DevLearn 2019 Sessions
DevLearn 2019 has the largest, most comprehensive, most cutting-edge learning technologies program in the world. The event features over 200 world-class sessions covering key topics that will help you advance your skills and expertise in the management, design, and development of technology-based learning.
Hands-On Learning BYOD Sessions
Hands-On Learning BYOD (Bring Your Own Device) takes learning to the next level. In these sessions you will bring your mobile device or laptop, with the software being discussed installed, and have the unique opportunity to learn hands-on, following along with an instructor step-by-step.
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Sessions in Games and Gamification Track
Research shows that sales training positively impacts productivity, quality, and financial results. Still, sales enablement through training can be difficult. Every minute a salesperson is away from selling costs the company money. You need fast, effective, and impactful models to develop sales training that works.
Read MoreYou need to train your team, but your employees say they hate training. Why? Because most corporate training is broken; it’s often long, boring, and passive—resulting in very low retention rates. Training in the form of reading, lectures, audio, or visual presentations only yields 5 –30% retention rates. That means that 70% of your efforts are being wasted.
Read MoreDigital transformation is about tools and technology, but it is even more about a successful change management process within the organization. This journey needs to engage every contributor within the organization in order to foster and drive a mindset of agility, ownership, innovation, performance, and success. Gamification, and especially business simulations, can facilitate that process of engaging minds and souls to define your digital transformation strategy and roadmap, and execute it successfully.
Read More207 Phaser 3: A Free Authoring Tool for Gamified eLearning
Concurrent Session
As eLearning professionals, we know gamification helps make learning fun and engaging. It can be a challenge to find the right authoring tool to maximize gamification, while meeting your institutional needs of flexibility, quality, experience, and price. Look no further—the world of video game development has new authoring tools that eLearning professionals can adopt for amazing gamified learning creation.
Read More307 Mechanics and Motivators: A Deliberate Approach to Gamifying Learning
Concurrent Session
When it comes to creating gamified or game-based learning experiences, most practitioners throw game mechanics at a program without a methodology or rational strategy. They assume that what is fun for them will be fun for their participants. The result is hit-or-miss. When budgets and time are in short supply, organizations cannot afford such an approach.
Read More407 Best Practices for Planning, Developing & Implementing Serious Games
Concurrent Session
Many people in the eLearning realm are attempting to use gamification and serious games to spark employee engagement and drive learning retention. The biggest setbacks for are little-to-no planning, tough to pinpoint metrics, little-to-no implementation strategy, and insufficient or nonexistent post-deployment support.
Read MoreSTRS203 Stay Sharp! Competition for Engagement and Reinforcement
Stage Program E
When training is not a requirement, participation in your learning program is optional and your users train on their own time. Getting your audience to make the choice to join your community requires some enticement.
Read MoreGamification and microlearning are two of the biggest buzzwords in eLearning today. How do you effectively use them together to ensure that you’re delivering a learner-centric experience that’s not just bells and whistles, but an engaging and effective experience that learners find valuable?
Read MoreRecently Google tested its hiring algorithms and found that seven out of their eight most important employee qualities involve soft skills. These include: being a good coach; communicating and listening well; possessing insights into others; having empathy toward and being supportive of colleagues; being a good critical thinker; problem solving; and being able to make connections across complex ideas. These skills are as teachable as any other skill. MIT Sloan researchers have the data to prove that not only can soft skills be taught, but that by doing so companies can recognize substantial ROI. The problem is that most companies don't know how to teach soft skills effectively. The answer is serious games.
Read MoreCommonly used eLearning platforms typically offer only a limited amount of options when it comes to gamification. Similarly, traditional learning management systems can sometimes lag behind when it comes to observing learner usage. New technologies that solve these problems are certainly available, but how can you get started with them in a way that isn’t challenging and complicated to implement? This session aims to provide you with the solution; a guide to the tools that can help you overcome these challenges through an ecosystem approach.
Read MoreAccording to the National Training Laboratories, passive training (lectures, reading, and videos) results in 5 –20 percent retention rates while active training (learning-by-doing, playing games, or participating in activities) can deliver retention rates as high as 90 percent. Despite this significant delta, the majority of trainers fall back on Death by PowerPoint, driving employees to complain about boring and ineffective training.
Read More607 Training Games - The Best Tool To Educate & Motivate Employees
Concurrent Session
Our mission at The Game Agency is to help companies train their employees better. Investing in human capital is the most important strategy a company can have to ensure its workforce has the knowledge and confidence to be successful. People are so distracted today and traditional training is simply not stimulating enough. Creating a game-based learning strategy can be overwhelming and just getting started can be daunting. Gamified learning is pointless without good data and robust analytics; however understanding all the data and analytics can be challenging.
Read MoreCurious about making games a part of your solutions in a meaningful way? Why not make something unique, engaging, custom-designed, and truly game-based? Point-and-click games, in which choices, puzzles, and discovery lead to memorable learning experiences, are remarkably simple to build using eLearning authoring tools. You may not think of yourself as a game designer, but you probably already create engaging scenarios in which the objective (win-state) is for the learner (player) to come away with usable knowledge (rescue the princess). And building the additional skills you’ll need for crafting these games, such as customizing art, adding interactions, and planning a learner adventure, is not as tricky as it might seem.
Read More807 Optimizing Teams to Build Immersive Learning Games
Concurrent Session
Learning games are a fun and interactive way to help enhance knowledge and skills. When learners are immersed in a learning game, there’s a higher likelihood they’ll take away key concepts. However, creating immersive learning games can be time consuming. At DISH we wanted to use games, but there were too many concurrent initiatives that forced our learning professionals to be spread too thin to cover a lot of ground. To focus on building more immersive learning games, the organization needed to adjust its development strategy to leverage their workforce in a smarter and more efficient manner.
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