fortune 500s.

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303 Leveraging Shared Experiences in eLearning

3:00 PM - 4:00 PM Wednesday, September 30

108

It’s critical that learners come away with new knowledge and information from eLearning lessons, but frequently they don’t. Learners sometimes find the material or presentation so foreign that even high-quality information just doesn’t stay with them. Integrating mutually shared pop culture and historical experiences into eLearning is one approach to making lessons both entertaining and lasting while creating engaging eLearning courses.

In this session you will learn some new ways of designing and developing your eLearning by looking at it in the historical perspective. You’ll see demonstrations of how history and the lessons learned from past history can make our training more memorable. You’ll also learn through several instances where the confluence of learning, both inside and outside the classroom, can influence retention of the training you present to learners.

In this session, you will learn:

  • How almost any subject is appropriate for this adaptive technique
  • How to think about subjects from a different perspective
  • How to make training more memorable through the use of historical examples
  • How learning inside and outside the classroom can impact retention

Audience:
Novice to advanced designers, developers, project managers, and managers.

Stephen Haskin

Principal

Industrial Strength Learning

Stephen Haskin, the principal of Industrial Strength Learning, started in video production and computing in the 1970s. He has worked with digital video and eLearning since the late 1980s, and has been at the forefront of streaming media. Previously, Stephen was a producer and director of film and video and won many awards for his work. He worked for the University of Michigan for several years, but has now returned to the private sector where he currently directs and consults for distance-learning projects and video. Stephen frequently speaks at conferences and seminars, is the author of three books, and is writing a fourth book about media and learning.

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304 Ukulele Learning: Exploring the Relationships Between Music and Learning

3:00 PM - 4:00 PM Wednesday, September 30

109/110

There’s been a large amount of research in recent years exploring the value music has on the brain and learning. We’ve all experienced it in some way in our lives, be it from listening to music while learning or studying, learning something from a catchy song, or by learning to play an instrument.

In this session you will explore the many relationships between music and learning. You will examine and discuss how people learn to play an instrument—there will even be ukuleles available for some to participate hands-on—and what this might mean to learning in general. Using the introductory ukulele lesson as a framework, this fun session will help you explore the many ways that music impacts and enhances learning. (Ukuleles made available during this session will be donated to the Children’s Hospital of Nevada UMC after the conference.)

In this session, you will learn:

  • How music enhances learning
  • How people learn to play an instrument, and what that means to learning
  • How music might enhance your practices
  • How to play a ukulele!

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Ellen Wagner

Managing Partner

North Coast EduVisors

Ellen Wagner is an accomplished learning technology professional with career experiences in academic, commercial, and non-profit organizations. She has worked as a tenured professor and university administrator, was a founding ed tech entrepreneur, a senior executive of publicly traded software companies, a journal editor, and a board member of a number of start-up ed tech companies. Her areas of expertise include ed tech, emerging tech, change management, instructional systems design and learning engineering, and digital learning (online and eLearning).

Jane Bozarth

Director of Research

The Learning Guild

Jane Bozarth, the director of research for the Learning Guild, is a veteran classroom trainer who transitioned to eLearning in the late 1990s and has never looked back. In her previous job as leader of the State of North Carolina's award-winning eLearning program, Jane specialized in finding low-cost ways of providing online training solutions. She is the author of several books, including eLearning Solutions on a Shoestring, Social Media for Trainers, and Show Your Work: The Payoffs and How-To's of Working Out Loud. Jane holds a doctorate in training and development and was awarded the Guild Master Award in 2013 for her accomplishments and contributions to the eLearning community.

Shawn Rosler

Senior Instructional Designer

Office Practicum

Shawn Rosler has been an instructional designer, project manager, and developer of dynamic, interactive, and highly efficient eLearning and other instruction for over 20 years. He's a frequent contributor to industry-based publications, and he has presented to academic, medical, and corporate audiences on an expansive array of topics. From the basics of adult learning theory to the real-world application of converting instructor-led training to a computer or web base, he is an evangelist for trimming down processes while keeping them effective. 

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305 The Accidental Instructional Designer

3:00 PM - 4:00 PM Wednesday, September 30

123

Chances are you didn’t dream of becoming of an eLearning designer when you grew up, did you? Most of the instructional designers in the eLearning business arrived here by accident. So now that you’re here and doing this work, how can you become a more intentional practitioner?

In this session you will learn four key areas to focus on in order to become a well-rounded eLearning designer. You will also discover the ways that you can take your practice to the next level by clearly identifying and honing your instructional designer sweet spot. Finally, this session will provide you with some quick tips for better eLearning design that you can immediately apply to your current and upcoming projects.

In this session, you will:

  • Explore the four slices of the eLearning pie to gain a better understanding of the big picture that is our industry
  • Identify your own sweet spot as an instructional designer
  • Identify areas where you could dig deeper to advance your practice
  • To apply simple strategies to your current projects for better eLearning outcomes and more engaging designs

Audience:
Intermediate to advanced designers, designers, developers, project managers, managers, and directors.

Technology discussed in this session:
N/A

Cammy Bean

Senior Solutions Consultant

Kineo

Cammy Bean started in the industry as a junior instructional designer in 1996 and has since collaborated with hundreds of organizations to design and deliver training programs. She’s worked at small startups, mid-sized training companies, boutique eLearning shops, and as a freelance instructional designer. An English and German studies major in college, Cammy found an affinity for writing and making complex ideas and concepts clear to an audience. In 2009, she helped start up US operations for Kineo, a global provider of learning solutions. Originally Kineo’s VP of learning design, Cammy is currently a senior solutions consultant. In this role she leads the North American sales team, supports clients through the initial discovery process, and manages Kineo’s portfolio of custom client accounts to help organizations meet their strategic business objectives through better learning solutions. She is the author of The Accidental Instructional Designer: Learning Design for the Digital Age – second edition (ATD Press, 2023).

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306 Learning with Augmented Reality and 3-D Viewers

3:00 PM - 4:00 PM Wednesday, September 30

202

Three significant challenges L&D practitioners experience are in the ability to add context to their mobile learning and performance support, time and resources to experience the possibilities of new technologies, and having the ability to see real-world applications. 

In this session, you will first gain a basic overview of augmented reality (AR) and 3-D and discuss wearable technology (glasses and watches). After having the opportunity to brainstorm on how to leverage these technologies within your own projects, you will learn three real-world solutions with examples ranging from training medics using AR; the 3D mHealth Viewer for educating medical students on anatomy; and how mobile devices, including wearables, were used to respond to the Ebola crisis. At the end of the session, you will learn how to use the free tool Aurasma to begin experimenting with AR. 

In this session, you will learn:

  • How augmented reality can provide real-world context to your mLearning solutions
  • How augmented reality is being used as a performance support tool
  • How mobile 3D viewers are adding depth to learning
  • How wearables are being used aid in decision making/performance support
  • A three-step process for creating an augmented reality experience 

Audience:
Novice and intermediate designers, developers, and project managers. 

Technology discussed in this session:
Aurasma from an AR development perspective, 3D mHealth Framework (3-D model framework used in healthcare applications), wearable technologies (glasses/watches), smartphones and tablets (iOS and Android).

Brenda Enders

President & Chief Learning Strategist

Enders Consulting

Brenda Enders is the president and chief learning strategist for Enders Consulting, a St. Louis, MO-based company. She is a consultant, author, and public speaker specializing in leveraging innovative technologies to improve employee performance. She has 19 years’ experience in the learning and development field. Brenda’s first book, Manager’s Guide to Mobile Learning, was published in 2013. Prior to founding Enders Consulting, Brenda was the chief learning strategist and learning services practice leader for a custom learning solutions provider for 12 years, where she led the design and deployment of innovative and award-winning custom learning solutions.

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307 Building Your Social Habit

3:00 PM - 4:00 PM Wednesday, September 30

205

We all know we may have some bad habits: biting nails, tapping our feet, regularly eating junk food. But did you know you can also work to create productive habits—habits that can improve your performance and build your knowledge? Those who have built diverse social networks are not only building more powerful relationships, they’re opening doors to new opportunities and staying ahead of the curve in their practice, and they seem to do it almost unconsciously … like a habit.

Being social is human nature. However, using social tools to augment social networking is not, and for many these behaviors just don’t stick. In this session you will work to define your goals, identify triggers to spark activity, and assess your environment to support your growing network capability. Additionally, you will develop your own key implementation intentions and identify natural feedback loops to sustain your routines and build a powerful social habit.

In this session, you will learn:

  • How to analyze your current network to identify the gaps
  • How to identify your social cues (content, conversations)
  • How to craft implementation intentions to formalize habit development
  • How to recognize your tangible and intangible rewards (connections, knowledge application)
  • How to use your personal path to scale social network growth in your organization

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
N/A

Mark Britz

Director of Event Programming

Learning Guild

Mark Britz is the director of event programming at The Learning Guild. Previously he worked for more than 15 years designing and managing learning solutions with organizations such as Smartforce, Pearson Digital Learning, the SUNY Research Foundation, Aspen Dental Management, and Systems Made Simple. Mark is also an organizational social designer, helping businesses achieve the benefits of becoming more connected and collaborative to improve learning and engagement. Mark is the author of Social By Design: How to create and scale a collaborative company, and regularly presents and writes about the use of social media for learning, collaborative networks, and organizational design.

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308 Wrangling and Working with SMEs

3:00 PM - 4:00 PM Wednesday, September 30

112

The subject matter expert (SME) and instructional designer often speak different languages and have different objectives. How do you wrangle the SME to help you work together to produce a final product on time and within budget?

In this session, you will learn to identify those who make the best type of SME and how to define your role in contrast to the role of the SME in your projects. Learn the best practices in working with SMEs during both the design and development process and create a good working relationship throughout the project. You will see how to create a balance between SMEs and instructional designers and identify the right tools and techniques to address issues that may arise.

In this session, you will learn:

  • How to identify the SME type
  • How to describe your role in the process to the SME
  • Best practices for working with SMEs during the design process
  • Best practices for working with SMEs during the development process
  • Collaboration tools to use in the process

Audience:
Novice designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

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309 Style Guides: The Unsung Hero of eLearning Development

3:00 PM - 4:00 PM Wednesday, September 30

121

Most eLearning projects get off the ground with great intentions. Somewhere along the development path deadlines may be missed, SME demands increase, and the resulting project gets rushed and lacks consistent design. Having a style guide to refer to not only aids in the development cycle, but also assists in ensuring nothing is forgotten or missed. While documenting all of details of a project may seem tedious and nonsensical, having the ability to revisit a project months later and know everything is documented is priceless.

In this session you will explore style guides from recording global assets and their usage, naming conventions, and asset management, to RGB colors used in the user interface. You will see use cases and processes, along with a quick-start style guide job aid and templates to put to use right away.

In this session, you will learn:

  • Tips and techniques for style guide preparation
  • Naming conventions and asset management practices
  • The various categories in setting up an eLearning style guide
  • The differences between isolated, global, navigation, and other assets to record

Audience:
Novice designers, developers, project managers, and managers.

Kevin Thorn

Director of Development

Artisan E-Learning

Kevin Thorn holds an EdD in instructional design and technologies and is an award-winning eLearning designer and developer. He is the director of development for Artisan E-Learning, and principal owner of NuggetHead Studioz, LLC., a boutique studio specializing in consulting and developing custom learning experiences. Kevin combines his skills in technology, instructional design, eLearning development, illustration, graphic design, animation, video, and educational comics to develop innovative learning solutions. He is a well- known industry speaker and trainer in visual communication, eLearning development, and design workflows and is a certified facilitator in LEGO® Serious Play® methodologies. ?

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310 The Guide to eLearning: A Landscape of Change and Opportunity

3:00 PM - 4:00 PM Wednesday, September 30

113

Rapid development tools, readily available templates, mobile delivery, social media. These advancements have opened up the eLearning industry to more than just learning professionals with deep skills in both instructional design and programming. An instructor with PowerPoint skills can now quickly and cheaply develop eLearning. Although technology has improved, has instructional design followed suit, or has it been undermined by conformity and complacency?

In this session, you will learn more about what has changed and what has not, what’s still valid and how to take advantage of opportunities for technology-supported learning. Through the use of animated visuals and examples, you will learn alternative concepts and processes applied together with examples of the outcomes they produce. You will gain a firm grounding in facts, helping you take advantage of what’s really new and helpful in learning design. You will leave having experienced real-world examples of learning technologies that actually change behaviors and measurably improve performance instead of simply providing access to information and ensure reading.

In this session, you will learn:

  • What remains fundamental about instruction and learning even while technology advances
  • What needs to be rethought or added to our thinking to take full advantage of new technologies
  • Primary considerations in designing performance-improving learning experiences
  • Simpler techniques for designing advanced eLearning, such as how to derive context, challenge, activity, and feedback directly

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Michael Allen

Founder and CEO

Allen Interactions

Dr. Michael Allen, founder and CEO of Allen Interactions, has been a pioneer in the eLearning industry since 1975. Dr. Allen has more than 50 years of professional, academic, and corporate experience in teaching, developing, and marketing interactive learning and performance support systems. Dr. Allen has led teams of doctorate-level specialists in learning research, instructional design, computer-assisted learning, and human engineering. He defined unique principles and methods, Successive Approximation process or SAM, and the CCAF design model for designing and developing high impact interactive eLearning experiences that invoke critical cognitive activity and practice.

Christopher Allen

Chief Strategy Officer

Allen Interactions

Christopher Allen is the chief strategy officer at Allen Interactions, providing direction to feature development and design, product training, and market focus. Christopher brings more than seven years of experience in digital content creation and distribution, as well as leadership experience in publishing and sales management. He holds a master’s degree in organizational management from The George Washington University and is an active triathlete.

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311 Becoming a Learning Experience Designer

3:00 PM - 4:00 PM Wednesday, September 30

111

Learning and development professionals are under pressure to produce real results. Many times the traditional methods of instructional design and content development are not getting the job done. We have to think differently on how to design, develop, and leverage technology to create learning experiences that actually impact performance and get the results that matter.

In this session you will learn the importance of building experiences in the form of online scenarios, simulations, and real-world on-the-job tasks. You’ll leave understanding better how to apply research-based guidelines to design, structure, and sequence experiences into optimized learning paths. You’ll see to how to leverage technology, especially mobile and the Experience API (formerly Tin Can) to deliver, capture, and track learning experiences. Finally, in this session you’ll see examples of how learning-experience designers are transforming how people learn professional, technical, sales, and leadership skills.

In this session, you will learn:

  • How to capture the experiences of experts
  • How to design effective learning experiences
  • How to sequence learning experiences into an optimized learning path
  • How to use mobile and the Experience API to capture and track real-world experience

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
The Experience API (xAPI) and mobile technology.

Marty Rosenheck

Chief Learning Strategist

Cognitive Advisors

Marty Rosenheck, PhD, CEO and chief learning strategist at Cognitive Advisors, provides talent development, learning experience design, and learning technology ecosystem consulting. He is a thought leader and sought-after consultant, speaker, and writer on the application of cognitive science research to learning and performance. Marty has over 30 years of experience. He has created award-winning learning experiences, designed learning ecosystems, developed cognitive apprenticeship programs, built performance support systems, conducted needs assessments, specified learning paths, constructed virtual learning environments, and developed formal, informal, and social learning strategies for dozens of nonprofit and for-profit organizations.

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312 The Past, Present, and Future of Games and Learning

3:00 PM - 4:00 PM Wednesday, September 30

104/105

Games are a hot topic in the learning industry right now. At the same time, few people truly understand the differences between games and gamification or their applications to learning. Learning professionals interested in gaming need to understand how games work and how technology can be used to bring games to life.

In this panel discussion you will explore how games have been used in learning in the past, how they are being used today, and the opportunities that exist for games and learning in the future. You will hear examples from industry experts who have applied games in their own work and examine what works and what doesn’t when it comes to games and learning. You will leave this session with context that will help you better execute your own games-based learning programs.

In this session, you will learn:

  • How games have been used in learning programs in the past
  • How games are being used today
  • What works for games and learning and what doesn’t
  • Tips for applying game-based learning
  • What the opportunities for games-based learning are today and in the future

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Games.

Julie Dirksen (Host)

Learning Strategist

Usable Learning

Julie Dirksen, a learning strategist with Usable Learning, is a consultant and instructional designer with more than 15 years' experience creating highly interactive eLearning experiences for clients ranging from Fortune 500 companies to technology startups to grant-funded research initiatives. She's interested in using neuroscience, change management, and persuasive technology to promote sustainable long-term learning and behavior change. Her MS degree in instructional systems technology is from Indiana University, and she's been an adjunct faculty member at the Minneapolis College of Art and Design. She is the author of Design For How People Learn.

Sharon Boller

President and Chief Product Officer

Bottom-Line Performance

Sharon Boller is president and chief product officer of Bottom-Line Performance (BLP), a learning-solutions firm she founded in 1995. Sharon has grown BLP from a single-woman sole proprietorship to a $3 million+ company with 30 team members. Under her direction, BLP created the Knowledge Guru learning game platform, a platform that has received numerous industry awards, including the coveted Brandon Hall Gold award for best innovation in gaming and technology (2014). Sharon co-teaches Guild Academy’s Game Design live online course.

Koreen Pagano

Founder & CEO

Isanno, Inc.

Koreen Pagano, founder and CEO of Isanno, Inc., is a globally recognized product leader with deep expertise in learning technologies, skills strategy, AI, analytics, and immersive technologies. Koreen has held product leadership roles building go-to-market strategies and technology and content products for learning, skills, and talent markets at Lynda.com, LinkedIn, D2L, Degreed, and Wiley. Koreen previously founded Tandem Learning in 2008, where she pioneered immersive learning through virtual worlds, games, and simulations. She has taught graduate courses at Harrisburg University and provided advisory and consulting services to emerging tech companies in the VR and education markets. Koreen is a seasoned international speaker and author of the book Immersive Learning.

Bianca Woods

Customer Advocacy Manager

Articulate

Bianca Woods is a customer advocacy manager at Articulate. Her past experience includes working on the community and event programming for the Learning Guild, learning and communications roles at BMO Financial Group, and teaching art. Bianca is passionate about how visual design and multimedia can help people learn, loves test-driving new technology, and collects photos of bizarre warning signs.

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313 Micro-learning Video on a Shoestring

3:00 PM - 4:00 PM Wednesday, September 30

122

Micro-learning has gotten huge over the last several years. Micro-learning, particularly video, offers huge benefits, including that it fits into available time slots in busy schedules and that it’s inherently mobile. From the organizational perspective, it can also be much faster to market, more focused, easier to maintain, and more scalable than its macro counterparts. The challenge, however, is for organizations to take advantage of this format. How can it be produced quickly and affordably, and how can it scale to engage the whole organization?

In this session, you will learn the attributes of the micro-learning format and dissect production into three distinct phases. You will learn how to streamline production through intelligent, up-front planning by using a variety of online and common tools to produce the assets needed and by simplifying the post-production/editing phase. Finally, you’ll explore ways to intelligently scale the medium by empowering all employees in the organization. The session will be heavily supported with micro-learning video lessons produced for The eLearning Guild’s Learning Exchange.

In this session, you will learn:

  • How to produce micro-learning video inexpensively
  • How to produce micro-learning video quickly
  • How to focus micro-learning videos for optimum effectiveness
  • How to plan well but also be prepared to capture assets for micro-learning products when opportunities arise
  • How and why narration can save micro-learning video projects

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
iPhone video, iMovie, Visme, Project Expresso (animated sketches from an iPad app), voiceover recording, digital video, YouTube, and The eLearning Guild’s Learning Exchange.

Thomas Spiglanin

Senior Project Leader

The Aerospace Corporation

Thomas Spiglanin is a senior project leader for The Aerospace Corporation. He has developed learning strategies and educational products for over 20 years, increasingly through using video for the workplace. He now leads technical education projects for Aerospace University, the educational division of The Aerospace Corporation. Thomas earned his PhD from Wesleyan University and his BS from the University of California–Riverside.

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314 Creating Micro-learning Video

3:00 PM - 4:00 PM Wednesday, September 30

106/107

Micro-learning video is the creation of video-based content under one minute in length that is primarily consumed on mobile devices. The rise of user-generated micro-content has required the use of rapid storyboarding and predefined video content structures. As the length of the video decreases so does the optimal format of the video.

In this hands-on session you will learn the process for creating micro-video, including formats, content creation applications, and implementation. You will explore the steps for the creation of micro-content, and tricks for using video analytics to select the best content for a micro-video. You will leave with a step-by-step process for creating short form video-based content.

In this session, you will learn:

  • The structure of a micro-format
  • Applications for micro-video creation
  • Steps for creating a micro-video
  • How to deliver micro-content in your organization

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Video editors.

Participant technology requirements:
Laptop with Internet connection and a simple video editor, such as Windows Movie Maker or iMovie.

Josh Cavalier

Founder

JoshCavalier.ai

Josh Cavalier has been creating learning solutions for corporations, government agencies, and secondary education institutions for nearly 30 years. He is an expert in the field of learning & development and has applied his industry experience to the application of ChatGPT and other Generative AI frameworks for business and life skills. Josh is passionate about sharing his knowledge and has a popular YouTube channel that shares tips and tricks on Generative AI. He is a seasoned speaker, presenting at conferences like DevLearn, Learning Solutions, ATD ICE, TechKnowledge, NAB, and Adobe MAX.

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315 B.Y.O.L.: Making Virtual Training Engaging

3:00 PM - 4:00 PM Wednesday, September 30

124

Why is it so hard to engage participants in your virtual sessions? Are you not sure of the best tools or techniques to use? Engagement isn’t easy, as delivering in a virtual environment is different than in a live classroom setting. It takes practice and know-how. So what is the key to stop learners from multitasking and really get involved in the session? If you can’t answer this question, there’s a chance you aren’t effectively engaging your learners.

In this session, we will address what it really means to engage participants. In other words, let’s not just use this word, let’s define it and implement it. You will learn the techniques, examples, and best practices to effectively accomplish learner engagement. You will learn how to address (and overcome) all the things you don’t like about attending a virtual session in order to make your own session attention grabbing. You will walk away with practical ideas to implement immediately to deliver an engaging virtual session.

In this session, you will learn:

  • How to build rapport with a virtual audience
  • How to create opportunities for engagement
  • How to encourage classroom discussions
  • How to create effective content
  • How to use the right tools for delivery

Audience:
Novice and intermediate designers with some experience delivering virtual sessions.

Technology discussed in this session:
Adobe Connect, Poll Everywhere.

Participant technology requirements:
Load the Adobe Connect prior to the start of the session.

Carol Munir

Sr. Director

ADP

Carol Munir, senior director of talent and development ops at ADP, is a learning professional and ISD with nearly 20 years’ experience who specializes in deploying innovative, global solutions for talent development. Prior to ADP, Carol was senior manager of US training at QuintilesIMS and manager of global L&D at Starwood Hotels & Resorts. She delivered “Making Virtual Training Engaging” at the 2015 DevLearn conference. Most recently, she facilitated the session “Design on a Dime” at the 2017 Learning DevCamp conference. Her passion is enhancing the learner experience by personalizing content to drive a pull, not push strategy.

Adam Gagne

Manager, eLearning

Starwood Hotels and Resorts

Adam Gagne, a manager of eLearning for Starwood Hotels and Resorts, has extensive expertise in learning technology. This includes learning management system administration, eLearning design and development, and classroom virtual training delivery and web meeting platforms.

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316 B.Y.O.L.: Building Mobile HTML5 Learning Games Without Knowing Any Code

3:00 PM - 4:00 PM Wednesday, September 30

101/102

Building a native HTML5 mobile game could take very complex code to build, especially if you want to add elements like flex and responsive layouts, natural motion that interacts with user actions and the device’s accelerometer, accept user input, and more.

In this session, you will be introduced to Tumult Hype Professional, a MAC-specific application that can be used to create learning games.. You will learn how to build interactive games and animations without having to know any code. You will see how quickly and easily you can build responsive layouts that flex and change for any screen size to take advantage of any device. You will leave this session with working games that you can play on your phone or tablet.

NOTE: Tumult Hype is a MAC-based product. While all are welcome to this session, only MAC users will be able to follow along on their own machines.

In this session, you will learn:

  • Tumult Hype Basics
  • To use keyframe-based animation
  • How to build physics-based animation
  • How to create a responsive layout

Audience:
Novice to advanced designers, developers, and project managers.

Technology discussed in this session:
Tumult Hype.

Participant technology requirements:
Tumult Hype. NOTE: Tumult Hype is a MAC-based product; It is not available for Windows-based PCs.

Jeff Batt

Founder

Learning Dojo

Jeff Batt has 15+ years of experience in the digital learning and media industry. Currently, Jeff Batt is a Learning Experience Designer for Amazon. He is the founder and trainer at Learning Dojo, a company dedicated to training you to become a software ninja in various eLearning, web, and mobile-related software applications. He was also the program manager of DevLearn for The Learning Guild. Jeff often speaks on developmental technologies such as xAPI, HTML5, augmented reality, mobile development, eLearning development tools, and more.

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317 Your ID Toolbox: Templates for Speedy Online Course Development

3:00 PM - 4:00 PM Wednesday, September 30

203

Developing an online course can be an overwhelming process. Oftentimes it can be difficult to know where to start and what resources are available. In addition to timelines, tools, and scope, you need to be able to manage the flow of information and the critical relationships with other designers, developers, and subject matter experts (SMEs).

In this session you will be provided a toolbox of guides, forms, and templates that can be used by instructional designers, faculty, and SMEs to aid in the online course development process. You will also learn approaches to making the design, development, and project management of online courses more streamlined, less stressful, and easier to manage through the principles of backward design and by building stronger relationships with SMEs.

In this session, you will learn:

  • Tips for productive designer/SME relationships
  • How to utilize backward design
  • How to monitor and track the progress of your online course design and development
  • How to guide faculty members and SMEs in writing effective learning objectives
  • How to facilitate a productive initial course planning meeting

Audience:
Novice and intermediate designers, developers, and project managers.

Technology discussed in this session:
The ID Toolbox in a fully accessible format in Microsoft Office suite and/or Adobe PDF.

Jennifer Hendryx

Instructional Developer

University of Wisconsin - Oshkosh

Jennifer Hendryx is an instructional developer at the University of Wisconsin - Oshkosh. She has experience in both K-12 and higher education settings, with extensive experience in instructional design and development for online learning, professional development training, and instructional technology integration. Jennifer holds a BS in career, technical education, and training from the University of Wisconsin–Stout and an MS in career and technical education from the University of Wisconsin–Stout with an emphasis in teaching. Her graduate studies focused on adult education and generational differences in attitudes toward technology in education.

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318 Open Badges: How IBM Launched a Bold New Initiative to Attract, Engage, and Progress Talent

3:00 PM - 4:00 PM Wednesday, September 30

204

The world of digital online credentials is changing, and IBM is a leading voice in the IT industry. In this session, using real program data and results and the IBM Open Badge Program as a case study, you will learn how to design a nano-credential program that quickly generates significant results. See how IBM merges credentials and recognition with social media, such as LinkedIn, Facebook, and Twitter. The session explores Mozilla Open Badges, which are quickly emerging as an industry standard to recognize achievements and nurture and progress talent.

In this session, you will learn:

  • A deeper understanding of Open Badges and the future of digital nano-credentials
  • The benefits of Open Badges to key stakeholders—badge issuers, badge earners, and badge consumers
  • How to demonstrate use cases and show the results an organization can achieve with Open Badges
  • How to outline an action plan to get started with Open Badges

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
N/A

David Leaser

Senior Program Manager, Innovation and Growth Initiatives

IBM

David Leaser is senior program manager of innovation and growth initiatives for the Global Skills Initiative program at IBM. David developed IBM’s first cloud-based learning solution and is the program developer for the IBM Open Badge Program, a leading-edge program to attract, engage, and progress talent. David is the author of a number of thought-leadership white papers on talent development, including Migrating Minds and The Social Imperative in Workforce Development. He has trained more than 4,000 clients and developed more than 30 training manuals and video tutorials.

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SA106 Put Your eLearning in Motion

3:15 PM - 4:00 PM Wednesday, September 30

Expo Hall: eLearning Tools Stage

Today’s media is always in motion. Incorporating elements of animation can be an effective method for boosting the production value of an eLearning module and hooking the audience’s attention. Come hear the case study of an internal training group that researched and incorporated the use of animation in eLearning materials that had traditionally been static page-turners. Learn specific instances of how animation can be an effective eLearning component and the tools available to produce quality animation, some of which may already be installed on your computer.

Alexander Vance

Instructional Designer

UnitedHealth Group

Alexander Vance is an instructional designer on the enterprise talent development team at UnitedHealth Group and has worked in the field of eLearning and instructional design for a dozen years. Alexander started his career in the film industry and writes novels for young people in his spare time. He holds a master’s degree in instructional technology.

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SB106 Designing, Developing, and Deploying Simulations in a Global Environment

3:15 PM - 4:00 PM Wednesday, September 30

Expo Hall: Emerging Tech Stage

EY’s audit practice is almost 70,000 people strong with the additional challenge of having huge diversity in geography, cultural, and learning preferences. Learn about EY’s experience and challenges with designing, developing, and deploying simulations across a diverse network. Also learn about the background of the Audit Academy at EY, including its design, development, and governance processes.

Simon Berridge

Global Assurance Learning Development Leader

EY

Simon Berridge is a global assurance learning development leader at EY (formerly Ernst & Young). He joined EY’s audit practice in the UK in 2001 and became a chartered accountant (FCCA) in 2005. He spent 10 years auditing midsize to Fortune 500 companies before moving to the US into a permanent role in learning and development in 2010. In the past five years, Simon has managed EY’s accounting curriculum; led all learning development efforts across EY’s assurance practice, including kickoff of EY’s largest curriculum redesign; and now focuses on learning strategy and design within EY’s assurance practice. Simon successfully completed the Learning 2012 30 Under 30 program and has been recognized with awards from Brandon Hall and Chief Learning Officer magazine.

Martin Hayter

Global Assurance Learning Leader

EY

Martin Hayter is the global assurance learning leader of EY. Martin has worked for EY for more than 25 years, having graduated from the University of Warwick in the UK. In his 10 years as an auditor and in other roles supporting operations and technology implementations, Martin has always had a passion for learning, both developing and facilitating programs. Martin was appointed as the global advisory learning leader in 2010, moving from the UK to Dallas, Texas, shortly thereafter, and then transitioned to global assurance learning leader three years later. In his learning leader roles, Martin has overseen programs winning multiple Brandon Hall and CLO awards.

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SC106 Raising the Bar in Service: Interactive Film to Train Bartenders Worldwide

3:15 PM - 4:00 PM Wednesday, September 30

Expo Hall: Learning Media Studio Stage

Great bar service requires exceptional product knowledge, customer service, and principles for responsible use of alcohol. Hear a case study showcasing Brightwave’s work with a global drinks company, which uses innovative development techniques, including interactive film, gaming, and first-person role-play. Learn how to develop fast-paced game-based interactive film, including flow, decision points, branching, and game theory; how to write, plan, shoot, and edit interactive film for maximum impact; and how interactive video content can be developed in a responsive framework for desktop and mobile.

Colin Welch

Director of Product Development

Brightwave Group

Colin Welch is a director of product development at Brightwave. Colin has over 15 years’ experience managing the design and development of bespoke training solutions that have a measurable impact on key business objectives. He has been responsible for managing both classroom-based training and eLearning projects and has a track record of delivering projects that meet learners’ needs with a high level of customer satisfaction.

Caroline Freeman

Head of Learning Design

Brightwave

Caroline Freeman is the head of learning design for Brightwave. Caroline had more than 20 years’ experience in interactive media and broadcast TV before moving into eLearning, and is now responsible for ensuring the quality and creativity of Brightwave’s learning design team. At Brightwave she has worked as both project manager and senior designer for a broad range of public sector and private accounts. Her approach to solutions design is to use her experience in the games industry and TV to create effective, creative learning courses/campaigns that incorporate learning portals, CMSs, and social media.

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SD106 Conquering an LMS Rollout: An Intuit Case Study

3:15 PM - 4:00 PM Wednesday, September 30

Expo Hall: Management Xchange Stage

An LMS rollout is a daunting and potentially risky ordeal, and more than ever eLearning needs to be mobile, global, and social ready. Learn best practices from a recent global rollout so your organization can be well prepared. Explore lessons learned around LMS implementation, data migration, branding, and custom eLearning development. Explore the user-centered design approach to delight your users, as well as how to enable your eLearning content to be mobile, global, and social ready.

Syed Ali

Sr. Global Learning Manager

Intuit

Syed Ali is a global learning experience manager at Intuit. He has been working in the consulting and professional services field for more than 12 years, and with L&D specifically for 10 years. At Intuit, he is responsible for the global delivery of training and certification programs to help drive customer engagement and confidence. Syed is also responsible for creating a learning experience for customers that increases their brand loyalty, confidence of use, and product recommendations. He also has experience leveraging learning technology to provide users with a cross-platform mobile, global, and social learning experience.

Majid Tahir

Founder

Acumenity

Majid Tahir, the founder of Acumenity, has been working in the consulting and professional services field for over 10 years, specifically in the area of building high-end user experiences. In 2007, Majid founded Acumenity, a user-experience agency dedicated to bringing eLearning to the next level by designing and developing rich mobile and global-ready solutions for large and small organizations. At Acumenity Majid has helped numerous teams and organizations roll out exciting new eLearning content and complex learning management system (LMS) implementations.

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SE106 Integrating Formal and Informal Learning with a Performance Support Solution

3:15 PM - 4:00 PM Wednesday, September 30

Expo Hall: Training Technologies Stage

The 70:20:10 model makes sense to most training and learning professionals. But the way to endorse informal learning is somewhat vague. Training professionals seek to apply business-driven solutions and evaluate their impact, thus meeting the main goals of their organizations. So how can they recognize and apply informal learning and stay in control all at the same time? Learn methods for applying formal and informal knowledge as a performance support solution. Learn the process of combining formal and informal knowledge in a performance support solution that enables real-time learning and instant competency.

Eran Gal

Owner

Workplace Learning & Performance Support

Eran Gal is an eLearning expert with over 16 years of experience in applying cross-company technology-based learning solutions. Following six years as an eLearning manager for a leading mobile company, Eran today acts as a consultant enabling companies to reach business goals by applying learning technologies. He holds MA and PhD degrees from Tel Aviv University and is a faculty member in the Department of Instructional Technologies at the Holon Institute of Technology.

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GS2 KEYNOTE: Digital Badges and the Future of Learning

4:15 PM - 5:15 PM Wednesday, September 30

Grand Ballroom

Education and training have traditionally been measured in limited ways; course completions and test scores are routinely used as the context through which we describe learning as having taken place. Digital badges provide a more in-depth method for students and workers to demonstrate their knowledge and skills and give employers a new way to assess critical skills such as creativity, communication, teamwork, and adaptability. In this thought-provoking session, Connie Yowell will examine the current state of badges in education and training, exploring what’s working and what opportunities still need to be explored. You will leave this session inspired to reexamine the ways your organization measures and credentializes learning and competency.

Connie Yowell

Director of Education

MacArthur Foundation

Connie Yowell, the director of education for the MacArthur Foundation, oversees one of the first philanthropic efforts in the country to systematically explore the impact of digital media on young people and the implications for the future of learning. Previously, Dr. Yowell was an associate professor at the University of Illinois, publishing scholarly work that examined the complex interplay among young people’s emerging identity, their social context, and achievement. She was the recipient of the Distinguished Fellows Award from the William T. Grant Foundation, an award to support scholars seeking to bridge research and practice, and she worked with the National Writing Project to develop approaches that integrate web 2.0 technologies into the social practices of teachers. Dr. Yowell holds a bachelor’s degree from Yale and a PhD from Stanford University.

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SB107 Test Your Content IQ: How Mobile-ready Is Your Training?

5:25 PM - 6:30 PM Wednesday, September 30

At Inkling, we believe content is the last great blind spot in business intelligence. Every team should be empowered with the knowledge of exactly how their content is working—who’s reading it, how they’re accessing it, what they find engaging and helpful, and what they don’t. These analytics enable businesses to make more informed decisions about the content they create. Is your content ready for the mobile workforce? Find out by taking our Content IQ Quiz. Does your training put your employees on the path to success through engagement and accessibility? Find out by talking to an Inkling representative.

Elaine Lennox

VP, Marketing

Inkling

As VP of marketing for Inkling, Elaine Lennox brings 20-plus years of marketing management experience to the startup company that is the go-to source for cloud-based content publishing. Elaine spearheads all marketing initiatives for the Inkling brand, focusing on helping potential customers discover and engage with the platform, while capturing greater global awareness of the company across industries. Her collaborative, high-energy approach has made her an asset to a number of companies, including Zend and IBM, where she guided go-to-market and demand-generation strategies to promote greater success to each company.

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