DevLearn 2019 Sessions
DevLearn 2019 has the largest, most comprehensive, most cutting-edge learning technologies program in the world. The event features over 200 world-class sessions covering key topics that will help you advance your skills and expertise in the management, design, and development of technology-based learning.
Hands-On Learning BYOD Sessions
Hands-On Learning BYOD (Bring Your Own Device) takes learning to the next level. In these sessions you will bring your mobile device or laptop, with the software being discussed installed, and have the unique opportunity to learn hands-on, following along with an instructor step-by-step.
Filter By:
Sessions in AR & VR Track
The virtual reality landscape is shifting rapidly as the main barriers to implementation—cost and content—are lowered. Investing in VR for learning is on the verge of being very affordable, but do you need it? The answer to that question depends on what you're trying to teach, and an evaluation of your alternatives. Convincing your leadership to invest in virtual reality can be challenging unless you can speak to its impact on organizational outcomes. How do you know you're getting your learning bang for the buck?
Read MoreAugmented reality (AR) is an amazing new technology for us as consumers and as learning developers. Our ability to access AR from our mobile devices makes the barrier of entry low, however as developers, it can be overwhelming to know where to start. Understanding when to use AR, how to design quality AR experiences, and generating organizational buy-in are difficult hurdles to adoption. Getting started with this technology is easier than ever before; the challenge is doing it in a way that makes it a valuable and sustainable part of your learning and development world.
Read More213 Applying Game Design to VR Solutions to Produce Real Behavioral Change
Concurrent Session
Creating an exciting experience in the VR headset is only part of the solution. How do you ensure that it’s instructionally effective? The ability to produce artificial environments that are believable enables us to produce an authentic context well beyond anything we’ve ever achieved in eLearning. We can produce fully immersive experiences that feel like real life, both in the environment the user experiences and the tasks that they must perform. With an effective ID framework, we can elevate human performance to produce true behavioral change. These aspirations are vitally important in subject matter that requires human interaction, empathy, and decision-making–topics such as sexual harassment, customer service, and negotiations, to name a few. These solutions are possible through a balanced application of instructional design and game design.
Read MoreOftentimes we present the learner with content they need to use for a job within the classroom setting. This may work for some, but others may forget what they have learned once they are on the job. Why not access what the learner is seeing in the moment and provide additional context or information that would enable them in the moment? End users may have to wait for a specialized technician, when instead we could use AR tools that could walk users through some initial trouble shooting steps for what they are currently seeing in the moment.
Read MoreImmersive strategies such as virtual reality offer promise for teaching and learning, engaging learners in a realistic and 360-degree environment. However, while the instructional possibilities are extraordinary, there have been two major challenges facing most classrooms; technology cost and instructional relevance. During this session, attendees will explore innovative immersive assignments for online and in-person courses and discover how to create effective and engaging immersive assignments on a public institution budget.
Read More408 How Virtual Reality and Gamification Are Disrupting Learning
Concurrent Session
How does the largest employer on the planet, Walmart, attract and develop a new generation of managers who have spent more time playing games than they have in the classroom? How does pharmaceutical industry leader Novartis quickly train hundreds of people on best practice production and aseptic procedures for a new leukemia treatment, where mistakes have life and death consequences? How does Fortune 200 healthcare leader DaVita train a global organization to see the world through the customer's eyes?
Read MoreEnterprise clients are looking for a way to showcase and provide internal and external training on complex products and processes in an immersive experience, but making 3D virtual reality presentations has historically required specialized software developers, which restricts some companies from being able to access these capabilities and causes increased costs for others.
Read MoreLearner expectations continue to rise as engaging AR experiences from the marketing world set a new standard. With many companies experimenting with AR for learning, the reputational risk from failed learning initiatives can be high. So why not reapply proven success from large-budget industries that also use AR to change behavior? Why not learn from the success and failures from the marketers and others who have been experimenting with this technology and testing how to use it most effectively?
Read More608 Case Study: How a Small Part of Ally is Using AR in a BIG Way
Concurrent Session
As a small department at Ally Insurance, it would be easy to rely on the old standby of instructor-led classroom facilitation for all topics— especially the boring ones. But we know that instructor-led classroom facilitation is not always the best, most efficient, or even most innovative way to communicate content to learners. What if a small but mighty department could create and implement a whole new way to learn and retain information? What if they could quickly be the leader in L&D for their entire company with this new way of learning? And what if that new way was radically fun and techy?
Read More715 BYOD: Create Interactive VR Experiences with Captivate and Photoshop
Concurrent Session
Currently, VR is the biggest area of growth and potential in eLearning. For an affordable first step into this world, many leverage 360 cameras to capture the content they need. Cameras that can take full 360 images are coming down in price but they may capture flaws you’ll want to correct before you use the footage in your final project. For instance, what happens when there are subjects that you don't want in the picture, including the person who shot the images?
Read More808 The Facilitator's Role in VR, AR & MR: Skills Needed for Success
Concurrent Session
There's an explosion of virtual reality, augmented reality, and mixed reality applications in corporate training, and some of these training programs need facilitator support. What's the facilitator role in VR, AR, & MR training? And what skills do facilitators need in order to be effective in the VR/MR/AR classroom? Whether it's a facilitator guiding participants through a fully-immersive simulation, using mixed-reality applications in a learning event, or simply guiding people through a blended learning program with VR components, we have to address the new and updated skills needed for effective facilitation in these environments. Facilitators need to figure out which traditional classroom facilitation skills apply, and which ones don't.
Read More