DevLearn Sessions
DevLearn 2017 has the biggest, most comprehensive, most cutting-edge learning technologies program in the world. The event includes over 200 sessions covering the critical topics that will help you develop new skills and expertise in the management, design, and development of technology-based learning.
Specialized Focuses
In addition to the great tracks at DevLearn 2017 Conference & Expo, there are a number of specialized sessions curated to help you put your skills into practice immediately.
Receive hands-on training and follow along with the instructor step-by-step.
Examine the cutting-edge technologies, tools, and ideas that will shape the future of L&D.
Explore the expanded definition of L&D being formed by the intersection of emerging technologies.
Learn from your peers as they share problems, solutions, and results.
Making Measurement Work sessions focus on the practical applications of data and analytics.
Focus on skills that will take your work to new heights.
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Sessions in Games and Gamification Track
Most companies agree that people are their most important asset. In properly developing those human assets, companies seek long-term success through increased productivity, improved longevity, and other benefits. Then why are so many companies not realizing the best return from their training investment? The answer: poor retention of training materials.
Read More104 Case Study: A Game-Based Approach to Learning Without Lessons
Concurrent Session
An innovative product needs an innovative learning approach, but with multiple delivery options available, how do you decide which is best? The challenge for a team at Canadian Tire was to create awareness and maximize retention of an exciting new catalog among store employees. They wanted to create an engaging and innovative solution in-house but had limited time and resources. How did they decide on their approach, and what did they do to make it a success?
Read MoreGamification and game design strategies have the potential to increase learner engagement, making them attractive options for a wide range of L&D projects. While many organizations are interested in using these approaches, they often can’t afford the game developers and other resources they need to make a higher-end game for learning. But not all game ideas need expensive development in new and complicated high-end tools. For some learning games and gamified approaches, all you need is a tool you likely already have: Articulate Storyline 360.
Read MoreYou may have heard about user experience (UX) design. You probably know a thing or two about gamification by now. But what does it mean to apply them together to create an engaging learning experience? What new angles do you need to think of when bringing the two together, and how can combining these two concepts lead to a greater impact on your audience than they could accomplish alone?
Read More304 Case Study: The Evolution of a Gamified Formative Assessment
Concurrent Session
Has a client ever asked you, “Can’t you just convert classroom training into eLearning?” This is the kind of question eLearning designers dread, particularly when the training in question covers dry content. Sure, you can convert the course to an electronic format, but how do you turn that bare-bones content into an eLearning module that actually helps students learn? With a little creative genius.
Read MoreHave you ever wanted to build a fully fledged game in Articulate Storyline? Gaming is all the rage in eLearning, but without a sizable budget or external vendors, options are limited. Game elements in authoring tools are usually reduced to themed quizzes, with little actual gaming involved.
Read MoreThere has been a lot of hype around games for learning. As a result, games are increasingly used in L&D, but many of these games simply target low-level learning using frames such as Jeopardy or Concentration and have only had minimal impact. There is a need to maximize the value from this approach, and to do this you need to design games that support learning objectives and apply proven instructional methods. And to do this well, you need to understand what the research says about the instructional value of games.
Read More409 Driving Student Employability with Corporate-Sponsored Badging Programs
Concurrent Session
10:45 AM Thu, October 26
Track: Games and Gamification
U.S. News and World Report named alternative credentials one of the top five education trends to watch in 2017. IBM and Microsoft are leading this trend by offering career-oriented training and learning pathways, as an alternative to traditional universities and in partnership with universities worldwide. Learners who demonstrate knowledge and competency earn open badges that are easily shared to job sites and professional networks like LinkedIn.
Read MoreNot all games are created equal, and preparation of instructional content for games is an important consideration. How can you (in practical terms) harness the positive attributes of games, including the fun of play, to produce effective and efficient learning?
Read MoreINN205 Using Performance Data, Gamification, and Engagement to Drive Microlearning
Innovation Showcase
In this session you will learn how gamified microlearning engagement works, whether for performance support, instructor-led training, or on-the-job repetitive learning.
Read More604 Case Study: Using Gamification for an Engaging Learning Experience
Concurrent Session
Internal audit reports and consumer research revealed that employees of Turkey’s largest private bank, Isbank, needed support to improve customer service for a wide range of retail banking products and services. For Isbank’s learning team, the challenge was finding an engaging, effective, and easily accessible learning solution on detailed, complicated topics for a geographically dispersed and demographically diverse workforce.
Read More704 Game Changer: Playing Your Way Through Niche or Dry Content
Concurrent Session
We’ve all had it happen—your employees did the compliance training, the required certification, the new content module, etc.—but a week later you realize that they retained nothing. Companies often overlook content that begs to be gamified—the very niche, complex, or boring content. Your new-hire orientations, compliance training, and required or annual certifications that your employees complete because they have to are the exact training that require your gamification investment to ensure the content isn’t glossed over and that your employees actually learn and retain the content and skills they need to succeed at work.
Read More808 Overcoming Barriers to Games and Gamification for Learning
Concurrent Session
10:00 AM Fri, October 27
Track: Games and Gamification
Games and gamification are new ideas to many organizations. Executives may perceive games for learning as child’s play, or may struggle to understand how they’re different from the scenario-based learning you already have. Furthermore, some see gamification as an artificial reward system that will have no long-term benefits.
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